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Showing content with the highest reputation on 07/22/2020 in all areas

  1. Russians when they see the French fighting the evenly matched Danes
    6 points
  2. we already went through the exposition with the early in game betas, and the punishment arc with the delays and lack of communication, but now we are in the redemption arc with some great communication so far, and more devs on the team. I am quite excited.
    5 points
  3. Yo a muerte contigo Lobogris! No hagas caso tu no cambies...nos regalas muy buenos momentos. Hoy por ejemplo cuando he leído en el nacional que has tenido que huir de un trader snow pq ahora montan carronadas del 32 me he partido de risa...te lo juro casi se me escapa un poco de pipí...eso de que necesitabas un barco más grande pq uno de la misma categoría no era suficiente...pq irías en tu Prince, no? Lo dicho, todos te tenemos que agradecer esos buenos momentos que nos das (incluidos los que más te critican) Ánimo campeón! o7
    5 points
  4. After seeing the recent lack of action on the PvP server, I think the best way to refresh the game would be a similar way of Rust's method of frequent levelling of the playing field. I would suggest a near full wipe, people lose, Books (I don't feel too strongly on this point either way), Ships, Ports, Resources, Money. But keep their Ship xp and their Rank. Having periodic resets would allow: Clans to change nation without needing DLC, lets be real a clan can not at the moment leave a nation without giving up huge stockpiles of resources, ships and ports As a sub point to th
    3 points
  5. Antiguos compañeros de armas, cuantas veces habré escuchado eso casualmente de las mismas personas que se negaron a ir a pelear con cualquiera de nosotros en la guerra con los ingleses, cuando la unica gente que se partió la cara y a la que considero realmente compañeros es a la gente de VOX,FNI y los 5 guiris de MTDR a los que considero bastante mas compañeros que a vosotrs, que lo unico que me une es haber llevado la misma bandera en el barco, algo que no creo que nos convierta en compañeros. No es casualidad que todos los jugadores pvp y rvr de la faccion se hayan ido y ademas hayan encontr
    3 points
  6. Vengaaa no te enfades! Pero bueno, ya que esta de moda enumerar los puntos... 1° Solo aludo a lo que pusiste en el nacional y que confirmas en el post... 2° No entro a valorar lo letal que era ese TRADER Snow en concreto... 3° Hombre cuando me refería a un barco más grande claro que era un 5°...ni me había planteado que valoraras necesitar un 4° o un 3°... Y claro que me hago mis trades...hay algo de malo en eso? Tu tendrías que estar contento...ya que cazar traders es tu pvp... EDIT: Se me olvidaba! Yo sigo a muerte contigo @lobogris !!! En serio! 😉
    3 points
  7. I like 3 months seasons. I think it will be good for the game. Some things cant be lost, some things get lost but give perk points or new ships. Something in the way of Path of Exile. But community wont accept it probably - so maybe in the next game
    3 points
  8. 1. Eres un petardo 2. Todo el que te conoce ignora lo que dices 3. Eres un fracasado 4. Ya ni siquiera engañas a los nuevos. 5. La mayoria de tus post son ridiculos o simplemente chorradas 6. Los mas veteranos aun recordamos aquellas listas de hundidos que publicabas.... Que resultó que eran todas IAs. 7. Nunca te han visto en un combate que no sea escapando o gankeando 10 contra 1. 8. La envidia te corroe. 9. Has dirigido una PB en tu vida, fue un fracaso absoluto. 10. Cada vez que te cambias de facción nadie te echa en falta, total nunca haces na
    3 points
  9. Visibility could do with looking at so destroyers and light cruisers don't pop out of nowhere. AI doing weird things to the formation when lead ship gets damaged. Too many flash fires. The weather doesn't match the weather report. I've also noticed ai ships with large turning radius turn sharper than they should. Some ships have guns under water or pointing to the sky when firing during a turn. Helmsmen have too large a rum ration. To be honest I think the campaign will change our designs from speed boats with guns and charging tactics when we see how
    3 points
  10. It like a really long anime with a few smoll babies who are able to draw beyond the speed of light with excellent detailing and very realistic animations, and pump out two episodes per day. Makes me wonder whats after teh redemption arc, i think we should play a song that goes well with the theme of the current arc.
    3 points
  11. Evenly matched for @Latron = 30 French screeners against 6-7 Danish Screeners FYI we didn't ask them to screen for us and we won't This is just another proof screening creates content: Drama, complaints and big screening fights keep this game much ALIVE! p.s. funny meme Latron
    3 points
  12. This needs clarified Ships getting stuck going in circles. This has been an issue for a long time, and it's a pretty meaningful bug. The text error that causes extra space in the tool tip between 12.5km and 15km. Also please make gun tool tips appear higher so when they expand, they have room to expand down towards the bottom of the screen, rather than expanding up, jarring the tip upwards whenever a new line is added. (gap in text depicted below below) Armor model, we need an actual armor model. This is a massive influence on the game. Snap points can stay, but
    3 points
  13. Target speed penalty should removed in favor or a penalty utilizing the rate of change in speed/bearing of the targeted ship. This will mean ships will have to be maneuvering to avoid fire, not sailing in straight lines at flank speed while being practically invulnerable. Can go into more details if needed.
    3 points
  14. Please use this thread to report your latest issues you constantly reported and were not addressed, patch after patch.
    2 points
  15. No more wipe. No map wipe, for not having to spend evening after evening chasing HDF for flags. No XP wipe. Useless grinding No ship wipe. No building wipe. Useless grinding again. No port wipe, especially those who were developed, by long efforts... A total wipe with present mechanics would mean neutral map for several weeks (the time for people will grind XP enough for sailing first rates to go for flags).
    2 points
  16. jamás te he visto aportar nada en todos los post de parches, desarrollos, encuestas, soporte y demás que me suelo leer a diario y en los que suelo escribir a veces. Al margen de que todos somos imperfectos y yo el primero, lo único que sueles aportar son frikadas en el foro en español. Y no es un reproche ojo, ningún problema por ello, escribe lo que te venga en gana.
    2 points
  17. If admins start wiping ships and/or books/collectibles im gonna delete for good
    2 points
  18. The promo, who made me buy this game at the time, let me thing you can build/module your ship, currently there is not much you can do beside following those fixed point. So, 1st issues is to adress the ship designer and made it more flexible, in the way it was advertise. 2nd, give us the capacity to save and build more than 1 ship, custom battle are offen repetitive and could be way better only by building the entire fleet. If you play any custom battle 1890 -1910 with TB/DD agains anything else like BB/CA/CL you will sink them all wiithout any troubles with your torpedos. Small
    2 points
  19. - splitting up superstructure parts into smaller modules - remove the fixed points for placing items in the ship designer - allow more freedom in placing - allow placement of machinery and funnels - allow more parts for each nation
    2 points
  20. Realistic Penetration Values This has been mentioned multiple times before and I think it's important to reiterate because so much of the naval doctrine concerning this period is premised on the capabilities and limitations of naval gunnery of the time period. Therefore, it is imperative to get naval gunnery correctly if the game hopes to have historical authenticity. One aspect of naval gunnery that's clearly different from historical data is in the penetration value of the guns in the game. Let me demonstrate this with the penetration value of Mark 5 406 mm gun in the game: The rel
    2 points
  21. I want to design a KGV class Battleship but can't due to the lack of quadruple turrets and the modern looking 'Queen Anne Mansions' superstructure that was used on refitted battleships and the KGV class, will they be popping up at some point?
    1 point
  22. 3% thickness on frame difference 6% total between teak vs white oak will think about it.
    1 point
  23. Map reset after getting 70% of ports would be a great idea!
    1 point
  24. Creo que esa pregunta deberías hacértela a ti mismo
    1 point
  25. Love the game, absolutely fantastic work you've done. I've completed both American and British campaigns on hard and have several suggestions to improve the game further listed below. BLUF: More frigate(s) vs frigate(s) duels, commerce raiding, and snatch and grab missions while outrunning the larger British fleet (keep them on your heels). There should be a heavier focus on developing a fledgling American fleet and surviving to raid British shipping while dueling with their escorting frigates or corvettes. Each frigate you acquire (built or captured) should feel like a national as
    1 point
  26. The delay isn't too surprising since that's the nature of the current times. The devs have been pretty good about listening to feedback and pushing updates, and I hope to continue to see that. I am honestly okay if the campaign is pushed back more to have it be more fully fleshed out at release rather than be rushed and half finished. It would be nice to see saving in custom battles and the ability to design different ships and enemy ships as well. Currently I would personally put that above the campaign even in my wishlist.
    1 point
  27. Look on the brightside,when everyone is bored of AI PBs the map will be mostly neutral anyway.
    1 point
  28. We thank you all for the persistent support and sharing of ideas, which help us greatly to prioritize our work. We will certainly keep you posted when we have something new and important to deliver.
    1 point
  29. Si te puedo ayudar con la información que sabemos, es que los suecos de ciertos clanes vienen a atacar a españoles en la zona de Baja y en cualquier otra también se puede dar. Los rusos en pvp te pueden atacar también si te encuentran solo. Lo que quizás sea una diferencia es que si hay una situación entre las tres facciones, los suecos son enemigos comunes tanto de rusos como de españoles. Los rusos porque tienen guerra declarada entre ellos. Y de nosotros porque ellos están viniendo a zona española a buscarnos. No sé si he aclarado más tus dudas o por el contrario las he aumentado..por
    1 point
  30. Good to see some sitrep finally! I think it is reasonable to stay on the current launcher for the time being - a release on steam would currently probably get mixed or even negative reviews. Good if the devs take the time to improve critical aspects such as ship designer, campaign and such. Also - being transparent is the best way to go here. Nothing substantial happened in the past half year - ok. You seem to be takIng some actions to improve the situation which is good. Rest assured, the peeps here on the forum are very supportive with your project and totally underst
    1 point
  31. I would echo what others have described above. I enumerated some of these issues in a post some time ago. Of those requests I have seen, I would say that more flexible barbette placement is the most popular. I would say that the most pressing battle issue is the simple armor and damage model. It has curious knock-on effects. I think it is partially responsible for some of the dissatisfaction with gunnery modeling. Basically ships are covered top to bottom with armor. Certainly there were many ships with this arrangement, but the "all or nothing" idea is not possible. T
    1 point
  32. also a very good book is from the writer Nicholas Monsarrat historical novel titled The Master Mariner. Based on the legend of the Wandering Jew, it told the story of an Elizabethan English seaman who, as punishment for a terrible act of cowardice, is doomed to sail the world's seas until the end of time. His hero participates in critical moments in history; Monsarrat used him to illustrate the central role of seamen the book tells a story about a immortal sailor wandering true time in different time zones . just like we do in NA
    1 point
  33. Barbettes that can actually be placed anywhere instead of 2 or three randomly specific places.
    1 point
  34. Likewise, twin and triple guns of the same type. If you try to recreate a 2-3-3-2 or 3-2-2-3 arrangement (or something like the De Ruyter's 2-1-2-2), you will be stuck with seperate batteries for bracketing purposes. And I get that the game balances more barrels with reduced accuracy, but for finding the range it should not matter.
    1 point
  35. It would be beautiful if centerline and side main guns of the same caliber would be gathered into one battery. I don't know if it's just me but it just feels wrong when centerline and side main guns fire separately instead of full salvos.
    1 point
  36. Corrct mirror mode in design screen. Right now mirring guns is not possible correctly. If i rotate a gun the mirrored one wont be rotated correctly.
    1 point
  37. i am more focused on "More developers will join the project as well to speed up the development."
    1 point
  38. no se te olvide reportar!!
    1 point
  39. a ver que esperas cuando la mayoria son novatos que ni tienen astilleros? estaran pelaos de materiales y ni siquera tenian acceso a los bonus de puerto de Remedios. Yo no entro en debates internos de otras facciones pero si FNI ya no juega en españa no tiene sentido que quieran tener el unico puerto de crafteo español, lo logico es que lo tenga un clan que si juege en esa facción.
    1 point
  40. Cierto, a mi me han ofrecido con la entrada al clan, un curso gratuito de CCC de Ruso con posibilidad de campamento de verano en un lugar llamado "no sé que Gulag" por Siberia
    1 point
  41. Tax on Crafting Every monetary transaction in a port between player and AI is currently taxed. With one exception. So it seems an oversight that when doubloons in crafting receipts were replaced with Reals, taxation was not applied. After all a good crafting port is the most valuable commodity a clan can offer. And the most expensive investment. So taxing crafting makes even more sense than taxation on random trade resources that the clan does not even control or affect. Who wouldn't tax labourers in their harbours shipyards? And shouldn't port owners get paid for players using
    1 point
  42. "Pirates" after "council" voted to not help Swedes in the war against Russia RHB and REBEL comes to help Swedes WTF comes to kill Swedes SNOW and ME comes for whatever PVP
    1 point
  43. I agree. I don't like the fixed points at all. It limits your creativity, sometimes the superstrucures are too foreward and because of this my turrets are way too foreward. I wanted to recreate the Yamato and because of these fixed points, it is not easy, almost impossible to build it. I hope the devs will remove these fixed points. We don't need them. (excluding the AI. The AI needs them) Also I would like to see some armor models in the game, more information. Because of the lack of the informaton I make my extended belt almost as thicc as my main belt.
    1 point
  44. Question is can you? You see the word meta and come on here to say death to meta. Have you bothered to compare the stats? What is getting nerfed or buffed? If you would bother reading what most of the people have wrote is that we have largely achieved balance across the board and there is no clear meta atm. However, with proposed thickness changes and speed changes to the teaks it will create a teak meta all over again.
    1 point
  45. Totally disagree... I suggest more storms including ship losses (or hard damage) in the OW if you cannot exit from the storm area quickly...
    1 point
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