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Alex.Reiter

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  1. Hi Generals! -Unit movement is now faster. Good thing, made game more smooth. -Even the game sound ambience is amazing, it would be great, that different rifles make slightly different sounds, echo sound would not be bad. -Make captured/dropped weapons available right in the unit purchase screen. -Distant combat backround or are we fighting the whole Grand Campaign alone? -How many bodies do one fallen men visualize? Hundred? Two? Random? -Multiplayer, maybe even for GC. -Availability with some guns and cannons are too low. Always wanted to try horseman with sawed off, but never find so much. Also, trying to have sniper skirmishers is sooooo hard, because there are no rifles! Cannons are rare too, not interested to buy 2 cannon unit. -Option for friendly fire. Using my Napoleon as super-shotgun, towards 2000 men,fighting in melee, killing only enemy troops is not very realistic. ##Because graphics are simple but clear and beautiful, you must focus on sound to make immersion and you have done the right thing. All I ask that you raise the bar even little, adding distant backound fighting ambience, rifle sounds, that differ little each other (Or did every gun sound the same?), add echo from firing sounds. After these, the immersion is suberb!##
  2. Was there Gatling gun in Civil War? If so, PLEASE add it to the game! Yes there is! The Gatling gun was first used in warfare during the American Civil War. Twelve of the guns were purchased personally by Union commanders and used in the trenches during the siege of Petersburg, Virginia (June 1864 – April 1865).[9] Eight other Gatling guns were fitted on gunboats.[10] The gun was not accepted by the American Army until 1866, when a sales representative of the manufacturing company demonstrated it in combat.[11] https://en.wikipedia.org/wiki/Gatling_gun#American_Civil_War_and_the_Americas
  3. Dubbel post. Sorry. Please, make shooting arc optionally more visible, for example behind key "x". There is also mentioning about more clear evelation. Like in UGG.
  4. Btw, do fallen soldier represent certain amount of casulaties? For example, one corpse on battlefield; 100 fallen soldiers?
  5. Rifle shooting sounds are too short, for example, when 2000 men are shooting. Bullets in the air, but no sound. Also little more variation to shooting sounds, please. Sorry, not my native language.
  6. Hmm.. I´m I doing something wrong? My cavalry with ranged weapons, does not use them. No firing arc, nothing. Right now I have cavalry with LeMat .44 but no shoot, still ammo. This happens at the beginning of battle. Any ideas?
  7. Great battle, 1st Bull Run playing confederates. At start, it seemed, that everything is lost. Then:
  8. Officers did not have any weapons? It would be great, for example, enemy skirmishers surprise players command unit and shoots some down. Then player withdraw the unit, but it has time to reply to the fire. Also, attacking with commander unit to the ongoing battle could give massive morale boost to own troops. I meant close combat fighting. If it is historically true, that they had no weapons, then it is like it is right now.
  9. I am playing union campaign now, and it is strange that in some battles , when time limit ens, so ends the fight. I know , it have to end somehow, but it is quite odd that you have intensive battle going on with thousands of soldiers and maybe some melee; then game snaps to the summary screen.
  10. Maybe written already , but here I come: unit movement adjusting should be more precise, it seems to be little cluncky now. Also, troop direction positioning Should get some fine tuning.
  11. Thank you for the reply. I will be happy even if there is no multiplayer camp , but custom battles and loads of maps . Not bad that , either . But in my dreams. . . The multiplayer campaign , oh my God , how fun and challenging it would be!
  12. More sound variation . In gettysburg it was quite ok , but now I feel there is not enough ambience, death screams etc.
  13. Is it big work to make campaign to multiplayer? I am no coder , so just asking? But, when the campaign is complete in single player , in my sense I don't see , why it could not be implemented to multiplayer ? Or is it a coders nightmare ?
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