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Showing content with the highest reputation on 12/16/2019 in all areas

  1. Im getting so mad that some dipshit guys are carebaring in Pirate nation, that they are blaming each other for not doing the "proper" thing in pirate "nation". Bring back the outlaw battles for the love of god, so we can deal with these pirates ourselves. I can imagine it would be just for the better of the pirate nation, the ones that dont care fore others and want to be shit towards other players within the same nations. For example green on green and loot stealing which we would be a ble to solve ourselves. @admin The reinforcement zones are removed, which were the case that you r
    6 points
  2. I'd already posted my wish list for Pirates in another thread. But as usual no response from devs. Move Pirates from MT to Secret Islands Pirates can only raid and loot ports not capture them Return of Outlaw Battles Remove ability of Pirates to craft ships larger than 5th rates. So only level one shipyards. Any Pirate Ship becomes a Refit so slight boarding and crew size bonuses for any ship sailed Return of the Smuggler Flag option for Pirate 7th rates so they can enter and raid from any port. If Pirates don't like the changes there are plent
    6 points
  3. Outlaw battles were a safety switch. See enemy - attack a friend. We wasted 3 months on them. 3 weeks to code and then 2.5 months to fix all bugs and loopholes. There will be no changes to pirates. Current in game pirates are a Pirate Republic of Mortimer (Mathew) town formerly known as a Pirate republic of Nassau (or an offshoot of libertaria on madagascar) https://en.wikipedia.org/wiki/Republic_of_Pirates Any changes to them will be welcomed by 50% of pirates Those exact changes will be hated by another 50% of pirates Those 50% of pirates will be very very upset and will become ve
    5 points
  4. Conttoy PB 🏴‍☠️ 16.12.2019
    4 points
  5. Saint - Nicolas port Battle British Leader : Shocktrooper Basteyy Russian Leaders : Chaos and Anarchy! #BritsCan'tWinWithoutFireships
    4 points
  6. Jérémie PB British Leader : Shocktrooper Basteyy Dutch Leader : Powder Monkey We messed it up at the beginning a bit but was a nice fight. GG
    3 points
  7. thanks and gg) very good battle) Give to @Cid a Medal. He is the most surviving person on this server
    2 points
  8. i say - We dont have lead in grup. We work together and lead together. do not write me as a leader in your posts, please. Because it looks like I'm a little boy hungry for fame. But if u wont - write "Russian Leader: Сhaos and Anarchy"
    2 points
  9. Naval Action is a game that allows the player to play as he wants. Join to low population nation. This will give you a maximum targets. Don't like the flag. There is a guide how to change flag Such words like "i know a lot of players" do no increase importance of your suggestion. Suppose that over a month over 4,000 unique players play the game. How many players will transfer to new pirate nation? What if the new game mode will have the same popularity as the Polish nation in the game?
    2 points
  10. You know what the appropriate answer is? Keep current pirate "nation" but introduce another pirate "outlaw brethren" which is so hardcore it does not follow the usual rules but features that what OP and several other ideas in that style proposed. Problem solved. No hard feelings among existing pirate "nation" - but you will count them voting for the new faction by the numbers by whom they leave "nation" and join outlaw brethren...
    2 points
  11. I thought Pirate King @koltes was supposed to make pirates great again. How'd that turn out?
    2 points
  12. I don't see why we can't have a "Never disengage" option just for custom battles. The whole point of custom battles is quick action and testing dumb designs. If I want to build a 120,000 ton behemoth that only goes 15knots I should be able to without having to worry about the enemy trying to flee. This only applies to custom battles of course. Campaign should be as set in reality as possible, where dumb unrealistic/unbalanced designs will be at a severe disadvantage.
    2 points
  13. This here? https://naction.info/index.php/Rules_of_Engagement#Open_Battle_Instances
    2 points
  14. I honestly have no idea why this thread even exists, the ppl that created it sure never read the available blogs the developers put out and also never played the actual game. What this will be is a game very much like Rule the Waves but taken a step further with a 3D engine. Also we get the chance to correct all the little things which would have made RtW a better game. Like a overhaul for the (relatively) frustrating battle generator mechanics where you have very little control of what ships showup together etc which makes specialized craft almost impossible (special for escort designed
    2 points
  15. Hello all, Im in the process of making a Narrative story video series using Age of Sail. Effectively its a Lets play series with a narrative from the point of view of the Captain in the game. Ive uploaded part one already and i think any advice or criticsm from the community would be greatly appreciated. Also if anyone would like to help or participate in the idea (voice acting, Historical, Naval Advice) please say. Here is the first part for anyone who might be interested
    1 point
  16. hey guys, been driving me scatty for a while now. the game seems to switch targets at its own accord, even though the ship I was targeting is still in range of my guns. why does it do this? I want to decide what ship to target! example, today im targeting a BB, then for no reason at all it decides to switch to another ship. ofc this resets your aiming and you have to range find the new target. at first I thought it was me accidently clicking on a new ship, but I now know its not me. how can this be stopped?? thanks in advance, your friendly neighborhood Mooncatt
    1 point
  17. LAMA is still recruiting! If you are interested in many Port Battles, big screning battles and many PvP fights, then join us! Join the Royal Navy, join LAMA! PM me on forum or ingame (same name as in forurm) or PM @Captain Cid in forum or ingame (his ingame name is "Cid") if you are interested. Good winds to y'all and see ya hopefully in the Royal Navy soon!
    1 point
  18. Rediii didn't have masts and he tanked like an ironclad haha
    1 point
  19. Russia when they realised they lost to Britain even when Britain didn't use fireships :
    1 point
  20. ooo Reverse, i love u muack muack with friendly muack muack
    1 point
  21. 6'' was on the top of what was reasonable for a uniform secondary battery. I'm not surprised their traverse isn't fast, as it wasn't either in designs of the era. Even the british 5.25'' DP mount on the KGVs was shown to be underwhelming in traverse and elevation (especially for AA roles). I wouldn't expect a secondary to traverse very fast just because of being a secondary. Actually kinda the opposite, in most of the designs of the era the secondaries had to make do without any real power traverse, unlike the main guns (they were trained by manual force very similar to how you'd traverse a f
    1 point
  22. Let me give you a tip Take paper and pen. Write their nicks. Change to any nation. And you will receive incredible chance to kill any nicks that you wrote in paper. Be more creative
    1 point
  23. Letter of Marque. Bribe the local Governor to issue a Letter of Marque so that you can go out Privateering. The Letter of Marque is good for one calendar month. Cost - 10K Doubloons Advantage - All 5th rate and above PVP kills give 1 Combat Mark. 6th rate and below gives 0.5 CM. Disadvantage - Can only be done in 5th rate or below. Zero real or Doubloon reward from combats (Bribes to Governor). Doubloons in Hold still exist and credit for other missions still in effect. Clan: HMCS
    1 point
  24. You might also consider a "Letter of Marque" I'm perfectly happy killing people as a Brit and taking their stuff, but if there were a new mechanic that made that more fun....
    1 point
  25. Sometimes, quite often in fact, a caliber group will get stuck in ladder firing forever. You can easily see it when it happen as the hit chance number stall and never lock. The only work around this bug is to change target. If there is only one target... well...
    1 point
  26. Dont be obsessed if someone stole your loot. I've never heard about someones loot being stolen outside of MT - Baracoa area - try to get out. Everything you pointed is basically applies to every nation And the last one - Im pretty sure there is more players who left the game because of Green on Green, like, you gonna sit here and tell me how you one-v-oned pirates back in the old days?
    1 point
  27. Why don't we just leave Pirates alone? They are simply another nation that some people enjoy because of the cool flags. All the special "Pirate" options were tried in the past and found to be unpopular. We all already act like Pirates when we sail out and take another player's sh..stuff.
    1 point
  28. You want a patch that forces the AI to commit suicide? So far for me at least the AI's decisions to retreat are reasonable - it is clearly losing, so it tries to run, and early enough it is very hard to run it down because you are wary of its remaining shooting power. Exactly the smart thing to do. If it waits until all its guns are silenced or something, it'll be much easier to catch.
    1 point
  29. outlaw battles where removed because tha ability to join on both sides of a battle where constantly abused by pirates to "lock" the br of the enemy side with guys that would not fight for the side they joined, or to increase the enemy br to bring in more ships on their own side.
    1 point
  30. The key issue is that they are incorrectly named. They are just another nation but their name is confusing. Pirates, ... players expect they will be different than any other nation. Real pirates could attack other pirates. Green on Green/ firendly fire is good for pirates. But in NA are exactly the same as a country. So easy fix. Change their name. Cakerats. ...Done. Fixed. No more expectations that they are in some way different. They certainly ain't pirates.
    1 point
  31. All of the above are great ideas i would like to see them in the game!
    1 point
  32. Very weird. I've had excellent performance on small caliber guns from Battleships to Torpedo boats. I wouldn't say they're a precision instrument, by any means, but they seem to produce results that appear realistic. Given that four or five 3"-5" hits severely incapacitates the smaller craft, I think its an even balance for now. In the Destroyers vs. Torpedo Boats mission, 4 Destroyers held off and sank 6-7 torpedo boats (at a cost of all 4 destroyers, mostly due to the fire from the heavy cruisers), of which were hit multiple times from the small caliber batteries on the pre-dreadnought
    1 point
  33. механику читаем в патчах, заход в бой открыт 2 минуты дальше за того у которого меньше бр 20 минут можно до уравнения бр +- 100 и бой закрывается т.е если видите бой 600 на 1200 то в бой за 600 едениц влезет любой корабль даже большего бр но откроет бр противнику к примеру за 600 бр зашла санта - 900 бр и бой стал 600+900=1500 а у противника 1200 выходит что 300 бр открыто для противника
    1 point
  34. 1 point
  35. ohhh....come on...there are just SO many instances of that kind of thing happening in real history as to be a valid reason why the AI shouldn't too ;).
    1 point
  36. I think only nations in game should be those historically present in Caribbean and AI only. All players should be pirates, sailing under their own flag, national, like British pirates or French pirates, or any other more or less custom flag.
    1 point
  37. So I re-did the battle. Of course the AI ship is different. Somewhat more plausible, but not really viable imo. Funny enough I couldn't quite make my ship the exact same - it came out 430 tons overweight. Had to thin the turret tops and reduce the range - I tend to build my ships 'campaign ready', so I don't give the ships shortest range. Stopping the bad habits from forming. Anyway, here is mine And the AI Note with less hit chance, he is hitting me 2-1.
    1 point
  38. I see that happening all the time. Very annoying because you loose your aiming bonus when that happens.
    1 point
  39. pretty much what the title says. World of Warships already gave me PTSD of 2 Battleships standing bow-on 100 metres away from each other and doing zero damage with all shells bouncing. no more pls. this isn't how it ever worked in real life. please don't make another warship game where going broadside to the enemy is a Mistake that only a noob whould do. i was playing around in custom battle today, and a dreadnought hull BB that was sailing away from me, with only 300-something of max armor and not even the best armor quality multiplier (it had like 80%) was totally 100% invulnerable
    1 point
  40. Maybe. Maybe not. Remember that Bismarck was designed when not even the designers knew what that ship was going to be used for. Germany had commitments in the Baltic and knew for sure they'd be travelling through the North Sea a lot. Those are pretty confined waters and weather rarely is perfect. Chances are any engagement in those space-restricted seas would happen at much closer ranges than, say, an hipotetical engagement in the Pacific. At closer ranges smaller calibers come into play with a lot more strenght - going for an incremental armor layout makes sense there. I do agree that turt
    1 point
  41. Those times will be fun. Remember that "all or nothing" was an armor layout specifically designed to fight battles at long ranges (beyond 20km) where main battery hits have a good probability of happen, but where smaller guns (cruiser sized or less) have a very low or nonexistant chance to hit. Also AoN didn't preclude designs from adding plating armor beyond the citadel. Or more. Some nominal "all or nothing" historical designs actually had large chunks of armor on spots nominally not to be armored according to the concept. Yet the average player will expect that once that armor model is i
    1 point
  42. It is really annoying mechanics indeed. Hope they'll change that soon.
    1 point
  43. I just have to say, yet you are kinda bashing the game because it doesn't conform to what you want (despite the main aspect of the game is missing). As for game balance, you obviously haven't been to the WoWS forum. Its a constant thing going on over there.
    1 point
  44. Planes? in a ship? BURN THEM BEFORE LAY EGGS!!!! 💥 I prefer first game move backward and cover pre 1900 ships, apart add more models and even WWII models, here i want the WWII CA models and Yubari 💖
    1 point
  45. Well considering this game is in alpha 2, i don't know why you expected people who expect a singleplayer game to just accept your ideas of multiplayer. Don't get me wrong the ideas sound interesting but your inability to understand the basic fact that this will most likely be a singleplayer game forever doesn't surprise me the least. Also being a closed beta tester for world of warships means nothing since i've seen supertesters and peeps with your forum title being utter trash at the game. Im not looking forward multiplayer in this game atm, because i basically want a RTW's with HOI and
    1 point
  46. I hope they keep focus on the single player mode. There are already 2,5 games in it: 1. Tactical Battles 2. Strategy Game Here they can put a lot of efford in it. 2,5 Ship Designer Maybe unfair to call it 0,5 game, since there are many things involved to make this whole thing working. In the end, the strategy game decides if it will be a great game or not. Scenarios and battle generator (if it will be put in) will last only so long. But give it a purpose and win a war is what I want to see. Some may remember Falcon 4
    1 point
  47. 3 Victory marks 25 Combat marks 25500 Doubloons 2384 Reals Dividen by 6 = 0,5 Victory marks / 4,17 Combar marks / 4250 Doubloons 397,33 reals for each Unfortunately I havent checked the Tax of campeche at this day. I was just happy that we had a mission against a russian port and not vs Spain or Brits like usual and that i could motivate 5 other people. We had to take whats available. Lucky as hell that the mission and the npc raid + player pb all lined up perfectly. Planning had to be done within the 8h before everything happened.
    1 point
  48. Flags of the Sovereign Military Order of Malta For future reference , hopefully maybe a Mega Update including the Knights of Malta as a faction among other nations like Portugal etc , or just a new Flag DLC including these Maltese flags that could be used under the French or Spanish Navies .The Knights of Malta had strong Links with both nations , actually the Knights bought and managed 4 islands in the Caribbean , Saint Christopher , Saint Martin , Saint Barthelemy and Saint Croix thanks to links with French aristocrats so the French link makes sense , the Knights also had a lot of Fren
    1 point
  49. I disagree, every ship should have some purpose/role otherwise we can just remove it. But of course not all ships should be good in everything. There should be a diversity for good BR/thickness -> RvR... fast->hunter/OW PvP... cheap ship -> PZ Pavel isn't even cheap
    1 point
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