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Zwerty99

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Everything posted by Zwerty99

  1. That's some elite troops early on to get 6k kills in a couple volleys xD I've seen people buy a cavalry unit before the battle in order to move it up quicker. I only use infantry, however, in order to block the reinforcements.
  2. I just started reading Footes first volume, and from what I've completed it's been very enjoyable. However, I've been spoiled by Dominic Lievens excellent "Napoleon against Russia" (I am fully aware of the difference in topics) and any other work feels lacking. With great hardship, however, I may be able to persevere. At least Foote had the good grace to triple the quantity of material Edit: For those left wondering, I await UG Napoleon eagerly (with UG Fredrick a close second)
  3. Just was logging on and saw this patch Thanks for the constant improvements and attention to the game.... However, will this mean I need to start a new campaign for the fixes to apply?
  4. AI really needs to be priority when coming to difficulty levels imo but I understand how people might also want control over enemy scaling and such. I'm a BG player because of this, and get happy whenever I see an increase in AI because at the moment I'd rather not face unhistorical numbers just for a challenge. I too enjoy making a pet army, but it usually ends up being an elite but randomly sized collection of brigades
  5. Maybe add an attack on fort Wagner? Or represent it with that battle where as union you assault the coastal fort (I totally forget the name but in the Chancellorsville campaign). I think adding them like the iron brigade would definitely be a good idea.
  6. When a little part inside of me dies once I see the changed veterancy levels in Gettysburg compared to UGG #BringbackOPFirstCorp
  7. I don't know if you changed day 1 chickamauga at all but I now get more brigades near reeds bridge (which is good). However, ai still needs to learn to withdraw when taking bad casualties... this is probably still my main gripe about this game. Thanks for the constant patches though!
  8. Was LITERALLY going to post this exact thing when I saw your reply xD. Gg on beating me to it
  9. I dont doubt it is possible, I have won the battle multiple times. However, I sometimes choose to not engage at all because of the casualties and the diminished size of my army from the recent battle at Gaines Mill....
  10. I know this thread is about winning Chancellorsville but I just choose to take a draw... maybe do the flank attack and get some free guns but in NO WAY am I sending my boys into the day 3 meat grinder... that being said, I sometimes choose to not engage at malvern hill as well, so this isn't just Chancellorsville.
  11. Thanks for your "short" response xD. Also, convey my sincere apology to the dog... Was waaaay more than I expected!
  12. 1. Why do you say that? Any specific battle they performed well in? 2. What brigade were they part of? Did they move around? West or east? 3. Were they recognized at the time as being elite?
  13. I know that devs have probably designed the maps already and I KNOW that this isn't going to happen... BUT: I would love to see more battles in the latter half of the war. My primary worry is that after Gettysburg, which feels like it should be the halfway point of sorts, there are only 2 battles and then the finale. Where is Atlanta? Vicksburg? Wilderness? I just feel that the beginning of the war is so more well polished and the end of the war happens so quickly... We're also limited to 1 minor battle per grand battle now. Gettysburg shouldn't be considered "late game" in my opinion. I've also seen ideas for this kind of desperation bar, and I think that it would fit in very well with the campaign. At the end everything is totaled up and the war is decided on a total of victories and casualties. This would of course come in conjunction with less casualties and the ability to lose a grand battle but not be devastated (as is the case now) to increase chances of getting to this final stage. However, I have now gone off topic.... Love the game, just wanted to ramble a bit.
  14. What these guys said. Managing your army between is the only way to win.... be prepared to take 40% casualties. That said, don't be afraid to retreat back knowing you will counter attack. For example, loosing dunker church in the last stage is fine when trying to draw the union into the open where arty and flanks can devestate them. Union also has a tendency to shift troops from burnsides bridge upwards towards sunken road.... just be aware
  15. How about you compromise and join the Empire side! Earl Grey for free!
  16. Yes. As CSA, taking any of the core vp's will end up with a victory. So if u take cemetery hill the first day, little round top, cemetery ridge, or culps hill the second, and cemetery hill, ridge, or culps hill the third. That is assuming you meet the other requirements too.
  17. Just played Gettysburg in Brigadier.... Had around 18k of elite troops, and was able to drive the yanks off day one with negligible casualties. Iron Brigade and Cutler being split makes it too easy I'm afraid. I can just focus fire and take each regiment out separately.... I was also able to cheese spawn-kill the entirety of 12th corp which didn't help the union either... Obviously this isn't just me. Historical battle can do this as well, and people have been sharing posts. I think if CSA takes cemetery hill we either need a Union attempt to recapture it or some kind of alternative history with USA setting up further south as they were planning to, but that would be immensely complicated and I would prefer the former option.
  18. I'm currently in a CSA campaign where I tried to replicate the historical army (veteran style at least) with smaller brigades and elite troops. It's fairly hard to keep usable two star troops-- around 55k by Gettysburg. This is of course winning all major battles except drawing Chancellorsville to conserve manpower. Conclusion: casualties still need to be lowered a bit. Exp seems about right though
  19. Yeah, I misspoke. I found it frustrating until I used this strategy Before I just got frustrated about massive union brigades entrenched in the south... this strategy bypasses them almost entirely.
  20. I find cross keys and port republic the most frustrating out of this set (though they pale in comparison to ambush scenarios). With port republic I don't engage the hill but instead use reinforcements to go to the upper right corner where the USA troops come. They will be slaughrered and their arty captured for less than one thousand casualties. Then I move down towards the vp taking the hill, which should be lightly defended.
  21. From the dev blog page, the battle looks beautiful. Happy to hear adjustments in the fortifications, and even happier to see said fortifications on Culps hill (I hope for both sides). I agree on what another said earlier--Union should be able to bring more than 3 corp. Also, do I see regiment-level troops for archer, cutler, davis, and iron? I assume this is for balance so more than 2 brigades are on in the first part, but I hope they combine later so to match the rest of the army.
  22. "But general, why are we walking in the river?" "But general, why are we walking in circles?" Me: That's right, cuz I'm the general
  23. I also withdraw empty supply wagons of my own. They just attract enemy cav to your rear and hold no purpose. I honestly wish they simply disappeared...
  24. Same. I would love it if roads were somewhat magnetic so units stick to them more and so we didn't need to do this.
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