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Everything posted by Snoopy

  1. I like the (in battle) mechanics, sounds interesting I don't like the fact that instead of positive reinforcement by buffing smaller nations a punishment for big nations is introduced. A 'keep your ports alive' PvE tax .. they now have an appointment every week to defend their ports, or lose them. I genuinely hope this works out and doesn't kill the fun for everyone. No nation had top dog status forever, so this can affect smaller nations, too.
  2. It'll be another 'pray' button and the devs will have a giggle at our expense
  3. Snoopy

    Mysterious Ship

    This is such a beautiful model. French Temeraire class 74. I want one in the game
  4. Yeah its going to be pretty difficult to balance this consistently. Endymion was oak, carried 24pd guns. Her sisters were fir and carried 24pd guns. Despite the oak Endymion was the fastest of the lot, too.
  5. True but a reworked alliance system isn't likely going to happen soon, and it also wouldn't make the 55port point question go away in all cases. Showering stuff on the poor is a stop gap.
  6. Bonuses for the weak are a must, even if the imbalances are a perception issue a lot of the time. But please don't use bonuses in battle that cannot be achieved any other way, but rather give economic boosts to weaker nations/players ("free copper plating module that only works when flying weak nation x flag" is much better than "weak nation port bonus sailing +5")
  7. Fighting? On the WAR Server? This is unheard of!
  8. Well moving those bonuses from ports to crafters could mean more mobility between nations and less 'all is lost' moments when a port is taken..
  9. I'm not trying to single you out, I hope you can spread a bit of hope and élan in your nation You need to keep fighting, even if you lose. This will send a message not only to your own players but also to your (potential) allies. If you can't be arsed to defend your own ports and throw in the towel straight away - why should your neighbors care then? Not sending valuable ships on a suicide mission is ok (Roseau) but putting up a defense is a must, other players cannot defend your ports in PBs. The Spanish players (bless them) are in a much worse position post wipe, they knew it when they started and they aren't complaining even though they really have a big mountain to climb. What you need is the spirit of these guys, as much as it sucked for them And then.. at some point, even if you think you will receive a drubbing like the guys below were expecting.. maybe this will happen
  10. Selbst mit DLC is Wechseln eine Zumutung weil man die Kosten von crafting-Infrastruktur nicht wiederbekommt und man mit dem Grind dann wieder bei Null loslegen darf.
  11. Grand Anse is a 10k BR port. You can't get better PB practice than this, you can use ships that don't require CMs. Have you asked your neighbors yet for screening assistance? A 10k BR PB fleet can potentially be screened by an organized defense. You have to start defending somewhere, even if you lose the battle 25 nil today you will learn something and at some point you will no longer lose those battles. Or you could do nothing and continue your doom counter and then in 14 days it really is over. At the end of the day it's only pixels and nothing is really lost, you get to decide to stop playing the game or keep playing it.
  12. It kinda sucks that you need full stack first rate fleets for RvR but those are the game rules at the moment. If you can't do that then you are not in the game. While I don't like BF taking the port, at some port FR needs to get their fleets organized or they will always be in this situation. The Russians have been very restrained in their conquest of the Caribbean vs nations that are struggling or smaller - compared to what they would be capable of doing .. and again did not take a 45point port. Yes it's true that the game needs to address playerbase imbalances for long term health (and quite frankly this was already apparent many years ago and there seems to be very little guidance the game will actually change in this regard .. so waiting for this is not going to work).. but losing the port was 100% fault of the French and nobody else. It is months into release and you had ample time to prepare, the Dutch abandoned their attack on Bridgetown to give you more time and nobody else really bothered you. There could have been alliances/RvR agreements in place with the other nations in the Lesser Antilles. This can happen still. Yes it will be a lot of work, you will get sunk a lot but at some point there will be success. I get that it's difficult with players leaving and never quite being able to form a nucleus for a fleet but you need to start organizing. Find clans and players in other nations who can help you screen. Coordinate with them, get a BP fleet built and ready to sail. You still have the player numbers to do this; that number will dwindle if nothing is done. If you sink, try again. You cannot expect a bailout through the forums every time a port is threatened. Even if it takes weeks or months, grind your teeth into that port and take it back. The game will be a better place for everyone if France (and perhaps even GB) stop being RvR no-shows.
  13. Turkish (Ottoman Empire) ships were the original rageboarders. Beware
  14. Yes, it would be a big QoL improvement if you could finish delivery missions without having to move items from fleet ship's holds.
  15. This is far too draconic and doesn't scale with server population. Who will decide who gets to sail a first rate? How are the optics for a new player to be told 'no, you can't have one'. It's far easier to reintroduce PB BR limits again to liven up the meta. Almost nobody wants to sail full stack first rate fleets, but that's what the meta is, and thats what ppl will do.
  16. I don't disagree about her ingame rating being lowered for the reason you state but i'd argue it only on in-game terms. It's a stretch to say 'historically she was x'. She wasn't, because the US Navy at the time didn't have such a rating system. She was built into a void of classification with a very sneaky idea in mind 'well, technically, it's correct to say it's only a 50 gun single gun deck ship, no threat at all, please don't mind the fact it has this berth deck that no other Frigate has and it sits a storey higher than the 50gun Frigates from other navies for that reason, its completely harmless, I swear, please ignore the fact it's hull is actually as high as this 74 gun two decker you have, oh and our ship is slightly heavier than the 74, too, that's just all the provisions and sturdy sailors, surely, we also made it the same thickness totally by accident, pinky swear ^^ (and we didn't tell anyone we made it from frikkin Live Oak shhh)'. "She was made to gank ships half her size" (and run away from bigger boys) is such a good description. This deception worked internally as well. When Constellation captured the French Insurgente they were eager to biggen themselves up, after all Constellation only had 36 guns to the Insurgente's 40, never mind the fact she carried 24pound guns vs the Insurgente's 18s... and the crew was paid more prizemoney than they would have for their 'heroics'.. even though most could see through this. That's why itll be pretty difficult placing the ships into the NA rating system. As a 4th rate she'd have a massive hp advantage over the other ships in that rating as it currently stands. Nerfing this would do the real ship injustice so.. it'll never be satisfactory one way or another.
  17. Pavel was a much heaver ship than the Wappen. It was made to carry very heavy guns and their necessary crew of hundreds of men on at least two decks (24s+36s) and came out of the gate with 18pdr on the weatherdecks. The Wappen was made to look impressive as an escort but only carried a wild mixture of different small to medium sized guns (18's being the biggest pieces on her) and was built with draft constraints on her predecessor of the same name in mind. Wappen was never meant to fight, Pavel was.
  18. An indication when a battle is closed would be nice.. also better tooltips, for instance it's not obvious that second rates are not eligible for the dmg count in patrol zones.
  19. +1 for dock space 😛 Extending the range to 1825-1830 is problematic because a massive power creep happened in RL after the Napoleonic Wars. You edge into the range of Paixhans guns and of all-deck 32pd gun layouts on first and second rates. It'll be difficult to not make older ships obsolete as they were in RL. I couldn't agree more on the lack of 64-80, especially 74s. They need a role in the current meta, too.
  20. You brought the historical aspect up first: Then we tried to reign in your broad brush of historical 'facts'.
  21. Well it's you who are confusing history and game here, @vazco is right: wooden sailing ships almost never intended to sink each other. Partly because it was impractical to actually do, but also because of prize money, a certain honor based combat etiquette, the fact that sailors couldn't swim etc.. A ship sinking after major battle would be the exception not the norm. If they really intended to sink the other guy as you claim, they were rubbish at it.
  22. Overpens were a thing in the age of sail, there is at least 1 report during a brawl with 3 ships side by side when gun crews were ordered to reduce charge when firing on their opponent - because a friendly ship was on the other side and hitting them was a concern. This is also evident in the penetration tables of naval cannons of the era, as discussed here. RL ships did not have uniform 70cm armor, it was much less the further up the hull you go. For wooden sail ship and cannons, I think @vazcois correct - in RL you do more damage if you just about get a penetration, this will maximize the splinter size and the whole the cannon ball will tear. With too much charge the shot has so much kinetic energy it will create smaller splinters and a smaller whole "clean through".
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