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ShavedAlpaca

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About ShavedAlpaca

  • Birthday 07/28/1993

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  1. I have sent an f11 report regarding this today. Here seems a better place to have the situation explained for me. I bought a crafted exceptional Privateer. Captured a T-Brig with it. In post battle screen changed to TBrig and sent privateer to fleet. Sailed on. Spotted TCutter, engaged. In battle sailed to my privateer, pressed X and changed ships. In the privateer I then captured the TCutter. In post battle screen changed to TBrig again to haul cargo and sent the other two to fleet. Later I got attacked by a player. In battle switched to privateer again and both my traders managed to escape and then I followed them. Again changed to TBrig and sailed to the nearest friendly port. There I sold my cargo, sold the TBrig and without a ship to sail out again I tried to send my Privateer from Fleet to Docks. The game didnt let me as I didnt have an outpost there. Tried again just in case. Same message. Bought a basic cutter and sailed on. Got to a port where I do have an outpost. Sent all my fleet ships to dock and sold the captured TCutter. Then I saw my privateer has only 3 durability left. Somewhere in this sequence of events I lost 2 dura. If there is a legit reason I dont really care, I just want to understand. If it is a bug, I will be very happy if its fixed PvP2:GB
  2. 1. Port Conquest - annoyed by the pace of conquest at the moment, you wake up and you lost 6 ports. Hoping the upcoming patch fixes that Thats it. Everything else doesnt bother me enough to give me the motivation to write it up.
  3. A mostly completed WIP version for 9.72 is available for download.
  4. Greetings one and all, I am back in the saddle and you can expect an updated Profile set at the end of this weekend. It will include crew managment updates with a memory as to what is active and what is not, mortar aiming and more. Still looking for Voice Actors if you want to help
  5. Didnt read through all 44 pages, this might have been suggested before. Sorry. In Shop, under Resources, the ability to show/hide crafting resources or trading goods. For easier browsing.
  6. I would recommend a better CPU if possible, other than that it should run OK as it is. Maybe try and save up another 200£ and go for an i5 system that would last you longer. A motherboard that supports ddr4 ram and stuff like that. Im in the process of buying a PC now aswell with a budget of around 700€. Went for an i5-6500, 8gb ram and gtx950 all compatible with the stuff coming out this year so that it will last as long as possible, gonna stuff more ram in when I can, then depending on how prices fluctuate I change the CPU or GPU.
  7. Oh as for the number of players part, that was also extensively discussed just prior to Steam EA. Things like EVE and Elite Dangerous have an advantage here as they have areas of their maps, every system, every planetary body is its own little server in essence. Here, all of the carribean sea is one zone and so it is server intensive to have 12k people on it. I think the current server limit is 3k and droped to 2.5k to prevent crashes. Either you need a MASSIVE SUPER BEAST ULTRA MASTER RACE server that can handle huge player numbers or find a way to split the map up. Which is difficult, since space games have hyperspace jumps and all that but here you would want it as smooth as possible. Now border exploits come into play, how do you prevent players camping a popular crossing? That is the problem when you want more players. Currently the multiple servers are in to accomodate all the new captains that came with the steam EA. I have no doubt the devs would like more players on the map. We just need to help them figure out how.
  8. My first post does not reflect how I actually feel about this it seems. Ah the woes of communication through text. I like Tennessee's suggestions and after higher priority matters (the horrid way port battles are implemented now, land should fix it ) are dealt with I would love it if the devs look into this.
  9. ^+1 On a PvE server, go ahead, try it out. Should be interesting.
  10. This is a difficult thing to implement in the game as it is now. If boarding was first person with something like Mount&Blade combat, Im all for it, super cool. Awesome. But as it is now,Galileus is spot on.
  11. I admire the wall of text, I agree with some things, I do not with most. Character abilities, talents and stuff like that don't really fit in Naval Action as I see it. To each his own I guess. To be honest, the game is already complicated enough for new players, the additional stress because you need to pick talents would be a bit much. Fog of war would be null and void because of 3rd party maps. Crew recruiting is too hardcore I think. Port fortification - yes Mission type - yes Hidden and secret zones (exploration in general) - yes Achievements - yes and use pennants and ensigns on your ship to display them.(this has been discussed before, we got a statement thats almost a promise from the devs that this is in the plan) Charisma- nah Talents- Nope, too complicated, difficult to implement and hard to balance. As far as I understand game development. Also Im not a fan of it. The ships have their own characteristics and you can build them to suit your needs and wants, then the captains own skill comes into effect. If a Commodore and a Midshipman fight it out in basic cutters its a fair game, keeps the skill of sailing and gunnery relevant. If the Comm has +10% to damage from skills its not. This rewards grinding and we all know the game has enough of that as it is A for effort tho.
  12. Ive posted this in the pirate topics before: I would like the ability for a player to hire NPC Traders and the ability to hire a cutter or lynx at any rank if you are sailing a trader ship yourself. Now there are four options: -Sail the trader ship yourself, hire a consort, or dont, your choice. -Hire a Trader NPC and let it loose on the world, set its destination port and it will go off by itself. It would appear on the OW just like any other NPC ship (you can sail next to it in OW if you want) , maybe add the information by who it was hired. And when it gets sunk you can receive a late (20+ min) notification: Your trader ship has not reached its destination, rumors are it was captured by: Pirate - Pagan Pete. Or something like that, lets say it simulates knowledge of local fishermen who saw it being chased or something. Now you can go and hunt the scurvy dog. -Hire a Trader NPC with one or two cutters or lynxes as escorts, Same as above, except it has a bit of protection. (All this costs money by the way, so you need to think if its worth protecting that trader with a cutter worth 12k or something) -Hire a Trader NPC and add it to your fleet, like you can cutters and lynxes now, so on the OW your ship shows up, just like it does now, with the addition Fleet:Traders Snow. I think this is a good way to make it feel like a mission if you are protecting it and to give the players who do not have the time to make 5 trading runs an option to transfer their goods, at a cost and with certain risk. This would also make the economy flow easier to maintain when it changes to 100% player dependant. The current teleport to outposts is that, your captain hires an invisible ship that takes zero time to reach the desired outpost. You are in effect a passenger. Id support the addition of a fee for this service. Im not sure about making it available to all ports, Id say lets keep it to outposts. The "real" storms arent that long. (Still waiting for the devs to reintroduce the real storm battle instances, I like that so much) Fog and shitty weather are quite frequent and long lasting sadly. And sailing back to port after a battle, low on repair kits, evading enemy ships and keeping out of sight of land, performing difficult blue water navigation with the limited tools in the game is a thrill of its own, not a grind Edit: Made quotes spoilers to save screen space
  13. ^+1 I completely agree. Before Steam EA, in the era of TP w/ ship and 7h cooldown, it was stated that there will be no teleports at all, and that is how I would like it best. But the "no ship TP" is a good compromise, if you want to hunt NPCs, stay in an outpost that isnt very hot in regards to PvP, if you want PvP, TP to your outpost near the windward passage where you have a few ships stored from before and do PvP. One thing I would not stand for is TP with a ship. Back to capital is fine, doesnt hurt anyone. But between outposts is a no-no, completely defeats the purpose of having an OW map. If you want quick action use the battles events. And missions spawn close enough that you cant really complain.
  14. *calls bank, opens up a savings account to be unlocked when NA merch is available*
  15. What I would like is: -No ship, nation and rank info window when clicking on a ship in OW only player name and the options to message and attack -Spyglass in OW -Ensign in OW like in battle So, now you have to look at the ship carefully and look for its ensign. Sailing directly towards an enemy somewhat hides your ensign giving some element of surprise without actually using false colours. With more ships coming in the generic terms should be avoided I believe. The class name or the most famous of that class' ships name. Example: Trinc is Leda class, but Trinc is more known.
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