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Showing content with the highest reputation on 11/12/2019 in all areas

  1. Thread closed. Discussion moved to: Update 26/11/2019:
    12 points
  2. Hello, I am not happy about 24 hour cooldown for DLC ships and paints. I purpose a new timer to be available just after maintenance. So even if you redeemed your Ratvisan 3 hours before or 23 hours before maintenance time, you can redeem one just after maintenance. You still can redeem only 1 ship within 24 hours interval. Currently if you redeemed at 0100 am local time, and lost a ship, next evening you need to skip the peak player hours without the dlc, or you have to sleep early, your 1 redeemable is wasted. I do not see any positive thing on the current 24 hour cooldown. This is
    9 points
  3. The French Navy during the 17th century An upcoming monograph at ancre.fr written by P. Villiers describes the French ships armed with 70-110 guns and built during 1624-1715, ie. during the reigns of Louis XIII and Louis XIV : For the record, among others, another monograph written by JC Lemineur from the same publishing house described the Navy of Louis XIV : ...and Le Saint Philippe (1691) is described at length in another one :
    6 points
  4. I think being able to target secondary guns on a second target is very important.
    6 points
  5. Here is a challenge , do all 23 missions again but you MUST build ships with LONG RANGE! When the campaign hits we will need to design good ships with useful range so this should be a great practice. I'm 10/23 now, and I have to tell you it is a significant restriction. Good luck
    4 points
  6. and I think a majority of us currently playing would love incentives to create this "ratio." currently there is little reason to sail anything below a 1st rate besides the cost, and even then the cost can be mitigated to a degree through coordination with others. suggestions that @rediii has stated with BR balance and BR adjustment on ports is, in my opinion, just 1 step towards achieving a better goal in lowering the "need" for 1st rates. 1st rates are great right now, most guns, HPs, best BR ratio. They have everything and very little downsides. I don't want to nerf the 1
    4 points
  7. On topic: The clone 74 is very uncompetitive at its price tag. I'd even try the experiment and make her free of CM cost. Pavel can be made interesting by giving her access to Edinorogs (as the only ship in the game). She'd still not be meta but at least she'd have teeth and she carried a handfull of them in RL.
    4 points
  8. I am not happy at the current ship disturibution at the OW. It is very rare to see Frigate, Essex, La Belle Poule, Surprise, Cerberus etc. Some of the these ships are only seen in shallow patrol but that's also another problem for other 6th rates which are all dead except Niagra / LRQ / may be Snow and Prince. For example, a trincomalee is a non-permit ship which has 9000 hp, 800 broadside weight, decent crew and sailing profile. Endymion is a permit ship and is even better at some points. There are few more competative ships but they are no where to be found (Diana etc.) while
    3 points
  9. Checked his start date, it was yesterday, so decided to let him win. Dropped sails so he could shoot me but his aim was bad so just boarded him and Defended against every Fire Deck Guns. Lost eventually.
    3 points
  10. same as with paints, should be 1 redeemable each reset. Now this is a QOL feature that doesent benefit one guy more then another and ruin the gameplay for all else.
    3 points
  11. Little Cayman PB: As the brits were kiting us near their fort for the whole time, it was more than anything an intense fight against the clock. You might want to learn to count, since I remember 2 recent battles against GB at Cayman Brac, but okay, if you want to start the count at one again then this is me after battle number two won: btw YOU were the ones flexing after a single, very uneven, battle
    3 points
  12. Hola a todos, Aqui, en este hilo, podriais postear todas las batallas futuras de la Faccion Española en RvR. Hubo una PB hace poco, la de Pinar, donde se vi una flota Española de Primeras. Es un signo muy positivo, la Faccion ya tiene un numero de jugadores con capacidad de produccion. El resultado de esa PB contra los Prusianos no importa mucho, lo importante es poder presentar flota, tener los medios para crear contenido. Ya sabeis todos que se tardara bastante antes de poder competir contra otras Facciones, pero pegarse contra Prusia es una muy buena iniciativa vist
    2 points
  13. I want to suggest an auto-redeem function for patrol zone events. As the server goes to maintenance, all rewards should be automaticaly redeemed. If this is not technicaly possible, I want to have reminder before logging off the game like: "You have unredeemed patrol zone rewards, do you still want to log off?" Also it would be pleasant to have a reminder like "your gifts will be expired in 5 days, do you want to redeem them" for the gifts like Santa Cecila.
    2 points
  14. Either she needs to be made faster than the Bucc and Christian with current guns, or she needs her original gun lay out of the 18 lbs in place of the 6 lbs we currently have. Though I always though the poods lay out could be added to give it something interesting. Either way this is what I would make the guns instead. Lower Deck 30 guns at 36 lb max (this will give more reason to use the french guns). Upper Deck 32 guns of 24 lbs Quarterdeck/forcastle 24 18 lbs Yes this would make it a 86 gun ship compared to it being a 82, but it still doesn't have chasers. I would stil
    2 points
  15. I agree about the first rate spam, BR cap on ports is too high. But it's wrong to say they only participated in 3-4 real battles. Ideally the fleet compositions we have should reflect RL fleets, two deckers mostly, with three decker SoL sprinkled in.
    2 points
  16. Make St Pavel Great again! such a beautiful ship!
    2 points
  17. Не точка, а область - вышел из области и бонус потерял. Собственно это можно сделать, используя механику патрульных и столичных зон, когда на карте выделяется область с особыми свойствами и над компасом видит метка с указанием этих свойств (в данном случае буква "W" с указанием бонуса к ветру). Единственно зоны должны быть не идеально круглые, а неправильной формы, лучше всего вытянутыми в каком то направлении. Величину бонуса проще сделать постоянную, а в идеале динамично меняющуюся от краев зоны (меньше) к центру зоны (больше). Направление ветра - в идеале конкретное, но пока у н
    2 points
  18. Да , ладно, классная же идея для стрима - Реверс от всех бегает на торговом бриге. Это игровой эвент и контент можно сделать - охота на Реверса. Да еще и с призами. Ветра сами по себе не лажа, а вот то, как они сделаны - лажа. Отличный пример того, как неудачное исполнение портит хорошую идею.
    2 points
  19. fix. P.S. it sounds funny enough when a player who has been playing since 2016, having passed not many hundreds of PBs, is accused of saying something after a victory.... if he has to be silent after every victory, I'm afraid it will look like a permanent chat(forum) ban
    2 points
  20. @adminPlease make the Diana accessible, either as craftebel or as a DLC
    2 points
  21. Isn't that pretty much the same thing? Making them easier to get? One thing doesn't have to cancel the other though, all permits could be available for both CMs and VMs.
    2 points
  22. lower the cost and would they still be worth sailing the pavel? helllllllllllllllllll no. the cost is not the problem. I have a counter proposal for all lineships that cost permits. Allow the Permits to be purchased with victory marks.
    2 points
  23. Wars between AI nations as well please. The lack of them in RtW (aside from those allied to the player) is another serious campaign flaw there.
    2 points
  24. Objective is to reduce long hours of sailing for players and populate the world with meaningful NPC fleets that transport goods which are needed. When in harbor, players should be able to assemble a fleet, equip the ships, add items to the hold and define a destination for the fleet. When launched, these ships appear in the open world and sail the specified route towards their destination. Once they arrive, the ships can be found again in the player's dock. In open world these fleets work exactly like current NPCs, they can be attacked, sunk or captured. Numbers of random AI NPCs could be
    1 point
  25. I think it's a shame these ships are almost never sailed by most players, given their lack luster performance for their cost. I think if they were cheaper and easier to craft we might start seeing some players actually using these ships.
    1 point
  26. Unless I am completely outskilled I don't see how any other 5th class except Endymion has a chance against me in a Trinco. Please provide something to "back up" this claim of yours.
    1 point
  27. Hey! Nosotros hacemos todos nuestros barcos en Remedios! Algunos hasta en Sarazota !! 😰😰 xD
    1 point
  28. As well as torpedoes. A cruiser with 8in guns, 5in secondaries, and a couple 21in tubes should be able to sail around with its torps setting up a solution on an enemy battleship, its 5in guns aiming for those torpedo boats, and the main guns focusing on an enemy cruiser simultaneously. Probably with automaneuvering based on the main guns for anything that isn’t a destroyer or torpedo boat. Perhaps more importantly, hard points should honestly be removed from ship designer entirely except for superstructure gun mounts (like the various points on the modern bb forward) and casemate
    1 point
  29. A naval vessel does not need to sink to be considered a total loss. There are other reasons a warship can be permanently disabled or destroyed. I have enumerated the biggest mechanisms here, which may aid us in figuring how to improve the game. It is extremely important to note these methods are not mutually exclusive. It would be more common than not to suffer from more than one cause. 1. Flooding. This is the essential means by which a ship would be sunk. Air escapes, water rushes in, the vessel founders. Flooding may be accomplished through gun hits, torpedoes, mines, ammo detonat
    1 point
  30. Time to bring out my favorite statistic about this: if you join the Royal Navy during the Napoleonic wars, you have a 2/3 chance to end up on a 1-3rate. Not rare. Frigates were the sought-after commands.
    1 point
  31. "Туда ехали - за ними гнались, обратно едут - за ними гонятся. Какая интересная, однако у людей жизнь" (с) Если же серьезно, то это и правда будет оживляж посреди банального ганка нонстоп с периодическими баталиями на трехдечниках. А что не собрались - так есть разница - драться с Реверсом на боевых кораблях и проигрывать, или весело с гыгыканьем ловить Реверса на груженом торгаше, ориентируясь по стриму. Особенно, если там будет ценный груз в качестве приза - те самые золотые караваны о которых говорит @qw569 З.Ы. Заметьте, не я это сказал про текущую ситуацию с перевоз
    1 point
  32. i suggest to increase their costs of mats to 50k frame woods and 30k planking....1-2-3rd rates must be rare in this game, not a spam. and buff 1-2-3rd rates HP guns damages as it was in early time of damage patch model
    1 point
  33. давайте будем честными бочки для тех нехватов которым не хватает бабла и для любителей поиграть в симулятор дальнобойщика
    1 point
  34. А как же фан и удовольствие от игры и движухи, о чем кто-то нам все время проповедует?
    1 point
  35. Отсутствие имперско-фашистских наклонностей у скилловых игроков, следование закону: "Дай поиграть и другим". 3 "мертвых" нации: поляки, франки и ... шведы? Я думаю, перешедшие из датчан в шведы скилловики все таки выкинут РИ из Roseau. При поддержке остальных "мертвых" наций. Вы настолько разжирели экономически, что даже ремки и ром покупаете, а не крафтите хотя нет - это только ваша "элита", продающая комбат-медали, набитые на "крабах".
    1 point
  36. Эти зоны есть у вас, наций-зергов, владеющих всем Мекс.заливом (РИ), почти всем побережьем Южной Америки (голландцы). Вы даже не понимаете; что новичок, прямо сейчас купивший игру, выбравший играть за пруссаков или поляков и не сумевший пройти финальный экзамен - ОБРЕЧЕН на перевозку пассажиров на бейсиках и перевозку бочек на т.бригах мимо серийных убийц, подхвативших эти самые ветра.
    1 point
  37. Roseau - единственный порт в этом регионе, где добывается и сахар, и уголь и железная руда. Давно уж наверное инвестировали в дуб и крафтите там и ром, и хулки, и орудия Не-е-е-т, хочу посмотреть на человека, который в вечерний прайм-тайм через полкарты провезет бочку мимо ганкеров нескольких государств за 800 дублонов и сотню тысяч реалов
    1 point
  38. HMS Dreadnought unfortunately the game didn't allowed me to make side turrets face forward like in real HMS Dreadnought, because of the problem that i already mentioned on the forum in Game Technical Issues. Also some of the 76mm guns were placed on top of the main turrets and because that is not avaible in current state of the game, so i placed them around the ship.
    1 point
  39. Hypothetical scenario. You are in bellona. Two trincomalee tag you. You sail close hauled and reverse to deny your stern, but one trinc gets a good rake and a crew shock. The other rushes and boards your side. You are dead quickly as continued takes make the boarding one sided. Compare to now, you have a much better chance to recover from that one miss timed reverse. Is this good change or will it only promote more the ganking and bring back the days of rage boarding?
    1 point
  40. Crafteable, please no more DLCs
    1 point
  41. Figurehead of Le Commerce de Marseille during her monarchic period (1785-1792) without painting : here. (from Delacroix' monograph) very nice work!
    1 point
  42. Bigger ships are far superior firing platforms, with superior firing direction and heavier guns. Of course they are more accurate.
    1 point
  43. No sorry, this is a realistic game, if you want unrealistic buffs or nerfs to make cruisers or destroyers at the same level of a battleship you should play at World of Warships, in real life a cruiser or a destroyer are inferior to a battleship, the game is called "UA: Dreadnought" for a reason, the other types of ships are secondary, moreover, a WW2 battleship has a superior accuracy than an old Dreadnought thanks to the radar and the modern Fire Control System, which is correct and this must not change.
    1 point
  44. Oh yes I think they're very beautiful ships, they just uh.. didn't do to well when it came to combat. Easily my favorite pre deadnoughts.
    1 point
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