Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

Everything posted by PYR

  1. Dear Devs…. I waited a long time to read these lines from you…. and i must say.. GREAT!!!!!!! New content :)))) that what this game need most to be a fantastic game. It was already unique and original and now I am confident that it will also be fantastic:) I am happy:) Thank you!
  2. PYR


    ships added in a fleet are so stupide that they are in fact all but productive in battle…. the best should be to remove them all together or improve the way we can command them…. But please do something because their stupidity in combat is inimagible.
  3. PYR

    WAR of the LOVERS! Spain VS France

    Such… WO UWS and Blanc are great players…. but their success rate is far bellow when PBs are not during night times… Night PBs...that is exactly the style of gameplay that would suit helpless brits.
  4. PYR

    Deep Portbattles and Small ships

    Well i think it is good that the PB mechanic allows sometime some smart tactics (or Lucky one) to be rewarded by the Victory of the contest and that Victory is not automatically granted to the strongest….. Else we better play cards and the one with the best hand will automatically win… Some variety in ship choices and tactic is good in my opinion.
  5. PYR

    Deep Portbattles and Small ships

    Win the batle and win the port are two different things. The defense has not the task to win the battle but do what it have to do to not loose the port. In that logic, the Prussian were successfull. They knew that they did not have the more skilled capitain but choosed the right tactic to not loose the port. The Russian side were more skilled but less smart on how to win the port. So well done Prussia!
  6. PYR

    Collision damage

    I know that damages due to collision were removed because of abuse of kamikaze attitude of some… But it is totally unrealistic that a large ship be taken of by a small boats. a 6 rate or lover ship turning around and Killing the crew of ship of the line, is totally aberrant. Any 6 or even 5 rate ship entering in collision with a sol would have sunk on the spot or be so damaged that he could not do much after the encounter. Some kind of ship damage due to collision should be re-implemented, in my opinion.
  7. PYR

    Forts still shoot green on green

    It is a matter of fact that fort are much helping ennemies that their national ships; They give a false sens of security and if the ennemi boat come close to you the fort will kill you first as the ennemi has often a better boat. So forts are useless and better to not count on them
  8. PYR

    Should the admiralty allow SOL to roam freely?

    Well how long you are gonna play this game with 500 players max? I thing we will be better with a stronger player base, with RVR round the clock for every nations and a well employed mape, and finally happier devs, creating more new boats and great game contents!
  9. PYR

    Should the admiralty allow SOL to roam freely?

    I dont think that most of the kills in pvp are from 1 or 2 rates. Most of the kills are from small boats or 5/4 rates hunting small boats. The use of Sols in RVR is ok imo, because it is war between nations that engage their big fleets. So i dont see any problems with Sols actually It would nice if devs could provide some statistiques on the number of kills per Week per ship types: unrated ships kill x / 6 rate kill xx… etc
  10. PYR

    Should the admiralty allow SOL to roam freely?

    Rare Sold cannot work because big clans/nations still can manage to get many and this increase the différences with smaller calans.nations that then struggle even more to be able to simply exist. So this is a wrong good idea that has already been tested Rare Sols*
  11. I am not such that adding content needs a lot of money. Some event like Trafalgar during the early stage of the game was very popular, easy to reimplement. Make crafting ship not uterly simplist to have some trade of ship parts is not taking an enormous amount of money, and i am sure that creating some ai tresur fleets crossing the map then and now would not be too difficult, as well. Idem for reintroducing the flag system not for taking ports but for raiding them should not be that difficult as well...
  12. I agree that it is wrong to simplify crafting so much and make ship parts a tradable object was good for the content of the game It is untrue that merchant stay in safe zone anyway… to make profit with goods/commodities you have to exit safe zones. So all this crap about merchant staying in safe zone is a lie. Now concerning the way some people like to play (solo or in a clan, privater or merchant), I wounder what makes you so exceptional (and others like you) to make a judgement on what people like or not. What is your real lifre achievment that would give you such an authority??? So stop the lessons of morality about what others do or dont. We dont care about it. Finally is trolling compatible with what is written Under the small picture in the left column? I Wonder...
  13. Apparently we wont have an answer..
  14. Hello. when the wipe will be? I have stoped all crafting of material for weeks now and it would be nice to know when this will happen, please:)
  15. Of course they are… and to my opinion not enough. Trade should be the main way of getting money, then trader would be outmost important and then worth being protected/attacked
  16. I don't agree…. the role of merchant as you see it is to serve as a lamb to be eaten by woolf…. but playing as a lamb is no fun, so they will ultimatly leave the game because of lack of fun. This is the Reason why people stay in so called safe zone, not because of confort. It is or safe zone or no player…; You choose
  17. from i have seen up to now (just 10mn) 2 things i love: the scenic view in the open world and be able to pass stuff from boat to boat either in our fleet or with others. One thing i could see changed is the too modern looking compass. Else i like it!
  18. PYR

    Test du Requin

    je l'ai pris en teak/teak: 14 de vitesse brut (sans arme ni upgrade). Tout dépend si tu le veux super fast ou plus équilibré…
  19. PYR

    Test du Requin

    whoua!!! une accélération …; et quand on utilise les voiles, il est d'une agilité surprenante… un killer en carro et bien fitté
  20. PYR

    Test du Requin

    en ce qui me concerne, n'étant pas marin, si ce n'est dans ma baignoire… je trouve super un peu de diversité. Après les premiers test, équipé d'un pirate rig, il tourne super contre le vent. les voiles sont full or down. il est plus difficile d'en contrôler la vitesse. Mais très bas sur l'eau je vais le tester au contact, avec des carros. Super:)
  21. PYR

    Patch Notes & Feedback

    Il a été demandé par de multiple joueurs dans toutes les langues: Plus de contenus dans le jeu!!! On log in: pas d'amis connecté, rien à faire; PB le soir à 23h (+2h = trop tard avec le boulot le lendemain); on s'emmerde 10 mn et on log out pour faire autre chose….; Il faut plus de contenu!!!!
  22. artisanat simplifié... ok. encore de la perte de contenu de jeu quoi... quand est ce qu'il y aura une annonce avec plus de contenu...plus de missions plus de choses à faire plus de possibilités et de raisons de prendre un bateau....
  23. PYR

    Slow loading time of game windows

    I experience problem and slow loading when i first sail out of a port and in the first entry in batle of each gaming session. But as soon as the second time the problem does not occur any more. i Dont know if this mighy help...
  24. Well i played several MMO before, and more balanced games, in which every players could find its place and play the way he likes it. I played during long years at POBS, in which crafting and trading was much more elaborated. So yes i kinow and understand that MMO are not systematically shoot and kill-or-loose games.... Those games are not at all interesting games. If traders/crafters are the loosing side systematically, they wont play. I will not play, because i find this concept stupide and not interresting at all. Some kind of balance between fight and other activities is what i am looking for. Being constantly in the 'loosing' side because i want to do some craft and trading is not interresting, and then I will warn players like me to not get this game and leave to players that like that sort of basic gameplay.... I think that people, like me, that search fun not only in a shooting style game, but in a more ellaborated gameplay, should not get this game. That is all.
  25. What people like you dont understand and apparently Devs neither, is that people play to have some fun. Trading and crafting is fun for some people. Running with no chance to get out in slow poorly armed, not manouvring ships against fully pvp flipped players is not fun. So loosing pixel that way is not fun. Can you understand the concept? i am afraid not; If the game turn out as i think it will, i change my eval and quite. No fun playing that game