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Capt. Dave

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  1. I think the current system is fine for testing, since there is no running away. In open world, a smaller ship would hang every stitch of sail and make for the shallows if a larger ship was gunning for it, Not try and duke it out unless the larger ship was very close to death itself from previous engagements. In that sort of scenario, i can see limiting repair effectiveness of smaller ships due to less crew and less space to store repair supplies. But for the test I say leave it as is for now. More fun for everyone, and longer fights = more time to study the mechanics and come up with suggestions for improvement/nerfs.
  2. Good, its not just me. They should have this sorted out soon enough if its server side. This is an alpha product after all, we signed on to test and provide feedback, not play a finished product. =)
  3. Uh oh, I just purchased after watching 5 youtube videos in a row... Didn't see the message about suspending sales. Its 3:30 pm US central time... Hopefully its not quite "night" yet in Kiev =(.
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