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About Principe

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  1. So now that crafting will be out, does that mean Early Access is on its way?
  2. We had master craftsman repair, it would repair the dura back to its full potential if you have enough, plus its craftable as well so economy.
  3. I'm liking the idea of connection between restriction of ships and economy! Keep'em coming but make sure to execute that idea into an actual feature.
  4. They can also monetize it by enabling us, the players, to modify the crew; their looks and the amount. It doesn't affect the stats at all, just the look so definitely not pay to win; I for once would definitely do that because simply speaking, its a good way to support the game developers.
  5. Just open the purchase for maybe a day or two.
  6. It's alpha so it should have a small player-base. Interface is ugly? That's a bit disrespectful considering the fact that Game-Labs has less than 10 employee; I'd rather have them focus on relevant things at the moment. Is your graphic card good enough for the game? Life is hard, but life is funner if there's more challenge to it. Smokes are fun; why complain.
  7. Its insane damage wise but like someone else said, carronade is very weak against range and thus against a proper sniper, it will be dead within minutes.
  8. ' This! I think NA is going too realistic to a point where it restrict us, the players! Remember, this is a sandbox and dev should take a moderate approach to the realistic aspect of the game. With the restriction of carronades on some ships, it leaves me thinking that I'm technically forced into one "weapon" per se.
  9. Yup, kind of like milestone achievements. Level 1: *Destroy 20 Brigs *Destroy 5 Mercury *Destroy 10 Navy Brigs Trade Level 1: *Gain a profit of more than 10k *Amass a fortune of 100k gold Exploration Level 1 *Stay at sea for more than 15 days Things like that can occupy other people This would award reputation points or even ranks in rare cases.
  10. People are really confusing themselves in here; the question is whether or not to include one of the other but which should be prioritized. And I'm tired of PVP people crying so Port Battles I guess as much as I want Crafting. I pick crafting.
  11. I think you missed the point of what admin was trying to say. He meant that they don't want to create yet another arena game (like LoL or WT) but with an age of sail skin. Plus there is one Nautical 18th Century Arena Deathmatch, it's alive but I have forgotten the name of it. Anyways my point is that, barely anyone like age of sail to be truthful to you and making such a big risk by getting rid of all the hardwork put onto OW and turning it into a basic arena deatmatch game is simply stupid. Yeah they're good at keeping people interested for a few weeks or so -- that's for the casual players -- but after that? Nada, no more. I have to keep emphasizing the 21st century attention span don't I? And you're a good example actually, you can't even wait for the development of this game Do try another poll, you'll see yourself at massive disadvantage. The OW offers much much more enjoyment and hours than a basic age of sail skinned arena "MMO". Most of us has that assumption by the way; the fact that you can't even wait for development process; the fact that you're simply telling the dev to abandon OW for the sake of Arena (I would be insulted if I was a Dev), the fact that you're simply thinking in one view-point -- that is yourself. Sorry but, as you can see with the replies, your suggestion won't be taken quite well by the community; heck if the dev do that, many people would quit and they would dub this game "A typical Early Access Money Grabbing Trash".
  12. And wow, really. This staff is being so pessimistic in the development for this game. Did I just read this right? Lol A staff should always be optimistic for the game with some basic worries but this guy completely said "We're not gonna make it". You're really understimating the PC gamers, once this game gets to Early Access, you're gonna have to worry about gankings everywhere cause there will be a lot of players, trust me.
  13. No, you're completely blinded to a factor. Let me just say it right now. Gamer in this generation have very short-attention span thus by taking this game and scraping the whole idea of OW into a full Arena MMO (By the way, you can't really call it MMO when its really all lobby...) you will see the game decline in a matter of months. The only reason why LoL & DOTA 2 are still alive despite their arena-estique is simply because they're one of the first one to hype it and it's competitive and fast-paced. Moreover, like what admin said before, they want to try to make a game that is on their vision unlike others; so scraping the OW idea to be a mere 1000th copy of Arena is not just a simply stupid but also very costly. TLDR: People will grind till Santi and will therefore quit afterwards leaving only a few behind leaving the game obsolete of activity. You have your opinions but don't try to force your ideals onto us; this is alpha. Unlike you, we can wait till it develop into something greater. If you have that low of a confidence then I think we'll need another tester to fill up the spot. That and there's other games for you. And lastly, Arena MMO, do you even know what you're saying now? Arena MMO, that's only deatmatch mode... (Thinking that Trafalgar is another mode is stupid, it's another deatmatch albeit scripted) Make a poll as well, you should know the result already by the amount of users rejecting your idea.
  14. You're not really thinking in general view-point. Did you see the effect of ST anyways? It gets boring too fast; heck the thought of it bores me. I honestly believe that you need to look at this issue in the long run; not just for yourself but for the player-base as a whole.
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