Jump to content
Game-Labs Forum

Jack_the_Stripper

Ensign
  • Posts

    60
  • Joined

  • Last visited

Posts posted by Jack_the_Stripper

  1. I'm saying, ones I kill the enemy my ship go back to port I didn't know was a bug this is why I haven't report, because since I start this game been like this.

    I do know about navigation< but you need some help here at least People could add a red DOT or make a line into the map to were you come from to were you go,some coordinate lines will be even better so people could plot location properly, if you are in the NAVY you will know we have to keep plotting the location on the map were the ship is and were it go, this call navigation one on one.

    ya give us something to plot with this is not navigating at all all you have is a compass dam they had the compass since about 206 BC sooooooo how about we make this realistic and get some tools to work with

    • Like 1
  2. As bungee said, that should be a bug on your behalf, you should f11, also do you sink by any chance when you get back to the port? anytime you sink you get sent back to the closest(if im not mistaken) port

     

    Regarding placing an icon on the map to show where you are, this has deliberetly been left out in the game, navigation is all on you, eventually you will learn how to navigate and it will be a non issue.

    yaaaa about that navigating on your own, was doing a mission out from kingston then a storm hit me could not see a god dam thing so i sail after the compass must just have missed the end of the island and was lost for 2,5 fucking hours (had used the teleport) then the next day i was hit by a storm again and this time looking for a mission but fuck no if i found it as those bloody swords are so hard to see in anything but clear weather so i gave up and played again the next day, so really what this dose is fuck you over unless you are a fish or a real navigator from the bloody 18th century

  3. I do not think there will be one. Advanced navigation is what we need. 

    I hope it's not to advanced navigation as that time and you will need alot of time to do that and a correct map of at least where you are and where your going and if you are gonna travel over the atlantic you need to know latitude and longitude and the time differance in hours -1 hour for every 10 degrees you go east, thing that to mush work and not enough fun, so i hope it's not "advanced Navigation" we get but just a bit of navagation as it's no easy thing to navigate and i know ;)

  4. We can all agree that this is an awesome and amazing game but not many know about it I and many with me found it by accident what could no would help alot with that is it there was made a real trailer by Game Labs no need to make your own videos there are alot of players that have videos on youtube that game labs could borrow and make an awesome trailer out of think it would help a lot :) really want this game to  succeed and be a massiv hit and get as big as WOW, WOT,EVE etc 

     

    here's on that stumbled on this game by accident like me  

  5. While reading the "What will you name your ship" thread in the Tavern, I had an idea:

    Ships to retain a history of player ownership.

    Similar to that of a corporation in eve, or player Corp history, players can see what had happened with that vessel throughout the game. This could add alot of incentive to capture a ship... But can also provide a mechanism for "ship lore".

    No idea if this has been suggested. But it would give me a reason to name a ship... (maybe the history doesn't retain the name... Player ship names can get ridiculous... But record the irl date of ownership and Player name).

    Edit: example

    Trincomale "War Song", ownership:

    2/2/2015 Grim DeGrim

    2/10/2015 Prater (because Prat captured it on this date...)

    Etc...

    a good idea 

  6. Vasa (or Wasa)[1] is a Swedish warship built between 1626 and 1628. The ship foundered and sank after sailing about 1,300 m (1,400 yd) into her maiden voyageon 10 August 1628. She fell into obscurity after most of her valuable bronze cannons were salvaged in the 17th century until she was located again in the late 1950s in a busy shipping lane just outside the Stockholm harbor. Salvaged with a largely intact hull in 1961, she was housed in a temporary museum calledWasavarvet ("The Wasa Shipyard") until 1988 and then moved to the Vasa Museum in Stockholm. The ship is one of Sweden's most popular tourist attractions and has been seen by over 29 million visitors since 1961.[2] Since her recovery, Vasa has become a widely recognized symbol of the Swedish "great power period" and is today a de facto standard in the media and among Swedes for evaluating the historical importance of shipwrecks.

     

    Tonnage: 1210 tonnes displacement

    Length: Sparred length: 69 m (226 ft)
    Between perpendiculars 47.5 m (155.8 ft)

    Beam: 11.7 m (38 ft) Height: 52.5 m (172 ft)

    Draft: 4.8 m (16 ft)

    Propulsion: Sails, 1,275 square m (13,720 sq ft)

    Crew: 145 sailors, 300 soldiers

    Armament: 64 guns,

    including:

    • 24-pounders—48
    • 3-pounders—8
    • 1-pounders—2
    • howitzers—6

    vasa-warship-6-650x433.jpg

    vasa-warship-2-650x488.jpg800px-Vasa_Museum_interior1%255B1%255D.j

     

    swedish-warship-vasa4.jpgwhole-vasa-warship.jpg4-logo.jpg

     

    The next time I go to Denmark gonna jump over to Sweden to see the Vasa ;)

    • Like 1
  7. Norske Løve blueprints can be found on the Orlogsbaden website.  However, in a strange twist the older 1734 prints are the more complete set compared to the other Norske Løve from 1764.

    Would be nice to get them then maybe the Norske Løve would have a chance to get voted and built again and if it is the older model who cares :)

×
×
  • Create New...