Jump to content
Game-Labs Forum

admin

Administrators
  • Posts

    17,003
  • Joined

  • Days Won

    1,125

Posts posted by admin

  1. 5 hours ago, Adam Hieronymus de Walde said:

    I have just installed the game, but it does not seem to start properly. After i create user, i am supposed to "pop up in the nation's capital", but this does not happen. I only have option to join some battle with having no clue what to do or to exit a game...?!

    How do I get to the port or access a tutorial? i don't have any option to do so! Worst experience so far!

    Your ships captain is wounded. He requests you to quarterdeck. You have to finish his mission. If you do it he will recommend you to the agent in the starting city of your nation. 
    If you don't finish - he wont recommend you, so there is no reason for you to be sent to port.

    You have unlimited tries and can see what the sea and the game is about right from the start. 

  2. 5 minutes ago, Bonden said:

    Thanks. What I see is that the max total size left to attach a new file Under the last posts is …0.02 MB

    And I a bit of an ignorant as regards IT… I don't understand how to use Imgur.com for that purpose

     

     

     

    just drag and drop the image to the main page or use this guide

    https://help.imgur.com/hc/en-us/articles/210076663-Uploading-Content


    once uploaded it will offer you several options (like bb link for the forum) 
    copy it and paste into your post here

    • Like 1
    • Thanks 1
  3. 1 hour ago, Kewuane said:

    Hi, first off just wanna say this game is gold and full of heart but just one issue. I accidentally bought two limited edition keys. Apparently the xsolla website stated that my card didn't go through so I tried it the second time and apparently after sometime I get an email with two keys and I have been trying to refund one key but xsolla has not responded to my request or forward anything regarding that. They say they will get back to you in two days...its been two weeks...nothing. 

    Any reassurance to a solution would be nice.

    @Ink will help you find out

  4. 46 minutes ago, Eduard L'Aquila said:

    While I understand this and can't find a fault with maintaining hostilities the way they currently are, could it be made that only hostilities missions started after the initial time frame are counted towards the Port Battle counter?

    It would remove the current uncertainty of "leave at the right second" and turn it into a battle for which nation/clans are more efficient in battle.

    agree

    this wont be on patch but this needs to be hotfixed. Missions should be taken after window opens to give everyone equal chance.
    On the other hand - as instance can only live for 1.5 hours - you can only get 1.5 hours headstart

    • Like 1
    • Thanks 2
  5. Captains

    Conquest return plans can be made public now. Thank you very much for patience.

    Conquest flag has been implemented and tested internally. But we need to test it in public. 
    To avoid any issues with loss of ports due to potential flag bugs conquest will return in stages

    • Stage 1. 17-18th June (ETA) Flag planting (setting) will be available
      • Flag will be issued to every captain in the re-deemables
      • Flag WILL NOT result in port battle set up (you can place the flag but port battle will not happen)
      • 2 Quests with rewards will be added to motivate testing the flags.
        • Flag planting quest
        • Flag destruction quest
    • Stage 2. 24th June:  Full PB return + unsupported port battle transport
      • Port battles will be switched on
      • Port battle transport item will be given out to clan officers on the server
    • Stage 3. 1st July Full conquest recovery with port battle transport
      • Port battle transport will become fully supported
         

      

    8 minutes ago, admin said:

    pve server will keep old hostility missions as flag is redundant there.

     

    Trincomalee timeline announcement will be done separately today.

    • Like 14
    • Thanks 2
  6. 12 hours ago, Capatalism Kills said:

    I can't access the ingame chat and i would like to know why i was restricted.

    Ingame nickname: ''Capitalism Kills'' previous name "Knee on Cops Neck"

     

    Oh, I think I know why I was chat banned, I didn't know about the chat rules, but I just found them here.

    https://steamcommunity.com/app/311310/discussions/1/458606248639534643/

    I would request that as this is my 1st offense that I be given a warning instead.

     

     

    This does not look like an apology especially given your name; name you chosen the first time. 
    Appeal denied. Next time be careful what you chose as your first name. 

     

    • Like 2
  7. 37 minutes ago, I AM said:

    It was a wonderful idea  to  have a memorial aktion for a member of this gaming comunity . And giving this powerfull skillbook as a gift to the playsers too. I have been out of game and had steam uninstalled during this time. So i missed to claim the skill book. I wood not care if the gift were a ship or an Update .But the gift was a powerfull skillbook like Art of ship handling. And not beeing able to get it will be a long term disadvantage for the players who missed last week. Perhaps you could make a crafable skill book with the same advantages or let it be lootable from AI Ships.

    Thank You.

    it is going to be a rare drop from 1 or 2 chests

    • Like 4
    • Thanks 2
  8. 7 hours ago, Rak1445 said:

    As it appears that the Steam release is pushed back to the end of Summer, I feel it would it be fair to allow standard edition (beta) backers to receive access to the current Alpha version as a compensation. This way, they can contribute to the development and alpha testing, and enjoy the game as early as first half of 2020, as promised. Would such a course of action be possible?

    image.png.3be93002f1ab2195133c8029cabbb70b.png

    Yes.
    Every purchaser will receive the steam key in the near future (before the official steam launch). ETA unknown and is not guaranteed, but it will definitely happen before the steam release

    • Like 1
  9. 1 hour ago, Koltes said:

    I beg to differ

    You should never stop carrying about players who make the game glorious. They are those people who carry this game through time. You remove them by making their game less enjoyable and rookies will exit the room soon as they entered it. 

    Instead of bringing everyone to rookies levels you should bring rookies to everyone's level.

    you are twisting words and you should not
    I have said that i do not are about them being able to join some other nations battle for each other with the convoluted network of alts or secondary accounts just to pvp

  10. 44 minutes ago, Redman29 said:

    Note: I understand the changes to repair, mast thickness, acceleration, splinter resistance, etc; but not really comparable from the old stats to new.

     

    The proposal is based on real wood hardness, gravity, elasticity, and yacht building books. 
    But from feedback it is obvious that the change should not be full, but should be partial
    Not 100% overhaul, but 

    • 30% of stats should change (adding new interesting realistic stats like repair time rebasing splinter damage based on bending strength)
    • 70% of stats should remain
    • New woods should follow the meta
    • Key stats currently valued by players should stay on the levels they were before.
    • Like 2
    • Thanks 5
  11. Hello Captains

    Nothing can be more important to the naval architect than a thorough knowledge of the properties of the materials with which he has to deal with. 
    He can use this knowledge to his greatest advantage and thus produce a well proportioned ship of great speed or strength.

    The properties of timber will be first considered:

    • Bending and elasticity
      • will affect how masts hold together and splinter damage
    • Hardness 
      • will affect how hard the wood affecting thickness and time to repair
    • Weight and Gravity
      • will affect HP and speed/acceleration parameter and turn inertia.
    • Durability
      • Will affect repair amount
    • Cost
      • With much bigger quality comes bigger cost 
      • Distant woods will of course be more expensive.

    The base thickness of ships will slightly change as well, as well as acceleration (base accel will be slightly lowered)
    Caps for certain stats will be increased. Speed cap will slightly increase too, but light woods will be drastically softer.
     

    LINK MOVED FOR REFACTORING

     

    We like it in general as it amplifies ship qualities and moves away from the standardized teak/white. Please provide feedback on the numbers and stats if you think we missed something.

    • Like 9
    • Thanks 5
    • Sad 3
  12. 6 minutes ago, Raxius said:

    i didnt know you checked those,, have you seen mine?? would love fleet practice to be returned.. it seems the only pvp content possible with the latest changes you want to make

    Top proposals are reviewed by the team once in a while. Best = critical impact, but easy to implement proposals win and those who made them (meaning they understand not only the design side but also the technical complexity side) will get a superrare top port bonuses ship.

     

    If your proposal is not on top by votes - community does not want it.

  13. 13 minutes ago, Raxius said:

    i suggest you read what your community wants.. why implement a flag system for RvR when it was never requested.. the game is released and you continue to change mechanics with 1 DEVELOPER the RvR system is fine if its too easy to flip a port.. then make hostility take longer with more battles like you were originally going to do...

    listen to the community the game is released you dont have resources to continously rework game mechanics... STOP CHANGING YOUR MIND!

    Same reasons. We are solving OUR problems and Game problems, it could be so that you have never encountered them. (for example did not read, respond, checked logs, on tribunals)

    Also on the side note - In terms of community proposals. Please check what players really want in this section. Dont forget to vote. 
    https://forum.game-labs.net/forum/69-feature-proposals-and-gameplay-help-qa/
     

  14. 33 minutes ago, Cpt Van Der Hemel said:

    Who asked for this change? I never got confused. Simple rule of joining with BR is enough. Now you will have all on Russian side of course. I thought this game is a sandbox not a controlbox. Seems like first of April topic to me. Remove restrictions and disparity that will keep people in. 

    Hey. I asked for a change because this is an MMO (with coming RPG) 
     

    Here is an example where player jumped to one battle first and then the next battle joined another side to interfere (passively without formally breaking the rules).

    We growled about behavior and want community to act more often: kick people who exhibit bad behavior from clans and alliances, dont take them to fight at sea, and report en masse. Belfast was kicked by @Anolytic but such cases are extremely rare.

    If we cant ask nicely for some players to behave honorably, we are now taking action ourselves and forcing the honorable behavior by game rules. False flag will be possible only once, which will make tribunals like the one posted by @Mr Kemosabe impossible. That player would have locked himself from other battles by joining on the kemosabe side.

    As the creator of the Magic the gathering said - don't change the players,change the game. The speed of the platoon depends on the slowest member same with honor. The quality of the community is judged by worst cases.  We are removing those worst cases. 

    • Like 6
×
×
  • Create New...