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Arnaud Arpes

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Posts posted by Arnaud Arpes

  1. XP should be fairly low, maybe 1/4 of what you get from Combat Missions. But Gold should be higher in reward. Say you get 2k for Combat Missions, you should get 4k for Trade Missions. You can also increase the reward with distance traveled, which should also increase the likelihood of combat or attack.

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  2. It's also important to note, that the primary benefit of exploration is the ability to learn the 'supply and demand' of a port. So that you know which ports produce product X at a reduced rate, and which ports consume product X at a high rate, so that your sale nets you a decent return.

    You'll end up finding yourself forced away from specific locales when another nation comes to rip the ports out of your hands.

  3. I would like to stay as France, but as a player from the US, it's very tempting to switch to some other more popular faction. Sometimes it feels like you're the only one online. Less so since the purchases were public again, so I'm hoping with the wipe and EA, more US/CAN players will opt for France.

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  4. Welcome aboard HMS 2girls1boat. (Or way, way worse than that)

     

    Yea.., lets not do that.

    Here is a full threedecks export of actual ship names per nation sorted:

    https://docs.google.com/spreadsheets/d/1GEaMPUYoYiBhSqWc2SsEA39VT3hqFk6fQl1tBFPw3cU/edit?usp=sharing

    Yes, the size of the list for the nations you provided would be absolutely fine with me. Maybe in-game there could be some way to see total number of ships with name X. Or maybe sort by popularity so that we dont have a ton of the same name.

  5. Well, I put it because it was launched before 1830. We might have to reconsider the time limits, these 1820s ships are really overpowered. And look ugly.

    Ships built after or around 1790 really began to look pretty plain I think as well. In all honesty, I'd much have preferred this game cover the 17th century with the galleons and the very tail end of the carracks instead of the 18th-early 19th. But, as it is the only game of this type really, I'm more than happy to have it around.

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  6. my own list of sudgestions 

     

    2) put durabilities on modules

    put 5 dura on each module to prevent people to save them when they just have 1 dura left on the ship.

    that would create a certain amont of object destruction to keep economy going. no more ultra pimp modules.

     

    4) Unable to craft ships > 4 rank in all harbor, put very key strategical harbors

     

     

    7)differents max durabilities between ships.

    7 and 6 ranks, 5 dura ( noob playground )

    5 and 4 ranks 3 dura ( most of player)

    3 ,2 and first rank 1 dura ( make SOL Rare and valuable , sail with it in a particular objective ( big battle/ PB ))

    +better economy cause of more destruction

    I really like these 3. Especially #7. I feel like 5 dura is a bit much. But I wouldn't be surprised if Dura is the way it is now due to it being Alpha testing.

  7. This should never happen. Real captains had charts, and we do not. Most of us sail AFK half the time anyhow.

    Which brings me to another suggestion I had forgotten. What if there was some sound notification to alert you when you were close to shallows. Something like the "leadsman" calling out the depth as he read it off the line. Obviously it'd be too much to ask for accurate depth measurements. But just something to alert you.

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  8. First of all, I want to thank the devs. This is shaping up to be one of my favorite games ever. It improves with each patch too. Looking forward to seeing what it comes out to be. In my six or so months playing, I've come up with a few suggestions. Here they are:

    1) Disabling the HUD while in OW should also hide the names/factions of ports.

    2) Allow us to see who all is in a particular chat tab, more specifically the nation tab. This way we can determine how many of our faction are online.

    3) Crew should be treated similar to damage taken in battle. If you lose 20 crew, you should drop down to 90% or so and take the appropriate penalties. You would then sail to port and, like a repair, pay gold to hire more crew.

    4) More effects for ships which explode/sink. Splitting in half, breaking apart, etc.

    5) Fires should be slightly more difficult to put out.

    6) Ships which run aground or hit shallows should take damage in the OW.

    7) Players should not be able to determine the type/faction of a distant ship until within a specific distance.

    8) Spyglass available in the OW, which would help players determine ship types at distance.

    9) When ships are engaged in boarding action, smoke effects at least should appear on the decks to indicate the action taking place to other ships in the battle.

    10) Notice boards for ports. Players who enter a port should be able to view a notice board where other players can leave messages requesting orders for ships, clan recruiting messages, certain items, etc. The player who could fullfill these requests can then message/mail the other player directly to open the communication. These notices could expire after so many days.

    I'm sure some of these have been touched upon before. But I just wanted to put this forward.

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