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  1. HRE abandons Cartagena. We think HAVOC has clearly won the Port Battle and we respect that achievement. Rediii, the next time you and your clan attack Cartagena we will not defend it. We respect the rules of fair play and reward your victory over Cartagena, even if the server crashed 2 tickets before the end. Thanks for the nice fight
    82 points
  2. Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog
    74 points
  3. Here is the link: https://drive.google.com/file/d/1QzWugoYY6yi8K-mYIKUwn2iiUjNDWJ8E/view?usp=sharing Revision 00, first issued December 22nd, 2019 Revision 01, Updated Feb 04th, 2020 Revision 02, Updated Feb 28th, 2020 Revision 03, Updated Apr 18th, 2020. Revision 04, Updated Jun 26th, 2020. Thank you for reviewing and help updating and correcting!
    65 points
  4. We have been working in parallel to update boarding to its final version. The boarding could be a turn based game based on scaled units representing ship crews. First experiments show that even basic positional unit based game is 10x better than button commands because it gives a lot more tactical variety and allows for a lot more interesting gameplay. The multiplayer prototype currently runs as a separate application and our current goal is to find an efficient method to integrate it into the main game within the battle instance.
    59 points
  5. Forgot to mention (thanks oldcrankyman for reminder) We thought for a very long time of a system that will allow us to identify alts who are exploiting hostility mechanics Some systems involved counting surrenders and limiting surrenders after a certain limit, other systems were based on damage vs kills vs kills in other ares. Many ideas were discussed but they all affected normal players in one or another way.. After careful deliberations we did not want to limit gameplay of normal players (because all systems and limitations will limit normal people in some or another way). So we hav
    55 points
  6. TLDR? If you have any questions add me on steam or ask bellow DOWNLOAD LINK:DROPBOX LINK TO PDF HERE A nice resource produced by Thomas Cochrane (formerly slipperlycnut) of the crew/gun/poundage characteristics of all the ships available in Sea Trails at the moment: http://imgur.com/Q88T3fz It should be noted that the poundage I recommend using is the highest poundage available in long guns.
    55 points
  7. Hello folks, Thought we needed some more fun stuff and I spend a lot of time sailing places. So here it is. This newsletter will mainly be focusing on the Dutch perspective of Naval Action. I'd be more than happy to include more in the next issue if you send me info/stories/gossip etc... Trying to remain like the BBC in my reporting as it were. This link will take you to a viewable pdf of the very first Willemstad Gazette! https://docdro.id/LZEVaeT 2nd issue of the Willemstad Gazette available now. https://docdro.id/osno
    49 points
  8. Admirals, We would like to inform you that we are currently working to improve critical aspects of gameplay that are going to be very important in the campaign. Our team is progressing on radical changes regarding formations, armor mechanics, AI and various others you requested many times. Here are some of the improvements which we plan to offer in our upcoming update. Major rework of the formations The formation system of Ultimate Admiral: Dreadnoughts will receive an overhaul of its mechanics, making the control of large fleets much easier and realistic. Firs
    46 points
  9. Guns we not sure yet. You can change gun types on each deck and will be able to pick the number of guns on it. But inside that deck they will need to be similar (technology and ui limitations). Naval Powers here is a sneak peek into our national plans - these are not all of them - but well keep it for future posts. In addition to flags we will have an extensive system of authentic banners and ensigns that can show many things to your friends or enemies. some examples (all are hand drawn by artists) Gosh we need to update the website!
    45 points
  10. Tomorrow we will add a special one time item "Seeferkel Last Log" that will help us all remember him.
    44 points
  11. I am thinking about this idea for a very long time and since I see that the complaints about demasting are on the rise again and that many mostly blame the accuracy of our cannons for this, I decided to present this Idea in a hopefully fashionable manner. Keep in mind these are just some ideas I have and want to share. I don’t insist that these should be implemented nor would I be frustrated if they won’t (I will just write a bad steam review ). I too think that our cannons are far too accurate and thus enable players to snipe for specific parts of an hostile ship. Especially at longer ra
    44 points
  12. Farming marks of friends is against the spirit of PVP and captains who are doing it should know that it might lead to full account reset on all servers. 7 players have received the warnings and had all their mark holdings (combat and pvp) confiscated. If reported again those captains will be demoted to lowest ranks. 16th November update 8 more players have been demoted for multiple cases of pvp mark farming. Half of their experience were wiped. If more cases are found full xp wipe will be applied.
    44 points
  13. Gun ports, and the ability to open/close them!
    44 points
  14. There is nothing more beautiful than a ship at sea. Work in progress (WIP) screenshots from Sea Legends Scale testing - untextured ship
    43 points
  15. Thanks to Wicked Mouse for thus lovely keyboard layout Thanks to Ghroznak for this handy category break down of keys. Shooting Right Click on the side you want to fire from to enter firing mode Space bar for single ranging shot Left click for full salvo Shooting Controls 2 Hold ALT while in aim mode to be able to look around you without moving your aim. Remember to stop moving mouse before you let go of ALT. [ and ] are for full left and right broadsides, respectively. More specifically they fire the full broadside straight out of the side of the ship with no elevation. (assum
    43 points
  16. Ability to extinguish lights on the back of the ship at night. Ability to send flares. Captain cabin like one in AC Black Flag. Ability to hoist different flags anytime. Crows nest on the top of the main mast to view greater distances. Ability to change, paint figureheads and ship hull.
    42 points
  17. Hello Captains As we said before - a well timed curse or swearing can lighten up a conversation. (*****ing weather). But using profanity against other players or his relatives is forbidden. We know that frustration can be very powerful and you can still address the captain causing this frustration. Age of sail gentlemen were polite but they could be angry. One of you posted the spectacular guide on how to address another captain if you are very frustrated. I am not an english speaker - so don't know if some of the words here are offensive. But if i was address in this way
    41 points
  18. Hello again Admirals, The next update is very close to completion and we would like to mention its current (not final) state. Here is all we have completed so far: ====================== NEW SPECIAL FEATURES Custom Battles: You can now choose to fight randomly during years 1890-1930 selecting the nation, fleet composition and year for both you and opponent. The available ship designs will be based on the upcoming campaign tech tree , so errors/warnings may occur, for example ships might not be available for a nation in a specific year. We are going to improve further the
    41 points
  19. CONTENT 1. Introduction 2. Hunting vs Trading 3. What makes you money 4. Hunting areas 5. Tools of the trade 6. Player skills 7. General notes INTRODUCTION There are number of ways you can get PVP in Naval Action. They all have their advantages and disadvantages. The advantage of hunting in small fleet for example is that you could take on bigger targets and larger groups. The disadvantage however is that you need other people to hunt with and this could be limited at times. You will also have to share your fortunes and fame and sometimes limited to what your mates
    41 points
  20. Update Patch 27 - Port Interface, New missions, Streamlined economy, Insurance, New currencies.: Alternatively use the sheet as explained here. _______________________________________________________________________ This game is no different than other games with moving and shooting pixels: Speed is life. I set out to document each ship's speed characteristics in detail in order to enable you players to make the most out of your given fighting vessel. Ships can have wildly varying speeds all depending on wood type and upgrades. The ships in this thread are made of oak
    37 points
  21. Hello Admirals, Thank you very much for your ongoing feedback and your fantastic participation in the forum, where you share so many interesting ideas and historical knowledge with us. We would like to inform you about the planned improvements of the next patch. SPECIAL NEW FEATURES Two new 3D Base Models ships: the legendary battleship "Bismarck" and the mighty battlecruiser "HMS Hood": Bismarck and Hood hulls are available in new Naval Academy missions and Custom Battles (after year 1927). Improved Damage Decals: The damage is more detailed, according to where it actually
    37 points
  22. Thread closed. Discussion moved to: Update 26/11/2019:
    37 points
  23. Hello Everyone Game Labs have been working on a new product in secret this year. Today we can provide some information about the game. This Land Is My Land is a single player open world stealth action game with a living hostile environment. You will play as an Native American fighter. The game will feature several innovative mechanics that we believe will increase variety and create surprises every play-through. Living developing world that grows on its own constantly trying to counter player actions to win the game. World will grow differently every time you start the game:
    37 points
  24. RVR proposal Civil war The risk is that thanks to the forged papers (I state that I have nothing against them) many players join the stronger nation simply because it is simpler, or as for some, just to avoid fighting. This is not good for a war game, where war must remain the main purpose. Proposal Add a list of enemy clans (rogue) that belong to your nation to clans. If a clan is added to this list it can be attacked in OW and its ports can also be attacked. The clans that have the rogue clan in their friends list must decide who to side with within 30 days (it is not possible
    36 points
  25. My post is below, but for those who will avoid reading anything longer than a paragraph, here is the short version of my proposal: Limit wood type choices when building Lineships (4th-1st rates) to only allow the heavier wood types: sabicu, white oak, caguairan and live oak. --------------------------- I have observed with interest the discussions about the combat model we are now testing on the testbed. I haven't gotten around to testing it myself yet, but I have gradually grown more positive as I've read admin's elaborations on his thinking on the matter. But there is one
    35 points
  26. Hey Guys, I've created a Repair Calculator for Naval Action in Google Spreadsheets. So far I have not seen any tools for repairs, so I decided to make one. Test it out. https://docs.google.com/spreadsheets/d/1HFFJKiZW496Szf9qbO7m8p-EYgM08czwzjYDr_mR7b4/edit?usp=sharing
    35 points
  27. Greetings mates! Apologise for my bad english, still know them not good enough. With this utilite you can see your ship on a map at the current ingame location, and its updates automatically (at the see only). You also can chart your route, can measure heading angle with a ruler and may use this map any other way you want and can. CAUTION!!! Start the programm strictly after you at least once exit to open sea at the current game session! Direct link to zipped program removed. Poster - Admin requests that you please provide a link to a web site page, the link to a file can
    34 points
  28. Ahoy Mateys! Do ye fancy making some Gold or Marks? There be some Scallywags causing trouble for us Gentlemen o' fortune. I want these Scurvy dogs sent t' Davy Jones' Locker! or if ye capture der ship! Ya can keep it! Just send the Captain to us honest folk to be keelhauled! Aslong as ye get them in the open sea! No Port battles! and show the evidence of t' demise here! Ya shall get the gold by one of t' free ports! You can't sink someone of ye own nation! Unless pirate ofcourse! But if someone in the Nationals Sinks one of these Scurvy Dogs I be a honest pirate n' pay up
    34 points
  29. 29 of May 2017 map update. Every black line of grid is 20000 game units in game (F11). The grey line is 10000. The numbers indicate the position every 100k units. Distance of view aproximately 20k. Well, back in the summer 2015 and after almost 1 month of hard work I made my map complete at 99% (never a art work is fully completed). My map has between 10000 or 16000 points taken in game world and put in a grid. This number of points I never counted it but I calculated from memory the files I send to recicle bin but it don't bother me anyway the number of exact points. S
    34 points
  30. (See all of my paintings on Instagram) as you can imagine, I've gravitated towards naval paintings! i thought some here might like to see them, a meager distraction while waiting for the patch.
    34 points
  31. Red Banner Fleet [REDS] Russian Empire (War Server) For the Great and Glorious Mother Russia! The Red Banner Fleet [REDS] has been chartered by our beloved Tsar Alexander the Blessed to pursue conquest in the Caribbean. Captains taking up arms in our Company are offered steady pay and commission aboard some of the many freshly build vessels already fitted and prepared for the Caribbean Campaign. To join us you must hoist the St. Andrew’s Cross (or plan to do so), you must have Teamspeak, and you should understand English. Find us on our Teamspea
    33 points
  32. in 2017 we would have listened to this We have learnt that it's a bad idea to let foxes decide on what to do with the henhouse security.
    33 points
  33. Please please please can you return the fleet practice lobby system, it is an excellent tool for new and experienced players to practice large scale battles and teach small scale battles too it helps new players to learn how to figth without losing the ship. It helps breed a new era of fleet commanders for port battles. it helps fleet members sharpen their skills.. newer players wanting to get involved in RvR are forced to bend the knee to the veterans because they dont know where to begin when commanding a fleet, fleet practice fills this void with the ability to practice, teach,
    32 points
  34. Completed. Last Update 17-01-2017 Thank you to everyone who helped so far and a special thanks to Bobzillah for sharing his spreadsheet with me. It provided lots of valuable data and gave me a chance to Cross Reference. Thanks to QW's help putting locations to the trims! https://docs.google.com/document/d/1X7kAkvJngD5Gv980AfyqK3T6LN3HzSoirsnIxqWV404/edit?usp=sharing R: Region, C: County. Regional Pump: R: xxx, C: Ciudad de Cuba ["WATER_PUMP_BAILING"],"Absolute":0,"Percentage":5}] Regional Close Hauled: R: xxx, C: Grand Bahama R: xxx, C:
    32 points
  35. I collated a bunch of requested changes for the ship designer. General (Partially addressed) Allow design saves. (Addressed) Allow name and nation changes. Add crew category(ies). Add deckhouses, allowing raised placement of items and improved "crew" effects. (To be addressed) Better explanation of funnel capacity. Allow display of citadel, magazines, turret trunks, boiler/engine zones, conning tower area, and other important places with a selectable viewer. Possibly add an armor viewer. Possibly allow customizable towers, funnels, and turre
    31 points
  36. Hello everyone, We hope you are all fine, healthy, strong and enjoy whatever makes you happy. We would like to share the content of the upcoming next update of Ultimate Admiral: Dreadnoughts. Here is all the info: Ultimate Admiral: Dreadnoughts Alpha-6 SPECIAL NEW FEATURES Flash Fires: If the main guns (or the sections below them containing the magazines) are penetrated then uncontrollable flash fires may swiftly spread, ignite the propellant containers and cause catastrophic explosions, blowing away one or more turrets of the ship with a spectacular new visual effect. So, n
    31 points
  37. Hello Admirals, We would like to share information about the upcoming major update of Ultimate Admiral: Dreadnoughts. Here is what is included: Ultimate Admiral: Dreadnoughts Alpha-5 SPECIAL NEW FEATURES Major improvements in ballistics: Repaired issues that made shells to travel at unusual wide arcs or at inconsistent speeds. Shells now can hit other vessels except the ship you target, making cluttered ship formations more vulnerable to shell fire. Friendly fire can happen if ships fire too close to each other. Previous ballistic system had some omissions that were neede
    31 points
  38. Hello Admirals and Generals! We would like to share with you few screenshots from upcoming new game - Ultimate Admiral: Age of Sail. They are WIP(work in progress), but they help us to introduce you what the game will be.
    31 points
  39. THE MARKED WITH THE BLACK SPOT HAS BEEN MOVED TO THE CARIBBEAN SECTION AND THIS IS NO LONGER IN USE!
    31 points
  40. Hermione is one well known frigate to have carry General Lafayette when this one was reaching the America. It has been rebuild since 1997 in Rochefort in france. You can see many movie on youtube or just see the website about the frigate: http://www.hermione2015.com/
    30 points
  41. Short range musket fire, very efficient to kill the crew of nearby lower vessels. The crew has to be assigned to that task, like sailing or boarding and is missing on other stations, marines are automatically assigned to that task. The assigned crew will load their guns and fire at nearby targets, when triggered by the player. The closer the enemy, the deadlier the result. No automatism in it (except for aiming). Range max. 50 to 75m. This should do away with small ships hugging big ones.
    30 points
  42. @admin Please let Players place contracts in Ports to buy Ships like we already can do with Ressoruces and other Goods. I craft Ships whenever i can. And Currently i have to announce the Ship in Global Chat or hope taht anyine stumbles over it i the Freeport Shop. If the Players can Place a Contract with the Ship they want, including Woods, Upgrades, Guns and the Prize they are willing to pay in Reals or even Doubloons (Or even PVP and Victory Marks) it woud allow crafters to build exactly taht Ship. Right now i might build a Ship nobody cares about. And since some Ships need
    30 points
  43. hello everyone, Thought I'd drop my progress of this french frigate here, there is still a lot to be done but here's where I'm at so far. Atm the hull + rigging and masts is 90k triangles. Here are some screenshots from the ship in marmoset toolbag, it's a program showing how a 3d model would look in a game engine so no fancy vray renders hehe. I also made some cannons and swivels which are on the ship, here are some renders of them. cannon: swivel: I still need to add some rigging and one more mast piece and dont mind the stern either I'm
    30 points
  44. Clan ship docks (1 ship per clan member)
    29 points
  45. Hey there guys, I am making this thread because I thought it would be useful for us players to know how many crew members each ship requires to sail properly, especially when in the Open World Test. I did look for a thread like this but had no luck finding one so apologies if someone has already made one! I have added the OW ranks with their max crew now and will update this as soon as more ranks are added etc. Ship Crew Sizes: Lynx - Full crew size of 40 (Battle rating 5) Cutter - Full crew size of 40 (Battle rating 20) Privateer - Full crew size of 55 (Bat
    29 points
  46. This is a great feature but its also a very bad feature, due to human nature creating "black mirror" situations. For example - a very large clan in your nation can drop a solo player rating just because they dont like you. A solo player wont have the ability to recover from it.
    29 points
  47. The need to trim sail in high winds. More sail does not always equal more speed. Too much sail aloft can hold the ship down, making her handle sluggishly. And then you can lose sails, yards and masts. I would love to see some real storm gameplay, especially as heavy weather has important consequences for combat. Suddenly that 2nd rate can't use it's lower deck guns. But on the other hand, it is suddenly faster than your smaller, lighter ship.
    29 points
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