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Archie_75

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About Archie_75

  • Birthday 06/29/1951

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    Clevedon-UK

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  1. Having heard today that Sweden may well offer GB A peace settlement of sorts. Has anyone given any thought to the amount of energy and effort that Sweden has had to put in to raise flags, move those flags across the map, and organise many many port battles to get to the position where they are now. The truth is that at the time when Sweden started the push, GB was in a relatively disorganised and weak state and was ill equipped both to fight the swedes and hold on to ports. In fact many of us in GB have discussed the situation with regard to the number of ports that we held against the overall fighting abilities of the various clans that existed in GB, and I believe the general consensus was that it was inevitable that GB would shrink and that the Yucatan would inevitably have to be given up. GB has a number of crafting ports much closer to Jamaica and I am sure that by now a good many if not most of the GB players have moved out of the west in favour of these other ports. So The outcome is that Sweden now will be in possession of a number of ports that GB had before and that they Will find themselves in exactly the same position that GB did that with the one difference that to the north lies a Russian threat which in their minds will not go away. I am sure that this Is now dawning on the collective Swedish psyche that "we have spent all this time and energy getting ourselves into a position where we are spread across the map and very likely to be mopped up by the Russians from the North" .It appears to me that Sweden seems to be somewhat naive in respect to diplomacy in thinking that brushing GB aside is in any way a major victory. GB Will almost certainly refuse to give Sweden any satisfaction in agreeing a ceasefire as GB have almost certainly written off the whole area already. If Sweden wanted to retain GB as a useful buffer they really should have started negotiations with it at a much earlier stage This game is full of hot heads that although very good at fighting are somewhat prone to put their heads down and run at walls far too often. They mostly are unfortunately the type that also jump ship when the growing gets tough leaving the mess for somebody else to sweep up. I bet most of the Swedes concerned Have discovered that the effort with the new mechanics hardly justifies the results at the end of the day !
  2. can't get in!!

     

  3. Hmmmm. I hope the servers don't fall over at 3000 on line. That would be he final straw!
  4. I agree with Massimo When Players confidently expect to wipe all other ships off the map and so come in very valuable ships and then loose them and get upset about it, then that's just life. This game (as it is open world and played by clans who are in constant communication with each other) is one of tactics and not just 1v1 battles where any external tactical play is not allowed. As far as we on the Brit side can see, many Russians and pirates operate in a tactical and fully conversant manner. In the cited case Moscalb (as he was faced with losing a 1st rate,) called on Dron to come and help in the same battle. If Dron gets caught up in another battle which is designed to keep him out of the first one, why is this tactically wrong? Then if Dron stays in the battle for 15 mins waiting for Moscalb to come out and help him is this not again the use of game mechanic tactics. I fail to see the difference and the only way to stop this is to dismantle the whole game structure, which off course, would be ridiculous. Again if Dron finds himself in a 1v1 battle with a smaller ship then why could he not win the battle? The game mechanic allows what happened to happen and if the Devs don't like that then they have to change the mechanics, Surely that's what ALPHA is for. Not to allow unsettled players to moan about the inevitable results. OK the solution for players like Dron and Moscalb is to come in a smaller more manoeuvrable ship. Yes that's the answer! where all the oponents then get a better chance at winning. Frankly its hardly rocket science is it. Dron and Moscalb do themselves a disservice if they believe otherwise.
  5. I would like to be considered as a tester for the ultimate admiral
  6. Cant get pass the start button (uk)
  7. If you can assure us that each of the ships in the game now behave as in real life then that's wonderful. Hard luck if you cant manage to sail any of them but that's life and this a simulation therefore the truer the better. However if I find out that ships such as the Wasa are just buffed over and above others then that's a complete cheat and the whole thing becomes a total waste of time. Nuff said?!!
  8. Yes and all my coments on this topic set out in view to all who read the forums have just been wiped away as if they were entirely inconsiquencial. Thanks for that devs. No doubt this will be too.
  9. We wish to enter a second team from SLRN Henry Turner Paul Overend Eric Shun How do we pay? Archie_75 (Aka Henry Turner)
  10. On something completely unrelated to pretty much any of the above! OW scenery. I can see the reason for having simple generic buildings for each Nation but it is strange that each Port changes with changes of Nationality. At the moment there is a faceless feel about every location as all scenery is populated with simple generic landscape content. Only Ports have buildings and they pretty much all look the same. Having created a vast OW why oh why must it all look identical?? It would be very nice to associate specific parts of the open world with individual nationist character. After all, much of the built scenery was a reflection of national trends, and although islands and coastline changed hands over the period in question most of the built environment retained its character. It would be reasonable to have a series of simple generic caribbean buildings such as the basic Bahio house in various colours and finishes spread fairly randomly accross the whole of the map with specific town houses, plantations, dockyard and fortification buildings located in specific ports. The overall poly count need not be high but actual places can be created accross the OW so that when you get to a Port it is easily recognisable. Secondly the current colours and materials arefar too heavy. Most of Carribean townscape has much lighter colour schemes! I understand the need to have high structures to create a silouette from a distance but this can be mainly achieved using church spires and the ocassional tower. In any case why should every port (some smaller ones were only very small settlements anyway) be allways easy to find? Players will find their way around a more diverse and specific scenery content just fine. I would be happy to make building models for guys to try out. Sailing and game development all good so far (minor niggles but lots of scope) Keep up the good work AKA Henry Turner. British Registered Architect
  11. I do feel agrieved about this as there definitely was no warning!!! No good saying there always is one to me. I have given up all hope of crafting at this point as what I had acumulated has gone up in smoke. Why would I want to do that? I will help the SLRN if only to make Bubbles life a misery untill the next wipe
  12. I have just been made a Pirate when entering a battle by clicking on the Dutch Player "Bubbles" outside Jeramie. This is a nuetral port and I am an English player SLRN I definitely targeted the Dutch player but he was sat ontop of an SLRN player at the Port spawn point. It appears that I must have targeted my fellow player rather than the Dutch player. We were dragged into a four way battle but all players were flying a Royal Naval ensign! which was bizzar! I was given no warning about targeting my own side!! I left the battle immeadiately and now find I was made a Pirate and have lost all my ships, XP, Gold and Ship building parts. You have no idea how deppressing that is and I think if it is going to be a part 0f the game then its is going to cause a great deal of anguish! Ideally I would like to be reinstated. However not wishing to be a Pirate I have dumped the character "Hornblower"( and have recreated him as British) and relaunched "Hornblower" again. But I may well be playing this at a much lower level as the loss is very great. (Time involved) Regards Archie_75 AKA "Hornblower"
  13. With the right ports you can make 60-75k in an afternoon
  14. In my humble experience the cutter gets you most of the way to a big hold with 250 slots so it's substantially better than a Lynx in respect of carrying capacity and it's the closest thing to the lynx's for and aft rig so it points very high into the wind If you want to avoid most other bigger boats do it in a ship that can sail two points off the wind and not 3.5 -4 points. There's a Hugh difference. So for me a cutter with a copper bottom Steal a traders cutter and forget the guns as they are pretty much pointless You need to run and sell not fight and sink
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