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Showing content with the highest reputation on 09/08/2020 in all areas

  1. after all the very, very good changes lately this is going in the wrong directions in my opinion :(. keep speeds more on reality´s side please!
    7 points
  2. Further detailing, i will do her stats either later today or tommorrow. Will also be modelling some other stuff and getting back to afew older projects and try and do them up and/or finish them off (model wise at least). enjoy!
    3 points
  3. Yeah this has been a problem since alpha 1 and i've also mentioned it quite a few times already (and so did some others who no longer frequent these forums). It's annoying as this makes ramming almost impossible (and ramming mechanics are also a problem in on its-self) and seems like the captain of the ship is basically commiting insubordination as well. We still have a logn way to go before we get a decent game going. It should pick up quite nicely after the campaigns release (i hope so anyways).
    2 points
  4. I would really love to see Quad turrets as i think they will allow for a more wild imagination, but also allow for a few french missions!
    1 point
  5. I know this has been asked a lot, but I just wanted to add another vote to the pile and keep interest up. 20 inch guns pls. I have a dire need to make a A-150 that nukes BBs. If they could also be coupled with the eventual quad-gun update, OP ships abound. Realistic? Nope. Fun? Heck ye.
    1 point
  6. There were plans, but the Shinano was originally a Yamato-class with the 18.1 planned, and named as such to start with (Shinano follows the battleship naming conventions, just as Kaga did, and Akagi the battlecruiser ones). I don't think the 20in gun armed plans were ever laid down. Yamato-class no. 4, possibly named Kii, was never converted.
    1 point
  7. How many Enterprise's have there been so far? like 4 or something around that? the US army is the worse when it comes to naming equipment tho :P
    1 point
  8. Admin says it will be fixed tomorrow with a 4-7% base speed debuff. So we all hope it solves the problem.
    1 point
  9. a speedbuff was ok, from my point of view. or take back the last 7% speednerf. but 19% also seems a bit too much to me
    1 point
  10. Encore merci Balto !!! Bonne petite soirée. Je commence a entrevoir les arcanes du jeu et ses possibilités.
    1 point
  11. While I love to have this, I think this should be part of future minor update. However I have complaint if Shikishima name being used, as it is very fictional name for A150, and only used in WoW to my knowledge. This is especially more so for a ship which already lead for the class for pre dreadnought battleship which is covered in timeline of UAD. Most reference of probable actual name A-150 would be either Omi or Kii. Kii basically a planned lead ship name which is originally planned for other old ship though it was cancelled due to washington treaty. Omi is another name in that class w
    1 point
  12. buyPrice * 3 + (planarDistance * buyPrice * distanceFactor) / 6 / 100 planarDistance = nearest port that drops this item distanceFactor = API item data (PortPrices.RangePct)
    1 point
  13. @Felix Victor Would it be possible to list the cannon reload bonus (summing all the perks, bonuses and upgrades) in the ship comparison tool?
    1 point
  14. Returning briefly, if I may, to the subject of collision avoidance... I've noticed that even when a ship is under manual rudder control, the evasion logic still seems to apply to its speed. Therefore, when anywhere near a friendly or hostile vessel, a ship will refuse to travel at the speed you have set. Needless to say, this is extremely annoying in close-quarters combat and needs to be fixed.
    1 point
  15. For those like me who better understand physics with concrete examples, here is a nice video
    1 point
  16. v10.11.7 2020-09-04 Port bonuses updated, https://editor.mergely.com/n0x2pAeZ/ ( @qw569😳's data from
    1 point
  17. L'Hermione with the French clipper Belem launched in Nantes in 1896!
    1 point
  18. Psst, hey Barney! It's "sloped". Soviets certainly could be sloppy with their manufacturing standards, but not to the point where they just slopped armour all over the place. As for Germans? Their metallurgy did suffer as the war went on, especially with shortages of tungsten, but the Wehraboos will be after you something fierce when they hear you saying the Panther had slopped armour. 🙃 (just having fun, hope you're surviving ok whatever plague restrictions may apply where you are)
    1 point
  19. No thx, no funny pics on sails or pink, yellowgreen, black white red , rainbow sails etc.! Please let us the little serious age of sail feeling this game offer.
    1 point
  20. Tillman Battleship designs had six guns in each turret Add to wishlist
    1 point
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