Jump to content
Game-Labs Forum

Daniboy3000

Members
  • Content Count

    103
  • Joined

  • Last visited

Community Reputation

68 Excellent

About Daniboy3000

  • Rank
    Able seaman

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

552 profile views
  1. Just remove port bonuses and this problem is fixed.
  2. Why not just remove the port bonuses, RvR was working before they were introduced and there is too much ship customization anyways...
  3. We have had plenty of bigger battles with roughly balanced BR with the open world ROE: While with the new ROE you end up with stuff like this:
  4. In addition they learned how to sit in the wind and reverse back and forth.
  5. So the solution to people not doing RvR is, that NPCs are going to do the port battles instead...
  6. Why instead introducing even more complexity / loss, can we not make the game simpler, or atleast RvR more accessable. For example: - Remove port bonuses - Remove trade woods (like greenheart logs etc.) from upgrade blueprints, so that everyone can craft them - Remove permits, so that losing a ship is less punishing - Remove / adjust the frontline system, so that not always the biggest port has to be captured first - Reduce maximum BR for port battles - Remove screening, lower BR in port battles is not going to be much worth, if the enemy is just going to screen you out in 25 first rates. Instead there could be maybe some sort of teleport mechanic, where you create your battlegroup and get instantly teleported into the instance. Would be need some fiddeling with spawns and some other stuff.
  7. What are the plans on balancing between ship classes, will unrated ships, frigates and lineships just be thrown together in a battle or will the play seperated? How can all classes be kept viable, or will maintenance costs keep the balance (like WoWS).
  8. why not just limit the amount of flags that can be active (edit: at the same time) against one nation / by one nation? Or maybe add some sort of cooldown, when pull a flag you cannot pull another one for X minutes / hours.
  9. End of May there was an asset wipe, dont think there was ever said anything about release and i doubt were gonna see it this year. Have a look here:
  10. It's not like before wipe 90% of the server population was sitting in the duel room all day, so how could bringing it back, kill off OW?
  11. Das Tradertool scheint contracts allgemein nicht zu berücksichtigen.
  12. Especially since everyone is fighting for those regions and not just using alts to retrieve the resources.
  13. Ich sehe nicht ganz wie BR-Limit Abwechslung bringen soll, klar es werden dann keine homogenen 1st-/4th-Rate Flotten mehr rumfahren. Aber letztendlich wird es doch eh wieder eine Kombination geben, die die Beste ist und die dann jeder fährt. Zudem solange die Mehrheit der Schiffe SoLs sind, hat eine Fregatte oder gar etwas kleineres keine wirkliche Möglichkeit Einfluss zu nehmen und dann könnte man auch auf sie verzichten.
  14. You cannot teleport captured ships to outposts anymore, therefore you have to take the captured ship as fleet and sail it home. So you will need atleast the first fleet perk to capture ships.
  15. Why not combine both systems. First you have to sail a conquest flag to the port (can be intercepted), if you successfully managed to plant it, then 42hrs (or whatever time choosen) a PB is scheduled.
×
×
  • Create New...