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Posts posted by Arvenski

  1. 9 hours ago, HopMaH said:

    One thing that will help is a release of the game a massive advertisment of NA.

    A massive advertisement of NA might help, but that won't be enough, if people buy the game and then quickly stop playing it. We need to figure out what needs to be done to keep people playing

    • Like 1

  2. So much for not having to sail far from a friendly port to find something to fight. As someone who hates spending much time fruitlessly sailing around the open world, waiting for my ship to get from A to B or for an enemy ship to appear, it looks like missions, and maybe the areas around free towns, could be the only reliable options left, unless I get lucky and find a spot were lots of AI frigates tend to hang out... In other words, this sounds like one more reason for me to not play this game, because now I'll be even less likely to find something to fight than before. 

  3. 10 hours ago, thanatos-tg said:

    Galleon Class ships in general
    the Concord (better known as the Queen Anne's revenge) - frigate class 44 guns
    The Couronne - Flag ship special build, up to 72 guns, speciality is the fore and aft chasers were in a towerlike structure on the sides of the ship
    the USS Pennsylvania - first rate ship of the line
    the USS Ranger - Sloop of War (sixth rate)
    the USS Constellation - 38 gun Frigate
    The Fancy - 46 gun Man of war
    The Whydah - 28 gun galley
    the Royal Fortune - Man of War?
    HMS Sapphire - 32 gun fifth rate frigate
    HMS Torrington - 32 gun Fifth rate
    HMS Pearl - 42 gun fourth rate frigate
    HMS Royal Anne Galley - 42 gun fifth rate frigate
    HMS Aldborough - 24 gun sixth rate


    The Shipyard is the place for discussing individual ships in detail: Come on down, it could use some discussion to liven the place up a bit. :) 

    • Like 1

  4. I haven't played NA regularly in a long time, but when I played for France, it was boring. Very little PvP, hardly anyone in chat spoke English... I eventually joined an English-speaking clan, but was then introduced to the player-made diplomacy between nations that was going on at the time. The guys on Teamspeak talked about spending hours setting up alliances with other nations' clans. Suddenly, just as I was progressing far enough into the game to be looking for fights with other players, I now had to follow these alliances. Instead of being able to attack anyone who wasn't French, I wasn't supposed to attack players from nations who we were allied with. One week we'd be allied with the Dutch and fighting the Swedes and the Brits, the next week we'd be allied with the Swedes against the Dutch. A war would get started, we'd win or lose a few ports (not that I ever fought in the PBs), and then suddenly I'd log in and hear that it was over and we weren't to attack those guys, and that instead we were fighting a nation halfway across the map from where we were. As if it wasn't hard enough to find PvP, if the nations nearest us were off limits, that made it seem so much worse. It was like people were desperate to find reasons not to fight. And then almost the whole clan went inactive, so I was back to not being able to understand anyone in chat. I was so frustrated after that that I haven't had much enthusiasm for the game ever since. 

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