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Captiva

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Everything posted by Captiva

  1. I would like to offer a few ideas for perks and upgrades and one quality of life change. 1. Allow trader ships to have dedicated perk resets. This would alleviate the unintentional error of not changing perks before leaving port to enter battle. If that is not possible, maybe offer a warning to 'check perk status' before leaving port, as we currently have for warnings of 'no cannons' 'no repairs' before leaving port. 2. Increase the number of default upgrade slots. Players are being denied too many upgrade slots in comparison to the numerous upgrade options that have been added to the game over the years. 3. Quality of life change. Allow combat experience gained in a Lynx, Brig, Snow and LGV Refit to be automatically applied to their trader counterpart. It seems redundant to have to grind, in essence, the same ship twice. Captiva
  2. Thankfully, there are quite a few really good games for pc centered around the American Civil War. 'Ultimate General: Civil War' by Game-Labs, 'Strategic Command: American Civil War' by Fury Software, 'Grand Tactician: The Civil War (1861-1865)' and older games such as, 'Civil War II' by AGEOD, and the older still - but still great - 'Scourge of War: Gettysburg' series by NorbSoftDev plus the 'Civil War Battles' series by Wargame Design Studios (John Tiller designed). These games range from grand strategy to tactical to hex and counter, with 'Grand Tactician' blending both grand strategy with real-time tactical. There are online reviews and YouTube video's for these games, so with a little research you should find one (or more) of these games that suit you. Captiva
  3. I highly recommend 'Command Ops 2' available on Steam. Base game is free. For first DLC purchase I would suggest, 'Ride of the Valkyries', which focuses on various scenarios from the Battle of the Bulge. This is fantastic game that, to this day, still boasts one of the best AI.
  4. The O'Brian books are absolutely worth reading. I've read about half of them up to this point in time. I read at least one book a year from the series. I also suggest reading them in sequential order - first to last. The reader will be introduced to a lot of age of sail terminology; because of this, I would recommend purchasing, 'A Sea of Words', as a companion book while reading the series. This series is as much or more about the personalities of the main characters as it is naval action. If you decide to try the series, sit back, relax and get ready to experience a beautifully written age of sail voyage to the many exotic anchorages and ports around the world.
  5. Yes, a captain should have the prerogative to take whatever he decides with him and leave behind the rest if he chooses. This is one of the most illogical rules in the game.
  6. admin. After reading all of the forum suggestions I think it might be helpful to hear Game-Labs thoughts on the question. If you have your own solution for shrinking the number of nations, it would be good to know so that we could comment on your ideas. One nation proposal that I am definitely on board with is making Pirates the only hardcore faction, with only 4 dedicated map locations to operate out of: One in the Gulf of Mexico, one in the Caribbean Sea, one in the Bahama chain and Kidds Island. That would give them permanent but limited port access to all of the map.
  7. This is not entirely correct. Having the weather gauge is when a ship has any position upwind of the other vessel.
  8. Magellan DLC. Sextant. Player that owns the DLC foregoes using one of his perks.
  9. Shortly after the games release I requested that the battle of Franklin, Tennessee - fought on November 30, 1864 - be included with the game. It was one of the worst disasters of the war for the Confederate States Army. It also led to the end of the Army of Tennessee a few days later at Nashville. Five Confederate generals were killed at Franklin: Cleburne, Strahl, Gist, Adams and Granbury. For those interested, there is a great mod available for 'Total war: Napoleon' called, 'North & South: American Civil War'. This mod includes the Battle of Franklin as well as the other major battles of the American Civil War. Also, regarding Franklin, John Tiller Software offers 'Campaign Franklin' which covers, Spring Hill, Columbia and the Franklin battles. It is an older hex based game with dated, but recently polished graphics. The game is very historically faithful to the battles. Let's hope that the Battle of Franklin is ultimately included with, UG:CW.
  10. Yep, you're exactly right. I need to brush up on my reading comprehension. If anyone would like more disinformation, feel free to contact me. : )
  11. I read the news today (oh boy) that a space station supply rocket was sending 8,200 pounds of supplies up to the International Space Station. That is more than twice the amount of supplies that the Naval Action Indiaman can carry....amazing.
  12. There is a fantastic article over at 'Wargamer.com' titled, 'Further Reading - The Age of Sail'. I can attest to the one suggested movie title, 'The Admiral'. It revolves around Admiral Lieutenant Michiel de Ruyter. I also own one of the two suggested "must have" books: 'Seamanship in the Age of Sail'. The other suggested "must have" have book is, 'Naval Warfare in the Age of Sail'. This one has been highly recommended by Naval Action players for many years.
  13. There's a good 'First Look' article on Ultimate Admiral: Age of Sail over at 'Wargamer.com'.
  14. I didn't understand a word, but enjoyed the video. : ) The land combat is obviously modeled after Ultimate General: Civil War, a game I love. Thanks for making and sharing.
  15. It was either Admin or Ink who said they were considering having some form of National Newspapers section included in the Forum. This would be where all battle news and port battle news would be posted for each Nation. In other words, each Nation would have a National Newspaper on the Forum that would reflect the spirit of the times.
  16. I'll post the suggestion yet again. Two battle ratings for each port battle. First BR would apply to all 3rd Rate ships and below for ship composition allowed for the port battle; the second BR would apply to 1st and 2nd Rate ship composition allowed for the port battle. The BR for both would insure that there would never be more than five ships of the line allowed into the port battle. The majority would consist of 3rd Rates and below.
  17. Victor. I used three ports as points of distance references and my given location was correct. Hope this helps.
  18. An incursion by pirates for personal gain sounds like something pirates would try; sneaky, disruptive, opportunistic. I would love to see (ad nauseam) pirate specific mechanics in play. For starters, they alone should be the only and truly hardcore faction. I'll give the dev's the benefit of the doubt that they will eventually address the pirate issue. I remember reading on the forum some time ago that they would do that.
  19. I agree. I made this suggestion when DLC ships were first introduced. My argument was that the DLC ship is, in reality, a limitless, endless dura ship. It should be counter-balanced with the reintroduction of the crafted, multi dura ship. This gives an advantage to the crafted multi dura ship because the ship is not subject to the 24 hour wait period to redeem that the DLC ship is subject to. All large ships of the line would stay 1 dura since there is no DLC for them.
  20. Looks amazing! I will look forward to this one.
  21. I've been to the battlefield as well, and I believe the main action north of the railroad tracks was at the point where the Union forces on one side of Stones River were defending against the Confederates attempt to cross the Stones River. So maybe the scenario simply leaves out any actions too distant from that immediate area.
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