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Captain BlackVane

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  1. Ahoy @Perry sorry for the late reply! What is your in game name? I can personally shoot you an invite.
  2. Hey @rottylvr Let me know once you've made the switch and I can extend the invite!
  3. How out of date is the spreadsheet now that it's many years later? Looks very nice though!
  4. Still nothing. Crafted a ship this morning with no PB's again. Charles Weis is checking that its set to rights for Clans and Friends. I will just have to try again another reset I think.
  5. Ah ha! That would explain it. Thank you @Atreides, will check tomorrow morning.
  6. @admin, Hello, I hope this is the appropriate place to post this as I wanted to attach the screenshots. Since the Pirate nation re-captured the port of Baracoa recently, my clan [K33N] has not been receiving any Port bonuses upon building ships in Baracoa. The below screenshot is a ship I crafted in Baracoa today. (No Port Bonuses): Both the current capturer (RHB) and K33N have each-other on Friendly Clans list. (See screenshot below). The below screenshot was taken after RHB creator: Charles Weis and I (Captain BlackVane) attempted to re-add each-other in hopes to fix the issue which unfortunately did not fix it. After this, I attempted to build another ship to test for Port Bonuses, but still no port bonuses: After talking with RHB and relaying that we still were not receiving the Port Bonuses, Shannon Doc of RHB built a ship in Baracoa and sent us their result: It seems K33N is just not receiving the Port Bonuses as expected (I cannot speak for other Pirate Friendly Clans) like we previously were. If this can be fixed it would be greatly appreciated, thank you for all you do!
  7. Server: PvP Nation: Pirates Clan/Tag: [K33N] - K33N Gaming Leader: Captain BlackVane Diplomat: Cirus Language: English speaking, but we are a multinational clan. Recruiting Post
  8. Couldn't have said this any better. Yes, its about transferring between players easier to make that experience less of a pain. As many have mentioned I think we'd all be willing to give up dock space for such feature. As a software developer working in scrum & agile, I totally understand this. I appreciate the prompt response.
  9. Wow. Yeah there's a few of this suggestion forsure. Sorry for the duplicate. Great minds think alike!
  10. I've been thinking about this for awhile now. So Clans can establish a Clan warehouse, but why not a Clan Shipyard?! Think about it: Purpose: Clan crafted ships could be be put in Clan Shipyard by the ship crafter(s) and available for Clan members to claim and take ownership. Ideas on how this could be implemented: 1. Ideal: An icon like Clan warehouse, but for a Clan shipyard. Simply adding an option for "Send to Clan Shipyard" or something when in your Docks view when right clicking on a ship if you own a Shipyard building at that Port. When doing so, user is prompted with a basic UI where the ship crafter can select an all button option (To allow any clan member to claim ownership the ship), or specific clan members who have the permissions to claim that ship. (Take ownership and remove it from the Clan Shipyard). (If you do not own a Shipyard building, simply do not show the "Send to Clan Shipyard option upon right clicking on a ship when at the Docks). 2. Quick implementation using existing Clan warehouses: Make it so crafted ships by default come as a ship note, this is so it could be put in Clan warehouse. (Less dev work). Thoughts!?
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