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Showing content with the highest reputation on 01/15/2021 in all areas

  1. I'll keep repeating. Without proper designer, all that your beloved campaign is going to be is somewhere between a single use, boring mobile game and clown boat parade. Having another set of "academy missions" but kinda tied together by backstory isn't going to improve a game about ship design where you can't design ships. You're likely right about AI issues, bit it was suggested multiple times to supplement it with preset designs. That's what is done in RTW games and it works just fine there.
    1 point
  2. Hi all! After leaving my feedback regarding the Ship Designer - in my opinion the most interesting and unique selling proposition of the game - in multiple threads I decided to write up a summary of what I would like to see. The whole thing is aiming to improve flexibility and create more interesting (and less repetitive 😞 ) Designs! As a Start I would expand on what we can do on the Hull! These steps are marked as H1 to H11: H1. Hull Selection Fewer hulls needed as the hull itself becomes part of the design process. Example: tumblehome, pre-dreadnought, dreadno
    1 point
  3. Yeah and I want stuff like that to happen here. I mean that situation is probably impossible to recreate organically in a video game but in RTW I have attacked ships that were misidentified and then greatly regretted it. That CA turns into a BB or BC? Now my cruisers are dead. The DD turns into a CL? Now my destroyers are dead. I like it. Makes me think, are those actually what they seem like. A lot of the time no. This is actually a big problem in night engagements in that game, a good problem I mean. Night battles are bad, very bad.
    1 point
  4. More lovelies of ORP Henryk Pobożny did various things on her, wasn't able to do a lot on her today, will focus on guns, radar, smaller bits, ladders etc. obviously there are issues that need doing, but im just blocking stuff out atm, before refining it.
    1 point
  5. And i read nothing but wishfull thinking from your side. What you are asking for is an enourmous amount of work to be put into the designer aspect that the Devs have not even put in to the ENTIRE game in the past 1,5 years of development. How you even could think that what you are asking for is rational is a mystery. But keep building to your own disappointment. who am i to deny you that? If you call the fact that what you are asking for requires a huge amount of effort from the limited resources the devs have an assumption . Then you know nothing about even the basics of gamedesign and th
    1 point
  6. this shows why there is a desperate need for a crew mechanic in the game. this would have counted as a crew knockout. but right now the game treats ships as living beings that function entirely on their own instead of machines that need to be manned by a crew in order to function.
    1 point
  7. While i like the ideas proposed by @1MajorKoenig in the OP. I have to say that it is way to ambitious to expect the devs to overhaul the game mechanics in such a way that is needed to make those ideas into reality. there are several reasons for this. and those are: -A severe lack of manpower working on the game which makes implementing a large overhaul extremely exhausting for the one full time programmer who needs to do it - With small manpower logically follows a small budget. Even if they did the overhaul that could mean other parts of the game like the campaign simply don't have any
    1 point
  8. предлагаю не делать из игры 24-х часовую дрочильню. крафт океана 90 лямов... что дальше? через год новое дерево и крафт уже 450 лямов?
    1 point
  9. A lot of this was going through my mind as well. I have seen projects go south - big projects. Regardless there are two - in my opinion huge - factors to keep in mind in this case though: 1) the game has great potential. It fills a niche a lot of players would like to see filled. 2) 2020 is a complete write off for the game. I joined a year ago and within this time literally ZERO substantial happened. Going off the trailer of the ship designer it gives us an idea what they had in mind but apparently they did not manage to get it to work. Now combine
    1 point
  10. I have been summoned, thank you. I've sat and chewed on this topic for a little while trying to figure out what to say. First off, I fully agree. The ship designer needs a heavy duty overhaul, and I really like a lot of what @1MajorKoenigand @Cpt.Hissyhave purposed. I have several of my own ideas but they coincide with a lot of what's already been said. I'd be so happy if they really overhauled and redesigned the ship designer, as its just really clunky right now, though the issues with it have been so frequently aired that they don't really need to be gone over again. Despite that
    1 point
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