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Lyric

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Everything posted by Lyric

  1. Nous de l'alliance dutch / Danish vous souhaitons la bienvenue à notre serveur ! Bonnes nouvelles pour voir les capitaines plus français autour et environ ! Je suis sûr que si vous obtenez en contact avec EDR ou SLVF ils vous mettre à jour sur l'état diplomatique actuelle qui existe . Nous attendons avec impatience de vous voir sur le champ de bataille ! Cordialement Monkeybullet [ Excuses P.S pour la grammaire , j'utilisait google traducteur ! ]
  2. What is interesting is A) The timing between this, and the SLRN trying to rally Sweden B The Fact you can count all DRUNK members on 2 hands. C) The Fact DrunkenSloth here has a Union Jack in his Forum Avatar D) The Fact he feels the need to ALSO post a Rally Thread in forums despite the obvious defeat of his nation. couple of brits rolled sweden recently?
  3. actually slightly more i counted: Ports owned: 1)Brits: 94 2)Pirates: 51-53 3)US: 48 4)Dutch: 38 5)Danes: 38 6)Spanish: 35 7)French: 19 8)Sweden: 1
  4. I think the Dutch / Danes might have had a little something to do with that Llewellyn.
  5. Galileus, some may not appreciate your humour, but you tickle me sir, in places I've never been tickled before. "Baby Seal Clubber" Ahaha, genius.
  6. . Not only is "Do the Swedes give in so easily" quite a big insult to your allies. You seem to be missing the fact that they lost ALL their ports except their capital. I'm slightly dumbfounded at this thread. I hope this was a brief lack of judgement Charles. There was last night a council meeting between the leaders of the Danish, Dutch, French and Swedish nation, to which we came to an agreement that no more hostilties should exist between our nations, except those of controlled, friendly PvP. The reason for doing so was in the interests of sustaining healthy communities in all involved nations, especially Sweden. Militarily speaking, Sweden was economically obliterated, and their hopes of fielding, crafting or maintaining large SOLs were only dreams. In that light, I do not really understand this post. Though I'm glad you have recieved opposition from the Swedes and French on this matter, if the opposite was true, you'd spark up yet another war, in which one of the main priorities for the Dutch/Danes would be to keep Sweden as a 1 port Nation. Why fight 3v2 when you can fight 2v2? This thread is encouraging what we spent a good 2+ hours yesterday trying to fix. You, on the behalf of the SLRN, are insulting your allies Charles, and have no care for their interests & Community. In that light this thread is probably better deleted.
  7. However entertaining this squabbling is, it is worth bearing in mind, I think, that being polite to your enemies is not wasted courtesy as you never know when they may be your allies. As far as ganking goes, I've seen and heard frenchies do it, and whilst I'm not aware of any DAS / BOAT members beating up on newbies, I wouldn't be completely shocked to hear it happens. So let's discourage it as much as we noble leaders / officers can, and give each other the benefit of the doubt.
  8. Cmooon It was pretty funny The picture made me laugh very hard on teamspeak just now
  9. Lyric

    sick with flu

    Recommend AVG antivirus buddy
  10. The sheer amount of Guild EXP and Money needed to unlock them Steel. Take how long it takes to go from Ensign to Rear Admiral now, and thats how long it would take to get 1 admiral slot through guild exp earned through activities. Not to mention a substantial amount of money.
  11. Hello! I just wanted to briefly touch upon the fact that these ranks do not exist. I get a strong feeling the Devs have something in mind for this, and I figure there is a reason why Rear Admiral is the top rank. However I'd just like to throw in a suggestion. I believe the ranks as we know should be scaled down and the top rank: rear admiral should only give 650 crew. I think the ranks Admiral (1100 crew) Vice admiral (1000 crew) should be introduced as guild unlock able ranks. There should be 2 admiral rank and 3 vice admiral ranks a guild can unlock, and obviously these would be the guys expected to sail in the 1st rates / 2nd rates. (I chose only 2 and 3 because once guilds work together more 1st rates will be together) This would not condemn people to 3rd rates for their entire naval action career, as the ranks can be refreshed every week. Meaning if the best 1st rate captain in EDR for example can play week 1, but is going on holiday in week 2, at the beginning of week 2, the rank can be assigned to someone else. Each rank would cost more after each unlock in the same fashion as outposts currently are. This would greatly help limited the amount of larger ships we see in battles. Whilst adding another carrot infront of our players. Thoughts?
  12. Hello! Recently I've been reading up on a large amount of historical engagements, some of which turned the tides of war. The battle of the Nile, The battle of translation, the battle of Copenhagen etc. I figured it would be fun to get a list of battles submitted by fellow captains and compile them into a poll. Essentially you need to submit your favourite battle with the reason why it is your favourite and historically important. Also include an MVP if you wish , and a wiki link to the battle would also be lovely! I'll start! Submission by Monkey bullet: British I WAS going to choose the Battle of Copenhagen but I've decided to go with The Battle of Toulon. In this fight a combined Franco Spanish fleet fought off a much superior British force temporarily ending the British blockade and allowing Spain to deliver troops and supplies to their army in Italy. This French side actually only joined the conflict when they saw the British floundering under Spanish guns. Shortly after France declared war on Britain. I rather enjoyed this bit of history as, despite being a big British patriot, it reminds us even the mighty can fall, and it is easy to forget such losses neath the shield of victories achieved by other famous British Admirals https://en.m.wikipedia.org/wiki/Battle_of_Toulon_(1744)
  13. Haha that made me chuckle Galileus, you French custard cream. I do agree with Piet though. I have no sentimental preference on which Dutch flag, Being an Englishman myself but I certainly wouldn't say no to the rather charming orange white blue flag shown in one of those pics in the interests of contrast between the Dutch and French if it is indeed historically correct
  14. I dunno I really liked the decaying. If it was made to be say, a week from the time you aquire it and use it to see which piece of the map you have. In the week of having it, you can trade it to someone who has greater need of that particular piece, or use it yourself.
  15. excellent point, but the maps would be more detailed and give you crucial info. Such as...defense timers? Port Production? Which ports belong to whom etc.
  16. Hello! As the last one seemed to be rather popular, and compiled a bunch of suggestions into one, ease to see and votable post, I figured I'd make a new, updated one. These are some ideas that people have already made, some that i've tweaked a bit, and some of my own. Please vote and see below for a description of each Idea. 1) Trade Routes & Alliances. Essentially, this is very dependant on the alliance function being introduced, but enchances it, AND the port battle system. On top of that, it brings another end game feature into the game, which we sorely need. When at war, blockading was not unusual, and the disruption of trade routes common. Below is a very rough image of trade routes which give 20% passive profit/production [from free towns], and once two nations become allies, the trade routes are activated to give even further profit + production. Whether a nation has allies or not, their trade routes are assaultable at all times, but cannot be permently captured. The trade route would also require a defense timer, an assault fleet to be made at port, and if the battle is won by the attackers, for 24 hours all production bonuses to the owner nations ceases. After the 24 hours, it goes back to normal. [the image is extremely rough] 2) Pirate Mercenary Guilds I believe pirates should have a unique to the game, guild mechanic which allows them to employed under a particular nation as mercenaries. This would allow the game to take a giant, VERY simple step to balancing out the nations. Each guild would have honour reputation depending on their dedication to fill out a contract, and would recieve bigger rewards + bonuses for aiding smaller nations that attempt to employ them. For instance, the spaniards at the moment may enter negotiations with a certain large pirate guild and ask them to take at least 4 ports under the spanish flag. As Spain is the 6th smallest nation in the game, for each port the pirates take, they recieve 6X xp / Honour / Money, whatever you choose. Vice versa, if they decided to join up with the brits, who have the most ports, they'd only get x1 [normal] xp. 3) Maps. EDIT The global map should be broken down into fairly smaller sections. Much like a puzzle. Each section requires a map, and to complete the entire map as we see it now, you'd need to somehow acquire 20 or so map pieces [though realistically depending on your location you'd only need to run with about 3-5]. Here's the catch. Each map piece has a wear and tear expiry date [it decays over time and is destroyed after 1 week]. So you may have 6 maps on day 3, but only have 4 on day 5. You'd aquire map pieces through ordinary activies such as capturing ships or completeing missions / port battles. Said maps can be traded between captains to add more economic options and fun! See below picture of how this may work. Each segment is a map piece. 4) After Action Combat Reports Very simple request. After a large port battle or fight, i'd like to know exactly who did the most damage to players, ports etc in the form of a battle scoreboard. I'd like to know whom to fear and to make the enemy fear me!!
  17. No one disagrees with the statement "there should be a limit on the amount of 1st rates" we are telling you that limited it per port battle will cause more problems and there are much, MUCH better ways of going about it.
  18. Hardly, humans by nature are extortionists. We always want more. Which is why I spent all that time grinding up from level 1 to 70 in world of Warcraft, 1 to 80 in guild wars 2 etc. your argument is against the long grind, the hours needed to gain all the end game stuff when intact in almost every major successful game, the grind is exists and is much worse. The grind is also MUCH more relevant in this game as it helps you gain that much needed skill and experience that you'll sorely need against players who already have 2,500 hours invested in the game.
  19. Plucked the words out my mouth. +1 to this. Spot on.
  20. I think the reinforcement zones are fine, sure they need some tweaking but the overall concept is okay. If a bigger nation musters a fleet of 25 v 15, and 15 is a number on a good day for the smaller nation, the extra 10 AI makes the battle equal. This ensures that players have fun in a nice battle instead of playing the cat and mouse game.
  21. Really happy with the stern risk and damage being increased. By damage though what exactly do you mean? At the moment the stern can be completely destroyed with 1-2 great broadsides. However even fully destroyed, it causes barely any leaks and does not take on water. Please ensure (very much like the bow) that you DO take on water from a destroyed stern. Also massive crew kills even from normal balls on a destroyed stern should exist.
  22. This is a topic I am rather passionate about, and have several suggestions that may aid you here. Taxes and Defense timers I believe are the answer. Defense timers: At the moment on each port there is a two hour window allowing other nations to capture it. We have the time, I believe introducing days is the next step. At the moment, smaller nations such as the spanish are slightly overwhelmed at the daily barrage that is 2-5 port caps, causing frustration, disorgnisation and boredom. EVERY day is committed to trying to hold back the onslaught, with no time for meetings, grinding and other guild formed activities. Introducing day defense timers: Make each port open to assault 4 days a week, leaving 3 days free to grind, regroup etc, and let the lord protector choose the days in the same way they can choose the times at the moment. So for example if I just captured a port, I could choose any 4 days out of the week, with the same time 6-8 / 7-9 etc. Taxes. To reduce the ease of access in leaving fleets in free towns right in the centre of enemy territory. Introduce tax which charges the player each day a certain amount depending on the ship. I also believe the increased cost of flag crafting is still far too generous. The flag I believe should be closer to 1 million gold to buy [but with the current incomplete mechanics, they are probably best at the current price.] [sorry for the rushed reply, in a battle! ]
  23. For goodness sake. Why must it become all about crying, whining, pointing fingers etc. this is supposedly a mature community and it is better left in that state. My opening statement noted that my opinion is completely unbiased and I can assure you whatever nation I'm, whatever side I'm on, if there is a flawed mechanic as serious as this one I will point it out. You believe I deserve scolding for this? I have also made several port battle threads in the past week that have thankfully NOT ended in heated arguments and pointed fingers which can support that.
  24. how many times must it be repeated that the mechanic is broken no matter who uses it Tabernac? Literally RIGHT above your post is me explaining any side using it, whether it be French, Dutch, British, Swedish is NOT to blame for a very flawed mechanic, it is up to the Devs to fix it!! Are you trying to troll, or do you genuinely need it spoon fed to you?
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