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Posts posted by Snoopy
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Months of help from Swedes = fine, Russia starts helping a little = DED GAEM
Sealclubbing the British when they were down = Fun, how DARE they ruin your game by getting organized?
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Oh man 😛
Gibt's auch Bilder aus der Kindheit und die ersten 100 Exemplare der Biographie mit Autogramm?- 7
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For even fuller 'historicity'
- Trincomalee => UK, France (which had the ships the Leda class was based on)
- Victory => UK, Russia (they built a handful of them)
- Diana => Spain
- Surprise => France
- Santa Cecilia => UK
- Rattlesnake => US
- Leopard => UK
- Hercules => neutral 😛
- Hermione => France
- Pandora => UK
- *Brig => US
- *Snow => UK
- *Lynx => US
- Endymion => UK, France (Pomone)
- Rattvisan => SE
- Redoutable => FR, UK (they built a few of them)
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Are you sure limiting competitive first rates to France and Spain and restricting everyone else to the Redoutable is the way forward? 😛
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Remove 'Random Fire'.
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Make book slots sticky for fleet ships;
Assigned books should reappear when ships are moved to/from fleets.
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Make it an option for ship DLCs to yield a non tradeable crafting permit [on the same cooldown as the ship].
So instead of printing the actual boat with woods of my choosing, print a regular permit that needs all the resources like a normal ship to be built.
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I agree on the leak problem and usability issues of the Victory, a fine ship that is useless in the current meta. Victory (and Pavel) need help.
Nitpick:
- Victory and Santisima were in battles on opposing side lots of times but never in a duel.
- Victory never dueled an Ocean class ship.
- By being on the winning side a ton of 74 gun ships 'survived or even defeated' the large first rates too, does that automatically make them superior? - it's not a good argument
I could ofc be wrong on this and would be happy to see if there actually ever was a duel Vic vs X
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13 minutes ago, dron44I said:
Just ganked with @Moscalb British Imlacable+2 fleet ships.
Now that is quite a catch O_O .. gief cannons
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Some indication on the map or symbology like the patrol zones to get some warning at least would be nice.
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Death + Taxes!
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Thanks for spelling it out haha
I did give the OP the benefit of doubt of working it out for himself
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double post
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28 minutes ago, Thonys said:
first : go and see and read for yourself
the ball is as light of a feather when it hits your hull and feathers don't do harm...
second : you are in denial.
HMS Victory: 100+ tonnes of ammo. How many times does a 32 pound, a 24 pound and a 12 pound ball fit?
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53 minutes ago, Thonys said:
not true..
after a day s fight every ship needed to be replenished with new ammo and food and crew, gunpowder ,sail.(mostly done by waiting ships at a given point)
what also included ammo.
[..]One of the most unrealistic aspects of NA is the possession of balls > who are unlimited
[..]similar complaint were found randomly on the internet of being one of the complaints at video games in general
but NA posses some of these mechanics too , for example : the ammunition complain keengamer TOP 20 UNREALISTIC VIDEO GAME MECHANICS.
[..]
?? source pls
I'm sorry but I think you need to take a look at reality before shitting on a game in caps.
SoL carried plenty of round shot, in British service at least 50 per gun off the top of my head plus extra bar, grape and chain and the required gunpowder. Spare sail cloth and rigging was also carried. If a SoL was unable to get jury rigs working and limp home on its own power it tended to be towed back home by a friendly Frigate or other SoL.
Fights in NA are limited to 1:30 - it would be almost impossible for a real life crew to empty the ship's magazine firing their guns. There is plenty of things that are unrealistic about NA .. but this isn't.
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I think Doomstack is appropriate 😛
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Meh Liq
Increasing the size of the clan friendslist enough so that everyone in the nation has access is pretty much equivalent to "everyone has access", in other words no change to now.
Gating resources via powerful clans is a shit mechanic imho, pissing off solo players who have to beg to get handouts.
Additionally this might be an invitation to Bully Nation X to come pay a visit to get that stuff
Economically it wouldn't work anyway: if a resource is rare and sought after your nationals would still be able to (out)bid you and sell on the open market for a profit- 1
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19k hit points though.. glass cannon eh
Can't wait.
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The Temeraire class ships were straight up better than the few (only one, really) peers we have in the game.
It would be silly to have them underperform because the devs are afraid of powercreep backlash. When Leopard was added nobody gave a f/ 😛 .. so much so that the ship didn't even make OP's list.
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As long as the unrealistic camera shake from KCD is out, i'm in
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Are there any plans to allow cross pollination between NA and SL? Like NA Loki-esque players can fight in SL duels and the other way around?
Could the full blown ship command features in SL work as a DLC that slides on top of NA?
The career stuff looks like a much more refined version of the NA PvE server. Finding a way to combine the two player bases would make a lot of sense imho, multiplier effect rather than fragmenting players pools.
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The war is over by christmas! Huzzah!
Merry christmas (if applicable)
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Imagine San Juan's actual fortifications in the game.. ouch.
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Elite Dangerous style insurance where you can get all mods, engineering rolls etc back would be very nice.
Getting your ship back in some sort of broken state which needs a generous amount of cash to get the ship repaired would be nice.
My guess is the devs are unlikely going to do this, however, because ship loss is one of the few money sinks in the game economy and there might be the perception that less grind = less players in the OW = less content.
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Adaptation of port investment costs to clan and nation size
in Current Feature Improvement Suggestions
Posted
I do like the idea of the nation modifier though, the buff to smaller nations would seem to be a good thing.