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Slamz

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Everything posted by Slamz

  1. We're not opposed to this, although I would not say they are "in force" at the moment unless there have been some very recent newcomers. We have an unofficial grumbling cease-fire with the ones here at the moment. Originally we were going to fight them to get them out of our backyard but then you-know-who showed up and suddenly the French find themselves liking the Brits more, if only by contrast. Maybe there could be a future three-way war that could be interesting enough: Team 1) Pirates Team 2) U.S. Team 3) Literally everyone else, spearheaded by the Brits. This is assuming it's true that the U.S. is half the server population, as the rumors say. Really we should be siding with the pirates too in that case but there are too many too-cool-for-school pirates to have any real long term plans with them as a team and I assume a lot of them would rather just be their own force anyway.
  2. I think the formula is something like: - If a shot penetrates with enough energy, it may start a fire. - The fire will then spread (you can visually see this if you zoom in -- the blackened wood spreads!). - If the fire spreads to the magazine -- a specific spot on each ship -- then the ship explodes. - If the shot that penetrated and started a fire landed in the magazine to begin with then the fire does not have to spread and simply blows up the ship immediately. This is just my assumption based on tidbits and observation. This is also why some fires blow up the ship faster than others -- depends on how far from the magazine room they started. I suspect it happens more often on the snow because it's the first ship where the magazine room is relatively high up, surrounded by relatively weak armor, so it has the highest chance of a "penetrating fire causing shot" actually landing there. Would really need admin to spell it out, though.
  3. Or it could have, had you played a smarter game of diplomacy with the locals. One of my guildmates sacked a pirate Trader Brig last night that turned out to be full of iron. He was offered a lot of gold to let the Trader Brig go but decided to capture it instead. Now it's our iron. Turns out the only thing better than owning an iron port is letting pirates own it so we can sack their traders and get the iron for free. So that's the future of your little "safe area ship building and mission running zone". We are actually pirates while you are a pug zerg herder who ended up with a black flag because you thought it was fashionable.
  4. I've seen several "sudden explosion" deaths, mostly Snows. Also saw one that was either a Cerberus or a Niagra (one blew up and killed the other but I missed the moment and didn't see which was which). I don't think it's a bug, though. My assumption is that this game is like Battleground Europe in that all shots are precisely modeled. There is a magazine room and if you hit it just right, it will cause the ship to explode immediately, with some ships being more vulnerable than others. I actually list "tendency to spontaneously explode" as a downside for the Snow when recommending ships to people. I still like it for a low level PvP ship (forward guns!) but yeah, it can just blow up.
  5. If we went with the idea that the bounty reward is 75% of the ship's value, then you could steal the 3rd rate and simply sell it to the vendor to get more money. You are actually robbing yourself of money by trying to exploit the bounty -- not to mention it'll take a lot longer than simply vendoring it. The only other safeguard we might add is that the bounty giver has to approve each payout, so if he sees "Slamz killed by TotallyNotSlamzsSecondAccount" 15 times in a row, he could just deny payment. He could deny payment to everyone but then people would just end up ignoring his bounty. It would give some extra freedom to create user-defined bounties, though, like, "Any member of [ABCD] will be rewarded for this bounty." The bounty giver only approves kills by that guild and there ya go. Basically I think bounties can be useful in any game where there is a potential for real loss on death, which Naval Action has.
  6. Absolutely, but you have to admit it was pretty stupid of you to declare "We need a safe place for PvE!" followed immediately by "Let's make it 3 hours away from our capital and then kick the nearest 2 nations in the teeth so that they want to murder us! Oh, and let's do it right near the Dutch who we tried to murder a couple weeks ago and they still hate us! I am super smart to think of this plan!" Man. Your plan is just unsalvageable at this point. I don't even know what to tell you. Ah, well it's a good thing you're allies with the Brits, then, so that they have no reason to cooperate with the U.S. and help them port hop over to your new ship production area. Oh no wait you attacked the British too. "Hello, British, it's the U.S. Can we please have this port and this port so that we can get flags over to the pirates and murder them all?" "I say, old bean, we'd love to give you these ports so that you can go kill the pirates. They've been attacking us this whole time!" Coming soon....?
  7. P.S. We did eventually find some NPCs. They seemed to have an agro radius of "the entire planet". They will chase people from super far away and then start a battle, then spawn in multiple (endless?) waves. I was sitting in the middle of the ocean and saw a Mercury coming right for me from as far as I could see. Turned out to be an agro NPC. Apparently the NPCs are very angry. And have excellent eyesight. (They probably heard about the bounty on me.)
  8. Just noting that there are not apparently any open world NPC fleets spawning, at least in the Lesser Antilles. Asked on French chat and apparently we're not seeing any anywhere now.
  9. Although in the end, you would have made no money. Could also easily set it to 75% of the value, in which case you are actually losing money by trying to exploit the bounty. You lose a 10,000 gold durability and get 7500 in bounty for it. You would have made more money by simply selling the ship to the vendor.
  10. Again you reveal that your plan is to create a PvE haven, despite your occasional bluster. Somehow I do not think this is what you told the rest of the pirates. You lured them down with tales of mighty PvP, when in fact you never scouted the area, had no idea who was there and didn't realize it was mostly empty. Arguably I think your best accomplishment as a pirate leader is you will have finally helped balance out the pirate team by boring a lot of them into either quitting the game or joining other teams. I really hope that was your actual plan, because then I'd say, "Dang, that man is clever." You'd never get pirates to quit by asking them to, but you could bore them to death. I have reason to believe it is already working. Otherwise it is still a stupid plan.
  11. Eh? Did you not read any of my actual post? I fully accounted for this. The bounty will ONLY pay an amount equal or less than the value lost by the sunk player. A 1,000,000 gold bounty will pay out 0 if you sink someone in a basic cutter, because the cutter's value was 0. If you sink me while I'm in a 1st rate, it will pay the vendor price of one durability worth of 1st rate ship. I'm pretty sure EVE did that too unless I'm totally misremembering it. It can actually take a long time to give out a 1,000,000 gold bounty because the amount lost is often not going to be that much (e.g., what's 1 durability or a Mercury worth? Like....6000? That's all it would pay out if you sank my Mercury then. The other 994,000 would wait for the next kills.)
  12. As the greatest and most feared Frenchman (okay fine, but I'm at least the one with the biggest bounty on his head), I was thinking this game should have a formal system of player bounties. Ideally it should work like EVE (to the extent I remember that system), where the idea is that the bounty never pays more than the dead player lost. For example, lets say some pirate puts a 1,000,000 gold bounty on me (I think the thread is up to at least 500,000, depending on circumstances and who you believe.) You sink me in a basic cutter with default 4 pound guns. This was worth 0 so the bounty pays 0. You sink me in a basic Cerberus with 9 pound cannons for an approximate 1 durability value of 12,000 gold (total value of ship + guns divided by 5 for the total durability). During the fight, I made 3000 gold from the damage I did. The bounty will therefore pay (12000 - 3000) 9000 gold, leaving 991,000 gold in the bounty pot. You sink me and I'm carrying 50,000 gold worth of compass wood in a captured trade ship worth 3000 gold. I made 0 during the fight so the bounty can pay out 53,000 gold, leaving 938,000 gold in the pot. The idea is to stop me from exploiting the system (which I would otherwise totally do) by ensuring that the amount lost in the fight is never fully covered by the bounty rewarded from the fight. I can't sink myself with a secondary account in a basic cutter and take your 1 million gold or otherwise profit from bounties on my own head.I think it may be time for bounties, and other than the interface for it, it seems like a fairly straightforward and simple thing to put into the game. Poll removed by mod team for being non-essential to the discussion.
  13. I think this sums it up nicely. I really didn't see the point in attending that second meeting with the pirates on teamspeak. It was absolutely a waste of everyone's time, as I knew it would be after the first discussion, with the pirates offering completely transparent deals that favored nobody but them. Now they will have to spend a few million gold attacking French ports they have no actual use for and will likely end up abandoning. Eventually one of the bigger teams will realize there are no more pirates near them and will come looking for the pirates, who are now going to be in a much weaker position. If I played as a pirate, I would be looking for ways to either jump teams or at least find new leaders right now. I assume the smart ones are still off to the west, though, probably having a lot more fun, playing like actual pirates, in an area where there is more to do than sit around and hope someone from France materializes. You really aren't very good at this, are you. I can't tell if you're just really bad at trolling or if you actually meant it and really hope people stop giving you PvP. As a self-appointed pirate leader, coming across as someone who doesn't want to PvP and hopes his enemies go away doesn't seem like a good position to take. You want to look like a strong leader to the pirates but you're looking a bit....limp. Like Vllad said, keep it coming. In the end, The Purge will show you what real piracy is. It's not about dragging zerglings into empty corners to PvE, but actually hunting solos, killing traders and ganking mission runners and then scuttling off to different areas just as your enemies have finally assembled their heavy fleets to fight you. You will find that the real pirates here are currently playing as the French.
  14. Okay, let's have some no B.S. realtalk. When I first went down to Cano Macareo to scout it out for a low level training area, I was there for 2 whole nights and saw exactly 1 Dutch player and 1 pirate. The place was totally empty of players. [PURGE] moved down with about 8 people and then [FC] showed up to start fighting us. The Brits (2 small clans that play in different time zones) had been more interested in the Saint George area so didn't come down that far and the other French weren't very interested at first. Eventually we coaxed more French down to join us because [FC] wasn't that numerous at the time and we wanted to push them out and then the Brits. That was some good PvP. Now, though, you have brought what appears to be the entire Pirate team into an area where there is not going to be nearly enough people to fight. I already suggested to the other French leaders that we hold off on port battle attacks because there's hardly a point in attacking a pirate port that they could bring literally 50 people to defend, inside and out -- more players than France has online in total. Yes, we can go out and pick off pirates 1 by 1 in their missions, which is plenty fun for us, but on the whole you are leading the pirate team into death by entropy. There are not enough enemies down there for this many pirates to fight. Almost all of the northern port battles have been "PvTower" as the pirates just end up fighting mostly empty battles. You are literally boring your team to death. And it's only going to get worse. You ran away from the major PvP zone because I enraged you so much that you let emotion dictate strategy. That is why I said your plan was stupid. You are killing the pirate team in a way I could have never done with cannonballs alone. In summary,
  15. That battle is exactly what I had in mind when I said it. Plus it shows that there is little reason to stay and fight when outnumbered by pirates -- if you run away 8v1 they will cry about it but if you stay and fight they will actually brag that they beat you 8v1. That battle was probably the closest thing you got to real PvP all day. In other news.... War News Update Last night the pirates attacked Pedernales and Saint-Pierre with 25 pirates at each port. From what I heard (from the pirates), they have officially abandoned the Bahamas and are moving en masse to the southeast corner of the map now. They are going to zerg out the French, British and Dutch down there in roughly that order and you can join them or fight to the death about it. We French choose to fight to the death about it. (Although if some French choose to relocate to Louisiana, pirates can hardly mock them for it now. They are doing the same thing: relocating their entire team after being unable or unwilling to fight against an invading zerg force. [PURGE] is not interested in relocating and we will continue to harass the pirates. They really get angry when you jump into their missions.) Pirates lost the battle for Pedernales (25 pirates vs 16 French) but won the battle for Saint-Pierre (25 pirates vs..... 8 French?? I don't remember, as I got there right at the end. Most everyone who could answer the call had gone to Pedernales.) Tomorrow we expect the zerg guilds to attack a couple more ports and we'll just have to hold what we can, as we did last night.
  16. Well the other pirates say you asked them for help, which is why they came down. I specifically asked [CF] why in the world they bothered to come down to such an empty area of the map and that was their answer. They don't really care about the area but you wanted help and you usually help each other so they came down. So....... yeah. Maybe you wanted their help....running missions....? I guess I didn't really ask what it was you asked for help with. I just assumed you must need help with us since there was nothing else to fight down there. You pirates are certainly mysterious in your ways. Finally! A pirate who at least admits that they are homesteading and building a base for the Serious Business of Conquest. Not even being sarcastic there. I certainly understand that the game as-is leaves pirates little choice but to act like nations. You need money and iron just like everyone else, and that means safer ports and shipbuilding. Your actual reason for being there is no more mysterious than that of the British. It has just been very eyeroll worthy talking to the other too-cool-for-school pirate leaders who are all "oh we're just doing random stuff, we don't care, it's just a game, virtual ships, lolzy" and then acting like a bunch of try-hards when it comes down to real actions. They talk like devil-may-care pirates but they act like nationals that just happen to have really terrible concepts of strategy and diplomacy. It's refreshing to hear from a straight talker. Can you be the new pirate representative? Let me try to parse what you just said. A. It is frustrating to gank a target only to have him level the playing field with reinforcements B. Pirates are happy they can now summon reinforcements to halt the gank ....? I'm not sure I understand your position on this issue. For my part, I fully expect everyone to summon all the reinforcements they can, as best as they can figure how to time it, to maximum effect and fight or flee as seems best at the time. No sense fighting 7:1 if you can avoid it, and it's not like 6 NPC allies are anywhere near as useful or dangerous as 6 players. But be aware that you cannot summon reinforcements into missions, so owning ports in that bay area isn't going to help you there. We will certainly be looking for your missions and attacking anyone there we can.
  17. We didn't own the regional capital. Never had any emotional investment in it. Are we talking about the same thing? Puerto de Espania? All you really accomplished was beating us to it, but it wasn't high on our priority list, which is why we didn't care when the Brits took it, either. Let's recap events, because one of us is confused. Pirates invade French territory, first operating out of Camp du Roy, then taking over everything north of Fort-Royale. They talked a lot of smack and sank a lot of new French players and the French team didn't have the force to do anything about it, leading the pirates to talk even more smack about us. [FC] pirates start fighting mainly [PURGE] in the southern bay. I should note that at that time [PURGE] had literally 8 total members. [FC] could not deal with us and called for help. [CF], "I" and [sIN], that I can think of off the top of my head, rushed to the defense of their totally incompetent [FC] brethren who frankly should have been left to their own bad decisions. Smack talking pirates attack Kingstown for the iron. To everyone's surprise, the French team actually showed up to defend it. Pirates talk smack through the first 60 minutes of the fight, until it starts to look like they are probably not winning, at which time the smack talk seems to stop. Pirates capture undefended ports in the southern bay area, apparently patting themselves on the back for it. Pirates go after the only 2 French ports in the region -- two minor fir producing shallow water ports. With only 8 French to stop 20+ pirates, we end up bum rushing their flag carrier and sending him to the bottom while the other flag carrier coincidentally suffers an internet outage just as things are looking dicey. Pirates, who constantly remind us that they "don't care" and "don't take this seriously" and "it's just a game" summon a pirate council of guildleaders in Teamspeak to conduct a meeting about long term Pirate goals and negotiations with the French, only to come up with a plan that is basically "Pirates take the French ports, and French take the British ports" so basically win-win for you, all as a lead-in to attack the Dutch, who are to the west of this area and might have even fewer players than France. ... Worst. Pirates. Ever. I don't know what made me angrier, that your plans were so strategically stupid, that you thought we couldn't see through your stupid plans that only really benefit you, or that you are so bad at being pirates. Now you're down here in the literally the furthest corner of the map fighting the French for territory that doesn't really help you and mostly just forces you to burn your teleports and distract from your fight against the U.S. and Britain. Taking Haiti would have been the much smarter ploy but either you couldn't or you didn't think of it or you just have stupid ideas. You've probably already stopped reading, but let me tell you what your plan should have actually been from the start: "Dear France, We pirates are facing a looming threat from superpowers like Britain and the U.S. They dominate this server and will surely crush us all if we do not start banding together against them. We need a strong ally. What can we do to help you become a strong ally and in exchange you might help us fight our enemies? Love, Pirates." "Dear Pirates, We need a better newbie area and would like to claim the southeast corner of the map for this purpose. Please help us eliminate the British in this area and claim the ports down there. After that, we will be in a very good position to help you and we might even consider launching attacks on the U.S. from the Louisiana area, where we are already somewhat situated. We like fun attacks and that might be fun, once we are properly situated at home. Love, France." "Dear France, We would love to help you claim your newbie zone. We will eliminate the British and then abandon our ports in that area, allowing you to take them. We look forward to seeing you grow and we will coordinate with you against the U.S. in the near future. Please send our love to the Dutch and tell them how we helped you. We want the Dutch as friends and perhaps they can also help us against the U.S. in the future. We will stay in touch. Love, Pirates". Would that have been so hard? This is why I said, in that Teamspeak meeting, that your plans were stupid. The pirates have diplomatic skills reminiscent of a drunken Tasmanian devil. If France does relocate, it will only be to try and buddy up to the U.S. in the hopeful agreement that after we help them kill you, they will give us some nice ports back. Maybe your ploy now will be to try and destroy the French in a personal rage against me, and frankly I hope you do, and I hope the U.S. powers are reading this and know that literally dozens of pirates are currently wasting their 10pm - midnight eastern time fighting France far, far away and it should be that much easier to steamroll the pirates everywhere else. Let's race and see which of our teams gets wiped out first. How's that sound? Oh brother. Let me tell you, in my long history of PvP games, if I have found one indicator of a noob, it is statements like this one right there. "Perhaps after we sunk you last night?" As if 1 PvP death in an evening was some ghastly tale of woe. I don't even know how many times I died last night or how many people I sank. I'm a PvPer. I PvP. I sink, I get sunk. If you're keeping a close tally of your PvP kills, you have clearly not killed many people. Let me tell you, remembering all those names gets tiresome after a while and eventually you get to be like me, and I rarely pay any attention to who I fight. Some [sIN] guy beat me 1v1 last night too, his Cerb vs my Mercury. I don't remember his name. It was a good fight but it was one of many and it's not like I write these things down. Some day when you become a real PvPer you'll understand. You do realize that the British you saw there was probably literally every British player in this corner of the map, yes? I think we counted 16 of them and 25 of you, plus you had even more outside. You have come to the southeast corner with multiple large, powerful pirate guilds to battle about 16 British players, 20 French players and 1 Dutch, fighting for territory that's basically meaningless to you. Someone accused me of bringing emotion into it but clearly the pirates are clouded with either stupidity or rage to be having such bad plans, poorly executed. Your "grand plan" is really terrible. Just....terrible. Dear other pirates, Please consider quitting your team and joining one of the nations. I'm serious. Your leadership is sending your team right to the bottom of the ocean. They have stupid plans, they are not good at PvP and I honestly think you could do better by joining literally anyone else. Think on it. Love, France. And for you guys, I'll cut you a deal, speaking only for The Purge but I think we can swing it: Go away. Remove yourselves from the eastern side of the map. Point-a-Pitre? Gone. Southeast corner? No more pirates. We would probably be at war with the British right now if not for your stupid intrusion. We still want our space and we still could be inclined to remove the British from our territory but the more you force us to work with them, the more likely we will create an alliance that sticks. I don't really want to be "British allies" all because of some petty war with the pirates in the southeast corner of the map but you're forcing our hand. Maybe, MAYBE, in some distant future we could end up fighting the powers that be and actually coordinating with Pirates. [PURGE] is not inclined to side with the biggest powers on the map so we're more likely to be pirate allies than U.S. allies, unless the pirates are morons. In summary, It is strategically smart for France to keep fighting over that corner. It's close to our capital, it's far away from other capitals and we need the resources. It is strategically stupid for Pirates to keep fighting over that corner. You're making enemies you don't need over areas you don't really want. You make the call.
  18. Be careful with this. As a PvPer, I appreciate that I can go out there, fight the enemy, cause them losses, and this is a setback for them. They will have to go get money through missions or other forms of PvE to pay the bill I just handed them. If we're fighting for control of an area, I can then try to interfere with their missions as a form of economic warfare. Basically I want PvP to be a method of winning the war and not simply a "win-win" where we sink 6, they sink 3 and we actually all come out of the battle ahead on cash.
  19. Mainly create chaos. Admittedly the current game setup doesn't really encourage that so they are basically playing as a homesteading nation, setting up a safe zone far away from the fight, but you have to admit it does not feel very piratey. Basically the most piratey thing they are doing is making enemies of literally everyone on the map, but "make everyone into enemies" + "forced to play as a nation" is not going to be a good combo for them in the long run. If the Pirates engage in an all-out war with France, it might be interesting to see who gets crushed first: France, because the Pirates kill us, or the Pirates, because one more dedicated enemy turned out to be not what they needed as a national team.
  20. I guess as long as 1 hull repair is no better than it is today: costs a kit and doesn't repair a whole lot. I don't want to bring back POTBS tactics where the PvP game is to take hits, retreat, repair up, go back in, etc. I find that especially when outnumbered I greatly appreciate that damage counts and they can't just fall back and fix it. A damaged enemy can fall back and EXIT but not repair up and rejoin.
  21. I just want to say, France on PvP2 has had an impressive few days with a couple of noteworthy events I think everyone will be amused by. Well, almost everyone. As some may have discerned, the Pirates moved in, easily swiping everything north of Fort-Royal island itself, with France simply not being able to muster enough force to do anything about it. We didn't have the levels or numbers to do much but watch. We tried to setup a newbie/leveling retreat in the south, where fleets are lower level than the rest of the Antilles, only to run up against a British squad competing for what little we had, and then more pirates. Saturday the Pirates tried to capture Kingstown -- one of the few French iron producing ports. Pirates need iron. Well, we need it too and we sent everything we had to defend it. Women and children were given a Cerberus and told to do their duty and die with dignity in the defense of the country. And they actually won. Against 22 pirates! 22! In a deep water battle! I'm sure that's small beans for countries like the U.S. but France generally just sees 22 heavy pirates and knows they can do nothing about it. But this day we actually prevailed, saved the port and sunk a bunch of pirates. When my guild arrived, I assumed it would be to a desperate and fearful defense wherein we just try and help the towers sink unstoppable pirates and hope we can at least make a show of it but instead there ended up being 19 actual French players in heavy ships and we won. Later the pirates launched a flag for Naparima, an undefended Spanish port in that bay area of South America. We desperately wanted them to not have that because it would give them a base to quickly launch flag attacks for our whole southern area, which we had hoped to take over (neither the Dutch not the Spanish were actually there, so it was mostly empty ports). We mustered the troops and went to fight the pirate fleet in the open sea, man to man, doing manly things like firing cannons at each other even while probably being outnumbered because this is usually the case. Instead of fighting us, the cowardly pirates launched a flag attack against La Trinite, on the same little island as our starting capital. Given that threat, most of the French ran back north to defend that -- an attack which never came. A diversion. A feint so that pirates could take an empty port without having to actually fight anyone. My guild stayed south to try and gank the flag carrier, in case maybe La Trinite was real but some token force was going to try Naparima anyway, but he arrived with a huge fleet. Which we tried to tackle anyway but they clumped up and BR differences wouldn't let us fight them. The pirates actually created a diversion and then clumped up in order to avoid having to fight the French. Shameful display. So they got their undefended port without having to engage in any dirty PvP. Apparently this is so popular with pirates these days that a bunch of them moved down, presumably to engage in more empty port battles and non-fighting against weaker enemies. The next day, as we feared, the pirates went to attack our ports in the area. The Dutch launched an attack against Galdona -- a minor port of little consequence a bit to the west of this area. We were mustering to defend it (mainly out of curiosity as we had literally never seen the Dutch) when the pirates launched two simultaneous attacks against Yaguarapar and Pedernales -- our only two ports in the bay area. They were hoping we were distracted with Galdona and would not fight them (notice a pattern forming here?) We opted to drop everything and defend Pedernales, as it had the most strategic position of all the ports. There was but one problem: there were only about 8 French in the whole area to stop an attack by about 20 pirates. Again we looked for the flag carrier, hoping to just attack him and at least delay the attack. The French were coming, but it's a long way and not many had outposts down there. We just had to stall the carrier for, uh, like half an hour? Well, you don't know until you try. We ended up catching both flag carriers in a battle of about 8 French vs 20 pirates or so. Desperate to buy time, we rushed the Pedernales flag carrier. One Frenchman exploded with almost no warning in the middle of the pirate fleet, his magazine having been hit, totally wiping out two of pirates in the cataclysm. The rest of us charged forward, through the pirate fleet and towards the carrier, firing cannon left, right, front and back. The flag carrier had tried to stay back, run, retreat, but we fired at him with the forward chasers of our Snows and then we caught up to him and rammed him, shot him, rammed him some more, double-rammed him and ended up flipping him over, sending his flag to the bottom of the ocean. The other flag carrier surrendered. (We assume he thought that would let him out of the battle with his flag but that is apparently not how it works. "Surrender" just means you are tired of fighting and would like to take your death now, so he lost his flag too.) We reckoned this was a little bit like desperately parachuting into World War 2 era Germany, to blow up a bridge and slow the advance of the Panzer blitz, only to end up landing on Hitler and killing him. So that's one deep water attack that actually got beat by force, one throwaway feint attack and two drowned flags, all to fight an outnumbered, outleveled and outgunned team of dubious morale*. I know! This probably isn't going to last. We were struggling to deal with some upstart Brits who turned up in our backyard and now we have a force of Pirates that's at least twice as big as those Brits. More pirates are coming down and they are leveling up in the bay and eyeballing more sources of iron, so that they can attack the Dutch, who is probably the one team smaller than France. It's looking grim. But the last couple of nights have seen some Big Damn Hero moments for the French team. Vive la France. (*- not surprisingly, morale is much higher after the last couple of days)
  22. Not many votes for the Christianborg at the moment, but I would vote for it on the hope that it could be in the same class as the Cerberus. At 195 crew, the Cerberus is the only ship in its rank (that's not a redeemable). The Christianborg looks like it might be around that 151-200 range for the same rank. The Diana could maybe fit there too but gunwise it's with the Surprise and the Renommee. We should have more than 1 ship at Cerberus rank.
  23. So far the best explosion I've seen was actually from a Cutter. One caught on fire in a Small Battle and then went to grapple another Cutter. For whatever reason, 2 of the guy's buddies turned around to help the one being grappled and when the Cutter exploded, he took out 3 enemies. MVP.
  24. Trader Lynx are great. Practically uncatchable in current game mechanics (where cargo does not add weight) and more room than you will need for most purposes. But yeah, I have never sailed an actual Lynx. I think Azzak hit it when he said the Lynx is basically just in the game to give new players something smaller to shoot at with their Cutter. They opened it to players who want to sail one but I think there is no reason to.
  25. I would like to see some server-specific forum rooms. I want to chat up the people on PvP2 about things relevant to PvP2 but there's no terribly appropriate place for this.
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