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Showing content with the highest reputation on 07/30/2019 in all areas

  1. 6 points
  2. 3 points
    lol, limited-content-dlc 😄 Buy a cheaper alt? 😛
  3. 3 points
    Admin already posted a solution to this with ffa ports being able to be attacked by their own nation to change the clan. This seems like a fine solution. If a rouge clan goes against what the many wants and is unable to defend itself fairly likely with a alt clan then the other clans in the nation can take it back. Also on the flip side this could be used as a way for a nation to fight with itself if they wanted to.
  4. 2 points
    Hello Captains We would like to share the development plans for the second half of 2019 Content updates will be provided with less frequency as they will require more testing due to live status of the game. content update 1: Treacherous waters - Traditional update with 2-3 patches Raids on ports NPC Aggression (both in the world and in RVR) Massive Painter DLC and looted Paint Chest update. - done Final localization update including additions of some approved community translation to game client - partially done Wind patches in OW Fun pvp/pve items (Loki and Ship Logs) ROE update for patrols - done content update 2: Unfinished business (continuous updates) Combat model update and improvements (including proper battle sails mechanics) - in progress More variety in upgrades, loot and books - in progress content update 3: Welcome to the Caribbean - Seasonal update New player experience mission and improvements - in progress content update 4: Chatham Chest - Seasonal update New progression system (including for crew) Veteran ranks Perk system revamp and improvements Update to knowledge and book systems Update 18 Dec Low cost limited content edition (a-la wow lvl 20 trial) - Moved out from content update (ETA Unknown) Content update 2 and 3 will be combined into one. Ship plan (sequence) Redoutable Implacable Wrecker HMS Victory Classic Rotterdam combat Indiaman
  5. 2 points
    I feel that the doubloon cost for 4th rates when you compare it to the Wasa is hilarious and this should change. why should anyone sail an Agamemnon, when they could save 100 more doubloons and sail a Wasa instead ( heck even 50 crew undercrewed)? There is no economic or strategic incentive to sail a 4th rate when we have the Wasa which does everything better with only a marginally increased cost in crafting materials (no more than 5%). The following quick change should happen. Wasa - Increase Doubloon cost slightly to 3,000 4th Rates - lower all 4th rate Doubloon costs by 50%.
  6. 2 points
  7. 2 points
    Sure, all current owners of the game will get access to the game on Steam once This Land Is My Land is ready to be played through Steam (it is just not ready yet)
  8. 2 points
  9. 2 points
    What i meant was that if one day i redeem a paint late at night, the next day, if i don't decide to play that late, this mean i will not be able to redeem a paint until my next gaming session, while a maintenance reset would mean a paint redeemable for each daily session.
  10. 2 points
    Maybe this should unlock the special flag in every nation, so he could use de PL special flag after switching nation.
  11. 2 points
    Твинк с индийцем, груженым ништяками и болтающимся в заданном квадрате, поможет тебе. А вообще все уже придумано до нас - гуглить "дойные коровы"
  12. 2 points
    Paints are welcome... always welcome... the ability to customize how ones ship looks is very cool.. I would also like to suggest allowing us to eventually change our sail colors. Just a few basic tint changes to admire my sails with... suggestions as follows... 1) Weathered (Shading looks used) 2) Torn ( ragged texturing with tears and darkening of the cloth) 3)Darkened ( like weathered but darker... a little more black) 4)Rouge ( a red tinting to the sails) 5) New (makes sail cloth look pristine and in new condition) The paints are awesome! Good work Developers! Three cheers for the frigates and their gallant Captains.
  13. 2 points
    Yesterday the maximum online was 1111. Distribution of players by nation at 20:30 (UTC) July, 28. Accuracy 83.33%
  14. 1 point
    I'm relatively new to this forum and may be somewhat behind on the latest development surrounding Naval Action. However, I could not find much in the way of Naval Action and ''The future'' - I've been a fan of Naval Action and player since 2016-2017 and have continuously followed the active development of the game. I appreciate how the developers have taken their time in regards to ship research and visuals. It definitely is the best game in its field. However, what is the future of Naval Action going to look like? For instance: - Expanded naval regions (Atlantic, Pacific, etc) - Newer Ships These are the only two I can really think of and understandably in the games current state it makes sense for the developers to keep (at least the first) until last. Of course, also counting the size of the player base. Which, has improved to a regular 1000 players each day. I understand the developers have their hands full, one game I look particularly forward to is ''Ultimate Admiral: Age of Sail'' - I definitely will be buying this to test the moment I have the money. However, I am concerned as to the future of Naval Action the most, it's a lovely game with brilliant naval mechanics. I hope people can clarify as to what the situation is and sorta provide a 'roadmap' if possible. Thank you for your time. - Hewlettasha
  15. 1 point
    While I'm ordinarily a simple potions professor....I feel like something needs to change in the ability to make ports FFA with little to no consequence. So I present a fairly simple solution. Make opening a port FFA cost the same as putting a timer on the port. Presumably a FFA port will get more traffic and more tax revenue to supplement the costs. In reality they are just being opened by Rogue/Disgruntled clans to cause disharmony within the nation. Case and point - The gulf by Vera Cruz. Not 1, but 5 ports owned by a different clan than the clan that actual owns and pays for the region with zero ability to change this. A clan should not have the ability to hold others hostage in this fashion with zero cost. A better ability would that the owner of the region has to approve all timer/port entry options, but that might be too elaborate of a change. If a clan wants to go rogue or be dicks, fine....but they shouldn't be able to do it for free while the owner of the region shoulders the burden of paying for it. Thoughts?
  16. 1 point
    I post my idea here, because it are SOLs that are missing. We have lots of frigates and smaller or unrated vessels (even if not enough, you can never have enough) and a few 4th rates, but are missing some variance in the higher fleet ranks. 3rd rate became filled with frigates (U.S./Constitution) and Wasa, where we basically only have the Bellona (in two variants) as real 3rd rates now (64s are rated 4th). In the upper ranks we only have three of each rank (Thanks for the Christian). So what i am missing are more ships of the line. I guess they are already WIP, as we already intensivley talked and voted about Téméraire-, Wreker- and Montañés class, etc. For the "big players" there also are (were) great proposals here. St. Ana Class, Brittania or Royal Sovereign, Indomptable, Barfleur, Namur, Purísima Concepción, etc. but what we are really lacking are 3rd rates from other nations. Dutch, french, spanish, italian, russian, swedish, norwegian etc. navies had a lot of very interesting vessels with 64-80 guns and the 3rd rates filled all battles. I guess the stern galleries and bowsprit are the worst part in design-work (besides rigging), but as for most vessels there are no detailled (and realistic) plans of hull and rigging, there could be some copy/paste, stretch and scale work on existing models. Another thing that would greatly allow to improve variance in game, would be to extend the time frame just by a few years, as many ships around the world were launched after 1820 (I'd suggest to extend the range to ~1825-1830 at cost of a few years in the past (I think Ingermanland 1715 is the oldest vessel, and thats fine for me). And not to forget: we need more dock space (e.g. adding additional 5 per outpost^^) thanks:)
  17. 1 point
  18. 1 point
    Yes I did think that, replaying the CSA as we speak. Awesome to see this fatdate. Let's see if Shiloh is still the hardest battle out there. God bless amerika. Edit: So what is the meta atm? Has anything changed regarding optimum brigade sizes and roles or is it as it were simply balanced? editedit: - Officer wounding and death chances increased. Points in medicine now helps mitigate this. You're literally killing me panda. Man has no officers to spare as it is.
  19. 1 point
    "Jeanette(superstar pvp qu a jamais coulé de trader) " Espèce de grosse menteuse ! la seul fois ou tu t'es coupé la barbe , c'était pour aguicher ces pauvres traders qui passaient au large de FR. Tu leurs faisais un petit geste de va-et-vient avec ton mouchoir blanc , pour attirer leur attention et les couler après . Sans compter que je ne parle pas ici de la stratégie du maillot de bain rayé bleu et blanc .⛔
  20. 1 point
    I didn't understand a word, but enjoyed the video. : ) The land combat is obviously modeled after Ultimate General: Civil War, a game I love. Thanks for making and sharing.
  21. 1 point
    BCH Thank you. Really helps to picture the scenes. Really appreciate your time and effort. Best wishes
  22. 1 point
    einfache Antwort.....nein, eher wird Salz aus dem Spiel entfernt oder erhält eine Funktion
  23. 1 point
    regardless if u tell them not to loot ur kills or stay in ur battle u are still not allowed to green on green in any circumstances
  24. 1 point
    a bug here would explain much. I also wonder where my doublons always go.
  25. 1 point
    Maudits francais... veulent même pas venir nous donner des combat medal quand on se déplace...sinon vous savez qu'après les russes, la plus grosse population c'est les anglais et les goudas? A vous voir tous les soirs autour de FR je vois bien que vous aimez la facilité
  26. 1 point
    Let’s say the ongoing battle is Dutch vs Russia... Pirates can join either side. While I understand the theory behind this, it causes more problems than it is worth because Pirates in all other ways operate like a regular nation. If the battle is Pirates vs Another Nation, Pirates can only join the Pirate side. Pirates have not been able to attack other Pirates in OW for what? A year or more?
  27. 1 point
    Agreed 1000% friendly clan list NEEDS to be increased. In fact there should Be NO LIMIT to the # of friendly clans.
  28. 1 point
    Hey! So a big carrot for me in the patrol was that I needed currency it rewarded by damage. And all I needed to do was some damage, so I could do that even if I lost the battle. But right now the combat medals rewarded for doing the patrol is extremely low imo. If you combine patrol with the PvP hunt missions, then yes maybe it you can get a decent pay out, but it is much easier to do PvE to get them right now.. And this is bad on a PvP server imo.. Any one else think we should turn up the combat medals rewards for damage in patrol?
  29. 1 point
  30. 1 point
    Clan leader board by all nations Information was collected 28.07.2019 20:30 UTC Maximum By PVP Kill Maximum By PVE Kill Maximum By PVP K/D PVP K/D have bug. Clans that have kills and no death have KIll K / D = 1 Raw data
  31. 1 point
    Thanks.. They were taken with a Canon EOS 80D; mostly were shot at ISO 100.. I let the camera do most of the 'work' rather than manually adjust the settings, as my wife and I only had a limted amount of time for each battlefield as we headed south. I had a tripod.. but elected to leave it in the Jeep. Next time around I have some settings I want to try out with the camera. The Napoleon and crow at Monocacy was out of eight separate photos with different settings.. the crow obliged, so I kept shooting photos. Forgot to include the Burnside Bridge at Antietam, from the Confederate position.. The Confederates held the high ground.. Once you actually stand on the spot, you understand why the Union took such high casualties here.
  32. 1 point
    Gettysburg, Monocacy, Antietam, New Market - selected views: Gettysburg, First day position of Stone's Brigade at McPherson's Farm This would have been the view the advancing Confederates had of the barn (the barn stone work is mostly original, remainder has been repaired or reconstructed over the years; the rest of the McPherson builds only exist as remnants of their foundations). Right flank of the battery, immediately across from the stone side of the barn. Left flank of Hall's 2nd Maine battery; one of the last to leave its position on July 1st with what was left of the 143rd, 149th, and 150th PA Inf. Regiments. Note that the Confederate brigades had to advance up hill toward McPherson's Farm. Position of the 143rd PA Inf. Regiment, facing toward the railroad cut (line of trees and bushes in the middle of the photograph; the bushes and trees were not present in 1863). John Burns, citizen of Gettysburg. Soldiers of the 150th PA Reg. that fought along side him; noted that he had the shooting skills of their own sharpshooters. Color Sergeant Ben Crippen.. killed July 1st, 1863 while defiantly withdrawing with the 143rd ( 143rd was the last to leave their position on the McPherson Farm. after Union brigades on their left and right flanks has withdrawn leaving the 143d almost surrounded). Crippen's gesture is the Civil War equivalent of giving someone the finger. Monocacy Battlefied (least know battle of the war.. precedes Fort Stevens in the game). Greatly out numbered Union troops held positions just beyond the tree line, and the ridge on the other side of Monocacy Creek.. this battle delayed the Confederate advance on Washington and allowed Grant to shift troops from Cold Harbor north to Fort Stevens. Antietam - Dunker Church (reconstructed) with 6pdr, 10pdr Howitzer, 3 Inch Ord. and 10pdr Parrott in the foreground. Sunken Road/Bloody Lane - Antietam the Union advanced from the high ground toward the Sunken Road. This monument is in direct line with the Sunken Road (left of the monument in the photograph); the Irish Brigade advanced to within 30 paces of the Sunken Road (about the edge of the cornfield)stood and fired round after round of 'buck and ball' into the Confederates. When the Irish Brigade ran out of ammunition; they marched back to the Union rear lines. New Market Battlefield Approximate left flank starting position of the VMI Cadets.. they will pass on both sides of the Bushong house as they advance toward the Union lines. Just past the Bushong House.. VMI Cadets along with the other Confederate brigades are under constant Union artillery fire till well past the fence line in this photograph. They essentially never fire a shot until midway across the far field show here. Union Major General Franz Sigel despite having superior numbers, and a superior position.. lost this battle; Grant relieved him of command and he was put in charge of the reserve corps for the remainder of the war.. choose files... Click to choose files
  33. 1 point
    Also i don't see why paint should have a 24h cooldown when reoppening access after next maintenance would be much more practical and cause no prejudice..
  34. 1 point
    First of all thx for the new paints so far, they look great! I would love to see a "normal navy" paint, for example sicilly or checker for the pirate frigate. One more request, please keep it "historical" don't get too creative as some request... its bad enough in other games to see pink tanks or shite like that!
  35. 1 point
    2nd half of 2019: Raids on ports ! ... BUT FIRSTLY, NEW DLC ! Instead of adding paints to crafting section with dye mechanics etc no, let's sell that 17$ DLC Epic devs.
  36. 1 point
    Bug : On the Pirate Frigate using the "Outlaw" paint. When you are in a battle you cannot see threw the black sails to aim & fire the cannons. You have to try and get lower than your sails to look under them to try and aim to fire your guns. Looks great but atm can't use
  37. 1 point
    Love the Paints. Surprise - "L-Unite" sails do not become transparent though. can't see when shooting bow guns even when i have the transparent sails check marked:
  38. 1 point
    Paints are epic, I am a little too obsessed with them. They add so much color to the game. Thanks and well done! 10/10 😀
  39. 1 point
    Fantastic selection of paints added, far beyond the number and variety I was expecting, looking forward to the next batch
  40. 1 point
    Privateer & lynx variants proposal: Kind of the default in game Prince de neufchatel paint. And also: Also proposal for privateer & lynx variants : the recouvrance paint scheme.
  41. 1 point
  42. 1 point
  43. 1 point
    But thats half the point The ship lines don't change, so people will need to get better at looking for identifying features. Paint was a classic strategy for hunters to disguise them self, and now we can use it here. I can't count how many times people have seen an unpainted indiaman and told me its a bellona haha
  44. 1 point
    its for paint chest only sorry ((( as you cannot pick the paint.
  45. 1 point
    Love the new paints. Please though make the preview function work even when the painter is on cooldown, thank you!
  46. 1 point
    I still buy and sell the shop Goods. I hope the Devs do not remove them. Just because Econ Delivery Missions are risk free and more profitable doesn't mean players can't trade shop Goods. Its a choice. Please don't eliminate it.
  47. 1 point
  48. 1 point
    Not all Players are in a Group, or got the Rank for a second npc Ship. im sure that many Players atack the solo One.
  49. 1 point
    Agressive AI won’t be an issue in open ocean, where no one but some players are usually sailing, but if your trade run ends in a foreign or event a free town, you might get tagged by a bot just before reaching your destination. This is already a risk currently, but a risk I’m willing to take of it involves another player. Losing full cargo to a bot after a few hours long sail would be infuriating.
  50. 1 point
    Будут ли в дальнейшем возвращены дуэльные комнаты? Релиз близко, а значит онлайн вырастет и стимулировать активность в ОМ больше не надо. А данные комнаты позволят тренироваться новичкам без потери корабля и дадут старичкам помериться скиллом. А теперь более подробно о плюсах и минусах. Плюсы: 1) Новичок не идет в пвп по 2 причинам. 1- занимает много времени. 2- дорого если ты плохой пвпшер. Дуэльные комнаты позволяют новичкам апнуть свой скилл в пвп> выйти уже в море за наградой>больше пвп игроков. 2) Дуэльные комнаты позволят протестить корабль без риска потерять его. Все игроки , наигравшие большое кол-во часов, хоть раз теряли корабль из-за плохого зафита. Дуэльные комнаты позволять игрокам тестить свои корабля без резка потерять 3) Курс NA на релакс контент понятен. Пришел домой, включил компик, пивко и пошел катать. Тут тебе и пвп и боты и даже ПБ 25 на 25. Но есть игроки которые хотят немного спорта, а ОМ мир и его рандомность не позволяют это сделать. Удаление дуэльных комнат напрочь убило соревновательный элемент игры. имхо 4) Турниры. По сути 3 пункт. Без дуэльных комнат невозможно проводить турниры по NA. А ведь именно 1 турнир собирал большое кол-во зрителей на стримах и показывал всему серверу красивую и слаженную игру. Сейчас это можно изредка увидеть на ПБ ( 25 на 25. хаха. Попробуй тут красиво и слаженно отыграть). Пвп не в счет. Красивые бои 1 на 1000. Либо ты убиваешь за 5 минут и начинается погоня, либо за 5 минут пинают тебя. Равные бои "на тоненького" бывают крайне редко Минусы: 1) Возможное снижение онлайна в ОМ. По этой причине ( вроде бы) были удалены дуэльные комнаты. Игра в релизе, нужно крабить и отжимать имущество чтобы не быть бомжом. В дуэлях доходность нулевая , а следовательно и профита в них сидеть нет. Они не будут отжимать даже 5% онлайна. Больше минусов не вижу.
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