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Capt-Pugwash

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Everything posted by Capt-Pugwash

  1. Did i say I had redeemed them. I think not. Please try and be more helpful instead of sarcastic.
  2. Did everything you asked for prepping before the new ships came. Today logged on to pvp 1 and my ships are there but they are not on pve which will be my preffered server. Please advise
  3. Hi, I start it and submit but then the cursor in text just keeps blinking and nothing happens. After a minute I press cancel and go back to game. This is not a one off.
  4. Receiving upgrade modules after battle does not seem right and is far to lucrative. ( 20.000+ gold from 1 outing on obtained upgrades ) Yesterday I had a battle and received 6 upgrade modules and the ships they came from had all been sunk. The modules should only be offered if a ship or multiple ships are captured which would then simulate the transfer of equipment supplies etc to make up the module.
  5. I propose that everything ie repairs, upgrade mods, cargo etc, go in the hold of the ship (hold space for each ship would need to be looked at) and the separate upgrade area is removed. Anything in the hold would take up different blocks of hold space depending on how big they are, ie ropes and blocks upgrade would take up less space than extra planking for instance. I just feel this would be a step in the right direction and is reflecting what happened in real life.
  6. I propose a new commodity in the game. Provisions, which are food and water which feed the crew to keep them at sea. They would take up hold space say 1 block hold space for 1 day at sea for instance. You would need to buy enough provisions for your expected voyage and once provisions run out you should start losing 10 % of your crew per day. Provisions could be obtained 2 ways, purchasing at ports or from the hold of any captured ship (not just a bonus after battle as upgrade modules are now). Every ship would have some provisions to keep them at sea so capturing ships could be a way of keeping at sea. There could be scope for putting the crew on half rations and have a subsequent penalty to go with it. Maybe 15% increase in any activity.
  7. Hey styles, no it was not you but thanks for your honesty.
  8. Just reading a post of yesterday "update question" and I found the reply unnecessarily antaganistic. For myself this is the first forum I have ever been on and unfortunately I also have asked questions when the answer is staring me in the face. Not everyone is computer savvy and a little patience when answering would be appreciated or if you cannot do that then keep your comments to yourself.
  9. Hi this is more of a request. In OW we have to hold the right mouse button to look around, please could the right mouse button have a double tap function to lock this so you can let go of the mouse button. I suffer RSI and have noticed that constantly looking around in the OW is aggravating the injury. Thanks.
  10. Other notable land features would be nice as well.
  11. I agree, a minimum repair to get to sea would be nice.
  12. I for one may give quarter to an inferior ship if it known that it is a person rather than an ai.
  13. I understand that this will be just for the testing stage but how about keeping it and having one other destination that you activate in the required port. What I'm getting at is some of us like to explore but its a long way to travel back once you have had enough. Find a port activate nominate teleport, then you can teleport back to capital and when you want to carry on your exploring adventures you can teleport back to the port you activated teleport from. I think the time limit cool down should remain and there may be other safe guards which would need to be introduced to stop unscrupulous use.
  14. Hi, great many thanks.
  15. Hi, thanks for replying. I have restarted game three times and steam to no avail.
  16. Capt-Pugwash

    chat box

    Is the chat box not working at the moment for everyone or is it a personal problem. I have bug reported it.
  17. Read a thread about this but then couldn't find it again so here goes. A lot of discussion about speed mods etc, why not mimic what happened in the real world. Ships start off at a base speed (so for eg all cerberus's have the same starting speed) and the longer it is at sea the slower it gets. Modules in the form of copper sheeting which i think i have seen can slow the speed degredation. Ships would need to "repair" their keels in port to reset the speed value back to its base. Hope i've explained what i mean here.
  18. A Couple of questions, what is the limit on being able to join battles? I had ai's joining after 20 minutes. Surely the time limit should equate to what ships are visible on the horizon (not more than 5 mins), it feels like i am playing at the arcade at the moment not close to a realistic sim. Secondly ships spawning straight into the battle is clearly wrong, they should surely spawn in, a set distance from the nearest player in that direction to give the illusion of coming over the horizon ( 3000m may still be to close). Suddenly being surrounded by a fleet of ships of the line does nothing but put a sour taste in ones mouth. Are these two thing under review?
  19. Totally agree with this idea, it would then make you protect your prize against other enemy ships. Maybe the new capture would need to be a certain distance from any enemy ship to exit game.
  20. Hi, from memory so forgive me if i'm wrong but have you cut and pasted the code and clicked check code yet?
  21. One more thing, they say check your spam folder in case it's been redirected to it.
  22. Hi, sorry but I was probably not very clear on what I intended or am in the wrong post. I was looking at one aspect seen through videos as I am not a tester yet. My observation was that sail could be made or shortened when in gunnery mode at the press of a button with no time delay( if everyone is at their gun posts there is no one left to change sails ). In reality there would be a command of prepare to shorten sail for example at which time designated members of a watch would take up positions to carry out that command. Therefore not being able to change sails in gunnery mode and a sufficient delay when changing to sailing mode ie getting the crew up into the rigging etc. The 30 sec delay was a figure I thought reasonable for playability and would make captains plan ahead a little. When in sailing mode the time taken to lower or raise would be as it is now although I think it needs a slight alteration, taking in sail should take slightly longer but this is just down to the animation. Hope this straightens out my badly conveyed 1st post
  23. Hi my idea is you can only change sail when in sailing mode and changing modes take approx 30 secs to complete which would stop the yoyo sailing. This would simulate the time it would take for the crews to take up position to do a task. What do you think.
  24. I would like to see the wind compass changed or able to be toggled. Some sailors prefer the wind to stay stationary ie from the top of the compass rose whilst the ship icon rotates within the rose, in this mode I find it easier to assess my situation. A quick glance and you can see the position your ships lies, this does help for people with not perfect eyesight as well as the ship icon is big and can be seen easy.
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