Jump to content
Game-Labs Forum

jodgi

Tester
  • Posts

    4,454
  • Joined

  • Days Won

    8

Posts posted by jodgi

  1. 27 minutes ago, RyebreadMike said:

    Yep ... there was talk many moons ago about dividing the MaxSpeed value for each ship by 13.03 to obtain the actual in-game base speed for each ship.  This is, indeed, no longer working correctly.  My site (for some reason I can no longer remember used 13.436 instead of 13.03).

    I just took an a look at my Implacable and Christian ...

    In-game base speed here is calculated simply by subtracting the 'green' increase from mods from the displayed speed

    Implacable base speed in-game is 11.34 -- dividing API MaxSpeed (137.298004150391) by this value = 12.1074

    Christian base speed:  in-game is 10.87 -- dividing API Maxspeed (137.298004150391) by this value = 12.0629

    So, we no longer seem to have a simple single-value solution.  There must be some other value(s) in play.  

    They don't want us to do external speed charts?

  2. 44 minutes ago, RepairyMcRepairous said:

    With all these random spammed updates, you'd think we were testing mechanics for something.

    Something similar that's also being worked on.

    Something with mostly the same name.

    ..

    Calm down with the straw-man!

    How can sandboxMMORPGmultiplayer anti-griefing measures be used in a single-player game with possible lobby rooms?

    • Like 1
  3. 9 hours ago, admin said:

    Improved crafting might come back, maybe not here, but definitely in Sea Legends.

    I know how to curb my enthusiasm. I know Sea Legends might not get working duel, skirmish or grand battle rooms. I'll support it even without the certainty.

    I'm fine with having the most insane crafting system ever devised in single player mode. I'm aware people get off on that.

    But...

    IF we get multiplayer stuff in Sea Legends; Single player insano crafting, gear or crew grinds can't matter in multiplayer. Please!

    If there has to be grinding in the multiplayer part it's ok, all but everyone can handle grinds these days.

    I desperately emplore you to keep bot- and singleplayer grinding separate from the (possible) multiplayer part.

    It would be ill-advised to not include a rather large segment of players, that I represent, that you currently don't have populating the OW server.

  4. 19 hours ago, Earl of Grey said:

    You will all come back...

    Oh, I don't doubt that.

    7d7b78a408281523344a717dcb660550.png

    The guys in the green zone who already have demonstrated a resilience towards ganking and eco grinds will come back because the new game won't be persistent mmo OW.

    My focus is on the guys outside the happy ganker club.

    • Like 2
  5. 1 minute ago, erelkivtuadrater said:

    I didnt know if you knew, but its the new game in plans for Game Labs with literally 90% of the suggestion of the player base for naval action which they havent implemented in Naval Action.

    Read the section about nationalities and basically most of the ideas they have there and read through the suggestion thread in the naval action forum 😛

    Ah, ok.

    My only wish of any consequence is also included. That is, there is the possibility for symmetrical pvp and duels. Everything fades or gets annoying, but non-silly pvp provides endless enjoyment.

  6. 6 hours ago, Slim McSauce said:

    I think they did O.K with the combat

    Dude! It's one of the best games in history as far as combat is concerned.

    If only it was all about combat...

    #liberateNA

    • Like 1
×
×
  • Create New...