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Macjimm

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Everything posted by Macjimm

  1. Great question. There are lots players here who absolutely hate sailing and seek all kinds of ways to avoid it; teleporting, increase OW time compression, tow to port. We had an arena e-sport style game, but the Devs cancelled it. I think sailing should be a fundamental part of the game, not just a hassle that we have to endure. A compass, timepiece, chiplog and sextant would be great tools. Having a look out to shout out sightings is critical to improving gameplay.
  2. For the current NA community it would be a very serious shock and cause an up-swell of anger, perhaps even rage. What I would politely suggest is that we add any interesting features as "options" rather than requirements. People seem to accept items more easily if they are 'added content' and not 'forced restrictions'. With a few extra improvements the players who are keen about old time seafaring might be enticed to stay, and as a bonus become extra targets for hunters. Both servers would benefit from cool options. I have very little desire to use the PvE server. Perhaps if it's population was double that of the PvP server I would be interested in finding out why. The risk of playing on the PvP server makes it more exciting. There is a story of conflict and alliances on the PvP server that makes the gameplay interesting. There are more chances to find someone to trade with. Confining purists to the PvE server, just to avoid adding few optional features to the PvP server, would not be much of an improvement.
  3. I can appreciate that. Which is why I have only made suggestions that would have no effect on the casual gamer who's only interest is to shoot things quickly and often. I disagree though that it would not be profitable to attract players who have an interest in history and sailing.
  4. Respectfully that's not hard core. And you don't need a sextant. Marks on the spyglass will work fine, or holding up a ruler to the monitor. The process is very simple triangulation. A very young child could learn to do in a minute. There was a feature in the Silent Service games that allowed geometry as a method for determining distance to target and provided something to do while setting up. There were mods for accurate calibration of the mil graduations on the scope. You could get good at it and do it quickly with practice. The hardcore part was estimating the height of the mast.
  5. Juan, You can also walk around on deck and climb the rigging. Press Home twice, quickly to access a camera view. Use the W,S,D,A,X,Z keys to move. Your mouse wheel can adjust the speed. It is most unfortunately that a ship cannot be controlled from the camera view.
  6. Like all of your ideas. And ... I would send ships to other ports. I would still command my favorite ships but have bought a few decent traders for pretty cheap and would love to send them between outposts. I would like storms and damage, but the Devs have said that they are not feasible.
  7. Great idea. The sounds would have to be on a toggle so they could be turned off. I disagree it would be unfair to hunters. I dont sail afk but like to busy myself with navigating and writing in a ship's log in the OW. I imagine that i am on board but hunkered over the books and charts. It would be fabulous if one of my crew would shout out, or sound off, when something important is sighted. It's disappointing that I'm am required to maintain a constant 360 degree vigilance and can never take my eyes off of the horizon for the sole reason of giving a hunter a greater chance of catching me unaware as he rockets towards me in a speedboat. I would enjoy sailing much more if I were able to occupy myself with more interesting tasks rather than always scanning from high on the mast. If sailing was more interesting I would do it more often and provide more opportunities to hunters. Sailing more increases the chances I will be attacked.
  8. Sounds like a great idea. The features that Navarre described are not extreme modifications that only a fringe minority could enjoy. It seems very reasonable that lots of us would play a game that did more to recreate the feel of walking the deck of history. Unrealistic requests would include; sailing Open World in real time, the possibility of dieing in game, real amounts of time needed to build ships, etc. There is nothing outrageous about having a toggle for a compass, watch and chip log or being able to control the ship while moving about it in the camera view . There are lots of simple changes that would enhance the genuine sailing experience, but because they have nothing to do with fighting are considered unreasonable and discarded as ultra realism or useless immersion.
  9. Wow. Black sails has ships and sailing now. Sounds like a huge improvement for the series. A game changer. 😀😀
  10. You nailed it there mate. Pretty much summed up NA. The concepts you value; compass, chronometer, chip log, wind pendant, enemy BDA, would enhance the game, but alas it shall never be. NA serves a mistress known as lady combat, and she is jealous of all other content in the game. You will find that you can turn off the UI and it is fairly easy to judge your heading from the stars and sun. The wind direction is a challenge, but you can estimate it from the lay of your boom and the ship's speed. The navigation is kind of fun, abeit very simple, and there are several helpful maps that players have created. With a draw program you can easily build your own course plans and then track your progress. Without variable winds and currents there isn't much need for more in game tools. But a compass, chronometer, chip log and pendant would help make sailing more interesting. It's still a good game and if you work hard you can recreate a little sense of authenticity in the age of sail. It also helps to use your imagination.
  11. It may be true that NA is grossly understaffed and will never create truly epic content but it can't hurt to imagine what the game would be like with more interesting content. Missions, trading, escorting, recon, ambushing can be player initiated. Even the story and reason for fighting can be developed by players. The last thing I would like is monsters, magic or ghosts. I don't think lots of fights with little or no waiting will attract hundreds or thousands of player's. It would be a very different style of game. NA Legends? Adding more interesting little content would improve the game. Sealife, seals, dolphins, turtles, whales, big waves, animations, seems easy to add, but ... what do I know.
  12. This has to be one of the all time greatest posts I've ever read. It should be the preface of the NA basic training guide. I've found the community here helpful. If a newbie needs a decent ship there are lots of player's who will get involved. There are so many challenges that can be solved by working with players and we really don't need the Devs to create a mechanic to solve most of the problems. I don't belong to a clan and find a huge amount of support from players of all nations. Perhaps after the game is released a comprehensive guide will be available . With the game in development a guide would need to be updated often. Not sure if creating it now would be efficient.
  13. The black legend of Spain? How do I ask this respectfully? What is the real story and how does it differ from the legend?
  14. I'm a trader, not a hunter. To bad about your loss, but that's part of the danger of the PvP server. Sounds like you should fly a smuggler flag and head into the nearest port immediately when you see the server maintenance warning. To do otherwise may be risky. Or plan your voyage to arrive at your destination earlier. It's your choice. We won't improve the game by adding more restrictions to everyone else just to keep you safe.
  15. Add control of the ship from the camera view and we could sail from any point of view. Limit the distance from the ship if metagaming is a concern.
  16. This type of suggestion really leaves nothing to dislike. Those who are not interested don't have to participate. The players who are out sailing around seeking treasure are fodder for those looking to sink or destroy them. Players who are bored of firing broadsides all day can escort treasure seekers. It would add an immense amount of content if locating the treasure was finished from within a search instance, rather than from OW. Sailing slowly should increase the chance of locating a sunken ship or wreck. Anchoring in near shore could allow a crew to go ashore, and after some time they would return with a report on what they had found. Players would be vulnerable to attack from inside the instance. Attackers would spawn at a max distance from the ship that initiated the instance. Escorts could assist the search ship from inside or in OW. Treasure could be wrecks, hidden loot, rare resources, precious gems/minerals. Perks and upgrades could include crew members and equipment that can make searching more successful. Loading the treasure into the ship should take time to create more opportunities for attackers. I can image the suspense while waiting for the crew to load treasure and an enemy warship is sighted approaching. The treasure seeker has a choice; keep loading or flee. Because it is within an instance, and the ship is not a speedboat, timing and patience would be important. Leave too soon and the enemy obtains the rest of the prize. Leave too late and the enemy obtains ... you. Some of these quests could be created by the Devs and woven into a step by step quest. Those quests with more detail and greater number the steps would have a bigger reward. But much of it could simply be various deposits of valuable goods, located outside of the ports. I can envision groups of players teaming up for a piece of the pie on the bigger epic quests, some to transport the goods, some to escort and provide combat support, others as lookouts or screens. This would be a fantastic addition to the game. Long sails are a good part of the game. This idea would give us more reasons to make long sails. The players who hate sailing can lay in wait to sink or capture the treasure seekers. Players that have left, but like sailing and travel, might return to the game.
  17. Naval Action Open World is mainly constructed as a medium to allow players to fight. It seems to me that most if the development energy has been dedicated to combat. And the reason to battle is for; gaining wealth & XP, the love of the engagement and winning a competitive e-sport. All great and good fun. I would love to find a game similar to NA where most of the development was not geared towards combat. A game that has the beauty, the wonderful graphics and sound, but allows players more content involved with trading, exploring and an economy that is integrated with the health and production in the ports and nations. An sailing game that contained the best of the brawling but also allowed players to really get lost in other content. It seems reasonable that the development has been dedicated primarily to tracking cannon balls, destruction of ships, movement within a battle instance and other aspects of ships attacking each other. Just compare the images and animations of the battles compared to a video of trading, or crafting and it's not hard to see that much more effort has been spent on the combat. Considering the small size of the Dev's crew, it is better that they strive to making a portion of the game very well done rather than all aspects of the game mediocre. I imagine that if the Devs had more staff and resources, and could develop features that appealed to players who enjoy more than just PvP, there would be many more players playing the game. In my mind additional content can create a more interesting story and give us more passion to get into a fight.
  18. Any new promising games similar to NA but with a heavy PVE/trading focus?
  19. There has been ample comments about NA's current low numbers. I think you are incorrect sir, more realism, that increased the interest in sailing, could attract a huge number of people. Many people that would enjoy sailing may avoid NA because it is so keenly focused on fighting. I agree with you. It is about a balance of gameplay content
  20. I agree. They should hire you. 1. The economy should be linked to the port health and productivity. Some raw materials should be harvested from areas away from the ports. 3. Agree - Magazines need to detonate. 4. Agree - Ammunition needs to be limited. 6. Agree - Rations should be linked to health and morale. But there is not much need for rations on a short journey of less than a day. Ports should need food and supply to maintain productivity. 7. Crew battles would be great. But is it possible with the current mechanics and engine. 8. Having a larger world would be amazing. Just keep all the ports/commerce in the Caribbean. The rest of the globe would be for exploring, and harvesting minerals and raw material. Some players who only want to explore, and harvest, don't fight anyway. The PvPers don't lose an opponent, but they gain a potential fat target, laden with material, as she returns to the Caribbean. 9. I disagree emphatically that we need a GPS marker on the map. We need a compass, pendant (wind), chip log and chronometer: All toggled so they can be turned off. We have marvelous 3rd party map sites that enable accurate navigation, and it's fun. A GPS map marker would dumb down an already very simple mechanic. Although it would be okay to have a sextant, or pilot, to display co-ordinates. I sorely wish you were part of the dev team.
  21. That's just silly. Why does this happen? You would think that players entering late to a battle would start a long ways from the ships inside.
  22. I really like the names being used. It's great. Someone was sunk or captured somewhere by someone ... really isn't much news. But it's better than nothing. I would okay with it being random. Sometimes they are shown, sometimes not. Fog of war kind of thing.
  23. Great idea. In other games players can create an instance anywhere, and there are also a variety of combat and non-combat instances that are randomly generated . This would provide an enormous amount of content to NA with endless opportunities for variety. But ... ... NA seems to be focused on fighting. I doubt that there is an appetite to create additional content.
  24. I missed the part that clarified it will be 'era' appropriate. I would vote a hardy Yes! for that.
  25. I generally avoid the word, 'immersion'. It's not really popular here in NA . There is lots of magic in NA, we have just learned to live with it. Seeing a modern logo, like Sponge Bob or something off colour like a big penis, as a sail plan won't improve the game for some people.
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