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  1. Sparse info on this feature went out in the Russian forums so we must share it with everyone. We are working on the very big feature now which was taking 90% of the time for the devs and art team. The feature is in development in secret since October. We have taught the engine to pull the land from our procedural map into battles. If you attack a player in the hispaniola channel you will fight in the hispaniola channel. If you attack a player in a narrow passage you will fight in a narrow passage. Attack a player near land if wind blows towards land he will not escape. Port battles
    107 points
  2. Hello Captains We are undergoing finalization of the last couple of patches and notices and are doing the stress testing of the game infrastructure to support a smooth launch of the game. This means that release day is going to happen in June 2019 within 30 days from today. This all will not happen without you. Thank you each and everyone for support, positive feedback and criticism that is making the game better and better every day. More information will follow.
    105 points
  3. Hello Captains. This is an important announcement on the asset wipe. Most importantly - your xp is safe. Bad news All assets (including money) will have to be removed from the game. We tried hard to find the way to keep the assets, but unfortunately due to the sheer volume of resources accumulated during experiments (which sometimes provided too much money or resources or both). In addition to that keeping resources will not allow us to properly test the economy changes, ship changes (including 1 durability), upgrade changes, npc resource distribution. All assets will be rem
    104 points
  4. HRE abandons Cartagena. We think HAVOC has clearly won the Port Battle and we respect that achievement. Rediii, the next time you and your clan attack Cartagena we will not defend it. We respect the rules of fair play and reward your victory over Cartagena, even if the server crashed 2 tickets before the end. Thanks for the nice fight
    82 points
  5. Good news Captains Port management feature is under development and will be deployed to live servers next big patch. Infrastructure development All clans big and small will be able to improve their controlled ports and invest into infrastructure expanding resource development. With enough investments the need for hauling will be completely removed from a clan, creating a cluster city which allows production of all resources (with the exception of rare woods) Shipbuilding improvements Clans will be able to improve shipbuilding in their ports mak
    81 points
  6. A free exchange of ideas is essential in development of the game and community. Here is the simple guide that will help you understand what this forum is and what this forum is not This is a Game - Labs, Inc development forum and our goal is to limit unnecessary friction, which will only delay the development. As a result discussions that do not help to make the game better or make community worse (for example lack of respect to other members) will be removed and members who do not make this community a nice friendly place will be removed. Due to the quantity of users on this f
    80 points
  7. We come across such messages sometimes. Would like to comment on slow game development and delayed patches statements as they come up from time to time (sometimes sprinkled with low content point) We are not "No Mans Sky" and want to manage expectations. Undepromise and overdeliver is what they teach in good business schools in the East Coast. So here are the responses. Slow game development There is no such thing as slow game development - its either being developed or not being developed (moving or not moving in relation to the reference point). Einstein got famous for h
    80 points
  8. Dear Captains. It is an important announcement. As promised last Autumn - we are bringing significant changes to your vessels that will streamline and improve the experience removing a lot of pain points from ship fitting and crafting. It will also solve the problem of ships being less expensive than some upgrades. Here is what will happen. Ships Ships lose their quality levels - as it was deemed redundant All Ships become have 1 durabilty as it should have been from the start All captured/crafted ships are grey You accumulate experience level sailing t
    78 points
  9. Hello Captains and Gentlemen This is a first attempt at a devblog. We are planning to deploy a big content patch within next 10-14 days. We will freeze the build for the hot fixes on friday and start testing new content. Last hot fix could happen on Wednesday and will provide chat fix, in game mod colors, and port battles trolling fixes. After that no tunings and hot fixes will be possible until the big patch is out. If the patch is delayed everything is delayed. Content patch discussion New store interface. We wanted to improve the store information for players making purchase/s
    76 points
  10. Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog
    74 points
  11. Hello Captains! We have achieved a lot last year: new ships, new missions, trading improvements, thousands of bugs fixed and finally launch of the game. 2019 was better than 2018. Naval Action has been placed into a Steam's Best of 2019 Hall of Fame by Valve and was named one of the best releases from Early Access (by revenue) This could only happen because of you Captains! Thank You. We wont let you down. Of course some grumpy landlubbers will still complain it was all alts, but who cares . Please ask those "alts", really ask them to get us on the steam top sellers list in 2
    74 points
  12. Hello Captains. We would like to share with you important dates regarding the release of the game. Since beginning of the year we were focused on the infrastructure and servers. All the feature work will continue after early access launches. Release plans 1. We are planning to stop the servers for the preparation for the release on Sunday morning 17th January. They should have been stopped earlier but we wanted to give a chance for a last pre-wipe "Trafalgar event" 2. Servers will be down from 17th until 19th of January for preparing the release databases. All character
    73 points
  13. Dear Captains. We would like to express eternal gratitude for helping us make Naval Action happen. We dreamed about recreating beautiful age of sail battles as they should be since we were small kids. Thank you for supporting us during early days and for your continued support going forward! We won't let you down! ps. Steam page is open now. Feel free to add the reviews - we need them! http://store.steampowered.com/app/311310
    73 points
  14. Captains! We wish you amazing holidays, health wealth and happiness in 2018! This holiday gifts will include Holiday edition Rare 24lb Edinorog Gun 30x Holiday edition Kiritimati Masts- permanent upgrade Rare Ship Paint Gifts will be provided next week and will be tied to the Steam account. All new players will also receive them. Special upgrade giveaway will stop on 2nd of Jan. Happy Holidays Everyone
    70 points
  15. Hello Captains This is an advance warning on the turbulent 1-2 months ahead of us. In the next patch we will introduce significant changes to trading, damage model, mission distribution, port importance to clans, and ROE. As we are getting closer and closer to the release candidate the game will require several wipes (acc resets) during this pre-release preparation in areas most affected by the changes. First wipe will happen next week (from 4th to 8th March) The following things will be completely reset/wiped in the first wipe Victory marks: all victory marks will be r
    68 points
  16. This was a test. And we do take exploits seriously. Captains in question could have just asked french not to come - they could have shoot some forts and get rewards. Which is normal for undefended port battles Instead they persuaded french captains to suffer through humiliation of sinking in front of the world without cannons live on stream. They also tried to ask the same from the Spanish. In addition to that captains on stream decided to show the world by live streaming that rules don't concern them. And have not shown any attempt to reconcile in this topic. As a result
    67 points
  17. Regarding recent preliminary announcement. Based on the community feedback and the analysis of player data and numbers. PvE server will not be closed down. We guarantee that it will exist for at least 18-24 months after official release. and will revisit this promise then. In addition to that we have not mentioned it before - but we are developing additional PVE content and new types of missions for PVE players. AI will be worked on after release and will provide more challenge in the future. official release means the estimated release date in this case.
    66 points
  18. I am Dimitriy Dyachenko, I create sound for Naval Action. Here is the latest results of experiment with improved battle sound and voice commands, I hope you'll like it:
    66 points
  19. These notes contain some very emotional and explosive changes. While we understand some players may be angry or upset by them, please remain respectful and constructive in your replies or your post will be hidden and a warning may be issued. This is a feedback thread, please keep your responses to constructive feedback. Thank you - H. Darby Hello Captains Here is the information on forthcoming testbed patch and future patches The goal of next couple patches is to bring more players to the open world. At least 2 will be deployed before wipe. The rest will follow after. We w
    66 points
  20. Here is the link: https://drive.google.com/file/d/1K6xCXtCUd68PPzvNjBxD5ffgE_69VEoc/view?usp=sharing Revision 00, first issued December 22nd, 2019 Revision 01, Updated Feb 04th, 2020 Revision 02, Updated Feb 28th, 2020 Revision 03, Updated Apr 18th, 2020. Revision 04, Updated Jun 26th, 2020. Revision 05, Updated Nov 18th, 2020. Thank you for reviewing and help updating and correcting!
    65 points
  21. Captains. Wipe patch is coming this month. The following content will be deployed to live servers. The deployed content is going to be more stable as it was properly checked on the testbed servers by a QA team and our amazing community volunteers who spent a lot of time on the testbed and provided a lot of feedback on bugs and improvements. Estimated time of deployment of the patch is between 15th May and 24th May. We are testing the Nation change item (Forged Papers) now that is absolutely critical for the problem-free delivery of the wipe patch. Here is what you can expect in
    65 points
  22. Hello Captains We would like to share the development plans for the second half of 2019 Content updates will be provided with less frequency as they will require more testing due to live status of the game. content update 1: Treacherous waters - Traditional update with 2-3 patches Raids on ports NPC Aggression (both in the world and in RVR) Massive Painter DLC and looted Paint Chest update. - done Final localization update including additions of some approved community translation to game client - partially done Wind patches in OW Fun pvp/pve it
    63 points
  23. Player saddam will be banned from game for 2 weeks with full reset of his in game progress. Other players are still under investigation New group type will be created Port battle fleet allowing 25 members Port battle fleet if attacks or if attacked will be pulled into battle in its entirety (if in the pulling circle) and will ignore other ships of your nation in the pulling circle All other ships will have to enter using reinforcements. This will remove the ability for your nation members to interfere with your port battle fleet and if you fleet is full you have 100%
    63 points
  24. Hello Сaptains We wanted to share the plans for the next content patches with you. The list may change and is not final. Content patch: June (Deployed 6/29/16) Crew hire - deployed Fleets will be brought back with improvements - deployed Ship capture will be back for all vessels except for lineships - deployed Fishing - deployed Basic early implementation of officers - deployed Provisions/New trading resources/Several new production buildings - deployed Double shot/double charge - deployed Content patch: July (Deploy
    63 points
  25. Hello Captains War server (pvp) will be stopped tomorrow - Tuesday 11th of June somewhere after maintenance for the installation of the release patch and pre-release testing (additional infrastructure and instances added to support the release) Peace server (pve) will continue normally until the launch. Launch window is set for Thursday 13th of June to Friday 14th of June (but if we are able to test everything properly we might release on wednesday evening (kiev time). Other events that happened on the 13-14th of June Edict of Milan Munich was founded B
    61 points
  26. Captains Patch will be deployed within a week Here is what you can expect Combat Tutorial Updated combat tutorial has been deployed. All tutorials have been improved and updated based on feedback Final Exam added Important. Final exam grants 2 rare items on completion: Hercules Frigate (ship note) and Naval Clock permanent upgrade. Use them wisely. Hercules frigate. (also known as Fragata Hercules or Fragata Negra) Patrols Frigate ONLY patrols added to the rotation Clan logs added
    61 points
  27. Hello Captains Here is the brief description for the content patch that will come in October. We are going to be testing multiple things in the patch. Rookie regions Bahamas will become a rookie region. More information here http://forum.game-labs.net/index.php?/topic/16431-rookie-regions-new-player-experience/ Map will change Some free towns will move, some will be replaced, some will disappear. The map will be split into regions. More information here: http://forum.game-labs.net/index.php?/topic/16468-important-final-map-player-action-required-for-both-pve-and-pvp-servers/ And h
    61 points
  28. Hello Captains Due to long server problems on PvP EU One all players across servers will receive a gift ship today (by evening) as a one time redeemable. Ship that will be provided - Bucentaure 2nd rate ship of the line. ps pills should be sweeter
    61 points
  29. Hello Сaptains! We will abandon the 5 color grades for upgrades and ships. Fine (blue), Mastercraft (purple), Common (green) are not used and thus are useless. Nobody makes them and nobody buys them. As a result of testing the final ship quality and shipbuilding system will look like this. Captured - captured (grey) will be assigned to all ships captured (except for ships captured from player fleets) Сrafted (yellow) - ships built by players Special - events, rewards, tournament vessels, or maybe extremely rare and hard to craft (months of effort required) Instead of quality (who
    60 points
  30. We have been working in parallel to update boarding to its final version. The boarding could be a turn based game based on scaled units representing ship crews. First experiments show that even basic positional unit based game is 10x better than button commands because it gives a lot more tactical variety and allows for a lot more interesting gameplay. The multiplayer prototype currently runs as a separate application and our current goal is to find an efficient method to integrate it into the main game within the battle instance.
    59 points
  31. Content plans for 1H of 2017 We will keep it short and only focus on new features or important points Admiralty Certain activities will provide marks of victory, honor, conquest that you will be able to convert to exclusive content or buy other activities. Hostility system will get dropped and port battles will be arranged by purchasing them in the admiralty (simliar to the old assault flag system but without exploitation). Lord protectors might return to provide some clarity for port battle timers. Mission changes We believe the game was actuall
    59 points
  32. Some work in progress stuff. Tortuga promo art. Open World HMS Pickle and USS Rattlesnake La Renomme HMS Bellona 74gun Lynx's Privateer Refit Ingermanland 64gun Update:
    58 points
  33. Captains. Here is the update on the development plans for the next months. Port UI optimization will be deployed in 1-2 weeks the annoying redraw for all icons will significantly improve. Battle UI will be refreshed and updated within next couple of months. Some information on enemy actions will be removed from boarding to discourage last click action. Flags DLC Flags DLC will be introduced within next couple of days (from today 29th November) based on when Valve approves the page Localization Game code was fully prepa
    58 points
  34. Hello captains. Here is a small update on the development plans for the next 6 months. Dates are not final and might move around August: While we are are still working on the UI patch - we will deliver 1-2 balancing patches in august based on feedback on ship combat performance, (especially performance of the imported vessels vs alternatives) Ship rebalance (specifically focused on the underperforming ship) We might also add a new vessel in August. September Patch UI patch needs a lot more time due to the complexity of the Port UI rework and some additional cont
    57 points
  35. Remember, this is not a tutorial, but just a little compilation of the forum threads to help you make your 1st steps in the game. This topic was initially written for Sea Trials, so may contain some obsolete info, links or screenshots. I will resume working on this post soon... Before you make your order... - Create a Steam account if you don't have one already. Install Steam on your PC. The game is only available through it. - It wouldn't hurt to make sure your video card fully supports DirectX 11. Check it on your card's manufacturer site. Briefly – it should be higher then NVIDIA
    57 points
  36. Forgot to mention (thanks oldcrankyman for reminder) We thought for a very long time of a system that will allow us to identify alts who are exploiting hostility mechanics Some systems involved counting surrenders and limiting surrenders after a certain limit, other systems were based on damage vs kills vs kills in other ares. Many ideas were discussed but they all affected normal players in one or another way.. After careful deliberations we did not want to limit gameplay of normal players (because all systems and limitations will limit normal people in some or another way). So we hav
    55 points
  37. TLDR? If you have any questions add me on steam or ask bellow DOWNLOAD LINK:DROPBOX LINK TO PDF HERE A nice resource produced by Thomas Cochrane (formerly slipperlycnut) of the crew/gun/poundage characteristics of all the ships available in Sea Trails at the moment: http://imgur.com/Q88T3fz It should be noted that the poundage I recommend using is the highest poundage available in long guns.
    55 points
  38. Hello Captains. Here is the development roadmap for the next 3-6 months for your consideration. Significant milestones Move to Unity 5 (complex task with unknown ETA) Current version of unity does not allow us to add more content due to several limitations of memory and the engine. We cannot add new ships because of 32bit application (thats why a lot of ships were removed from game engine to just allow us to patch the game after the introduction of the new sounds. Move to Unity 5 might also increase FPS across the board due to improvements to
    54 points
  39. Hey Guys! This guide list's all the crafting recipe's ingame. (No longer excluding ships, if a mod could change the Threads title to "Crafting Recipe's" i'd appreciate it very much!). Sorry for the delay, i was eager to grind in NA and so i never got around to correct the mistakes i had made nor update the sheet with new recipe's. That said i have finally corrected all the mistakes mentioned here in this thread. There might still be some errors in some of the recipe's and a few of the recipe's are missing XP gained and Labour Hours needed. If you guys spot anything out of order or you h
    54 points
  40. Moderators please help us clear off topic if it happens The cost of crew Everyone remembers that the cost to build HMS Victory (and refit it several times) did not exceed 150,000 pounds over the whole career. The size of the fleet in 1800 was around 1000-1200 ships (in various states from ready for action to being built) Total expenses of the British Navy only in 1800 were 19 mln british pounds. 90% of this cost were salaries and provisions - not ships Current ships are cheap and easy to get for 2 reasons Crew does not get paid Crew does not die Officers don't take the share of your
    53 points
  41. Captains We have investigated the damage farming accusation data and here are the results PvP 1/PvP3 9 Captains will lose all XP and gold they have accumulated. These captains have not done ANYTHING except farming reaching 100k 150k damage per kill+assist. Such damage is impossible and exceeds even the highest averages. They have not reported anything to us and will have to be demoted. Approximately 12 Captains are on watch list. They have not exceeded the average server numbers and participated a lot in other activities. We will continue watching them closely. PvP 2 USA This server
    51 points
  42. Please only talk about port battles and port battle mechanics. Port capture Port conquest will be slowed down. 7 day cool downs will be implemented for port captures - if you captured a port its yours for 7 days (maybe should be longer) Losing or capturing a port should be a national effort. Losing or capturing a port should be a big event Instantly available port battles should be avoided to give defenders time to prepare: thus port battles should be announced 1-2 days in advance. This can be done either by just announcing port as a attack target (can be false) or by raiding. Raiding
    50 points
  43. Hello folks, Thought we needed some more fun stuff and I spend a lot of time sailing places. So here it is. This newsletter will mainly be focusing on the Dutch perspective of Naval Action. I'd be more than happy to include more in the next issue if you send me info/stories/gossip etc... Trying to remain like the BBC in my reporting as it were. This link will take you to a viewable pdf of the very first Willemstad Gazette! https://docdro.id/LZEVaeT 2nd issue of the Willemstad Gazette available now. https://docdro.id/osno
    49 points
  44. Captains Here is the final information on the player accounts on the launch of the game. Estimated launch week - 10-14th June War server: Full reset: Everyone starts fresh from clean slate. Only clan lists will remain intact. Tutorial progress will be reset Peace server Partial reset: XP, Crafting XP, Knoweldge slots and knowledge books will remain Everything else will be wiped, and tutorial progress will be reset. Compensation ships for latest server problems will be added on launch as a timed redeem
    49 points
  45. Captains. Admiralty wishes you wealth, health and happiness in the 2020. Please accept the following traditional christmas gifts in the redeemables Kiritimati Masts made from the strongest trees found in the famous Christmas (Kiritimati) island visited on 24th December 1777 by the now infamous Captain Cook. Edinorog guns that will make your opponents fear your ship. Elite Christmas gift – Danish 2nd rate Christian. Redeemables must be claimed before 10th of January 2020.
    48 points
  46. Captains Large update will be deployed within a week (optimistic) or two. New exciting feature on port investments is going to be introduced into the game. Industry development Clans will be able to invest resources to open up new production in ports creating resource bases providing easy access to materials from one spot. Numbers on the screen are for demonstration purposes only and will of course change Clans will be able to determine who can invest and use these facilities; because they control the land Shipbuilding development Clans will be abl
    48 points
  47. Hi Captains We are almost finished with the port UI and plan to deploy it soon. Here is some information on the mission system that will be updated over next 2-3 patches (probably starting with the port UI patch) Operations Operations is a set of objectives that must be fulfilled to receive a big reward Every player will have to start with the Welcome to the Caribbean operation that will unlock subsequent events and missions Conquest operations will be introduced giving nations specific timed goals (asking to capture a region, a city or an island)
    48 points
  48. Captains On previous update Massive update with more than 240+ paints and skins was a success and Painter is now the best selling DLC overcoming Rattvisan. Around 5-10 paints will move to refits and Navy editions in this forthcoming update. We plan to continue adding new paints but the process will be slow. It takes a lot of time to prepare a good paints as it not only requires taste and lots of experiments (paints should look ok in all weather and light conditions), but also lots hard technical work from texturing and paint/material creation to memory management
    46 points
  49. Based on the player feedback and design deep dive internally we now think that limitation on economy slots should not be done. It will work only when ports could be controlled by clans and when clans can invest into ports to increase the number of land plots available bringing more players to their towns for taxing them. Before that this feature will hurt small clans and solo players. Topic can be locked now.
    46 points
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