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Showing content with the highest reputation since 01/21/2020 in all areas

  1. 15 points
  2. 8 points
    It has been a while since we heard about any game update. Any news? We really need one pinned topic only for Dev's to post news so we won't miss them lol xD there is too much of people discussing if airplanes should make it's way into the game lol....
  3. 8 points
  4. 6 points
    No ship had more than 10 battles. Timber stress from cannons was a non-issue over such short periods of time and should not be an issue in NA. And what about rotting, or fatigue and homesickness and mutinies.? What about them? Most did not care about the wood damaged by firing because, most ships rot within 2 years if were not build from well seasoned salted oak or teak, or had to be repaired for almost price of the ship every 6 months. By the way did you know that (S) stands for salted (not seasoned).. Which was the stamp placed on all well seasoned logs in most european shipyards, because seasoning was using salt. People would sacrifice planking if they wanted to live and survive battle so nobody cared about damaged timbers. People even demasted themselves if they wanted to survive during storm to not capsize. The only reason to not install heavy guns on top decks was ship balance. Heavier guns increased roll and heavy roll was very hard on crew and could unbalance the ship to the point of no return. But 32lb carronades are not really that heavy. There are many realistic and many unrealistic conventions in naval action. All of them are done for the player enjoyment of life.
  5. 4 points
    List of ships that changed and decks, left - old, right - new https://docs.google.com/spreadsheets/d/1frzTMxV3TrvlYfA6K3h0zfCCWbuk3kekKI1eYc0MY8U/edit#gid=1751816059
  6. 4 points
    A new port has been offered to you in this very thread by OP. You know for a fact your port was in the way of Prussia being able to attack VP ports. Blame the new front line system, there is no way to bypass your port to keep going in that direction. You think VP helps you out of the goodness of their heart? Maybe, but it's also in their benefit that your port kept blocking theirs from attack. Wasn't it Sweden that took your ports before you needed other ports down south by Guayaguayare? And which nation is that one that currently is sucking up to Sweden super hard? Oh yeah, your best friends, VP.
  7. 4 points
    As the title suggest. I believe it is quite an easy feature to add? Since it just need to assign the design instead of the human player, to the AI?
  8. 4 points
  9. 3 points
    Haulover Portbattle of 26-1-2020, SWE vs GB
  10. 3 points
    Snow/HMS Ontario was a community voted ship which was proposed and voted in by the forum members. It was delivered in all its glory. Majority of voters wanted this ship. So i do not care about your armchair analytics } + your commentary is useless snow is not a lake dinghy - its is a 250 ton 22 gun ship for comparison surprise is 650 tons Reflect on this and move on. Nobody **** with community voted ships.
  11. 3 points
    Ok, players cannot create own npc transports. But if a players caps a npc transport, why not sending it to the next outpost with a prize crew. That would not create an additional transport and the next ai created transport will only appear when the capped ship reached port or is sunk.
  12. 3 points
    Leeway is already in naval action for maybe 1.5 years. Other sailing improvements like better battle sail mechanics and hull movement from wind will be added as it improves gameplay and does not take anything from players. Gun stress, maintenance, rotting, degrading of ship qualities after of structural damage is not going to be welcomed by the majority - its just too late to add this. We honestly tried it and it did not work because majority of people already like the game and do not like it changed in negative directions and rotting and timber stress will be such mechanics. If they were introduced from the start it would be different.
  13. 3 points
    not going to happen. Player created NPC transporters are technologically impossible What everyone is missing is this. 1000 players online is not really 1000 players, its 1000 players right now (this second). In reality it is up to 10,000 players per day. If each of them creates and NPC trader on OW - this will create 10000 ships (which will sail when player logged off too) which is impossible on the technology side. Remember that the whole british *****ing royal navy had only 500 combat worthy ships at its glory time (it had more but most were in ordinary and in repairs). NA has more than 1500 NPCs and up to 2500 players.
  14. 3 points
    OMG, SAME HERE, my life is a hell without that ships. I love u Strong
  15. 3 points
    I like that the reward is connected to the activity in a port, this is good and it forced us to do port raids on ports where there are players. But the low reward targets should just not show up at all imo. When players see those they think Port Raids are a unrewarding joke! The fact that you have to sail around and check multiple ports in hope of finding a good port raid missions is super annoying. Why can't all possible port raids be listed in all regional capitals and there be some filter in place so the unrewarding port raids just does not show up. That would make this an easier feature to use imo. My experience with port raids: Santiago De Cuba, Baracoa pays well, if your 2 or 3 players and do 2 or 3 missions. Then each player gets his/her own chest. We sailed away with 25-30K doubloons, 20-30 combat medals, 20-200K reals (big difference). We also did Batabano raid, but the payout was not so good in reals and ocmbat medals. We did it for the doubloon payout of around 20K doubloons per chest.
  16. 3 points
    Regarde par là 🙂 : https://www.sea-legends.com
  17. 3 points
    It was 16.0 even I wish 😥 I was probably risking more than your whole gank fleet combined. I had three ships out there, my gold Wapen, the gold Wapen I lent Lionshaft, and the purple/fast Ingermanland I lent Railgun. We did not only hit traders, there's a french Buc and purple Lo/Wo 3rd rate sitting at the bottom of the ocean too. Maybe @LionShaft got a screenshot. I think mods are currently well balanced if we look at the whole risk/reward situation. If you invest 10 million reals worth of mods into a ship, it has to pay off, atleast most the time. If not, gold ships and mods just become museum pieces, which sit in the docks to be marveled at but never used. I don't think anyone wants that.
  18. 2 points
    I agree that they are probably spreading a little thin and would much prefer this game was their main focus. However this game is fully released. So our choices are we show them its financially profitable to keep it going and develop it further, or let it run its course and fade away. I know personally I would like this game to go the way of eve and live forever. I will continue to throw my sheckles at it to help ensure that. I'm a poor man but I believe in this game.
  19. 2 points
  20. 2 points
    Stop whining.😫 The game was completely wiped. Everyone started from a blank canvas!! There are no veterans with lots of mods. Just players who put more time and effort in to get the good stuff. (The vets) are just players who put more effort in !!! Stop going on about balance, everyone has the same opportunity as every one else. Everyone can do and get what everyone else can do and get. Play more. Grind more = better mods and better ships. You cant balance EFFORT.
  21. 2 points
    Where do you get the information that new players care about cannons? from whatever i've read since being daily online and helpful in the Help chat, there is alot more needed explanation of basic mechanics ( you probably know them from all the strange tribunals), immersive gameplay (more marine life, fog in battles, the famous turn off lantern etc), more stuff to do while sailing (captains logbook, travel route on map, route on map etc). But i've yet to see a wish to create this carronade meta on smaller ships, either it being ingame or on the forums.
  22. 2 points
    Adapted realtime. Day will be 24 hours, will pass faster according to industry standards (like in KCD or similar games) Time will speed up when you sleep in your Captains cabin if you are at sea if you have charted a course and went to sleep - your watch officer will try to get you there depending on his skill levels, Crew will wake you up if you are attacked while sleeping Crew will consume resources when time passes Your will of course not improve your personal seamanship skills when you sleep and sail under watch officer, but your officer will.
  23. 2 points
    WTB Liq, some bananas and redoutable, Thats are my suggestions
  24. 2 points
    I'm clearly doing something wrong here crafting my ships with woods instead of muskets.
  25. 2 points
    Well if we more a moment don’t bash Sweden(I do tho like that). In general I think RvR have gotten better. Russia was ofc strongest(fight in 2 fractions, think they still partly do). Swedn with a huge influx of players is now close in strenght to there main enemy. GB got ofc weaker, but still have a great potential with there Numbers still. VP can still manage a RvR Fleet. Thats more ore less the same. So what have changed that make me think RvR is getting better. Prussia is joining the RvR nations, so is Spain and France(a bit usure how much France, will get involved) Pirates can an do a bit. Us might be more active soner ore later. So all in all a more dynamic RvR World in NA.
  26. 2 points
    A black box. If nobody would expect an elite Spanish and a navy hull on it too 😂
  27. 2 points
    you're making a mistake! you should help destroy the evil Russian Empire! otherwise Sweden is going to be outplayed and doomed forever! just like the rest of the world! change your actions before it's too late! if it's a player then it's PVP.
  28. 2 points
    agreed. a stiff breeze kills a snow. i just fear the snow v snow "wars" and a snow wins in 1 broadside :P. but a Snow also has very little limitations in what it "can't" do and a highly skilled player can essentially because indestructible with one. Now those players just got a huge carro boost...nightmares are abound.
  29. 1 point
    Nothing magic about it, the Christian was simply faster than 3 out of the 4 enemy ships and kept the wind for 99% of the battle. When Ram fired he hit his mark 99% of the time, while the enemy ships were mostly shooting poorly except for 1 Victory. Maybe the enemy ships were even using medium guns, which in the situation would be pretty bad, since it's not short rage combat for the most part. Ram used his advantages perfectly and his opponents failed to press their own. Had they managed to chain him down properly, Ram probably would've lost. I would argue the most 'magically unrealistic' part was that Wasa getting to fix his front mast 3 times in one battle.
  30. 1 point
    so you say NA dlcs should actual be more expensive while target group is smaller? Dont let that read game labs.
  31. 1 point
    not sure why this hasn't been said....steam workshop support.
  32. 1 point
  33. 1 point
    Nooooo you cannot demean yourself in order to deflect. VP is great and worthy. Easily 2nd strongest nation on the server :))
  34. 1 point
    Just want to point out ya'll might want to update the main page info, while you change the clan name, you forgot to change the GB in the description of your clan.
  35. 1 point
    Any ports being captured by AI should be turned over to the lowest ranking nation rather than becoming neutral
  36. 1 point
    Poland are special. They should be given ports but only ports that prevent other ports from being taken. How about we give them SJU. that would solve a few problems lol
  37. 1 point
    The ports they flip are still empty. When was the last time VCO/VSC took a contested port during US time? Asking for a friend, his name is King of Crowns.
  38. 1 point
    you keep saying it were historical to mount guns from what the size of the gunport is. Fine, lets go out from that subject. BUT what do you have to say about the british that actually did mount 16x32pd carronades on the sloop class i referred to, but due to combat reasons and safety they had to reduce it to 24pd carronades? The thing is, you keep on adding higher caliber to ships, but there are never any dissadvantages to it. If the heel of the snow increased by x% if you had higher caliber then normal that would be a logical solution to it, but you just simply wont do it. @admin You can literally take an old weight scale and put balance in the middle, if you add one pro to one side, it will tip and become unbalanced, so you have to add one con to the other side to keep it balanced. And besides you answered on 1 of those 10 points i made which were historically accurate. And i still believe you can sort out a much better hold system then whatever we have.
  39. 1 point
    Still, the idea of a captain having to make a decision between smaller guns and playing it safe or going big and possible damaging his ship is intriguing and not unprecedented. Many games model such overuse stresses and they add another dimension to the game without adversely affecting gameplay. While the mechanic is different, fundamentally the change is akin to adding leeway to the game (which is coming to your new game, correct)? Such a damage model would also make upgrades like diagonal riders and iron knees have an added dimension, making them potentially more relevant to the overall game.
  40. 1 point
    Ahah! Ohoh! The old tradition of annexing Poland by Russia and Prussia I see.
  41. 1 point
    That by definition means you're fighting against the Swedes for the time being
  42. 1 point
    Well actually if you don’t expect to survive, it is a good idea to limit hunters. Just put cannons on and 1 set of reps. Just keep chain him.
  43. 1 point
    Updated to 1.26. This update will shatter the current meta. I cannot wait for the dumpster fire this will be once everyone has a taste of the new AI changes.
  44. 1 point
  45. 1 point
  46. 1 point
    To get ready an anchor
  47. 1 point
  48. 1 point
    Like in Ultimate General:Civil War, Career Points are highly important. In Ultimate Admiral:Age of Sail, they have been greatly expanded and the number of points you receive from battles has been greatly increased. Note: I apologize about the guide being incomplete and not having the POI experience you can earn. I just don't have enough time to replay through everything to find out and really would like to post this guide anyway as its 95% complete. Note: This guide is not meant to tell you how to spend the points as there are several different strategies. My recommended point distribution will come in a later full battle guide. Note: The guide goes left to right for each section and left side to ride side. Career Points: Admiralty: Mission Reward provides a 0-25% bonus to the cash reward from each mission. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Prices provides a 0-25% bonus to the sale of a ship as well as a 0-25% reduction on the purchase price of a ship. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Admiralty’s Assortment provides a 0-50% bonus to the assortment of what is in the admiralty shop. This results in better and more varied ships as well as equipment for both land and sea. Each point is equal to 10% meaning you need 5 points to receive the full bonus. Reputation provides 0-5 additional reputation you gain per battle. Each point is equal to 1 reputation meaning you need 5 points to receive the full bonus. Crew: (Notes that the box below Admiralty has no label so I am just calling it this for now.) Crew Training provides a 0-25% bonus to the experience gain of your crew. This results in crews starring much faster as well as their overall stats. Note that there is no distinguishing between land and sea units which most likely means that this applies for both types of units. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Crew Healing results in 0-25% of your casualties being returned to you at the end of the battle. Note that there is no distinguishing between land and sea units which most likely means that this applies for both types of units. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Crew Recruiting provides a 0-25% discount to the cost of replenishing units with veterans. Note that there is no distinguishing between land and sea units which most likely means that this applies for both types of units. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Techs: Technological Novelties provides a 0-50% bonus to the amount of technology you receive(max of 3). The game uses a random curve to decide how many techs you receive which is where this value is being applied. After deciding how many techs the system will give you, there is a separate algorithm to decide what these techs. It is important to note that the bonus will not be applied here. Also, note that this is still based on a random number generator (RNG) so nothing is guaranteed. Each point is equal to 10% meaning you need 5 points to receive the full bonus. Technology Research Cost provides a 0-25% discount towards the cost of technology. This includes both a monetary and a reputation discount. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Officers: Officer Training provides a 0-25% bonus to the experience gain of officers. Note that there is no distinguishing between land and sea officers which most likely means that this applies for both types of officers. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Officer Recruiting provides a 0-25% discount to the hiring cost of officers. Note that there is no distinguishing between land and sea officers which most likely means that this applies for both types of officers. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Officers Assortment provides a 0-50% bonus to the amount and skill of the officers that are available for recruitment within the shop. Note that there is no distinguishing between land and sea officers which most likely means that this applies for both types of officers. Each point is equal to 10% meaning you need 5 points to receive the full bonus. Ship Building: Repairs Cost provides a 0-25% discount to the repair cost of a ship at the end of an engagement. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Damage Control results in a 0-25% restoration of the damage a ship took during the previous battle. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Upgrades Cost provides a 0-25% discount towards the cost of applying upgrades to all ships. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Luck: Luck gives a 0-30% bonus to the success chance of points of interests. Each point is equal to 5% except for the first one which is equal to 10%. You will still need 5 points to receive the full bonus. Survival reduces the chance of an officer dying by 0-25%.The bonus will only be applied to the death roll which is rolled after an officer is wounded. Each point is equal to 5% meaning you need 5 points to receive the full bonus. Each battle will provide a certain number of experience points that allows you to invest in a career choice of your choosing. For minor battles, you will be rewarded 1 experience point For grand battles, you will be rewarded with 3 experience points The intros to both campaigns count as grand battles Some Points of Interest will provide experience points (most likely all are 1 experience) Filthy Smuggler: 1 experience Total possible: British: INCOMPLETE American: INCOMPLETE When starting a campaign, you will follow the early life of your chosen admiral which will allow you to gain three starting career points. Note: You will be given a choice between three separate career points. After selecting one of the three, you will not have an opportunity to return so choose wisely. Note: I am writing the available choices you have by reading top to bottom British: 1769 Childhood (First Pick) 1 point into Repairs Cost (equal to -5%) 1 point into Upgrades Cost (equal to -5%) 1 point into Luck (equal to 10%) 1771 Midshipman (Second Pick) 1 point into Crew Training (equal to 5%) 1 point into Crew Healing (equal to 5%) 1 point into Crew Recruiting (equal to 5%) 1777 Lieutenant (Third and Final Pick) 1 point into Officers Recruiting (equal to -5%) 1 point into Technological Novelties (equal to 10%) 1 point into Reputation (equal to 1 per battle) American: 1760 Escape (First Pick) 1 point into Mission Reward (equal to 5%) 1 point into Luck (equal to 10%) 1 point into Survival (equal to -5%) 1770 Emigration (Second Pick) 1 point into Repairs Cost (equal to -5%) 1 point into Prices (equal to 5% on sale and -5% on purchase) 1 point into Reputation (equal to 1 per battle) 1775 Volunteer (Third and Final Pick) 1 point into Crew Training (equal to 5%) 1 point into Crew Recruiting (equal to 5%) 1 point into Crew Healing (equal to 5%)
  49. 1 point
    I played the mission few min ago. I had a Hermione vs. 3 Suprises. I demasted almost every ship to 1 Mast left. So they couldn’t do anything agsinst my transportship, I managed to capture two of the surprises before transport reached the escape zone!
  50. 1 point
    Great idea. I would love to sail long distances. Doldrums, scurvy, thirst, hunger etc .... It's never going to happen. 😞
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