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Everything posted by Complete-Disaster
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Fleet Spawn right before maintance
Complete-Disaster replied to Complete-Disaster's question in Feature proposals and Gameplay Help Q&A
pvp ofc -
Fleet Spawn right before maintance
Complete-Disaster replied to Complete-Disaster's question in Feature proposals and Gameplay Help Q&A
im doing my PVE in the dutch waters... english waters are great to. always tons of english fleets -
Fleet Spawn right before maintance
Complete-Disaster replied to Complete-Disaster's question in Feature proposals and Gameplay Help Q&A
No, doin trading and so on. -
Fleet Spawn right before maintance
Complete-Disaster posted a question in Feature proposals and Gameplay Help Q&A
A fleet spawn literally less than 5 minutes before maintenance. how are we even supposed to get to that? a clan mate have been up all night hoping it would spawn at some point. but seriously, this is just to annoing... //Complete Disaster -
Hi. i had a ship comming to assist me retaking my traders. a player called Cuttersrophe joined and nicked it. i cant attack my own nation to take it back. I belive Cuttersrophe is a swedish Alt in Russian Nation by [HRE] Bumsebiene. in battle Bumsebiene did not attack the traderlynx that was heading stright for him. He gave away the capture ship and left the battle. I demand Account Deletion of Bumsebiene for abusing this mechanic or a Severe punishment.
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if you have acces to shroud cay from day one after reset in your port selection. you can go for nassau as fast as russians. ether in basic cutters or in a redemable ship after 2hours tutorial. other nations can sail fast to la mona and set battle for santo domingo if they feel they want it. and after a week you can come and set a PB aswell with gb nation if you feel your in need of santo doming. ez so who can stop impossible nation from la mona? ask your enemy nation to help stop the evil russians ❤️
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1. play the game how you want its not a destiny set MMORPG. 2. ez fix. Gb nation for ex spawn with KPR and nassau in the outpost selection. and other nation with their capitals and nassau, now after wipe everyone can go for nassau PB in basic cutters. 3. so every nation have equal chance of getting a 25k port.
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its not like other nations dont have acces to freeports ether. sounds like alot of salt. lets kill a nation. make them quit game. sit and complain in the reviews."bad game no pvp". great idea. if impossible nations wont be able to craft ships, i guess we are back to alts in other nations crafting ships. good plan
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1. If i have a friend that buys the game to play with me in an impossible nation. he should not be forced to play other nations for 30 days. 2. Impossible Nations, wipe them off the map and no more complaints, you have the players. just cordinate and orginize. how hard can it be? 3. it dosent matter where impossible nation starts. someone if going to be offended one way or another.
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Hi. I know its late for pvp in aves patrolzone because its 2 A.M eu time. but where is AI ships??? 1.5h sail and not a single ship spotted. went down to Fort-Royal, gosh alot of spanish Ai ships and they dont even have a port close. so where are all the ships in PZ @admin //Complete-Disaster
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Forthcoming patch info
Complete-Disaster replied to admin's topic in News Announcements & Important discussions
well a full fleet of redemable ships aggainst a fleet of non redemables hurts way more to loose ships in. maybe we will se more of those exploding ships in portbattles, you could always get a new ship for the next pb. no p2w at all. -
Forthcoming patch info
Complete-Disaster replied to admin's topic in News Announcements & Important discussions
I Assume the DLC ships will be excluded from port battles? -
Enemy player rework
Complete-Disaster replied to Complete-Disaster's topic in Current Feature Improvement Suggestions
if you can't distinguish players from npc then it certainly would be much harder to be clubbing to death the seals. it could even do trading a bit more safer and acutally enforce the hunters attack AI traders aswell in the confusion. -
Enemy player rework
Complete-Disaster replied to Complete-Disaster's topic in Current Feature Improvement Suggestions
i didn't say you couldn't get ganked anywhere, i just find it annoying that players turn tails to closest safe harbour because it says enemy player as soon as they spot you on the horizon. so if i sail a constitution along the coast line and i spot a ship that might be a player, i dont want it running to closest safe harbour and sit there for hours because it clicked on me and said enemy player. -
Enemy player rework
Complete-Disaster replied to Complete-Disaster's topic in Current Feature Improvement Suggestions
it would make traders paranoid, there are plenty of ppl looking for pvp but are just afraid of getting ganked. i hade a 4th rate running away from me in a 6th rate. im in the dissadvantage, i just want to shot something pew pew pew. might make me quit the game like alot of others before. if your afraid of PVP there is a server called PVE. -
Enemy player rework
Complete-Disaster replied to Complete-Disaster's topic in Current Feature Improvement Suggestions
yeah something like that, it sure does would be scary sailing around knowing that the sail you click on horizon could be players but how it works now you ether get pvp in the patrol zone or you catch afk sailors. the moment they se enemy player on horizon they change course to closest town or log off upwind making it impossible to catch them. so if your prussian it would say Prussian with fleet of 2. it would still make you on guard but not as paranoid as detecting a player and turning tail. ofc if you would se 6 bellonas closing in right on your direction it wouldt be hard to know that your about to get ganked. -
Hi i have been trying do pvp 1v1 but due to the mark Enemy Player most players turning tails and runnning away.(come on its pvp server). it would be cool if you could add ether camuflage perk that could mask a player to look like NPC or add a spy glass that identify's players within a certain distance. im not intrested going to a patrol zone alone where the chance's are quite big of getting ganked. i would like have the element of suprise in the open world. //CompleteDisaster
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Hey you know when you make a fleet every one looks the same so i figgure, any chance you could add maybe customizable Roles in to the groups? Like instead of just red flags in a fleet have like a star over the commanders ship(to help other keep track who to follow or where the comander ship is), And put in an imput option for the group leader to assign tasks. Like a light fast friggate would have a binocular next to the flag meaning hes role is to be a look out, or if its a smaller portbattle fleet have like a shield next to the flag meaning they would be the screeners while those who will go in for a port battle would have a sword next to the flag. //CompleteDisaster
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well the fírst thing you notice is that the game runs more smoothly and the gpu doesn't sound like a vacuum cleaner anymore.