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Showing content with the highest reputation on 08/31/2021 in all areas

  1. Hello Admirals! I've returned from the land where the last dreadnought is located. I see the patch is still not out but I'm not worried. Let's just hope the Devs put much work into it to make worth while. By the way this picture is how I see the A.I in this game. Funny and retarded.
    6 points
  2. Simple AI stat buffs is a terrible idea and is the single largest ruiner of immersion a game can have. Why should AI Austria Hungary have more budget than Great Britain in its prime for example?
    3 points
  3. Your right. Through out the time I've played this game the A.I makes up three types of designs. The Super Heavy- These types of ships are nearly impossible to sink. Seriously have ya'll tried sinking a BB with a 25inch belt with 15inch guns? It's hard and frustrating because you don't the the specs of the ship in custom and academy. These ships make fights drag out longer than needed and can quickly make the fight boring. The Glass Cannon- The more common of the three. These ships have basically no armor except on their turrets and plenty of guns. However if you have a well design
    2 points
  4. In a nutshell... Pre-WW1: Use big secondary batteries because your main guns, while powerful, fire slowly and inaccurately. Use the smaller guns to pummel their superstructures into dust and set fires WW1: Use a standardized gun size main battery with some hefty secondaries although nowhere near as many secondaries as the older ships. Optimize your ships to be slow and armored, or faster and more fragile depending on doctrine. WW2: Only have enough secondaries to scare off destroyers, focus on the biggest, baddest, longest ranged guns you can get and focus more on deck armor due to plung
    2 points
  5. AI is already making ships with 15x508mm guns either way... I would just make the enemy ships myself at this point rather than trusting this AI to make minimally grounded ships xD
    2 points
  6. This statement is still true. But sometimes he makes me sad on mondays.
    2 points
  7. Am I the only one who would have rather been told nothing versus being told it was "arriving" two weeks ago followed by silence?
    2 points
  8. When the patch will be available ? We wish to get some informations please.
    2 points
  9. And I am waiting for a small announcement from the devs about the upcoming update, because there is silence as usual.
    2 points
  10. It's still not supposed to be a WW2 simulator, even though devs themselves seem to forgot it. It's 1890 to 1940, not 1940 to 2000. Until they change this of course.
    2 points
  11. I think the key to understanding if the AI-builds is on par is observing Academy Missions. Here, the missions have a base criteria/tech to build from. And these are mostly built/scaled correctly to within each mission criteria, i.e. no mission is unplayable. Other than the year, Custom Battles have a random base criteria/tech, so it's more prone to produce off the scale variations. Whereas in the campaign, nations should have a similar base criteria to build from and the designs should be scaled accordingly. One of my theories is that Academy Missions 'mission' is to test the
    1 point
  12. Good analysis, completely agree! I have seen balanced and grounded ships a couple of times... I wish it was the norm. They are the fun ones.
    1 point
  13. The worst thing is to think about all the limitations the ship designer has for the players because "it has to be kept simple so that the AI can work with it", when even then the... "special" AI keeps making 15x508mm clown cars with 40 secondaries of 6 different calibers but no armor whatsoever, for example. It's been a while since I've seen a minimally grounded and balanced AI ship... I wonder why can't they just give us a more detailed ship designer, closer to what has always been advertised, and give the AI a simple variant it can manage better.
    1 point
  14. You can't stop me from putting as many 2" guns to simulate AA guns. I shall defy the rules! I shall rule the... I mean... Become the ultimate admiral!
    1 point
  15. Yeah they have nothing prioritised to accuracy otherwise theyre not fast enough and get blasted to pieces - Its all speedy gonzales all day long. And given you could just march a block of infantry directly at the bad guys and get a better result if direct damage is the mission, cant say I reccomend it. Using them as a distraction worked nicely, but if you dont micro the cav they end up running way the heck away from where you want them if they stop moving and start the auto retreat cav and skirmishers have.
    1 point
  16. You're supposed to MAYBE build a Bismarck or two, if you're lucky and successful enough during the main part of the game, and go roflstomp those who didn't. Or be bismarck'ed yourself in other case.
    1 point
  17. Perhaps the most unfortunate aspect of the game is the total and utter lack of carriers/aircraft. A huge aspect of WW2 was the race for AA vs Carriers. A modern battleship statistically could fight off a single fleet carrier, something people forget.
    1 point
  18. 1 point
  19. I'm not taking a position on "old" vs "new" other than to observe there appear to be constant new versions of later tech ships and virtually none of earlier ones, at least that was the case when I used to bother checking, lol. I AM worried by the whole bottleneck aspect of putting hulls into the game. Beyond technical and design questions, my other point of interest is the decisions that result in a hull being one thing or another are absolutely crucial to what I would have thought the general idea of the game might want to be. There are, after all, reasons ships look as they do
    1 point
  20. I'd love to see carriers, but not in any capacity where you control the planes themselves. Treat them like the rest of the existing weaponry - ie, select your carrier, dispatch an air wing to scout X coordinates or attack Y target, similar to the way battleship guns are already targeted in-game, and the squadron flies off and does its thing on its own.
    1 point
  21. In the upcoming update you will be able to design all your ships in custom battles. Enemy ships design could be offered later, according to our time.
    1 point
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