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Ethan_Lysander

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  1. Probably a really stupid question... but I'll ask it anyway. Whats happens if you capture a trader, then take control of the traders and place any "cargo" in its hold, and then retake control of your fighting ship and send the trade ship back to a port of your choice? When you give up control of the Trader does it empty its hold back into the results screen?
  2. My personal preference would be to have my vessel determine my career choice rather than my character... allow me to explain: At the start of the game I opted to sign up for a Navy. I get my first vessel free with basic weapons. As I fight I get limited Gold (to reflect Prize Money), Limited XP (to reflect my time at sea), and admiralty points, as I get more admiralty points I get promoted (in the navy admiralty points = XP) within the navy which grants me a bigger naval crew and larger ships (which I do not own and cannot sell). They have standard guns, so if I want anything special, ie. Long guns, or Modules I have to buy them, but in return my repairs are free. After a some time, I decide that the Navy life is not for me, so with the small amount of gold I've saved I buy a small trade ship which I own. I buy my own guns and modules etc... and have to pay for my own repairs. In battles I get gold and battle XP (but in most cases I would avoid battles). Instead I would make gold through trading, and gain XP based upon the profit made from buying and selling. The XP would allow me to increase my crew which in turn would allow me to buy & man bigger vessels. Having done a lot of trading and missing the noise of cannon fire, I opt to buy with my own gold an non-navy combat vessel so I can be a privateer. I have to buy my own guns and modules with my own gold and must pay for my own port repairs. Through battles I earn gold and XP, and the XP allows me to have a larger crew, and the gold allows me to buy bigger non-navy combat ships. And finally, after all the excitement about being a Privateer I feel slightly hollow, and so wishing to help my country I re-enlist with the Navy, and continue with my past rank and admiralty points. I thank you for bearing with me whilst I told that rather convoluted and potentially unnecessary story, but I believe that this approach allows a lot of player flexibility. ​
  3. I think amnesty should be something a Pirate has to pay for in Gold. A number of times in the last few months I almost became a pirate by accident, targeting the wrong ship in a very busy stretch of water. If I had been distracted for just the briefest moment and had missed the warning or pressed the wrong key I would have totally messed up my career. Being a pirate should and must be an option, but a route back to the "good" side must be possible and painful. I would suggest a forfeit of all gold, and vessels (ie. forced back to a lynx), but the retention of Rank & XP.
  4. If that was implemented does that mean I need to pick a career patch early and stick it it? If I enlist in a Navy, I need to stay in the Navy. ie. I cannot get a trade ship and do trading etc... when I'm not required for Military Service?
  5. Is it because when we have more players on the large fleets get attacked and sunk, leaving only the smaller AI vessels. When we have few players online the larger AI fleets are attacked less allowing them to move with more freedom around the map?
  6. I can see the logic behind your comment, but in reality is the Battle Icon itself a signal flare? As for the battle rating, I agreed it can be misleading as it does not reflect what is actually happening in the battle, it only reflect ships that have entered and doe not update itself to reflect departing vessels or vessels that are sunk or captured.
  7. This would make a lot of sense, especially given how quickly battles can escalated. A simply small battle can quickly escalate, and the opportunity to take a prize in this manner would composite for the reduced "gold" award from battles.
  8. Ethan_Lysander

    HMS Trincomalee

    July 2015 @ Hartlepool Maritime Experience (UK)
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