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Koro

Civil War Tester
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Everything posted by Koro

  1. I'm quite sure :). I rarely bring any cavalry at all and the union still has lots of cavalry at stones river. It's just coincidence here that you happened to enlarge your cav force going in to a battle with lots of union cav.
  2. Something like that :). Their purpose is not always clear, I'll grant you that and some of them do quite literally nothing. I could imagine being used as a sort of tally to keep score throughout the phases. So if you hold it you get 1 point in your advantage and whoever holds the most points at the end of the battle, wins. This would require almost complete revision of the game's battles though and likely won't happen though I find the idea interesting as it would give more purpose to these locations.
  3. The ones that are critical are either in the victory conditions or described in the text. The noncritical ones are there for tactical guidance mostly as many players likely need help in knowing which points are useful to hold on the battlefield. Other than that, they serve no purpose really and can be ignored at your discretion.
  4. The game tells you this in the introduction to the battle, quite clearly
  5. I think you have it a little bit confused OP. You having cavalry doesn't give the AI more cavalry. Stones River is set with a lot of Union cavalry already. The armies of the AI are predetermined based on the historical battle and scale up and down in numbers and weapons according to your army.
  6. This doesn't make sense to me, Andre. There is no score system or different types of victories in the game. It's complete binary. Win or lose. Well draw too I suppose. Meet the criteria of win or draw or you lose. The initial bridge objectives for the CSA must all be held in order to not lose the battle.
  7. Not sure why you'd expect attacking head on to be any less than a bloody affair. The whole point of doing flank attacks Irl and in the game is to reduce casualties and punch through the enemy line more easily. This isn't a bug, it's a feature :).
  8. You realize the victory conditions are in the top right corner?
  9. Not right off the bat, no. Perhaps is the answer I remember.
  10. Why didn't the Union arrest all southern officers instead of "honorably" let them join the rebel forces. It seems that would have saved a lot of trouble. Once Lee decided not to lead the Union army f.x., have the man arrested on the spot.
  11. Jonny is the one fiddling around with supply wagons
  12. No, you can lose any battle and still continue unless your reputation drops below 0. That's probably op's problem, having spent his reputation and then lost more than he had in storage and was fired from command.
  13. I haven't figured out what this does either. Nothing as far as I can tell.
  14. You can fall back from them for most of day 1 and recapture them later by encircling the overextended Union forces since they will form a . It allows you to bring up your forces and hit them with one concentrated blow. You will still suffer a lot of casualties but it makes "holding" the two points easier. The treelines behind the points is much more defensible
  15. They are part of the campaign. There are campaign phases, each with their own minor battles.
  16. Have you tried turning it off and on again
  17. In the historical section there are only the major battles.
  18. Good luck. Not home to join in unfortunately.
  19. Time to play hard then :). Difficulty is perceived very different from person to person.
  20. Minor battles are usually not made for a whole corps of potentially 60.000 men. So not sure what you are getting at here.
  21. At Saunder's Farm I had 59.000 deployed, my entire army. The battle after Chick. At Cold Harbor my army was 48.000. Do note that the deployment screen somehow counts your troops wrong. It says I have 53.000 but both the end results and a counting of the troops in my corps add up to 48.000.
  22. It depends on lot on how you handle the game tbh. For me, hard seems to some extent make up for the AI's "challenges" occasionally, while bordering on being unplayable in some of the minor missions unless you do tedious puzzle solving to try and break the AI in some of the minor missions. It usually involved falling back from the VP's and then counterattacking to snatch the VP. I did have a blast as Union at 1. Bull Run. The major battles are more fun for me on hard. Since there are more units involved and more space to flank and actually make a strategy, the extra numbers simply give the AI a chance to compete with me. I fully understand why it can be too much for most people though. I mostly test normal though.. I think that's where the vast majority of the players are, it's where I can rather leisurely play the game, get a big army, which I also enjoy, and there, I can find if the game will be too hard for most people. The notion is if I find it too hard or impossible, then the average normal player will as well and there will be downfall.
  23. What is the bug ? Ah, nvm, it's in the bottom of the screen. The corps overview..
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