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Showing content with the highest reputation on 11/02/2019 in all areas

  1. Captains! Next patch will make some big overhaul towards the endgame content of RvR. We're aiming to provide more tactical experience, where every port counts, and where every battle might be different. Here are the patch notes for upcoming changes: 1) Battle Rating lowered, and varied All ports BR have been significantly lowered to very the gameplay and make it more in line with historical accuracy. "Trafalgar-like" battles will be held only on well prepared attacks on the best ports in the game (the 55 upgrade points). BR for each port could be increased by up to 20% by a
    7 points
  2. Quelle tristesse ces échanges..... A mon grand regret, je pense qu'il n'y aura jamais de réconciliation et donc d'accord possible. Trop de rancœur, d'inintelligence, de méchanceté, d'impolitesse.. Nous devrions tous JOUER sous la même bannière, passer du bon temps, nous respecter et faire de ce jeux un centre d’intérêt majeur pour de futurs autres joueurs. Aujourd’hui ce n'est pas le cas car vous avez dégoûté par vos échanges puérils et immatures les joueurs de valeur qui recherchaient du jeux et rien que du jeux. Le jeux est mort, pas seulement à cause des développeu
    5 points
  3. Start punching holes in the bottom of your ship. Do you want EVERYTHING done for you?!
    5 points
  4. Captains, At the moment players experience problems with login on the server, the problem is under investigation, we will keep you informed. Sorry for the inconvenience
    4 points
  5. A lot of naval game start the player off with historical countries, but you know how to play these countries optimally by reading history, so it's less interesting. What if the campaign's world map is randomly generated? Or at least it could be on good old Earth, but countries' borders are randomized, and you'd have to work with the resources and constraints of that randomly generated country. Could spice things up.
    3 points
  6. Hello, I would like to offer some insight into Japanese naming conventions in hopes the current state of the name list for Japanese ships is changed. I have notices some fairly inappropriate names for Japanese ships here and there. Japanese Ships tend to follow a fairly simple naming convention with some exceptions and odd balls now and then. Pre Dreads, Armored cruisers, Heavy Cruisers,some Gunboats, and battlecruisers, have carried names from Mountains. Ex: Atago, Ibuki, Haruna, Akagi, Kasuga. Semi-dreadnoughts, dreadnoughts, Super dreadnoughts, battleships, and super battlesh
    3 points
  7. @Cptbarney I agree. I always smile when people ask for realism. You see I work in the movie industry. I know for a fact that a true and accurate movie about ww1 would repeal people. It would take a amazing cinematography and acting to make a story were a guy wait in the cold mud interesting. Just to have him to run across the killings field in the last 5 minutes. What people want is a good representation of reality, not reality itself. Now, for this game what does it should means?
    3 points
  8. Could have an option to turn them off or limited so like this. Option 1: No CV's. Option 2: Limited CV's (so 1918-1926 cv's). Option 3: Full CV's (1918-194X Whenever the lastest date is for this game). Since this game will cover into the 1930's at least and the 1940's at most i guess we will expect carriers in one way or another, i have feeling it will probs be a major update or optional DLC. Eitherway this gives both parties the options to include CV's in campaigns, custom battles, Admirals college, naval academy. Etc. Without comprimising player expectations and fun
    3 points
  9. Captains, the problem is being investigated
    3 points
  10. @Raspoutine : Dans la mesure où la date butoire est dépassée et que les problèmes soulevés dans les derniers posts semblent une difficulté majeure à surmonter pour eux, autant arrêter de se prendre la tête avec cette proposition et continuer comme avant.
    3 points
  11. I read that Title, and i dont think of Huge silly project ships, I rather think of Less typical ship designs, ships i would like to see such as, Chen Yuen [ing][/img] or Itskushima
    3 points
  12. Just glancing over the records, it looks like the vast majority were lost to torpedos / mines and capsizing from flooding. Magazine explosions come in second. Fire should still be a factor though; just not a fatal one. There are more than a few instances where crews were forced away from their stations by fire (or more accurately; smoke from the fire).
    3 points
  13. Hello, I know alot happened and I know the developers have good intention in the loki rune. PvE may not have liked it and I am sorry many work was wasted but I still want to thank the team for removing it for us. It is not something we take for granted. I think it was unfair to you guys that some evil people review bomb the game, and it I do not agree to call dev stupid or idiot. That is no way to treat people. I cannot say for all PvE server but I know some people and me appreciate it ^^
    2 points
  14. Yep, you're exactly right. I need to brush up on my reading comprehension. If anyone would like more disinformation, feel free to contact me. : )
    2 points
  15. I'd love to see some of the really doofy french pre deadnoughts like the Carnot or Massena. I don't know why but I just love the fancifully horrible design of their patch work fleet, with their waddly tumblehome hulls and hotel block super structures.
    2 points
  16. Naming of Warships in the Imperial Japanese Navy, by William Lise
    2 points
  17. v8.16 2019-11-02 Speed improved, especially for slow connections and slow computers ship compare: calculation of modifiers corrected (combination of percentage and absolute values) ship compare: search in permanent upgrade select added
    2 points
  18. Im fine with the somewhat high accuracy as this would make the game unbearably boring and immensly frustrating just trying to basic things. Also most of the fun is watching the fat metal things blow each other up. For the sake of game balance i guess modern accuracy could be tuned down but not too much and maybe close range to knife range accuracy could be increased considerably (i mean i doubt you can miss a ship 0.3km away from you unless your a stormtrooper or just aiming at something else entirely).
    2 points
  19. @Inkpls hurry up before this guy has a heartattack😉
    2 points
  20. Finally get the kids off the PC and I get Loading screen of doom....at this rate ill have to do the washing up!
    2 points
  21. But what about submarines?
    2 points
  22. 2 points
  23. Is something wrong with the game, cant get in....
    2 points
  24. 2 points
  25. Haha, you are not by chance an alt of admin and placed a dev announcement in the wrong section of the forum?
    2 points
  26. I figured out secondary hit rate/destroyer main battery hit rate for 4" guns was about 1 hit in 1140 shots fired... 2" wasn't much worse at 1 in 1280 shots fired...which is abysmal to say the least. And this was against torpedo boats. Might be higher vs larger ships but this is where it count's and that quite simply isn't workable.
    2 points
  27. Unknown battle fleet before its total destruction at the hands of a super battleship.
    2 points
  28. bulkheads/damage system are a general problem right now. You can make ship shattering damage, damage that would break a ship in half in RL and in game its still sits with 5% structure and fires back at you. I hope that the dev either rework damage saturation or that if crew becomes a factor, the problem is solved.
    2 points
  29. I'd rather see TBs take more damage from hits rather than be easier to hit. Their only real defense should be avoiding getting hit. That they can withstand multiple hits from 4", 5", and even 6" weaponry feels really far off the mark for me.
    2 points
  30. I tend to agree, secondaries do work pretty well.
    2 points
  31. you can change your reviews on steam. I believe a recent steam update reminds you if you want to update your review after a certain amount of time too.
    2 points
  32. C'est très simple : On construit un réseau d'amis dans NA, (pour moi c'était l'Espagne depuis 2016) on s'habitue à jouer avec un groupe de joueurs, ceux-ci deviennent des joueurs aguerris, ils connaissent les exigences de NA, ils comptent sur d'autres clans qui n'ont pas la même maitrise du jeux, ces derniers se sentent "dirigés" et "dépendants" du clan des aguerris...resultats, des rivalités, des critiques, des oppositions systématiques par principe, etc... Du coup, le groupe de joueurs aguerris veut continuer de se développer et de s'améliorer, mais ça n'est plus possible de le fai
    2 points
  33. I have thought about it and decided against it. It is just a matter of a few days when the number is back to normal. After that the npc battles are as important as the player battles.
    2 points
  34. this is it important to care about some certain unit when it's only supposed to carry "a lot" ???
    1 point
  35. I mentioned those two to point out that their armour schemes were arguably 'bad designs'. yes. Both of those tanks had worse ergonomics than many contemporaries (Pz IV, Sherman, etc), partly due to the way they sloped the armour. (Before you mention the sherman's sloped armour, it wasn't sloped at the sides and was a bigger tank all around, mitigating some of the disadvantages ergonomically)
    1 point
  36. the range, sea condition and hull stability should impact reload speed, then each tech level and caliber of gun has its own base reload speed that should be close to the historically equivalent gun. for example the 460mm guns on yamato could fire up to 2 shells per gun per minute when aimed at an elevation of 3 degrees (same degree as when loading it up) and at max elevation, it was only able to fire up to around 1.5 shells per gun per minute because it had to depress the guns back down to the 3 degrees of elevation to reload. if you add a reload penalty to that due to rough seas and unst
    1 point
  37. 1 hour of trying to log on to the "Working" PvP server!!!
    1 point
  38. I was checking if it was the pochantas or dreadnaughts game? Man why do you make this joke, I was gonna have heart attack!
    1 point
  39. Can we stop tagging @Batman guys? He realised to conquer banned, you must become banned!
    1 point
  40. I thought rl was an urban legend... o0*
    1 point
  41. You need a compass by default just to find some wind, 🤣
    1 point
  42. If the argument is CVs shouldn't be present because they aren't mentioned in the name, I agree that's no argument at all. It certainly isn't something I've ever raised, and I don't recall seeing anyone else do so either, although I might have dismissed it had I done so. I was asked in the poll should they include CVs. The question inherently asks whether or not CVs as a class "ought to be ignored". That I am giving one of 3 answers (don't know/care wasn't included, however) should only bother anyone who insists there is only one valid answer and isn't interested in discussing it. If that'
    1 point
  43. btw, here's those 2 BC 8"s taking a devil's due on all those escorts in the armored convoy mission... 2 BB, 2 CL, 1 CA, and 6 TRs... basically unharmed when over. Only serious damage was both my 9"x2 guns were destroyed (1 very early), so it really was the secondaries doing all the work. Secondaries are fine Third time playing this through... I've mentioned other runs before... but this time pics CA and BB sunk on approach, then I turned a lazy loop port after crossing through the line After finishing the loop, all escorts already gone One pass and 35 mi
    1 point
  44. Gunboat Akagi's furious fight with the Chinese Armored cruiser Lai Yuen. There is a song about the battle, 赤城の奮戦 or Akagi's Struggle. It was a pretty cool 1v1 between a 600 ton gun boat, and a 2900 armored cruiser. The fires set did not sink the ship, but completely destroyed Lai Yuen's superstructure. I agree Fire alone should not be able to destroy a ship, but i do believe it should damage or destroy components, including turrets. It would also be nice to see turrets be able to take damage destroying single guns in the turret, and having the other function.
    1 point
  45. The problem is deleting nations will not solve this issue. The nation of Russia did not have a big Caribbean presence yet currently have one of the largest populations in game while nations that did have a presence like France and Spain are struggling. The problem is down to players wanting to be on winning side leading to a move of players to a nation that has the upper hand. It does not matter if it is Russia or any other nation. The same would happen if you had fixed or voted for alliances, there would end up being an imbalance with a large coalition forming against the rest. As I
    1 point
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