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  1. you have an anime SS girl as your profile pic, claim that the only reason people have a bad view of WW2 Germany is because of American and British propaganda, and have a serious/delusional overestimation towards the quality of German equipment. as they say, if it walks like a duck and honks like a duck, its probably a duck.
    5 points
  2. The sheer existence of the Lost Cause myth should lay the "history is written by the victors" idea to rest. Since you do seem to be a fan of WWII Germany, you should know that much of the US military's historical manuscripts on the Soviet-German war were written by Fritz Halder. This is the former general who wrote the evil Commissar Order... unsurprisingly, he is the source of many discredited "Clean Wehrmacht" myths. In regard to German warships, Koop and Schmolke are excellent sources, and they served in the German WWII navy. They specifically point out the atrocious reliability o
    5 points
  3. Unless they add in lighter air elements, like ww1 fighters, interceptors, scouts, bombers, attackers and airships, maybe with a few interwar stuff as well. Otherwise yeah the smoll caliber stuff is kinda trivial unless you give them unique purposes (so maybe being far more useful against transports and maybe not having to waste bigger and more precious ammo on small or civilian ships, could even have them for targeting life-boats, cutters and tugs too.
    5 points
  4. Hi, its been a while since we heard anything on it (at least as far I know), on the status of the campaign. So... how is it going? Rough idea when it should be released? Can you maybe show off a couple of turns? Like 2-3 peace time turn and then 1-2 war time turn? Or show the campaign map? Or the UI? Anything?
    4 points
  5. Nice point, I think this would be a great visual improvement Whole compartment system is a little contrived. There's no side compartments, wing spaces, double bottom spaces, etc. Some ships did have boilers and engines in three central rooms, but there were lots of other arrangements!
    4 points
  6. The water intake mechanics need to be improved a bit, actually, it's good, but sometimes it can be illogical.For example, some more details can be added.For example, it would be nice if we could observe the water-taking sections vertically as well as horizontally.For example, the ship eats torpedoes from the nose, takes water, the nose part does not sink, the ship lies on its side however, if it was done as I said and for example, 2 sections of water in the direction of the port in the nose part and it would be more realistic if the nose of the ship was at a certain angle to the port direction
    4 points
  7. Alsace. All the best specs of course. 77500 t, 220000 hp, 432 mm guns, belt 350 mm. (No need for AA guns because this game is too lazy to get aircraft and aircraft carriers.)
    4 points
  8. NOW THAT WOULD BE BEYOND AWESOME 🙂
    4 points
  9. Techs Each tech consists of the following: Name Type Year. The speed of researching a tech will be faster if behind this or slower if ahead. There is a random factor, but I don't expect this to make a huge difference in decision-making most of the time. Difficulty. The "cost" of the tech. Effect. Each tech either unlocks a component or gives some passive effect(s). Tech types Techs are organized into types: Engines: 8 techs at 60 difficulty each. Unlocks engine components. Boilers: 16 techs at 32 difficulty each. Unlocks fuel and boiler
    3 points
  10. I'm a true Italia fascist. Also im an imperialist of the true eastern asianic empire. Gloria Humana Gloria Deus Civilis
    3 points
  11. I mean, the thing is none of this has anything to do with the thread at hand anyways. Also you can't really complain when you started it in the first place with an unneeded comment about how you purposely set up battles with one side having better tech than the other. Then saying germany should get buffs and random things about the moon. Oh well, a bit of excitement i guess before they eventually announce CAP-1. We are, but if you want to de-rail a thread be prepared for people to give you lip about it. If you don't like it, dont post it simple.
    3 points
  12. Nah, at the end of the day she was inferior. If she was superior she would of won end of. The thing is we recognise hood is a meme, but people keep banging on about how bismarck was a great battleship that got sunk by another meme ship, and helped by meme planes that were obsolete at that point. Yeah shes a nice ship, but she isn't a good as most think she was. The germany navy was a joke at the time in capable of even having both ships up and running at the time. Not too mention getting blasted by inferior ships.
    3 points
  13. We have already implemented, internally, a save battle feature for custom battles/campaign and will be expanded to Naval Academy. We will make it available once we optimize it.
    3 points
  14. As the starter of the Clown Car thread, I'm aware that it's pi*sed off Nick in the past, but... I just wanted to say this patch seems to have gone a long way towards making it unnecessary. Aside from too many Mogami-type turret layouts (three turrets forward, only C turret superfiring with B turret obscured), some uneven weight distribution, and still too much variety in secondary armament, I haven't noticed any more immersion-breaking issues. So, well done devs. Keep up the good work! and let's have anadjustable length:beam ratio in the designer please ❤️
    3 points
  15. Could be Poe's Law. It's difficult to detect sarcasm online.
    2 points
  16. That I can agree. I firmly believe that in France we must say pain au chocolat and not chocolatine.
    2 points
  17. Hi, great updates to the mod (which I have been using since its very early versions). Loads of fun (I can tell because it gets me cursing pretty regularly- lol)! I wanted to list a few things that look to be very minor problems of the bug type, and I have only noticed them since I updated (I had not updated the mod for nearly a year, so unfortunately these could have been introduced any time since the last version I was using from over a year ago....although I imagine they would have been pointed out by now if they were not very recent). I have wiped the mod and th
    2 points
  18. Shes was so superior she got clapped hard by the inferior.
    2 points
  19. While I also enjoy seal-clubbing and ROFLstomping lower tech level ships in custom battles with my massive 18" gun armed ultra battleship from whatever nation I choose, this game is far from being a "historically accurate" or "realism simulator" game...which is why any argument of "inferior/lower quality ships and tech" holds little to no weight. When it comes to this game, what is inferior/lower quality has to do more with whether or not you pick the best available upgrade/module for your ship and less to do with something like "The German Navy had better equipment than the Royal Navy and exc
    2 points
  20. Meanwhile, it's summer already. We haven't seen a single working screenshot of the campaign. Developers, did you even start working on it?
    2 points
  21. I would appreciate any details on campaing but if we will get any news on it's release date than I would rather see some ,,short-term'' announcements (like what we see when new update is released - this week, next week) simply because of the experiences we have as community. Last time we were promised campaing half a year in advance and well...that was a year ago.
    2 points
  22. Welcome to the UA:D Wait Club. Where we wait, we ask, we get a vague "We'll show stuff as soon as possible" or a "We'll add more features that we arent gonna be saying what they are", and resume waiting.
    2 points
  23. I've had to apologize to all my gaming friends who purchased this game. There's no levels of "Easy" "Medium" or "Hard" there is only "Have your butt handed to you". I've managed to finish 13 of the Naval Academy levels. After 6 weeks I've given up on the game; a game should have at least a 50/50% chance of winning instead of 100% losing. My friends have complained about it, I have complained about it, I've sent emails about it. I am ashamed that I was conned into purchasing this game. I am ashamed that what started out as a really nice game from watching such guys as "Stealthg
    2 points
  24. UAD is a game I support and like very much. I'm interested and I would like to know what DirectX 11 Graphical Features does this game have and benefit from? Also I would like to know about other graphical features of this game. What type of SSAO / HBAO? * What type of Reflections? * What type of Antialiasing methods? * What type of Sea rendering quality? Which post-effects? * What texture resolution? (Texture quality? *) What type of texture filtering? * Type of normal-maps used? What shadow resolution? * What type of skybox and at what resolution? Type of fog? *
    2 points
  25. Hello Ultimate Admiral Team, i love this game, and for me it is one of the best naval warfare games ever. The only thing I wanted to ask is whether there are plans to show the visible damage / destruction on the ships even better in the future as at the moment? I love to examine the damage after hits and also bring something special to this game. I hope that something will happen here in future patches. Thank you very much and best regards
    2 points
  26. You can see 7-8" secondaries on real pre-WW1 ships in mass. Italian Regina Elena have 8" secondaries, austro-hungarian Erzherzog Karl have 19 sm secondaries, hunnic SMS Deutschland have 17sm secondaries, Liberté-class have 194mm secondaries and USS Vermont have 7" and 8" secondaries.
    2 points
  27. In an alternate universe where aircraft didn't exist and secondary batteries were never required to double as AA armament, I could maybe see 7-8" secondaries as realistic by the 1930s and 40s. It would be logical to expect them to keep pace with cruiser main armament, and also to counter the increased range of torpedoes. However, in this alternate universe of UA:D, you're completely right in that there's no logical reason for a bunch of 2" and 3" guns. One problem is that the devs have decided to base the towers on real historical designs that did co-exist with aircraft, and so the AI is pr
    2 points
  28. Good to know. Further upcoming improvements will make Auto-design even better and faster. Because colliders have some issues we need to fix, allowing too big guns on the sides, that can overlap with the superstructure (They should not fit). Those turrets may not fire during battle (known bug, that is fixed in the upcoming core patch).
    2 points
  29. Oh I agree, I just didn't see Nick mention saving in battle in any of those threads about the subject. I just think they planned for campaign saves to work only outside of battle. We definitely need saving during a battle added at some point.
    2 points
  30. These are good ideas. I think the games progress should move in baby steps though, like let’s get the consideration of basic prep screen first, division sorter, then move into more complex prep’s later such as overhead maps. Not exactly. If entrée into this division sorter is from the campaign then the battle generator would decide the makeup from whatever ships are available in that region. If from Custom Battles then the available ships would be from whatever ships you have set. Selecting ships from save files would have to be done before entrée into this screen, files or hand-p
    2 points
  31. Emotions (of the player) and normal command dictates that admirals choose what ships to send into battle. Definitely for attack and even for defence by stationing ship into regions. RTW2 you are given a selection of ships by the battle generator, you can’t choose from that region list, it’s fixed! that sucks big time. Sure randomness might appeal to some but not me, I prefer to have total control, total command. At this stage (pre campaign) I’m thinking my fleets will be made up of a mix of designs, specialized ships or purposed built ships, of the same class, e.g. destroyers
    2 points
  32. This screen could also be where we setup divisions before battle... Plus/minus ships would not be able to surpass the fixed allowable nor the minimal limit of ships set by the battle generator, only change the number of ships per division. Go on go for gold!
    2 points
  33. Heldibrand - 1927 Design. Other spec's... Dreadnought IV hull. Tall Advanced Tower V. Rear Tower VII.
    2 points
  34. Lmao, nah, the nazi ships were frankly pretty trash. Like, take the much-admired Bismarck-class. You get a similar displacement to the Littorios for what exactly? Less armor, one less gun, and the same speed? the destroyers were top-heavy, the cruisers had significant stability issues or similar efficiency issues to the battleships, depending on the exact class in question. The only decent ships were the Scharnhorst-class, which were fairly small, and the submarines, which aren't represented at all in this game. As for Imperial Germany, well, they were on approximately the same technological l
    1 point
  35. Just because you disagree with an another's viewpoint doesn't mean someone is a Nazi. Take it to the admins if you have something against it. There are users who have real Nazi servicemen on their avatars and names and users with real flags that are banned in Germany. My avatar has nothing to do with any of that. Refer to my comment here. Regarding what you said that I have "serious/delusional overestimation towards the quality of German equipment" refer to this https://en.wikipedia.org/wiki/Operation_Paperclip
    1 point
  36. AI was always terrible at commanding your ships.
    1 point
  37. Dev’s are also very much aware that Custom Battles is played by every single player, especially for those who seek historical content. They must know relaxing its development wouldn’t go down well. Players would be (and are) anticipating both the campaign and Custom Battles saves as indicated in January's roadmap.
    1 point
  38. To tell you the truth, I was interested in it because I like to recreate my favourite ships. So for example if there was an ability to modify the hull in such a way, I could easily make realistic continuations. Also I too am losing interest in the campaign because it seems to me it's going to be something like business management instead of "build a fleet and sink the enemy fleet and take over the world kinda stuff".
    1 point
  39. Here are some thougts on effects of structural damage. Now, when it reaches 100% the ship sinks no matter what the flooding is. So, in effect this is making it just the another flood damage wich just does not feels right. There are many historical instances of ships being reduced to burning hulks or heaps of useless battered metal that just kept on floating until some decision or action outside ship was taken (Hornet, Hiryu, Emden, Orel). Effects of structural damage shoul'd depend on crew experience, morale, captain experience and perks and casualties taken. Effects of 100% shoul'd
    1 point
  40. UA:D naval academy is like a strangely designed puzzle. Game balance as changed numerous time but the mission did not (or very little), resulting in some mission being easier/harder to complete as patches goes. It's not really relevant and shouldn't be minded too much. Let the dev hopefully finish the game and then we'll talk about "difficulty sliders". In the meantime, play some custom battle, fool around in some of the better naval academy and like most of us. Wait for something.
    1 point
  41. I like this game so far. But there is one tremendous draw back for me, that is the lack of a save feature for a game in progress. I seldom have the time to select a scenario, build the ship, launch the game and then complete the game. I'm frequently forced to quit the game, and abandon everything, and this is becoming very annoying. Additionally, the game when running, ties up the entire computer; forcing me to have to quite the game in progress, to do some other more important task with the computer. Having a "Save Game in Progress" feature would be very nice to have.
    1 point
  42. To me, I really have nothing to say besides it's of those ideas that are not hard to implement, are a massive QoL improvement, and have nothing against it, so why not?
    1 point
  43. Yamato. Almost historical recreation. (It makes me wish the modelling team makes real Yamato main turrets... but these also look beautiful and similar.)
    1 point
  44. Frances response to Germany's Deutschland class pocket battleship, the Jeanne D'arc class pocket battleship
    1 point
  45. 1 point
  46. here's a bunch of my best pictures in my opinion: Battleship Pytor Velikiy delivers a fatal blow to battleship HMS Colossus as battlecruiser HMS Renown sinks in the distance Battleship Napoléon in action American battle line, comprised of the battleships USS New Jersey, USS Utah, USS Louisiana, and USS Michigan Battleship SMS Vernichter tanks a flash fire from "Y" turret and lives to tell the tale Pocket Battleship SMS Vulcan fires a point blank salvo at battlecruiser République
    1 point
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