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Showing content with the highest reputation on 10/09/2019 in all areas

  1. Because on the PVP server you are not going to ever stop the trader ganking, time chasing, time being ganked along the way etc. On the PVE all I want is a gentlemans agreement to have the "option" to fight other players for fun when and where I want. That is never going to happen on pure PVP.
    5 points
  2. Why screw up the PvE server? It's greatest appeal is the lack of competitive toxic culture. It's a Peace server. Recommend those PvP changes to the War server. Leave the Peace server alone.
    5 points
  3. I am having a rest perhaps never to go back to PVP for now. Because I simply do not have the time to waste chasing and getting held in battle repeatedly and losing time as traders are attacked etc. It's fun but gruelling, you cannot be AFK for the hours of trading, you must be watching constantly. When in battle you must be alert for unwelcome visitors that you cannot see coming in the open world (although if you attack larger ships this is fine). I notice that most of the good players make their money by ganking traders constantly. Rather than fighting warships, which they run from. But if ev
    4 points
  4. Devs won't install PvP on PvE server simply because it means the end of PvP server.... PvE server didnt have exp wipe, so PvP there could happen with a still maxed account wo the need to lvl up against ganking and op nations. Even if one has to lvl up, its a lot easier on PvE server, eg cargo/pass mishs are totally risk free. Thus PvP on PvE server would be a lot easier than PvP on PvP server....aka RIP PvP server . Even more so should they ever deliver clan based port ownership as announced months ago....
    3 points
  5. I am mostly going to criticize but I am aiming to do so in a constructive way. I will split my points into major - regarding features, mechanics or lack of thereof and minor - mostly UI, usability and details. Major: 1. The designer is terribly restrictive. In my opinion it is absolutely crucial to have more control over several design characteristics, the first of which would be hull shape. You have already stated that ships will get wider as well as longer with displacement and that's a good thing, but i also propose the following: add another slider underneath displacement slider ca
    3 points
  6. I am very happy to announce that after a long absence, Bluetooth is back online and will be sailing again. We have a good group of pvpers going and the clan leader board shows it all. We are always on the look out for a new member or two even though we do not spam Global and nation with ads... If you happen to be sailing with us or in a fight with one of us, express your interest in joining and we will talk it over as a group and let you know. BLACK (not BL4CK) will continue to be a scourge for other nations on the seas for a long time to come!!!
    2 points
  7. In the campaign this is more naturally limited by technological progression. Some of the boost technology options in Academy unlock tech from beyond the pre-dreadnought era and allow you to apply it to these earlier hulls.
    2 points
  8. Consensual duels are a halfway house between Compulsory PVP (war server), and none at all (peace server). I'm quite staggered it hasn't been introduced on the Peace server, as it fills a large gap in the whole game's combat mechanics.
    2 points
  9. Yep I feel as if both are sort of lacking from one another. What is war without the occasional peace? Accommodations should've been made from the beginning, because the option to be a civilian merchantman, or recreational non-combatant is not there on the War server. The game assumes everyone is at war with each other at all times, which imo isn't good sandbox. Mutual duels on Peace is not toxic because there is not a culture obligating you to take the battle. I think it would be beneficial as an option.
    2 points
  10. Little Cayman Screen Because the fireboat lost 2 ocean , final Return to 1 Ocean ,Actual loss 1
    2 points
  11. I'd just like to say I love your this game, and i'm very impressed with the alpha so far. I'm aware that many of of the topics on this post have been brought up before. Can'y wait for the full release!!! 1. It'd be nice to have a compass with degrees that'll allow a player to set the heading of a ship or division. I think this will help for more precise fleet movements, rather than guess clicking when moving two divisions or more. 2. Designating which guns fire on certain targets, also allowing ships to fire guns on both sides. an example of this would I would often found my larger
    2 points
  12. @Nick Thomadis Yes, the ability to save ships would be very, very nice for people who want to save their best ships between games. A very good idea here, and I think it has been mentioned by others before.
    2 points
  13. Honestly, a lot of things could be addressed through the usage of sliders: - slider to adjust beam - slider to adjust draft/deck height - slider to adjust length - slider to adjust where the foredeck gets cut down to the lower stern section - slider to adjust number of casemates along the hull ...and so on and so forth. Thanks for looking into this! I actually did notice after some hours of playing around that it appears to be ghosts remaining after selecting a part to place. If I select a part, hover over a placement area (like a node for a turret) and there's a
    2 points
  14. All good questions, for me the core of my gameplay is going to be in skirmish and editor... like in my old times in Fighting Steel.
    2 points
  15. Barbettes only come in three sizes and therefore are near always too big optically. This really ruis some ship designs visually. Could we have the barbettes automatically re-size to the size of the turret ring placed above it please?
    2 points
  16. I kinda disagree about the whole less complex ship design thing. Now I don't know about implementing things like hull customization and if you guys don't put it in cuz it's hard to do from a technical standpoint then ok. But not doing it because you want the ship designer less complex is a mistake I think. Being able to change the hull, even a little, in order to fit what we want would be really nice. And in some cases it just makes sense. For example, in a lot of the pre-dread hulls there's dedicated space for funnels with casemates on the sides but I, at least, haven't used all space yet in
    2 points
  17. I'll second this piece of feedback right here. I was really hoping to being able to put together the hull myself, including superstructure and all that.
    2 points
  18. Yes there is. Adding several nuclear submarine powerplants until there is almost nothing else aboard would do the trick. You can achieve absolutely anything if you have enough energy at your disposal.
    1 point
  19. I've got about 18-20 hours in UAD so far. Absolutely love it. So much potential here and what has been done so far is great.Can't wait to see what the future holds for this. I was a big Jutland fan from Storm Eagle too. Picked up UA:AoS as well. Also very good Really looking forward to future of UAD.
    1 point
  20. si le dices a Lobogris "no Gankeo" le aparece ERROR 404 NOT FOUND
    1 point
  21. Cuando un jugador que por si solo en pvp no es bueno y utiliza la mayoría numérica para ganar una batalla. Básicamente eso es a lo que llamo yo, "Gankear". Por ejemplo, ir en grupo de caza y atacar a un barco de manera desproporcionada en número de jugadores, a eso es a lo que yo llamo Gankeo. Pero no todo son tonos blancos y negros también hay tonos grises. A los que nos llaman Gankeadores cuando les atacamos en aguas de la facción española yo lo llamo limpiar nuestro perímetro de enemigos, matar el tiempo o más bien, hundir el tiempo. Da igual que vengan rusos, prusianos o el Papa que
    1 point
  22. For Gamelabs a reversal of player numbers on our two servers should mean nothing, don't you think? - Player is player. What counts is the staying player, who will perhaps ask someone else who is not yet customer of NA to join him. On the contrary, the reviews will become more positive and thus I would expect more player influx. Let the hardcore guys with their funny 'carebear' pictures fight it out among themselves in what will be left of their habitat.
    1 point
  23. I bought this game today and thus, consider this just an early stage of feedback: I very much enjoyed this game, the ship designer is something which I've been looking for for a long time in terms of it's functionality, the historicity of parts is great and the combat system, while I'm still incompetent at it, is quite interesting. There are three things which I'd love to see. It should be noted that neither of these are necessary, but they are things I'd be quite interested in seeing. The first would be the introduction of some sort of sandbox mode where you don't have any sort of tech or
    1 point
  24. One more thing to add to formations is that i have found ships in line ahead formation to stop dead in the water when you order a U-turn. They will wait for the first ship to complete the turn and move a bit before starting to move again and turning. The better option would be to have the following ship continue on their course and initiate their turn at the point where the lead ship did so, in a snake-like fashion. And as mentioned before it would be good to have the option to order a simultaneous turn especially to avoid torpedoes.
    1 point
  25. Your toxicity is apparent to everyone in this thread. Stop de-railing and address the topic, or leave. I like the OP's suggestion, because it is all voluntary. I'd like to leave such voluntary zones on the PVE server to a small area. Still voluntary though. Accept or not.
    1 point
  26. 1 point
  27. I just built French Yamato, but with 12 instead of 9 Main guns, as well as roughly 50 127mm guns in triple turrets instead of AA. I charged right at them. there were no survivors.
    1 point
  28. Well the 'Suicide Squad certainly lived up to it's name (apart from me! I crawled out with 25% structure doing about 5 knots). Was a fun fight but crafted ships v admiralty shite, there was only ever gonna be one winner.
    1 point
  29. PVE = PVE is not PVP, you want PVP ok back in PVP. No discutions more needed. More seriously, i am happy to have no toxic mentality on this server, put an PVP option will attract and open toxic mentality. You want PVP on Patrol zone, ok go in Solo patrol PVP .
    1 point
  30. The half second pause occurs every time someone joins a battle instance, always has for quite a time now.
    1 point
  31. Vosotros vais muy de machotes y todo lo que querais, pero os mola más el salseo que a un SH gankear.
    1 point
  32. Ok a compromise between the lego system and the preset hull system. Could we at least have the option to change out upper decks? Like the preset hull you could have preset upper decks/superstructures that we could switch between, without switching between entire hulls. Different presets don't have to change anything except available hardpoints and space for funnels and towers and whatnot.
    1 point
  33. we fishing not in other GB Clans, Captain2Strong has decided to join us.... o7 MassimoSud 😉
    1 point
  34. We will share news as soon as possible
    1 point
  35. Theoretically you can manually do this (The AI never prefers that kind of design at the moment) but, yes, it is very restrictive. It needs more "love" from our side on this matter, that we will give when possible. Weight update appearing while on hover (not after placement) will be checked out to fix, if needed. The easiest think to do from our side would be just to unlock everything for every ship, then player would be puzzled in a maze of contradictory assets that do not even fit on the ship. Imagine for example a Yamato size tower on a smaller hull. We provide ship assets in a wide
    1 point
  36. In a post of mine on suggestion section i was referring to that exactly. Do not remove 55 port bonus just increase the ports with it so every nation can have one or the ability to have one. As for Lars and Staunberg you have my compliments sirs not only for bringing this issue up but for doing so after a PB against Swedes. Very nice approach and an example of a healthy community in general.
    1 point
  37. https://gyazo.com/9178f78eb0bbb735a75836f65a417cb6
    1 point
  38. More migrant boats wash up on russian shores hoping for citizenship
    1 point
  39. 1 point
  40. Someone has been trained in the Italian art of war.
    1 point
  41. The quote rings true until you try to apply it to people who take video games more seriously than real life.
    1 point
  42. Devs, PleAsE iMpleMenT tHis FeATuRe!!11!
    1 point
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