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Showing content with the highest reputation on 10/22/2020 in all areas

  1. Very cool update! One note: “Captain quarters gun in recoiled position“ Gun would never be “recoiling” (i.e. in use in a fight) with the Captain’s quarters in this state. All of this (hammocks, curtains, furniture, doors and even cabin walls) would be removed and stowed away if the ship was in action. It would be impossible to fight with the guns if the ship were not properly cleared for action. Not the same deck, but illustrates a ship cleared for action: This contains some detailed descriptions of clearing for action: https://www.jstor.
    4 points
  2. Main issues that most people agree on *note its in order of what I believe is most important* Designer needs more features and freedom Balance changes of already implemented features. *which we cannot truly do until we have campaign other than obvious ones like zombie transports and the like* More communication *some people would like it, i've reported bugs and seen them fix it in the next update so im content but other are not so last for me* We are not opposed to realism in fact we love it. But the fact remains this is a game and when people say historically this didn'
    4 points
  3. I'd be absolutely up to contribute. I hope @Nick Thomadis and the rest of the dev team know we're so dedicated/such a pain in the arse (delete as appropriate) because we love this game, love the concept, secretly wish we were working on it too, and want it to be the absolute best it can be. But in the same spirit I'd like the opportunity to put on record what we do like compared to other similar games, and especially (for our older residents) the changes they've made that have really improved the game since early alpha. (In fact, since I've only been here a few months, I'd like to read that to
    4 points
  4. Think some people are reading too much into the term "simulator" due to approaching it as a gaming term instead of a generic term. Yes gaming simulators seek to reproduce specific platforms/environments but that doesn't imply they are realistic either. So no this game isn't simulating command of a Yamato class battleship, but we are simulating the environment and physics that gave birth to it. And that is what everyone really wants. The chance to be the designer/chief of navy/admiral in that simulated world.
    4 points
  5. So lets start off with a current aspect of the game that I think the Devs are going to address but im not sure. This games armor system is a bit...limited, and quite easy to exploit. As it stands armor layouts in the game are not accurate in the least. Belt lines cover the entire ship and extended belts and extended decks are far too easy to make impenetrable. Makes battleships and Heavy cruisers rather insurmountable to ships with smaller guns, and super structures dont really seem to get hurt as easily as they maybe should. As we all know the actual armor layouts of warships is quite the com
    3 points
  6. Did moar on IJN Hitachi first of her name. As for ORP jadwiga i just need to sort out her normals on some of the models and then texture ill show case the textures and then ill make adjustments to the UV's were necessary, but i don't want too many texture maps as im already near the file size limit. Oh and i updated Hitachi's stats as well.
    3 points
  7. I am fine with realism but what I am most enthusiastic about the player creating they're own history. The Devs already said you have the chance to make the Chinese a major naval power. After WW1 the Spanish Empire ,Austro-Hungarian Empire and the Chinese Empire were knocked out of the naval race. If the player picks any three of those Nations and go pass 1918 they are already making a they're own history. I really don't want this game to be based on actual history because that will make it to predictable. Another reason I don't want this game to be to based on actual history is because this gi
    3 points
  8. Agreed, except the problem as it stands is we are NOT doing that, not even close. It's still not clear to me what the "it's not meant to be a sim" minded people think of the list of issues I've pointed out. Do none of them trouble them? To be clear, I am not meaning that as any sort of slight for those less interested in somewhat more realistic mechanics, I'm simply curious as to how far from any claim to realism the game needs to be before it will trouble them. As I've said many, many times, I don't expect "realism" because there's no such thing with today's technology. But I won't
    3 points
  9. I'll be happy with a more simulated approach, but even still i dont expect this to be 1:1 scale. The appeal of this game to me is how fleshed out are the ship designs and relation to its realism. I wasnt interested in the game when i thought it was going to be arcade create your battleship and pitch them into random battles type of game, but heard its going to be indepth naval strategy game with building mechanics i was sold.
    3 points
  10. Hi Admin, Love the idea of using a barometer to prevent bad surprises from a changing wind... This gold barometer is however a bit in advance of its time for the period covered in the game (XVIII-early XIXth century), as it looks more like a victorian pocket barometer of late XIXth century (like many that can be found in antique sales online). The use of barometers at sea was uncommon in the XVIIIth century and became widespread only in the mid-late XIXth century. The first marine barometers were quite different, as we can see on a barometer probably used by James Cook, in the Natio
    3 points
  11. That's a price that require/expect commitment. Could you give us any idea about what the price will be once the game is released and what we should expect from it? - subscription based? - how long it will be supported? - etc...
    3 points
  12. This game does not have a real basis for "realistic simulation" to take part. We are not designing our own ships from the keel we are putting on turrets, funnels, towers, and adding technological enhancements to our ships. The game provides flat percentage based bonuses to boilers, barbettes, citadel, and shaft to just name a few. So why are we trying to make a game more simulation based when we have equips in the game that provide straight percentage based buffs? We will be making our own ships that could complete go against what historically happened. It doesn't matter how well a speci
    2 points
  13. Realistic simulation (of the technological and physical factors that influenced ship design) is not the same as historical determinism (not allowing the player to make different choices under the same set of “rules” that are grounded in reality that were present historically). Kerbal Space Program, for example, has no connection to any actual history and clearly does not force the player to recreate a particular history, but is nonetheless is built on a fairly realistic simulation of spaceship design and the various physical constraints and real world trade-offs that influence it.
    2 points
  14. Two requests... 1) Building HMS Dreadnought using 'Dreadnought 1' hull and its commissioned armament of 12' guns, you can't rotate the side turrets to be inline with the hull without it causing indifference. Could we have the hull widen alittle (or whatever is needed) for this aesthetic... 2) SMS Helgoland and her sisters saw alot of action in WW1 and is a worthy candidate for UAD inclusion but no hulls to suit, could we have her hull and superstructures added into game too please... Helgoland has a single long flat and wide hull, should be an easy one for
    2 points
  15. Maybe for you but IMO I think the main “appeal” here is the 3D assembly. Every game has some form of upgrades in which players adds to their game object. UAD does it in 3D and that’s unique, players get to be modelers at their level. And also that’s why I think Custom Battles will be the best asset (once develop alittle more) because it will utilize Designer Tool to its fullest potential. Along these lines a 'simulator designer tool' simply won’t reach its aptitude, as soon as you designate the game as a simulator is when limitations are applied (and everyone love those!!!), since with a
    2 points
  16. Hello Admirals, We would like to share news about the progress we have so far and the status of the upcoming update. The team’s reorganization is working great and we are very happy with the results. These last 2 months we have touched upon all major aspects of the game with the new lead programmer (from formations to AI to ship designer) - and finally we can say - now the new team is more than ready to continue with the development of the campaign. We plan to add extra resources in November, which will help us to speed up the develo
    1 point
  17. There is nothing more beautiful than a ship at sea. Work in progress (WIP) screenshots from Sea Legends Scale testing - untextured ship
    1 point
  18. Splinters from the furniture would have been too dangerous, apart from difficulties of working a gun in the small space. Clearing for action should take some time in the game, as a preparation for battle.
    1 point
  19. Yeah, whichever nations Dev’s pick we should see an exponential increase in hulls with every update, if not then I would say they’re way behind the 8-ball for any sort of start to finish campaign. Modeling with their limited resources would be their achilles heel, time-wise.
    1 point
  20. Dunno, haven't picked and choose what would of arrived early yet. Dystopian wars does a nice take on it but goes to greater extremes, mines a lot more tame, but still.
    1 point
  21. Wondering, how would the armor have developed , if shaped charges weaponized earlier. Littorio spaced belt with a cement foam gap should probably have some benefit.
    1 point
  22. 1.Initially the game was distributed in Xsolla. You see in Xsolla launcher 1.6.38 what is Xsolla launcher version. I believe that the last game version distributed in Xsolla was 0.6x or 0.5x. 2. We always said that when the game is released in Steam then the support of Xsolla will be removed. These are 2 different systems and supporting both of them is not a good way to develop the game. 3. Our commercial police supports people who bought first. Credits will be added soon with all backers' names who provided information. Officer name appearance is random and there is no warranty that
    1 point
  23. You were right. I think that I finally found a reproduce today. It has nothing to do with the manual rudder control which I thought is the case. As you said it occurs when I get too close to the enemy ship (0,1 - 0,3 km). The problem miraculously disappears when I get further than 0,3 km from the enemy. P.S. The requested in-game report was send.
    1 point
  24. If they are doing USA and japan they should make more Hulls for them next patch if they are going to feature in the campaign first, same for britain and germany if they are the first two nations. Then they can go from there really.
    1 point
  25. Considering all the hulls of TBs-BBs-1890-1930+, all sizeable, all stats balanceable, all components attachable, times by all the campaign nations available... "waiting" seems incomprehensible! 😵
    1 point
  26. We will have to wait awhile before we get a lot of hulls really and an improved designer plus better and more realistic armour layout, since the dev team is focusing on the campaign atm. Unless they address these issues alongside the campaign (if they do great, if not they best do soon afterwards).
    1 point
  27. With respect to the possible differences in fusing it's far more complicated than the issue of time delay alone, given there also are matters of base or nose and caps and a host of other things. Regardless, the explosion of an HE shell on the surface is NOT a penetration, yet the game displays such hits AS penetrations while allowing the same armour to produce a ricochet of AP (which itself is almost entirely BS under those conditions except perhaps in a vanishingly small number of cases). Yet AP bounces almost always, and HE never does. If an HE shell were striking very thin armour
    1 point
  28. Designer definitly needs improvement.its the main atraction for many interested in the game. More freedom is great. We definitly need Taller primary gun barbettes and hull width slider. I am also experiencing a weird bug with enemy tags like BB,CA etc not showing up properly on long range combat at 25KM+. They only show up at the edge of my screen when i change my view. So the game only renders the tags when viewed from a certain angle which is strange.
    1 point
  29. Was just reading the multiplayer specs and cannot see anything about PVE (coop with a friend) style missions? Unless the below feature is coop; Company based conquest events and missions
    1 point
  30. Modeling interference of shells in flight would require some incredibly complex computing, that would have to take into account a lot of real-world factors (barrel temperature, atmospheric pressure and temperature, humidity, windspeed and direction, etc.). It's much simpler and more efficient to apply an arbitrary percentage reduction, that you can modify as you like.
    1 point
  31. Yes, there are a couple small reasons. When a gun shoots, it creates vibrations and a shock wave at the muzzle, which will disturb the trajectory of other shells in the vicinity. The guns in a triple or quad tend to be closer together than in a twin or several singles. The blast of one gun may therefore interfere with the others to a higher degree, if they are all fired at the same time. The shells might also collide or "kiss" midair, per US reports. This would be less likely if the shells started farther away from each other. These issues could be reduced with delay coils, so that the gu
    1 point
  32. It's not a simulation because we can actively form a meta to the game. I.e. Designing ships to meet specific circumstances or exploit feature's for our benefit. Sims use real world designs that the player uses in a scenario. I dont know of any "Sims" that allow you to change aspects of the vehicle you are using to fit a certain criteria, sims usually make it so the player uses the vehicle within set parameters to the fullest not designing its own. Also this game literally can not be a sim and has never been advertised as a sim just realistic combat which many games offer their take on. T
    1 point
  33. So is this just turning into a "I want XYZ from WoWS" thread?
    1 point
  34. Well first, most of the game takes place before then, so developments that only arise in the 40's are endgame content not representative of the 1890 to 1940 (not sure what the actual end date is, but it's 1940 in custom battles ATM) timeframe the game is set in. Second, that doesn't actually help, since you are mostly accounting for your own manuver, which just makes this tactic even more of a no brainer since now there's basically no downside to it. You don't even need to restrict yourself to slight course adjustments, you could be swerving and weaving your way through the oceans and sin
    1 point
  35. 1. Landing cargo box by box will not be simulated. You are the captain not the head of the shore pick up party. But cargo itself will have dimensions and weight and could drastically affect the sailing performance of the ship. 2. Too many questions in one questions. 3. Morale will have a serious role in the game and will depend on multitude of factors. Some ship might surrender after one shot across the bow, especially if they know who you are.
    1 point
  36. yes pls so we can have the thicc herself. Miss california! 'w'
    1 point
  37. Good post by OP. I think it would be great to have torpedo defense bulges in the game. Also along with this it would also be great if the developers would take more realistic torpedo impact calculations into account. We need dud torpedoes and impact angles for torpedoes. Now every torpedo is always a hit.
    1 point
  38. two reasons 1) his email was connected to spam activity somewhere - or is very very similar to such email 2) he made some mistakes in the registration. often users forget the login name or mix up the letters in it.. like blacksails112 instead of blacksails121
    1 point
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