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Showing content with the highest reputation since 10/30/2020 in Posts

  1. Hello admirals, The patch has been completed and is now in its final testing phases. It is scheduled to be released on Monday 16/11/2020. A further small delay might happen if we find anything urgent to fix. Here is the final changelog: Ultimate Admiral: Dreadnoughts Alpha-9 FORMATIONS The formation system of Ultimate Admiral: Dreadnoughts received an overhaul of its mechanics, making the control of large fleets much easier and realistic. First of all, we fixed all bugs that were the cause of division lines to become mixed up and make ineffective evade maneuvers, especially wh
    22 points
  2. The long anticipated update for Ultimate Admiral: Dreadnoughts is now available! Read all the news in our blog (with images): https://www.dreadnoughts.ultimateadmiral.com/post/quad-guns-french-hulls-formations-and-more Or below ===================================================================================== Ultimate Admiral: Dreadnoughts Alpha-9 FORMATIONS The formation system of Ultimate Admiral: Dreadnoughts received an overhaul of its mechanics, making the control of large fleets much easier and realistic. First of all, we fixed all bugs that were the cause o
    18 points
  3. First I would like to preface that I understand that the previous modular design the devs developed were found to be to complex for the player and difficult for the AI to make a design out of. I also further understand that hard points are necessary because the AI will struggle building a decent ship without them. Yet despite all of these consideration I find my self dissatisfied with the current status of the ship designer. I find myself making less of a ship completely born from as an original design to just "Montana with 18" guns!" or "Hood with 16" guns!" One of major gripes of
    15 points
  4. We clearly need information about ongoing things. Personaly I want to know whats going on. We waited a lot. Just a small announcement would be great. We need hype.
    15 points
  5. Guys, please do not worry. Patch is under testing The final changelog will be released as soon as we release the update.
    14 points
  6. Hello Admirals, We have just deployed a small update including the following: *HOTFIX v78* - Fixed issues with Richelieu hull that caused gun clipping. - Fixed some reported problems of barbettes & guns. - Fixed floating parts issue caused by bug reporter. - Fixed Hood towers' gun issues. - Added forward barbette slots to Richelieu hull (as requested). - Fixed a bug of formations that could cause a game error. - Fixed issue with formations, that could cause rear ships to collide with the front. Deceleration/Acceleration aspects of ships were part of the reason and wer
    12 points
  7. This. This would be perfect. Would need a little tweaking so as to not allow the AI to build barbettes in weird places, but yes. Each turret with its own barbette option would be so much better graphically than we have at the moment, too (I actually came here to post this problem with the base of the new British turrets.)
    12 points
  8. @Cptbarney Regarding extra barbette slots for the new hull, it is something that will be added in a next update or hotfix. Extra slots in this particular section could interfere with the AI logic negatively, too often. Regarding the issue, of ships in the back of formation going faster than they should (can happen for player too) is a known rather rare issue, that is already under fixing.
    12 points
  9. Clearly the devs are stress testing the new mutiny mechanics on the community first before they implement them into the game.
    11 points
  10. Did I hear hobby stuff?!??! Oh man, oh bloop, oh boy. I paint models. I'm trying to go pro.. This is why, aside from work, I have no time to play video games. I landed 6th out of 240th with this sucker in a contest I entered earlier in the year. :3 I was actually pretty disappointed but.. that's me. I am not sorry for image spamming this thread.
    11 points
  11. This is a feature that is in our backlog. We cannot offer full freedom as it would be not realistic to add barbettes where machinery could be placed or far ahead in the bow/stern of the ship, were practically it would be impossible. But something, could be done for an improvement in the future. We can first allow more slots in practical places (Which is the most efficient method, for the player too). In this update, you will notice already several improvements in various hulls and more placeholders for barbettes or guns.
    10 points
  12. @Nick Thomadis Are you planning to allow the free placement of barbettes/funnels/superstructure in future, as with turrets? If not for the AI, then for player designs? I know I'm not alone in thinking this would be a huge improvement.
    10 points
  13. @HusariuS @Airzerg @TotalRampage @Bluishdoor76 @Koogus @CapnAvont1015 @IronKaputt@Shiki @1MajorKoenig @WiselessOwl @madham82 @Skeksis @Worry_Rock @SonicB @Skyguy1944
    10 points
  14. The development of this game is getting too damn slow. i Bought the game 13 months ago and still you can't even save a damn single ship design in custom battle. When i bought the game I would have never imagine to still be here waiting to save a design after 13 months.
    10 points
  15. While I am waiting for the update, I started a new hobby. Well not a cheap hobby, but in the second hand shop I found some beauties. I will buy some cheap desk and I will make a layout. Maybe an industrial one with a mountain and a trestle bridge. Oh I have so many plans...
    10 points
  16. Think they added a few more hulls as i swear it was only one french supercruiser/battlecruiser hull. Im guessing alpha 10 will be the campaign but if not, they should focus on ships from 1875-1920, also deal with bulkheads and armour scheme and armour layout problems, the designer being far too restrictive and also a bit buggy and also adding a ship library saver to custom battles and also a name library as well. Plus they could add more turret designs for existing calibers and maybe add weather effects like rain, snow, sleet, hail, wind etc. (visual effects along with codey stuff).
    9 points
  17. "So this is how progress dies... With numerous memes...." - Padme Amidala
    9 points
  18. Think people fail to understand is that, even if you focus on pre-dreads, ww1 and interwar or even historical only warships you will get the same problems as you do now. The core mechanics need to be updated/changed/reworked like the designer, like ai, like gunnery plotting for example so that the game plays a lot better. Either way im going too look at what the devs, said about the update, i heard collision mechanics were also getting fixed and changed alongside everything else in this patch.
    9 points
  19. The most game braking issues of collision detection are fixed in the upcoming patch. Collision avoidance will be much better. It will be improved further later.
    9 points
  20. I use to draw and paint digitally, but I haven't picked up my tablet or pencil in a good 5+ years now. . I drew a buncha warships but this is one of the only ones I think I still have. Have the Graf Spee
    9 points
  21. Good Morning,day, evening, etc. to everyone! I am currently downloading the Limited edition of the game and am very much looking forward to having a go, and hopefully being able to contribute to the game development. I am also going to be the first to say that I wouldn't have even known about this game, much less buying it, if it wasn't for the videos from History guy and Stealth17. Thanks to both of you Gentlemen for getting me to make the proverbial plunge and have a crack at it. Cheers!!!
    9 points
  22. Ok I have a small annoyance with the way towers are set up in this game. So I want to build a Gangut-class BB but the way towers are set now I can't because you use towers from previous years. The tower in the picture is the earlies tower you can have in 1915 but its to thick and has no space the funnel. Now look at this picture. This is the Gangut in the game menu screen. You can see it has the right tower but you can't use it in game. That annoys me so much because the other tower takes up so much space and the way the game limitations are right now its difficult to get everythin
    9 points
  23. Here is a picture of my cat while we wait.
    9 points
  24. I know for a fact exactly this discussion came up when the 'warning triangle' was introduced because I pointed out having the triangle disappear meant practically you'd lost them unless you happen to have been looking at the right part of the screen at the right time. The simple fact is it's MORE realistic to have them permanently marked until such time as a functional plot is introduced. I'll repeat what I suggested those many months back (might even have been late last year): 1. Have the "XTZ ship sights enemy torpedoes" message in the battle log be in BOLD, RED TEXT so it's V
    8 points
  25. At long last I made her. ALSACE.
    8 points
  26. Certainly possible, we will check to add.
    8 points
  27. Well, in my opinion this is not a dead game yet. The only bad thing we have here is the lack of communication between us, players and between the dev team. And I am a bit upset, because at least one of them should write just one or two sentences about what is going on. This would only take 1 minute. Is that much to ask for?
    8 points
  28. 8 points
  29. This isn't exactly true. At the ranges they encountered - the ranges they expected to fight at - no normal belt can be expected to keep out shells. Using German penetration curves, you're looking at a 460 mm cemented belt to break up a 38 cm shell at 15,000 metres, with a target inclination of 20 degrees (385 mm at 30 degrees). The turtleback (böschung in the Kaiserliche Marine- I am uncertain if this designation carried over into the Reichsmarine and Kriegsmarine) of German battleships like Bayern isn't in any way comparable to - or even remotely used for the same purpose as - the turtleback
    8 points
  30. Makes me wonder what they are doing or what problems they have ran into for them to be taking so long. A little communication goes a long way and i dislike the valve treatment a lot. They could do weekly or bi-weekly updates of what they did and how far they have gotten, they don't even need to showcase any of the very important things all the time either. Either way ill still check the forums (no reason not too) regardless and see how the game develops.
    8 points
  31. I hate to admit this, and I hope I don't catch any flak for it but I've mostly already moved on and forgotten about this game. I have no hype left and I really have no great expectations for the patch being anything more than they've already said it would be. If it drops I'll come back, peek at it, look at the new quad guns and try the two missions that interest me and then long out until the subsequent patch. So... Sorry for my opinions? I'd really love some hype, I'd love to be excited to play this game, I'd love to be excited for new content, a year ago when I bought this game
    8 points
  32. Admiral Scheer wants to know your location.
    8 points
  33. MORE WW1 MEMES!!!!!!!!!
    8 points
  34. This is now an eel thread.
    8 points
  35. I could not find a basic manual tutorial that would cover all aspects in one place. So decided to make In-Depth Basic Manual Sailing Tutorial to help our new players. Enjoy
    8 points
  36. Though there was a capital ship issue... The screenshot shows the DD as the lead ship, couldn't change it, didn't know how, wasn't consistent. At the very least the utmost capital ship should be the default lead. Better still if we could slide the ship cards within the division row ourselves then we could set the lead ship, even organize the whole row. FYI the division was formed by dragging & dropping ship cards. Suggestion 2. It takes some time to re-organize the fleet into divisions and for those ships to steam to there destinations once the battle has started. Camp
    7 points
  37. Speaking of all these frog battleships, I do very much look forward to building something akin to the Normandie Class. It's got that delightfully goofy french warship aspect to it, and quad turrets. I wonder if any of the new french hulls will allow building something like. I'm hoping for at least something with the wacky casemate grin it has below the bow turret.
    7 points
  38. Oh and don't forget that those odd (for me nice) looking french pre-dreadnoughts were built from 1889- So technically they have to be part of the game. So as I sad earlier, please make pre-dreadnoughts great again!
    7 points
  39. I do hope they add weather effects, would love some North sea and Arctic seabattles. Specially when playing as the Russians.
    7 points
  40. Hey if you really want to make my day I'm taking the week of the 23ed off, it will be my first week off since july 2019. Spending some quality time with some excellent new Pre-Dreadnoughts would be a nice...
    7 points
  41. could we perhaps please, get... just another new screenshot pretty please
    7 points
  42. Me waiting waiting for the Patch and looking at these memes.
    7 points
  43. 7 points
  44. *rapidly teleports in and out of the forums* *waits for the venerable alpha 9 patch* ;w;
    7 points
  45. Sad but some truth to it. I would like to play it more but currently it is still a litte too limited for me. I think rather than adding hundreds of hulls it would be good to allow much more freedom to designing ships and break up these “modules” into smaller pieces to combine them differently. And add more option - ahh Ah well - let’s see
    7 points
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