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Koro

Civil War Tester
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Everything posted by Koro

  1. Not sure how extensive the bug is, if it only affects the auto last save or the campaign has to be restarted completely.
  2. Unfortunately this a bug that was fixed but does not affect old saves. So only new campaigns will show the reputation shop properly.
  3. You're welcome. I hope you'll enjoy it. Don't be deterred if you don't succeed at once. Neither Col_kelly or I won on our first attempts at the minor missions. Not sure it's so relevant with the livestream anymore, I didn't realize the patch would go live today :). If people express an interest, tomorrow around 19.30 Paris Time.
  4. Ah yes. You should not work under the assumption that your fortifications will hold up to everything. They are strong but not invincible.
  5. Elastic defense? I haven't heard of that concept.. is it what I describe? Anyways, the Wilderness and Spotsylvania are 1-day battles. You are basically interjected in to the middle of one of the events for both sides. Cold Harbor is 3 days and for the CSA side is likely to extend for the entire duration. It took me more than 3 hours to complete it. The Union side can be won and interrupted on more occasions though I cannot tell you exactly which ones. It's just too much to test all options. You guys will have to explore.
  6. Actually it turned out there were "only" 82.000 I think. As far as I can tell, it only scales to the troops you actually bring, so it goes down once the map starts.
  7. Updated it to be readable lol. Not sure why it did that.
  8. nope, I captured another 20.000 1863's from CH
  9. This. The 20.000 1863 rifles I captured at Laurel Hill helped make sure I didn't run out of money since I could sell almost all of my older rifles and give everyone newer ones
  10. So the new patch is well under way and I thought it would useful to give some warning of what's to come. It is the Overland Campaign for both sides - and it is a grind unparalled to anything ever seen in the game before. It reflects reality rather well. For the CSA, the losses will be heavy and the replacements are in short supply. It's important however to maintain a certain amount of units since at Cold Harbor, the lines are immensely long. I had only 1 unit of 2.500 on arrival. It's impossible to get a screenshot of all of it but on this one, I've got about 20.000 men to defend the entire line: https://steamuserimages-a.akamaihd.net/ugc/81470188872111585/E31134787AE9C94E4ACF79D6625BC8CF2B39DBBC/ And as you can see, the Union is pushing through the center :). The Wilderness is the first battle for each, though they are different. For the Union, you go on the offensive at Brock Road, and I'll warn you in advance to not overextend your lines and mind your flanks. It's not easy to break them For the CSA, you must find a way to overcome several lines of Union forces in order to capture two fields to the front. The next is Spotsylvania where for the Union where you get to attack the Mule Shoe. Fairly straight forward - find your favorite place of attack and gun for it. The fortifications are several lines deep so reserves are critical. As the CSA, you get to defend Laural Hill, I had 53.000 against 100.000. And you must counterattack to win. If you choose to go to victory. I spent most of the battle wearing them down - the fortifications are quite strong so it's possible to hold on if you have a second line but at some point, you must push forward to win. You can chose either the southern or northern flank to break but not both as you simply don't have enough men. And then Cold Harbor which I have to say surprised me. As I already spoiled in the beginning of the post, your forces will dwindle.. my army was down to 53.000 arriving at Cold Harbor, split over two corps as the Confederates. You must probably hold some of the fortifications with skirmishers where you expect the least attacks and somehow manage to hold together a reserve to move to critical points. Realize you cannot hold all the fortifications. I recommend pausing the battle once it opens up to get an overview of how you want your defensive plan to work out. Do not expect to simply be able to sit back and watch the Union break. You must work an active defense. It was for me one of the most amazing defensive battles I've fought - the highlights where the screenshot where I had to draw on two brigades, one from the north, one from the south of my line, and countercharged in to the flanks of the incoming Union brigades. Another was when I thought the battle was safe and out of the woods came at least 10 Union brigades of skirmishers and cavalry upon my southern line and broke the first defensive line. My cavalry moved to countercharge and I had to pull more troops from the north and fall back between the victory points and give over lots of ground to free up units. Feel free to ask questions if you've got any. I hope livestream the two Union battles leading up to CH tomorrow night. There are several screenshots recently uploaded on my profile btw, to examine of the new battles.
  11. The introduction to the battle tells you, you need to hold all of the bridges. You still get men for losing so politics still affect that.
  12. Suuuure. I'll see you then
  13. Then you get to shelf the game because it doesn't have mp, but will probably keep playing secretly anyway, (400 hours spent in game and still unhappy with the amount of time you got out of it lol), a new game will come and you'll buy it even though you say now that you won't, and you'll continue to troll for mp.
  14. I would encourage you to check out my tips for new players thread in the stickies and perhaps the faq linked in it as well. There are also links to Playlists for tutorials and the campaign missions in game if you would like some inspiration. Many people here are also helpful answering questions so feel free to ask if you are in doubt about something
  15. Sorry for replying like this but I have bad experience with the quote system here. There is a small variance in the number of men given to players if their army is severely lacking in strength but otherwise it is mostly fixed. Reputation is fixed for each battle. Politics always seem worth it to me so not sure what you mean here.
  16. In many battles and almost all of the minor ones (if not all), there is a finish button so you can end the battle when you chose. I believe it ends if you are winning sometimes but otherwise you are often allowed to continue anyway. This could probably be expanded to include other battles if you have any specific cases but usually there are reasons for them ending when the timer does. Giving the player almost infinite time would make the reinforcement timer redundant and the optimal strategy would almost always just sit around and wait until all the troops have shown up, which would in turn create boring game play. For Gettysburg and Chancellorsville f.x., the battle moves on when the timer does to make day 1 victories harder to achieve so the player will experience more of the battle.
  17. If you click f11 or the box in the top right corner, the victory conditions for the scenario will be shown.
  18. This is not accurate, no. Not sure where you heard it. There is no patch currently being developed on UGG. At least to my knowledge, and I've been part of the testing on all of them. To me, it seems doubtful the timer will go away. It's an integral part of the game and would require massive overhaul of the game to remove it.
  19. https://steamuserimages-a.akamaihd.net/ugc/81469728917018161/8EB1A0B15C7FA7BDA9C629442B2B4BE1F2EEBF6D/
  20. I think they are. It's potentially an almost never ending battle. Without fast forward I think it will take at least 3-4 hours to get through. Hard to test properly as well but we're trying.
  21. The campaign version isn't out yet for testing, which at least tells you it isn't close to release.
  22. Unfortunately the game doesn't allow different outcomes to take place over days. It's a huge amount of work and if you really think about it, would probably be like making the game 10 times over, exploring all of the opportunities for each battle. So the only options are ending the battle prematurely or having the troops "teleport" back to their historical locations.
  23. Not sure Admiral. I reported this on the beta as well but it wasn't made possible to have a Union Victory on day 1. It's supposed to be possible for the CSA but it's bugged still I think.
  24. I'd vote for Rome, yet again. The game will need some sort of collision system with a "squeeze" in order to make encircling an enemy army like at Cannae possible. I'd give my left pinky for that :).
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