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Showing content with the highest reputation on 01/04/2019 in all areas

  1. A small guide to stay safe(ish) while fighting bots These topics pop up on occasion: I'm green text in-game (chat mod) so I sometimes get contacted by frustrated players: Some sandbox pundits think people need a bunch of shiny PvE content to engage in the game and distract them enough to not minding playing the victim over and over: I think this is truly idiotic but the dudes honestly believe this. ¯\_(ツ)_/¯ People either like or feel forced to hump bots. “Pros” like to jump people doing it or ambush them as they come out. I have no sympathy for people wh
    17 points
  2. Whenever I play NA i drink my rum out of this mug
    5 points
  3. Probably the best guide ever made. I thougt jodgis fishing guide was the ultimate tutorial, but jodgis safety guide arises as a new standard of guide quality. Unique features: posted in the right subforum has tags written by jodgi, best author ever dank ASCII meme obligatory GIF meme great formatting very helpful visualization from the maker of "jodgis fishing guide" uncovers superior tactics used only by the best players such as "use wind", "use eyes" or "use memes" it just works Cant wait for jodgis next masterpiece.
    5 points
  4. Good little scrap up at Little River tonight. Lionshaft commanding for the US fleet and myself for the Pirates. We had a little mishap with a dude getting tagged in his third rate and then had to scramble a replacement a couple mins in. Good MB duel there at the fort. Unfortunately they let us have the wind the entire time and we just herded them in and sunk one by one. Not really sure what their plan was, seems like they didn't have one.
    5 points
  5. ^it looks empty and never used... 😉
    4 points
  6. Ideal tag for missions and pvp...
    4 points
  7. Good stuff! Remember my imaginary and absent target audience would be guys that struggle and not you. (That cues us into @z4ys nagging me to put it on YT, apparently the plebs live there)
    2 points
  8. We have this unavoidable break between OW and instance so it's all but impossible to make it "perfect". It's just my guilty pleasure to pretend shaming gankers will do any good at all. I don't disagree with you, I simply wanted Legends. Thanks! Will fix. Didn't know as I've never tagged a bot inside R zone close to the forts and then been jumped. Dude, you know I'm the greatest PvE player on the War server! @Havelock, Stahp! You're making me blush. @z4ys Don't pressure me!
    2 points
  9. I think one of the major problems in the game today is that every involuntary fight is considered a gank - even a Surprise vs Victory. Unfair tactics such as waiting on top of a battle is certainly a hindrance to fun, but so is tagging an AI fleet to escape, sitting under the forts or calling for a revenge fleet. In the end the game allows it, so I'd always direct my critism at the game rather than the individuals playing it.
    2 points
  10. Even BR in a straight brawl, circles and points irrelevant. All brawling ships, nobody was fir/fir (at least hopefully not...); 24 hours to assemble a fleet for us, more for them because they were the attackers and had all the time they wanted to plan what and who to bring. The only reason you can call it 'lopsided' is because we played smarter and our guys who got beat up could fall back; we denied them that ability, keeping constant pressure on them till they sunk or got boarded (boarding Pavel FTW). US has been asking for an even battle with the Pirates for a while now (they usual
    2 points
  11. Very good guide, Although always keep this in mind.. if you encourage this: You lose your right to complain about this: Many PvP'ers if asked politely during battle will often help you get the ship back or simply accept a 1v1 duel with no kill. The gain from PvP these days are minimal (better to hunt AI traders), so I would recommend a good tone in battle since most people tag because they think PvP is more fun - not because they stand to win something.
    2 points
  12. in "Wargame Experimentation and Analysis: Re-Examining Executed Computer Assisted Wargames" we read... Game theory suffices if all the possible results of an engagement are known, and payoff values can be calculated for each one. However, this is highly unlikely in combat operations. In short, it is often impossible or impractical to attempt to solve many large-scale, real-world game situations, as the potential number of outcomes quickly overwhelms the participants. And this is the simple truth that we, as players, in a large majority wish to know and control all possible venues
    2 points
  13. When you look at warehouses of players that are around for a while then you will find out that they are cramped with stuff. So making gold ship just an expensive choice is fake. Because what is expensive when players can have unlimited stacks of everything? RNG is the only solution that is fair to everyone. It's the same for the guy who just got into crafting and has just a handful of mats and the one who has almost unlimited mats.
    2 points
  14. Though outnumbered our battle vs the Polish screeners isn't quite worthy of immortalization in this topic. We were hoping the Swedish screeners would join them for support. I do however have a video of Reverse leading the celebrations in Bermuda afterwards:
    2 points
  15. German: Ich arbeite gerade an der deutschen Sprachdatei für Naval Action. Nach meiner Auffassung müsste ich 50-60% der Sprachdatei bisher übersetzt haben. Ich werde die Sprachdatei aktualisieren, sobald ich weiter voran komme und lass es euch wissen. Zum Ändern der Sprache ladet euch die Datei herunter und kopiert sie in euren Languages-Ordner im Naval Action Verzeichnis. Danach wird die Sprachdatei euch unter "General" angezeigt. English: I am currently working on the German language file for Naval Action. In my opinion, I would have translated 50-60% of the language fil
    1 point
  16. Please add the ability to rename your ships
    1 point
  17. Эпопея закончилось результаты класс - не хотел палится, но эмоций от такой игры просто масса и теперь я хочу всех всячески агитировать разрывать всякие союзы,(которые сейчас при отсутствии ПБ просто губят ПВП в ОМ), и расформировывать русский зерг. Игра против всех - это каеф ребят. Будучи в РИ у меня крайне редки были такие бои, даже фировый ага себя показал прекрасно, идите в море и находите себе фан! Это правда весело! Далее краткий отчет. P.S. Я походу криво прописал команду споилер, так что вместо блоков получилась матрешка, а редактирование на форуме не дает возможность переписать э
    1 point
  18. 1 point
  19. Ah, wrong. Your poor reasoning is a fake straw man. The sizes of their stacks of everything is irrelevant because once a builder has enough resources to build a ship then that alone is sufficient. Any extra resources beyond that are irrelevant to building the next ship that has not yet been built. The claim that RNG is the only "fair solution" is a lame false dilemma. The primary reason some players have huge stacks of everything is because they are investing in the CHANCE to get that winning lottery ticket. They are investing in the CHANCE to get accidentally get a 5/5 gold ship by buil
    1 point
  20. Wenn euch etwas auffällt einfach hier schreiben, ich kann das dann später in den nächsten Überarbeitungen ändern. Wer weiß schon, ob das in den nächsten Patches passiert. Ich glaub, das dauert noch 😂
    1 point
  21. I suggested he should make a movie of this guide^^
    1 point
  22. Well yes of course. But read your signature from admin "...We prefer to focus on motivating the fighting, not running... ... The test shown that people prefer less risk..." and then they go and add more risk and more reason to run with gold ships. What the hell man. and people have the nerve to say we're wrong, all the evidence you need is right there.
    1 point
  23. Banished is united with you for some time now, his lips on your behind. I wish I had fans like you have. Congrats for the port battle 😄
    1 point
  24. Thank you that worked! Back in the game...
    1 point
  25. PB for Fort Baai Good training before the influx of Chinese players Screen from british players: Screen from Swedish, Pirates, Danish, Polish players: Port Battle: All enemy screeners lost ships, Thanks for Prussian players and players from Russian empire. Waiting for screenshots from Banished and Analytic and thanks for battles. Russian empire can unite people
    1 point
  26. Yes of course. My last work.
    1 point
  27. You ought to drop all the real world economics and logic. This is a GAME. There is no real world. Your OP does not take into account that there is unlimited money for those who want it, so any economic logic is valueless. As @Sovereign tried to tell you (and you refuse to listen), if we went by your logic, the hard core PLAYERS of the GAME would have nothing but 5/5 gold ships and the production of inferior ships will dry up. When we were on the test bed, everyone had to rank up in crafting XP. We all built some garbage ships and got to rank. Crafting XP is easily gained and again, is n
    1 point
  28. Or maybe you just have your own reality? You should really stop bullshitting, mate. Because that's all that it is, really. Where exactly is your "rational / logical evaluation of relevant facts"? Is is somewhere in between this "Hurr Durr RNG is stupid, remove please!" nonsense with your only suggestion being to replace it with resource cost increase? I'll tell you again, since you seem to be trying so hard to understand. There is an limited amount of the best crafting woods ( mainly teak and white oak ) available. Fact. There is an unlimited amount of basic resources, doub
    1 point
  29. Captain if you are also a designer we have a question to you Current font unfortunately does not provide full support of the Cyrillic languages and special symbols in some languages (like Czech). We are looking for the font that supports multiple European languages and special symbols and provides the unique 18th century feel. We will find it by the time localization is added, but maybe you know great free fonts that can speed up the process. Any suggestions on the fonts that support Cyrillic and other European special symbols? (with the retro old book looking style) (сurr
    1 point
  30. It would be helpful to distinguish my ships based on a name. Clientside only is okay. I'd pay extra money for a name on each ship
    1 point
  31. I would love to see custom names for ships, even more if displayed on the OW, but i prefer a proper class name than fighting gamer's /manga /joke names. Picking a name from a list related to your nation when crafting, even better if currently used (not sunk) ones on your nation are not selectables, but this implie having a consequent / huge database. Hiding it behind a dlc could limit the number of user but it would make it more difficult to tell someone who paid for the fonctionality that he can't pick USS President for his constit' or Commerce de Marseille for his Ocean, etc. because s
    1 point
  32. Interesting option would be to have a naming system for the ships, similar to NPC commander names. So every single ship in the world would have a singular unique name, not selected by the player but by the "Admiralty". So instead of having only captain name and rank, an additional column would state the vessel name.
    1 point
  33. That is a nice option I hoped to see. But could it be manageable with so many ships from crafting or from DLC ? Could the crafter give a name to the ship he crafted, as the ship carries today the name of its crafter ? could it be renamed afterwards ? what about captured ships from AI's ? I guess it's not possible with a data bank of names to manage. Or, could it be possible to implement a feature to see its date of construction followed by its different owners name ? Some ships might have long career and became famous !!
    1 point
  34. That's why I mentioned the frigates, not SOLs.
    1 point
  35. 1 point
  36. Captain, please try this workaround to reset settings:
    1 point
  37. I'm afraid Yordi will again create a theme in the tribunal ... But I have to share this
    1 point
  38. Il y a un timer de 24 heures qui se déclenche au redeem. Si tu réclames un Requin ou un Hercules aujourd'hui à 15h33 et que tu le perds, un autre sera disponible demain à 15h33.
    1 point
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