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Skully

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Everything posted by Skully

  1. I believe we met before. Can't recall us having invisibility and/or speed boost back then? Can you?
  2. You wish to intercept enemies in friendly waters by giving them a free ticket home? Do you see the contradiction, or is it just me?
  3. Free ticket home for any ganker. Perfect. It's called enemy waters for a reason, because you are not in command of the sea. https://en.wikipedia.org/wiki/Command_of_the_sea How about I repeat another suggestion often offered: "Sail with friends".
  4. That is correct. http://forum.game-labs.net/topic/22512-why-do-we-have-invisibility-after-battle/ I don't know why the timer was changed though. You should be able to safely log-off after a battle, but not if you have captured a ship. Does invisibility and speed boost help the casual? Yes, if he fights another casual. Against a legend, no chance. In fact, invisibility and speed boost is a boon for any ganker. I have never needed invisibility and/or speed boost to make a getaway. But if you guys want to give it to me, please do so. Just don't yammer when out of nowhere a fast ship decloaks and you find yourself the victim of a ganking fleet.
  5. If I may ask, who opened fire first was that you on Yordi or was it Yordi on you?
  6. That's likely because of packet loss. There is little the game can do here except allow you to cookie click the button. You'll be your own packet re-transmitter. https://en.wikipedia.org/wiki/Transmission_Control_Protocol#Dupack_based_retransmission
  7. @Norfolk nChance of course I should have won the boarding, that goes without saying. I suspect the clock we are seeing counting down is not tied to the real time countdown on the server. As I can time my click to within 6 ms and I have a super stable line, when I actually click the server time is already 6 ms ahead and my click is coming 6 ms after. While visually (on my client) I have clicked in time, in the "real world" (/ on server) I was too late. Some folks have pings going over 1000ms, which makes the game unplayable. I think 500ms is the absolute max, but really after 400ms it becomes a problem. While we have a 75x OW and real time battle instances, EVE has semi-real time instances. NA OW can host up to 2500 (and probably more), but only have ~50 in a battle instance. EVE allows for many more players in an (battle) instance, but does the reverse to real time: https://wiki.eveuniversity.org/Time_dilation Nah, that would all get very funky. Again, for the current way battle works in NA ping only is a factor once it goes over 400/500ms. What might be a solution is having the battle shard boot up closest to the majority of folks entering battle. But this would require serious technical work. It would however allow us all to sail one OW instance. https://www.engadget.com/2010/08/10/a-look-into-the-nuts-and-bolts-of-eve-onlines-single-shard-arch/
  8. I never pass judgement, I only state my interpretation of the rules. If anybodies interpretation of the rules is bad or wrong (including myself), then the rules need amendments.
  9. Ping does affect you, but the normal sailing routine is very slow as opposed to CoD shooters. My ping to Global is 10x higher, so I have to adjusted my moment of raking for example. (Also crafting is 10x slower.) It becomes immediately apparent when we get into the cookie clicker boarding, hence I seldomly get the cookie.
  10. Pardon my intrusion, please feel free to strike my question if it bears no relevancy. @Dragonfire, as I see the chat in the first picture @Raio Boss and yourself agreed upon setting a green-on-green invocation trap towards either of these two players. I do not understand why you would expose yourselves to entrapment. Maybe you would care to explain?
  11. As per http://forum.game-labs.net/topic/21414-green-to-green-damage/?tab=comments#comment-437546, jumping in another players mission is at your own risk. The green-on-green rule would not be in effect. It would have been courteous of Teach Edward to give you warning before opening fire, but as it currently stands this is not mandated.
  12. Our clan can bring 2 fleets comprising of multiple squadrons.
  13. This and for land please as well. (And flags and gun-ports and crew and ...) In other words, you'll always see fog and it'll always feel cramped unless we all have mega powerful computers that deal with this.
  14. From LON-IX to NY-IX has a bit high of a packet loss at the moment.
  15. That is not Global. It's not even the current EU shard. http://storage.googleapis.com/nacleanopenworldprodshards/config.txt http://storage.googleapis.com/nacleandevshards/config.txt "FriendlyName": "PvP EU", "Hostname": "89.163.234.95", "FriendlyName": "PvE", "Hostname": "89.163.254.201", "FriendlyName": "PvP Global", "Hostname": "172.93.104.58", "FriendlyName": "Testbed", "Hostname": "89.163.254.203",
  16. Hence I said back in the days, You will not lose anything if you lose your Capital. Everybody will lose everything if one Nation / Alliance wins the season... (Hehe, so what should we prevent at all cost?) Thus defining a proper end-game and at the same time making players responsible for keeping a perpetual game going.
  17. I just want to add to this that there might be wipes in the final release as I'm still not convinced it is possible to create a perpetual game here. And to be honest have the wipes been really bad? It gives everyone equal opportunity again.
  18. Can you guys post PingPlotter pictures as in http://forum.game-labs.net/topic/22479-server-merge/?page=2&tab=comments#comment-461800 ? I'm curious if, for whatever reason, traffic routed through LON-IX from AU or NZ has adverse effects on ping to Global and/or EU server.
  19. You can avatar TP into Neutral ports, so effectively you'll have full access to your assets, unless the new map made them part of a different Nation.
  20. Visibility is a powerful tool to a fleet commander, especialy with such high upgrades to become a game changer. You should not think along the lines of "It would be nice if ...", but rather "What if my enemy can ...".
  21. At the moment the plan is no, just a map reset, not a full wipe. But there are side-issues though which may make a wipe a viable option. Just prepare for the worst, it can only get better.
  22. I'm afraid Clan AI doesn't have any good tacticians. And any rule we give Clan AI (in this regard) is very predictable and can thus be exploited by the enemy tactician.
  23. So if the game (or anyone else) would offer you a mission to sail out and PvP, you would do it instead of going PvE?
  24. See also: There was also a discussion on rendering land and such below the horizon. Can't find it right now, but it was considered too costly performance wise.
  25. Why not organize it? Why have the sandbox game dictate what you should be doing instead of providing you with the choice? I can image you would like to see some hand holding when you are a scrub, but at some point you have to stand on your own two feet (or ship).
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