@Norfolk nChance of course I should have won the boarding, that goes without saying.
I suspect the clock we are seeing counting down is not tied to the real time countdown on the server. As I can time my click to within 6 ms and I have a super stable line, when I actually click the server time is already 6 ms ahead and my click is coming 6 ms after. While visually (on my client) I have clicked in time, in the "real world" (/ on server) I was too late.
Some folks have pings going over 1000ms, which makes the game unplayable. I think 500ms is the absolute max, but really after 400ms it becomes a problem.
While we have a 75x OW and real time battle instances, EVE has semi-real time instances. NA OW can host up to 2500 (and probably more), but only have ~50 in a battle instance. EVE allows for many more players in an (battle) instance, but does the reverse to real time: https://wiki.eveuniversity.org/Time_dilation
Nah, that would all get very funky. Again, for the current way battle works in NA ping only is a factor once it goes over 400/500ms.
What might be a solution is having the battle shard boot up closest to the majority of folks entering battle. But this would require serious technical work. It would however allow us all to sail one OW instance.
https://www.engadget.com/2010/08/10/a-look-into-the-nuts-and-bolts-of-eve-onlines-single-shard-arch/