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Showing content with the highest reputation on 06/17/2019 in all areas

  1. 8 points
    Hostias el hilo!!! Por cierto un saludo a Predator ūüėā Ahora fuera de bromas, este hilo es el claro ejemplo de por qu√© dej√© la facci√≥n espa√Īola y por qu√© ahora me lo estoy pasando super bien yendo a mi rollo con los piratas. Naval Action no es mas que un juego al que le dedicamos muchas horas, eso es cierto, pero la bandera espa√Īola que llevas en el barco, sigue siendo unos cuantos p√≠xeles. Lo que quiero decir con esto a ra√≠z de cosas que he le√≠do en este mismo hilo, es que no se deja de ser espa√Īol por dejar la facci√≥n espa√Īola ni much√≠simo menos. Se deja la facci√≥n espa√Īola pues por gente que quiere coger el mando sin saber como hacerlo, gente que se atreve a dar consejos y a dirigir batallas, sin tener ni la mayor idea de como hacerlo, sin dar la posibilidad de replicar, opinar o discutir sus m√©todos. Gente que no cuenta con el resto de la facci√≥n para determinadas cosas, pero despu√©s se quejan cuando no les ayudamos en otras. Gente como ''Depredador'', que directamente te insulta sin hacerle o decirle nada (lo digo porque hoy, simplemente por atacar a uno de su clan se ha puesto a hacerlo, y no tengo problema en citar a un maleducado as√≠, donde sea), y un largo etc√©tera. Es muy f√°cil y adem√°s es una pr√°ctica bastante com√ļn dentro de la facci√≥n espa√Īola echar la culpa de todos los males a los dem√°s. Cuando muchos de los que est√°n en la facci√≥n espa√Īola se den cuenta y hagan un ejercicio de humildad y de colaboraci√≥n, yo mismo estar√≠a encantado de volver, pero veo muy dif√≠cil que eso pase. Personalmente, creo que irme a Piratas no es tirar de lo f√°cil, fue salir de un lugar que est√° infestado de jugadores t√≥xicos, y√©ndome con la gente con la que me lo paso bien jugando a otro lugar. Francamente, a los de la Facci√≥n Espa√Īola, os deseo suerte, deseo que sea una facci√≥n fuerte, para entre otras cosas no considerarme a mi mismo un abus√≥n cuando pase por La Habana y poder tener batallas interesantes contra vosotros. En mi opini√≥n ten√©is que ser mas colaborativos, dejar los galones que nadie os a puesto en un caj√≥n y empezar a pasarlo bien de verdad. Un saludo. PD: Yo no soy de Vltra ni lo fui nunca (que en mi opini√≥n no es nada malo) pero para que sep√°is que los Vltra no son los √ļnicos que se han ido de la facci√≥n.
  2. 7 points
    One of exams is called "endurance exam". I find tutorials a much deadlier type of endurance exam. It would be nice to be able to start exams without tutorials if people so choose. I know some poor people with 8+ alts. It would be kind to allow them to pass exams without repeating tutorial 8+ times
  3. 6 points
    Que l√°stima........... Que rabia da ver algo tan claro y que adem√°s de no hacer caso, te insulten...... En fin...... esto es lo que hay.... Por lo menos ahora no pueden dejarnos solo con un puerto como pasaba anta√Īo..... Ahora tenemos una reserva india de cinco puertos en medio del mapa para los apaches espa√Īoles.....
  4. 5 points
    Just joined a group attacking a Elite Frigate +1 med. The medium was another Frigate. I went (requin full boarding - 5 books +1 mod, 280 crew) for instant boarding (crew 280v280). My FireDeckGuns hitting 4 (FOUR) deads on his DEFEND hitting me for 5 (FIVE) deads. - ARE YOU KIDDING?? Then preferred to disengage, and safely done. Later in battle boarded again. My crew 250ish. Bot crew (again - not the ELITE, but the "normal" one): 67 (sixtyseven). My ATTACK killing 7 (SEVEN) against his DEFEND killing me 7 (SEVEN). I'd repeat: IS SOMEONE KIDDING?? I understand buffing elite ships. I understand OVERBUFFING bot boarding to avoid rage boarding... but I'd say it's a "bit" OUT OF THE WINDOW. Thank you. :)))
  5. 5 points
  6. 4 points
    oh yes, lets feel sorry for everybody that have to level (some) alts ... Maybe provide them with some extra's because of all that extra work they have to do ... Wonderfull idea?
  7. 4 points
    Todo el que piense esto demuestra un desconocimiento absoluto. Lo primero es siempre establecer una posicion de ventaja aprovechando la situacion de Espa√Īa en el mapa, a dia de hoy Espa√Īa podria haber tomado o calentado las siguientes regiones: - La Bahia - Nueva Orleans - Pensacola -San Marcos - Gasparilla - Isla Morada - Remedios Y solo tendr√≠ais que preocuparnos por defender La Bahia e Islamorada para dominar un territorio bastisimo, pero mirad el mapa que teneis y os dareis cuenta que a lo largo de esta semana todas las regiones tendran due√Īo y Espa√Īa quiza consiga tomar una region. La diferencia entre tener un territorio enorme y estar encerrado en La Habana fue el dia 1, que no fuisteis a calentar con cutters. Ahora os pongo en situacion, vais a quedar rodeados por Piratas, Prusianos, Rusos, Ingleses y Americanos. Todas las facciones os triplican en numero salvo los Americanos. ¬ŅVais a atacar sus puertos? pues os cuento lo que va a pasar, vais a juntar una flota de ataque construida con barcos peores que los suyos, vais a organizaros y vais a ir. Antes de llegar os vais a encontrar con una flota de bloqueo que probablemente os supere en numero, en calidad de barcos y en experiencia de sus capitanes, os van a hundir y no vais ni a poder entrar en la batalla, pero suponiendo que algunos eludan el bloqueo y consigan entrar en la batalla os vais a encontrar con que dentro de esa batalla hay 25 tios con barcos mejores y os van a hundir. Y si no os hunden en la batalla os hundiran cuando intenteis regresar a La Habana. Peero, si en lugar de esto el dia 1 hubierias ido con cutters a calentar La Bahia serian ellos los que tendrian que atacar y ahi da igual cuantos sean ellos porque a la batalla solo entran 25. 25 tios que no os van a superar en numero, 25 tios que no van a tener barcos mejores y a los que va a ser mucho mas facil derrotar. Que no tiene sentido calentar con cutters dice... el dia 1 no jugasteis la principal y casi unica carta que tenia Espa√Īa.
  8. 3 points
    PODW is active again! We are gathering all of our old comrades under the "PODW" clan banner again. The nation which we joind for now is Russian Empire (at least for now). More tough and incredible content is up to come!
  9. 3 points
    I really hope we see NA arena return. I want battle after battle without any hassle to get into a fight. Epic battles to be had. It’s my #1 want over any game right now. With release of OW NA I hope we hear something soon about NA arena. I have never had any doubts the combat in this game + arena would be a hit with the right marketing.
  10. 2 points
    Bueno, me puso de muy mala hostia que me tarjetearas cuando todos sab√≠ais que √≠bamos a ayudar y me pase claramente. Por ello te pido disculpas p√ļblicamente. El pirata que entr√≥ se nos paso a todos por que est√°bamos viendo el streaming, no te lo quieres creer pues no te lo creas. Otra cosa, un consejo, con depredador no haces nada, bueno si, vas a hacer dos cosas y el tiempo me va a dar la raz√≥n el cuello me juego: 1: Dejar el juego a corto o medio plazo 2:Darte cuenta de lo incapaz que es e irte por tu cuenta o a otro clan, claros ejemplos trujillo, dorado, yo mismo. Es mas con dorado tuve una buena movida no hace mucho y ahora esta conmigo en los rusos... Despu√©s de pedirte disculpas, y de darte un consejo y una predicci√≥n de futuro, por mi parte creo que deber√≠amos acabar estas historias que llevamos....
  11. 2 points
    You made it onto the GL website front page, well done fella http://www.navalaction.com/ N.
  12. 2 points
    @Capsize More sorry if I sounded offensive. I do not know any MMO where a new guy gets jumped from 30 seconds out of his starter town and lose everything. I only know naval action which had a population of 300-500 online, being mostly veterans before release. I do not wanna see this again which means servers will be shut down. One guy says above, he brought 5 friends to the game, 3 -4 left the game quickly due to being farmed, 1 continues to play on PVE. Should we need to discuss more? I do not know your XP in this game, I have every potential to farm your capital all day alone or with my friends, yet I am talking about this problem still, only reason is I love this game, to make it clear.
  13. 2 points
    Very. T/WO, Purple, Carta, copper, elite Spanish etc...15.5 with a stack of reps on board. It's how a raider fights on his own terms. (but gear doesn't matter, lol)
  14. 2 points
    I would like to make crafting at least something worth while again. Im sorry, but not really into the whole fighting an Elite NPC for a possible note and thats if I get to the wreck in time at crawling speed (no quarterboats, just take a lumbering ship upwind) I fought an Elite Essex today in my Connie, and it feels so overwhelmingly FAKE with the way they shoot and sail. I demasted a reg USS US NPC a few days ago and it still turned like a freakin pickle. Let alone the payouts for combat are useless for the most part unless you risk absolutely everything. This game was fun AF in 2016-17. Fighting NPC mixed fleets and taking on Elite events. With this cheating OP NPC's there is only 1 way to fight them and that is to angle and rake. To me that is frustrating and gets very boring very fast. But hey, who cares, everyone loves it and the sales and dying player numbers are proof of this. Just read the steam reviews that go into detail. BTW, you guy's (PvP) can craft first rates with port boni's, so no need to cap an Elite first rate. Imagine that
  15. 2 points
    What you want to do is capture (or kill) Elite NPCs. You'll get better ships and some of them drop a ship note for an elite ship. You guys can actually capture elite 1st rates, which is not an option on PVP.
  16. 2 points
    Its so funny to see people on here complaining about prices being so high.... and then logging on to see players bragging in GLOBAL chat about how they just made ANOTHER million reales in an hour.... Crazy.
  17. 2 points
    Hello, id just like to point out that in my opinion rewards for these missions are way too high, you can get lots of money without any risk. Also these missions make actual trading dead. And what more, these missions favour using alts for doing afk these missions and farming lots of money, breaking the economy. So my solution is either to reduce reward for these missions or make profit of selling normal trading goods bigger for like 30%.
  18. 2 points
    Rage boarding AI also teaches you absolutely nothing useful for PvP encounters. Practicing demasting at least teaches you a skill that is often used and can be very decisive and in order to get it done in the final exams you need to learn how to avoid damage successfully. And yes, you can still bounce complete broadsides in the final exam. The margin of error on your angles is just very small. All in all I'd say the final exam is a great benchmark for new players to test themselves against every now and then. (Hence SNOW making passing it a prerequisite for membership)
  19. 2 points
    Le clan Normandie Niemen , clan présent dans la nation russe ouvre sont recrutement au joueurs Francophone. Tout les niveaux de joueurs sont accepté au recrutement , nouveaux comme ancien joueurs. Cependant ne seront accepté au recrutement que les joueurs intéresse par le PVP/RvR sur le jeux. Une période de test pour tout nouvelle recrue sera mis en place. Sont demande: Beaucoup d'humour/2nd degré et un minimum d' investissement pour le clan , aucun temps de jeux n'est imposé (Irl first). Pour plus de renseignement contacter Lt Sekiro. Cordialement , Lt Sekiro
  20. 2 points
    Telling brand new players to demast/board the ai probably isnt the best idea either. It may seem trivial to the people who have been playing for years but for a brand new player it probably causes more problems.
  21. 2 points
    Guys.... It is called final exam and not "final tutorial". It is supposed to be hard for new players. Repeat: It is not a tutorial. And by the way, it can be done without rage boarding tactics. It just takes a little longer that way. After a little training most newbies should be able to manage the endurance exam, which already grants them a nice level increase and a set of repairs that will last them weeks on the ships they can crew. The game was always a bit grindy. It is less so with the exam features. The only change that is needed is to advertise the exam not as a necessity for every starting player but as a way for skilled individuals to get around some of the grind. People who cannot manage it yet should just stick with 6th rates and get a bit more practice until they want to try it again.
  22. 2 points
    we've already reported this issue quiet some time ago
  23. 2 points
    It's so when you have 5 books, 5 mods and port bonus your ship isn't completely OP.
  24. 2 points
    Ah yes.. Fort Stevens There is a really good reason to keep your first in Union Corp at Cold Harbor intact; they will be going to the relief of Fort Stevens with no ability to refit. I was fortunate to only lose 2,752 infantry total at Cold Harbor (Confederate infantry losses = 26,408); as a result Union I Corp was almost fully intact at Fort Stevens. Match up at Fort Stevens Union vs. CSA Inf 18,089 vs. 39,932 Cav 1,903 vs. 2,637 Art 250 guns vs. approx. 300 guns Losses Inf. 7,688 vs. 28,106 Cav 553 vs. 1,762 Art 87 guns vs. 243 guns Missing 0 vs. 118 It was a tough battle; I became very concerned about preserving my 3* units towards the end. Medicine had been bumped up to 7 so after battle recovery was at 23+%. I pretty much ignored the right flank, and pulled those units back toward the center in order to concentrate their fire. Not sure future mod enhancements need to have the AI batteries targeting the player's batteries more frequently... The CSA batteries attacking Fort Stevens were doing just fine targeting I Corp's batteries.
  25. 2 points
  26. 2 points
    Despu√©s de que la mayor√≠a de los miembros de VLTRA se han marchado a Rusia y con el desbarajuste que eso ha provocado en otros clanes, que se han visto en su mayor√≠a perdidos y divididos, un grupo de personas nos hemos reunido para pensar en qu√© es lo mejor para los que quedamos en la facci√≥n, y hemos decidido que: -La facci√≥n espa√Īola no puede depender de lo que decida o haga un clan. -La facci√≥n espa√Īola no puede dar durante m√°s tiempo la sensaci√≥n de que est√° perdida y crear esa situaci√≥n de indefensi√≥n entre nuestros marinos. -La facci√≥n espa√Īola debe de unirse bajo la menor cantidad de clanes posibles, de ah√≠ que hemos decidido gente de diversos clanes fusionarnos en uno. -Este nuevo clan no tendr√° ning√ļn l√≠der supremo para evitar decisiones ego√≠stas. -Esto es un juego y no hay porqu√© ser patriotas por Espa√Īa, pero puestos a jugar, mejor la bandera espa√Īola con sus variantes que cualquier otra. Y mejor defenderla que rendirse. Para reorganizarse de una manera correcta y eficaz creemos que hay necesidad de unirnos bajo un mismo clan para contabilizar cu√°ntos estar√≠amos dispuestos para este cometido; los marinos que quieran jugar por y para la facci√≥n espa√Īola, est√°n completamente invitados a la Flota de Indias. Yo ya me uno a sus filas, march√°ndome de la mermada FLEKI. Un saludo.
  27. 2 points
    Cold Harbor.. ugh.. first attempt 5:1 odds against the Union on the first phase 3:1 odds against the Union on the second phase engaging with these odds at this time just reduces the Union needlessly. going to need to completely rethink how to pull this off ------------------------ second attempt------------------ Phase 1 - pulled back initial Union deployment to small wooded hill and farm in NE corner. Initial odds 4,370 Union manpower vs. 19,742 CSA manpower; this play through = 4.5 to 1 odds CSA vs. Union Union reinforcements, at about the 1 minute mark, bring things up to 12,570 Union manpower vs. 19,721; 1.5 to 1 odds CSA vs. Union Union I Corp ends Phase I completely intact because they did not engage the enemy; CSA AI did not take the VP held by the Union. Phase 2 - pulled back the center Union brigades to the inner defenses East of the middle VP; brought the southern most Union units to the same location; the Union units at the northern VP held their position. Initial odds 4,489 Union manpower vs 16,071 CSA manpower, 3.5 to 1 odds CSA vs. Union 3 CSA brigades routed as they came in range of the Union units at the Northern VP; middle VP is taken by CSA units; but 3 CSA skirmishers took heavy casualties moving east to the inner defense line. Union casualties about 20 total; CSA casualties estimated around 750 or so. Phase 3 - I Corp with all 6 Division in the field.. fully intact; II Corp with 3 intact Divisions in the field Initial odds 19,672 Union manpower vs 27,108 CSA manpower; 1.3 to 1 odds CSA vs Union -most important- Union has 201 guns vs 64 CSA guns; 3.1 to 1 odds, Union's favor II Corp's 3 Divisions will attempt to break and turn the CSA left flank at the northern most portion of the map; no CSA batteries have been observed and Ii Corp will have 6 batteries at their disposal for the assault. I Corp will deploy in a line just west of the Union entrenchments in the various wooded sections; the woods will provide needed cover for the anticipated CSA probes. Union long range batteries will focus on the CSA batteries behind their main entrenchment. ----------------------------- Phase 3 update- II Corp 1st, 2nd, and 3rd Divisions have broken and turned the CSA left flank: Walnut Grove Road is in Union hands.. CSA brigades keep attacking the Union I Corp line; but crossing open ground to do it, is proving costly. In a surprising development, the CSA battery anchoring their right flank has been knocked out and that flank is wavering under Union battery fire... ------------------------------------------------ Union victory at Cold Harbor.. massive Confederate losses; Union losses minimal.. Reported that I Corp is moving to defend Fort Stevens....
  28. 2 points
    Un grupo de jugadores hemos creado provisionalmente Flota de Indias [FDI] para de alguna manera unir a todos los jugadores que quedamos en la facci√≥n espa√Īola.
  29. 2 points
    I mean, what's the purpose of level one? Almost no extraction, for 250k. Why is it even there? If it's so irrelevant, why don't we start straight away from 750k and production of 1k? That's simply a bad design if You invest 1/3 of total price and get 1/10 of the production
  30. 2 points
    You mean we cant have level 3 shipyards cranking out full port-bonus 1st rates the first week?!!?!?!? Unacceptable. (Come on, guys.)
  31. 1 point
    Pues si, pero bueno que como dices es un juego, que a nosotros los que hace un dia nos tachaban de traidores malnacidos hoy se pasan a INGLATERRA o GRAN BRETA√ĎA. L√©ase... LOBO NEGRO, LEON BOCANEGRA, hasta hace un dia miembro de Sh. Como en su d√≠a lo hizo depredador a piratas... que no hundi√≥ ningun espa√Īol por que es un manco (y mil perdones por volver a los insultos y dem√°s) Ah, aprovecho.
  32. 1 point
    Vuelva usted. Primer aviso.
  33. 1 point
    It's not enough to repair the rudder, urgent repair should do 5-10% sails and 5-10% internal structure.
  34. 1 point
    You sunk me times enough... For me you'r a legend I have to sink.
  35. 1 point
    Many of us just want to fight (or hunt), and with trading now a waste it's kinda boring to just do cargo/passenger missions. I combine it the two by escorting my traders and getting some hunting in with the trade mission. High prices means high value, which gives satisfaction from accomplishment. For me anyway...but I was never a "Legends" fan.
  36. 1 point
    I am on the fence about this. I'd prefer not to have a killboard knowing what it does to Eve. Eve players get pretty malicious about it. But on the other hand it could be a nice tool to show your triumphs.
  37. 1 point
    @Tom Farseer My point was PING shouldn’t affect the exams or tutorials at all, was my thinking or question. I loved the boarding game and all the things that go with it. The boarding function is what captures PING rates better than anything else. All other features could be put to poor player performance etc. The PING impact is about 1 to 1.5seconds between 25ms and 250ms, and yet should only be half a second there and back from the server. It isn’t much as you state, but a player must understand the delay. Aussie new players will miss full broadside deliveries to start. That’s fine and would much rather have than a WoWs separate local servers. I’ll be trying the final exam etc later and see. Its not a complaint just a question. Thanks for the response fella N.
  38. 1 point
    Bring back NAL? (Probably Re-branded because of WOWS but still right) I mean, why not?
  39. 1 point
    Planking 1-3 (book) is now +4%HP -4%speed, completely useless.
  40. 1 point
  41. 1 point
    all ports that can be captured on the pvp server have better production quality chance on the pve server too
  42. 1 point
    All missions in OW, most if not all, are in enemy territory, ‚Äúall‚ÄĚ are with risk. But you‚Äôre right, deliveries rewards don‚Äôt match trade rewards, it makes ‚Äúgoods‚ÄĚ trade redundant, deliveries reward/returns should be on par with trade (or trade on par with deliveries). But NA is a cross between dogmatism/weird anyway.
  43. 1 point
    Due to the rise of possible conflicts in the carribbean denmark decided to get shipyards ready to build the much needed lineships.
  44. 1 point
    I just cant understand how hard it is for the devs to fix this.. Just implement this ffs..
  45. 1 point
    The introduction of elite ships as 'end game content' for veteran players was a good thing. You get mostly powerful ships with port boni and, more dependable, those tasty new cannons. However, I think nobody will contradict me when I say ship crafting got stalled this way. It isn't making sense any more. Which is even a higher barrier now as after release we are supposed to set up our shipyards again from scratch and heavily invest into them. Any ship built on player's shipyard, even in preferable woods, will be outmatched by a converted elite note ship. -- So I am proposing a reform for elite notes on PvE peace server. Not sure if PvP war server needs that too, they have their real port boni from... ehm... ports apparently. According to this suggestion, you would not loot an elite note which produces a whole ship, but only a 'port boni package' of unknown composition. And the type of ship you looted it from would determine if it is a "6-7th rate port boni upgrade" or a "5th rate..." or a "4th rate..." etc. Not tied to the exact ship model but to a class/rate. So a package from a Wasa can be used on a Bellona project, a package from an Essex on an Endymion project, etc. This package you bring to your shipyard and use it as optional ingredient for ship crafting. You may still build ships without port boni, they will result like the ones we are currently having. But you may chose to add a matching port boni upgrade when crafting - and you will get a random port boni composition with the new ship. This will ignite a new interest in ship crafting and crafted ships will surpass existing elite note converted ships in quality, like they should. -- In case the idea behind introducing elite note ships was also about enabling players to produce instant ships if they don't have a shipyard, make it so, that the player would have to add an amount in doubloons to his elite note and he will be able to convert it in the way it is done now, to a ship of same type, just without shipyard. But he can't chose woods, like it is now. This promotes the use of shipyards, but does not require them totally. So here it is not a class and free use within that ship class/rating, but an Ingermanland will always result in an Ingermanland elite ship, and no Wappen or Agamemnon, etc. Like: 6-7th rate elite note + 2000 doubloons 5th rate elite note + 4000 doubloons 4th rate elite note + 6000 doubloons 3rd rate elite note + 10000 doubloons 2nd rate elite note + 15000 doubloons 1st rate elite note + 20000 doubloons = convertible note = elite ship of same class with random wood composition
  46. 1 point
    You are right sir, but let me quote the devs: " NYET GAME IS FINE!!! " everyone is wrong but us!!! "You have been banned"
  47. 1 point
    Estamos en el golfo??? Joder, no sab√≠a que Remedios o La Habana estaba en el golfo. Y deja de decir estupideces, una Hercules bien usada se come a un Essex usado por gente como t√ļ o el Dradon negro.... PD. Hundi un victory brit con un h√©rcules yo solo.... Y no porque yo sea bueno, sino porque el brit era solo un poco mejor que tu
  48. 1 point
  49. 1 point
    Espa√Īa es la √ļnica facci√≥n en la que pasarse a otro bando es alta traici√≥n. Hacienda debe hacer una rebaja en el IRPF por jugar de Espa√Īol en el NA y yo no me he enterado. Por si acaso yo ya hice la mili en el Escuadr√≥n de Vigilancia A√©rea n¬į1 y cumplo religiosamente (jejeje) con el fisco. As√≠ pues, considero que ya tengo la cuota de patriota necesaria para cambiarme de facci√≥n si me sale de los cojones y sin tener que dar explicaciones a nadie. No obstante, cuando te das cuenta de lo que hay despu√©s de unos cuantos a√Īos, te apetece jugar sin ir por detr√°s de todo el servidor. Donde hacer dinero y craftearte un barco decente no te cueste la pu√Īetera vida virtual y puedas estar en igualdad tecnol√≥gica. Pero sobre todo donde haya gente que tenga la misma percepci√≥n del juego que t√ļ. Es as√≠ de simple y no tiene nada que ver con cuestiones √©ticas y morales m√°s elevadas. Personalmente dejo buenos amigos en la facci√≥n espa√Īola y har√© todo lo posible por ayudarles. Pero porque me obliga nada m√°s y nada menos que mi amistad con ellos.
  50. 1 point
    That's the first thing you learn about the game: The AI is stupid. It's stupid enough it has to cheat. But the easiest way to win is to cheese it. Rinse and repeat. But if you're a new player without access to the cheese it's bound to be endless frustration. The huge irony is that all of this was meant to be a fast track past the Brig, which was found to be a sticking point for many new players, and they would abandon the game before then. Now they get into a frigate and still abandon the game because they're still terrible against both AI and players, since all they know how to do is pass the exams using a script, and they still get wrecked, frustrated, and quit.
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