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Posts posted by Complete-Disaster
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11 minutes ago, rediii said:
In my oppinion:
Short-Term Hotfix:
- Deactivate the ability to turn off survival for ships that have no fireship-fitting as a perm upgrade
- Remove fireship 1-3 from the game
Long Term mechanic should focus more on fire and not on the explosion itself see @Anolytics post
Burning sails could be an option? the moment a fireship caughts fire it will take sail damage over time till it reaches 0 and the ship will be just a burning nuke in the open sea;)
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2 hours ago, qw569 said:
Could you explain your steps to get 36m a day?
I suppose 36m = 36 000 000.
At the moment, very few people can craft tools. but those who can can do this.
lets do a calculation without alts involved for 500 tools.
price 2500 iron(155k/1200LH) 2500 coal(10k/1200LH) 4000 provisions(60k reals/1921LH) (36 tools x 2k from tamigua 72k) =1.725m Reaks 4321 LH(9 LH contracts) +72k for the tools.
500x5472=2.736m-10%=2 462 400-1725000-72k(tools)=665k profit.
A single person will get 665k reals for all the trouble with almost 0 risk of loosing anything.
now take that crafted price and apply it to a clan or alts. imagine 20 alts doing insta sell in a port 665x20= almost 13m/day.
question is do ports refresh when you dump like 2k ress after maintance or not? they did that alteast like 2 months ago.
before todays maintance the price was almost 12k in bermuda/tool. -
45 minutes ago, qw569 said:
I thought the maximum LH at the highest level of the craft is 3000. But you are using 5000.
What is the correct value of LH at the highest level of the craft?
yes, you can also exceed 3000 by having the economy perks.
33 minutes ago, Archaos said:I think he refers to the fact that in a port with the LH discount and tools and provisions available you can craft as many LH contracts as you have tools and provisions for as it only costs you 300 LH to produce a 500 LH contract.
you dont need to craft them, you can buy them for 2k reals in some ports. like 100 at a time 3 times/day. but your correct
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today there was a nerf to decrease of tool value in bermuda and many other ports, set to 5628/tool to sell. but it still way to profitable. iron and coal are not exactly hard to come by.
500x5628-10%=2814000-1665000=867 600. almost 900k/account. this is still worth investing in. its way to profitable for 5-10 min sails and some tool crafting. -
So i've heard Tools cost 3 000 reals to craft+ 5 iron(310 reals)& 5 coal(20 reals) total 3 330 reals/tool.
one could craft around 500 tools/day. total cost 1.5m+155k(iron)+6k(coal)= 1 665 000 RealsSell price 11 764 up in bermuda in Saint george tiwn. 500= 5 882 000-10%=5 923 800-1 665 000= 3 628 800/day.
i can craft like many others about 100 labour contracts in a day. and now imagine selling all those tools for 36m a day passively. i guess i'll hit billionere at the end of the month.
even in other ports like caracas where they cost to sell 6284 its still worth to sell them.
LH And having alts in russian nation is the only bottleneck i see atm.
is this how it is intended? im far beyond my bed time but i hope this gets fixed. trading is not even worth if there is a gold mine like this out...
//Rory- 5
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13 hours ago, admin said:
yes crew nukes are too strong.. hulls were wooden and could protect people.
We will
- reduce the crew damage,
- increase sail damage
- keep mast and hull damage.
- We will also try to increase the brace effectiveness.
you have 1 day left to enjoy the nuking fireworks
we will also add crew penalties to fire ship related fittings to simulate low crews required to operate them. it will take longer though.
I was huging the fireship when it exploded, while i was in brace. i lost about 800 crew, witch i suppose is reasonable for a nuke ship. around 5% sail damage IIRC, witch should be higher or maybe demasted. And if you want it make it realistic my remaining crew should have been disorientated for atleast a minute or 2 and not the 15 seconds crewshock. the exploding debris should also maybe put me or my sails on fire causing a fire...
what killed me was anolytic exploding like 300 meter away killing my remaining 550 crew in brace mode. im not sure wether my crew was bracing in the stern waving back to anolytic or if they all died in a massive contagious heartattacks due to pressure...- 1
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maybe you should decrease the damage to crew? ship explodes and kills 500 crew miles away while in brace? im pretty sure my crew was bracing below deck. but i guess when a nuke goes of it dosent matter. i liek your idea however
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3 minutes ago, Never said:
Additionally work has started on
- Wrecker
- Classic HMS Victory (the proper one, with balconies)
- Rotterdam Indiaman Refit
Maybe because of this? or maybe you want another reminder of the limited number of personnel working on NA? haha
If in 3 months or so we have 6 new ships in NA then I'm happy. The upcoming content sounds great.Honestly. i could care less wether it will be 1 or 6 new ships in 3 months. but it said november, i was kinda hyped.
im not going to criticize nor complain about NA working team.
as long as its not turning out like Star Citizen(tons of promises and no results), im happy ❤️ -
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21 hours ago, Angus MacDuff said:
Screening is allowed for now. It will not matter in the future, because Devs have told us that we can soon bypass screeners and directly enter a PB as the attackers.
I hope they give an option to Preset to be able to engage screeners as the fleet leave's the port. most of the port battle fighting Lineships is the most fun when no side can hide under forts at play wating game for 1.5 hour...
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On 11/13/2019 at 5:56 PM, admin said:
This is actually a very popular request we get it a lot.
We decided that we might provide yacht for purchase for a limited time in a near future (subject to agreement to steam)
i kinda was feeling special having that ship, but now as i read im just getting dissapointed. make it ether tradeable or an event ship.
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9 minutes ago, Gregory Rainsborough said:
Cleanse the rolls.
Much simpler.
even if we do that. there is still not enought space to cover all alts accounts.
changing value from 250 to 500 in the game code should not be a big issue ether.
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4 hours ago, Wraith said:
I assume this is a joke? When was the last time we even had more than 1500 concurrent players and their alts let alone 100 active players in one clan? I think it's time to clear your rolls.
i did not say the server pop was over 1500. i did ask to increase member slots from 250 to 500. currently we are 249/250 and need more slots. yes we probably have 50 players that could be cleansed and easly replaced with allts and yet it would not be enought slots once aggain:P
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Hi
Anychance of increasing Clan members limitation from 250 to 500 or higher?
with alot of people having an alt and want their crafting etc, 250 feels to small for larger clans.
not every one is active but one does not want to kick them, they might comeback some day afterall.
//Complete-Disaster- 3
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IIRC the ports have a randomized spawntime but the goods always spawn at the same time. and trick is ether buy them in the middle of the night when every one sleeps or to figure out down to a minut and seckonds when tradegoods apear to snipe them. you can use something like http://www.navalactioncraft.com/ to figure out what port has what resource. for leaving port i would recommend leaving KPR in middle of the night while the numbers are still low, And shitty weather is preffered;) also trading is profitable over distance. the longer the trip the more you make. hope it helps;)
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2 hours ago, gimli_balinson said:
i realy hope for a leopard as compensation becaus of this problem and i think tomorow it will be the same
Santa Cicialia would be so much better, or Diana
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uhm i would never recommend playing games on laptop in first place...
But have you checked your power options so it set to max performance? -
17 hours ago, Landomatic said:
Has anyone else experienced this or have a solution?
Hey.
Cloud gaming should most likely work, but its not up everywhere yet.
another solution could be SteamLink if you got one of those- 1
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4 minutes ago, Vernon Merrill said:
The rules also clearly state that if you join a battle you are expected to fight for your side in that battle.
So:
NOT punishable if you actually fought
VERY punishable if you just joined and did nothing.
Hopefully there’s proof of one or the other.
well you can join a battle to loot. you can also be told not to loot and be sunk by allies iirc.
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1 hour ago, Liang Dao Ming said:
It's obviously not working as intended.
Its Working as Intended.
I made a similar clear case one month ago when a player used an alt to interfere with the battle. can't say i have heard any statement or if any action was taken.
But i think most players would agree that for this shit, there should be a severe punishment -
#Working as Intended
otherwise there would be a mechanic locking the side for a clan- 1
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There is a Steam Sale comming soon:
https://www.pcgamer.com/steam-summer-sale-2019-dates-leaked/
will you Release the game before the sale for full price and some marketing?
or
with the sale and some %off hoping to gain new players during the sale?
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Someone probably has Already mentioned it. But Increase the doubloons stash limit. with current price's it's really annoying jumping 10 times between ports to move 10k dubs at a time.
or like in my case i build an academy and now im blody stuck in the damn port. <-- Really annoing- 2
Filling up BR in PZ without fighting - MONKS / MONX
in Tribunal - Трибунал
Posted
Its not the Clan to blame but the players. the moment you join a battle your expected to fight.
The solution is simple, a harch and swift punishment. give waldron 2 weeks ban and an asset wipe. it would probably not affect him much since he dont intend to play anyway.
But it would certantly discourage other player for doing this kinda shit knowing they will get a ban. its kinda lame each time to give a player a warning and they be on their way everytime...