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Kardynyl Syn

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About Kardynyl Syn

  • Birthday 05/09/1964

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  • Gender
    Male
  • Location
    Toronto, Ontario, Canada
  • Interests
    Real Time Strategy, American Civil War, World Domination - one hex square at a time.

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  1. This is very, very welcome news!! Thanks for listening to the Community feedback - encouraging! Can't wait to see the updates ....
  2. Oh and one other, absolutely critical thing ... The Union lines never actually broke and fled from the high ground at Gettysburg in July, 1863. Not only do several brigades break ranks in the scenario, but they fall back too far to have any tangible further effect on the rest of the battle. In essence, once Biddle, Ames or the Gibralter Brigade flee the lines, the battle is absolutely not recoverable. This needs to be addressed. If there is a way to 'stiffen the resolve' of the Union brigades on the high ground, it should be done - at least to give a realistic feel to what actually happened in the real July 2 battle.
  3. @sterner That's lovely to know ... But 'complexity' isn't the problem. 'Realism' is a problem. Decreasing 'complexity' on easy levels won't persuade me (or likely anyone else) to pick up the game again. It's the mechanics that need fixing, as I noted earlier. The ease that soldiers navigate terrain and obstacles is disappointing to start with, but in the July 2 Night Attack scenario it's unplayable. Is there not a way to make the terrain, obstacles and line of sight actually work the way it's purported to? It would really make for a more realistic, immersive experience ... I'd be curious to know if anyone - except a developer - on the iPad version has ever actually beaten this scenario (Union side, for clarification). If so, please let us know?
  4. Alright: I tried every tactic described above - in various combinations - and I give up. I feel like I purchased an iOS game with a Kobiyashi Maru: a no-win scenario. It doesn't matter what approach taken, the Confederates always react as if lines of sight, terrain, fences and artillery just doesn't matter. They overwhelm, both victory points, every single time. This doesn't instill a huge amount of faith in any future offerings in this series. Frankly, I'm so frustrated by this scenario that I feel like I wasted my time and my money on an RTS that normally I'd likely be raving about. Dear Developers: your July 2nd, 7:30 pm Night Attack scenario is ridiculously flawed and far from realistic. Soldiers do not go up hills and over trees and stone fences smoothly and quickly - least of all at the same speed as those defending hills behind obstacles. Please fix this! I want to play this game over and over again - but if it's impossible to proceed past this scenario (and I've tried for almost two weeks now), there's no point in continuing to play - or pay for future releases. Really, guys: make the terrain and the obstacles in the iOS version count for something and please patch this scenario. Please.
  5. I've been playing this scenario on 'Normal' difficulty on my iPad for a week ... And the result is always exactly the same. It doesn't matter what strategy I employ, the Confederate brigades invariably end up overwhelming and routing my Federal Army completely. I played once on 'Easy' difficulty, and I actually got destroyed even sooner. It's frustrating for two reasons: terrain and obstacles (stone fences, tree lines, etc.) don't seem to slow advancing troops down on either side. Plus, there is a propensity of certain Federal Corps units (Biddle, Ames, the Gibralter and Bucktail Brigades especially) to break ranks, and flee too readily and too far back of the front lines to be of much use as the battle progresses. Even the morale of the Generals doesn't seem to work very well. I had read that losses were supposed to be carried forward based on the entire campaign scenario: that isn't the case with the iPad version. In a previous battle, I absolutely crippled the Confederate Army and thoroughly destroyed Iverson and Pettigrew (ran them clear off the map) - yet both brigades returned to full strength for the July 2 7:30 pm Night Attack scenario. Obviously, Confederate dead had risen and become the Undead Rebel Zombie Hordes of Texas and Alabama. Regardless, it's a wee bit irksome. If anyone has a bugle-to-bugle strategy for defending Cemetary Ridge and Culp's Hill successfully in this scenario, I'd love to know it.
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