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Hister

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Landsmen

Landsmen (1/13)

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  1. OK, thanx. What is planned for the new major version after the hotfixing will be done?
  2. Uuuhaaa, a new vanilla game patch has just been posted fixing the supply perk and some other things. Time to update your mod.
  3. The AAR won't continue? Just followed it by playing my own Union campaign and won the River crossing scenario.
  4. I tried the balanced one. Forgot to mention in my previous post, doh.
  5. I won the first campaign map as Union: dealt 4.000 casualties to the rebels while I lost 1.000. AI was doing some pretty suicidal things like attacking with weak units peace-meal into my defensive wall instead of pulling back and waiting for the reinforcements to come.
  6. This is awesome Darth! Can't wait to try the newly born baby! I to love that artillery has been nerfed and flanking improved not to say anything about other improvements which all sound pretty randy!
  7. Thank you very much for the suggestions David. Lots of new coding of unit AI behavior would be needed for those changes not to ruin the AI but damn, wouldn't that be sweet!
  8. Yeah I haven't started it for real yet, just went through tutorial steps. I really like AGEOD's implementation of combat aspects. Played their Alea Jacta Est series and I think their game simulates historical periods that it cowers superbly. Will definitely get back to CW2!
  9. Oh cool, I thought only range was taken into account and not damage!
  10. Delaying actions, flanking.
  11. Yes Nick, you having a prominent modding past one would think enabling modding options would be the first thing you will do when making your own games.
  12. Yp, it's there that I read it but forgot where it was.
  13. Antietam for sure since it was said so unofficially.
  14. Antietam will be made. It was said map will be real 3D while units will be 2D sprites. They will basically be able to port over current mechanics so less work for them then if they would be making everything from scratch.
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