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Showing content with the highest reputation on 08/26/2018 in all areas

  1. I have spent a long time with multiple postings trying to point out the fragility of xebecs, they are all like this, and Requin is one of the stronger ones too. Italian, Spanish, African and Turkish xebecs are all weaker constructed than French ones in that order too. The xebec should be a fantastic commerce raider, a glass cannon that takes high damage and crew loss on being shot up. It shouldn't be able to fight frigates, while 6th rates should be a pretty fair match for it. The thickness and structure given to Requin has always been far too high. She is a light ship that is good for corsair
    7 points
  2. Prolific Forger DLC owners be like:
    3 points
  3. In fact, after some use, these patrol areas became no fun areas. Dedicated to ganking organized clans vs those who try do proceed as above written, and to Le Broken Shamec/Hercs for shallow water patrol. Well tried, but fail.
    3 points
  4. I'm a 20-year-old who has been fascinated with maritime history for over a decade. I love this game! Nevertheless, here are some suggestions to make the game more realistic. Suggestions for Endymion: Redesign her rigging and sails: Lead the tack of the innermost jib(Foretopmast staysail) to the Bowsprit cap (not to where the spritsail yard is). Lead the tack of the middle jib(jib) to the end of the jibboom( not to the cap of the bowsprit), and the head of the sail to the foretopmast crosstrees (not the topgallant) and make this the largest of the jibs. Add flying-j
    2 points
  5. So last night I engaged an Dutch Player in an Endymion near Gibraltar. Same rank (Rear Admiral). Good fight ensued and damaged was inflicted by both. I got the upper hand and was closing for the obligatory kill when the other player politely asked if we could call it a draw, as he was nearly bankrupt..... I had sailed for 1 hour to reach this spot and fought for 40 mins but because this player had used no salt, I happily agreed because this guy needed a break. We chatted some more and I went on my way to run back out of the basin into open sea. But I though
    2 points
  6. What about? Changing it so the only AI ships that travel in or to protected waters are traders, and not allow missions above master and commander to be taken at non capture-able ports?
    2 points
  7. We talking about such difference in construction ( and purpose of build ) that it silly being brought up. Xebec must be what she was. Light, fast and dedicated. And suffer what she must.
    2 points
  8. Guess its being build after the plans of https://ancre.fr/en/monograph/18-monographie-du-requin-chebec-1750-.html As comparison here the ribs of the LGV
    2 points
  9. Yeah, the Mods are one thing that brings unbalance. The next is Mods stacking like on Requin Crewspace + Light-Ham + Hams gives her over 300 crew there shoud be a massiv moral sink if the Crew sit there like in a Sadin-Can. What i also dont like is the Woodfitting for Ships cause ships like Renomee that where in the old Days mostly used to hold the enemy in Battle until the Brawl Ships get in range are now getting more useless cause we can build Steampowerd Bellonas and stuff if we use special woodfittins + mods. Ships shoud be only get a slight difference from there main Stats by using d
    2 points
  10. Think of it from a new or casual players perspective instead of someone with thousands of hours and able to spend tens of hours a week playing with cartoon ships from a basement.
    2 points
  11. Had a battle today with First and Third rate ships. Battle lasted 90 minutes and because of running, hiding, and repairing multiple times, none of the SOL were sunk. On my side we lost a couple rookies in fifth rates that thought they could exchange Broadsides with Bellonas. So the Enemy got a few PvP marks for their efforts, my side got ZIP. If multiple repairs were taken away there would have been a lot more casualties and therefore a lot more rewards received for the battle. I personally think that using repairs multiple times in battle is hurting the game.
    2 points
  12. Official main theme for XA I feel a little roughed up, feel a bit frightened Nearly pin it down some time Red sail action, wake up in the wrong town Boy, I really get around Thunder ocean, thunder ocean Red sails take me, make me sail along Red sails, and a mast so tall Red sails, red sails Do you remember, we another person Green and black and red and so scared Graffiti on the wall keep us all in tune Bringing us all back home Red sails, thunder ocean Red sails, sailor can't dance like you Red sail, red sail action Red sail, some rea
    2 points
  13. ^^^^ This exactly. I "mast snipe" (what a silly name for it) to demast, but even if the accuracy was nerfed to the point where "sniping" became useless (and if you nerf to that point you've already lost the ability to hit the side of a first rate at 500m), I could simply use full broadside demasting tactics and roll the entire broadside into the masts. An excellent first rate vs first rate rolling broadside to masts yields 15-30 penetrating hits. An average broadside is fewer hits, sure...maybe 12-15 as Vazco says but that simply means you need a few more rakes to accomplish the de
    2 points
  14. 1. Let me know if you can catch a Pirate Rig refitted Privateer upwind of you at 52% sails (and Yordi's requin had Elite one) going close haul while you use a Ship of the Line. 2. Let me know if you consider reasonable using Ship of the Line to hunt unrated privateering ships. 3. Let me know if an experienced player (like you), sailing on a Ship of the Line, would ever have to RUN from an UNRATED SHIP. 4. Yordi was silent because I was talking in english in "ALL" channel for sake of not italians in battle. On TS he was laughing to be honest. Then. Let me know if you
    2 points
  15. you fell for the oldest trick in the book...……. the "this is my last ship" trick..... ships are dirt cheap and money grows in ports. for example. 2.8mil for a first rate. 2.8mil = 4missions or one trade run. but I would wager that yall were fighting in 4th/5th rates which are worth less than 1 mil. never show mercy to a rear admiral. if they have been playing the game long enough to reach max rank and still haven't figured out the economy is broken as crap then your doing them a favor by sinking their last ship. you will force them to rethink how they are playing the game...which needs to hap
    2 points
  16. FUN PVP FOR EVERYONE in DLC NASSAU PATROL IN YOUR OP DLC SHIP, omg very very fun, keep giving us the fun !!! Feels great getting ganked 2 vs 10 DLC ships( yes, ten morons from different nation who does not have balls to make even a bit fair fight, 6 spanish + 4 russian) So this FUN is ENOUGH for me, ............ the patrol zones ( you can fill in the blanks with your imagination, may be it is love, may be it is peace, who f... knows ?) aside from DLC shits, thx for not adjusting the GANKING CANCER in the zones, also ....
    2 points
  17. Hello captains. Here is a small update on the development plans for the next 6 months. Dates are not final and might move around August: While we are are still working on the UI patch - we will deliver 1-2 balancing patches in august based on feedback on ship combat performance, (especially performance of the imported vessels vs alternatives) Ship rebalance (specifically focused on the underperforming ship) We might also add a new vessel in August. September Patch UI patch needs a lot more time due to the complexity of the Port UI rework and some additional cont
    1 point
  18. In conjunction with the universal message board every port would have (a public section and a section only visible to nationals) according to my earlier suggestion... ...here... ... by help of such message board I imagine our traders could hire compatriots for escorting them from port A to port B. The longer the distance, the higher the price. It does not stop at this: Not only could they offer their escorts money as payment, but the game will reward the escorting players with PvP marks for every merchantman which came through and arrived safely. Plus the PvP marks and combat
    1 point
  19. Laugh after last night.....watching spain get out DLC'd seems like justice.
    1 point
  20. My strategy for MG Union victory at Shiloh is as follows. The battle starts from when you set up the campaign - I know others don't advise it but I use a career point to get the 2 logistics and 2 medicine in Career Skills. Reason for this is that every man you don't lose as a permanent casualty fights again and brings his own weapon I think this also helps with efficiency as you are using fewer rookie recruits. . I'm assuming they stay with their brigade rather then return to the manpower pool (?) This also gives you a better start in the weapon pool that you can build upon - refre
    1 point
  21. Yes, I gave up on the quality of PvP a long time ago. Doran and Kaos did tell me that sandbox=gankbox but I hadn't tried such a game before so I went "pfft... Naww". The upcoming duel tournaments could end up good unless loss and mods does a number on it like with OW. I also have hope that patrol zones could be a sanctuary from ganks.
    1 point
  22. IMHO: Quality (aside having to define it) in any PvP sandbox ends in a lot of ganking and counter ganking. Quantity is first a population issue... and "accessability" to PvP issue: in the end there's no point to sail around on a sub par ship with limited experience. Even finding a single enemy, a single rich veteran will win. So or you have cash to get a good ship properly fitted, or you'll end fastly raped. The two issues are strictly bound. The less access to PVP, the less people trying, the less quantity... Aside people never getting experience. And dont make me reading
    1 point
  23. Being a small team does not explain why you create horrible mistakes. The best, and the latest example is Requin, among many others. You create problems, and AFTERWARDS you offer solutions which are time consuming. You have no strategy for this development, no new ideas, it looks to me you are just groping in the dark, hoping to find ANYTHING that would bring back so many which have left. For 2 years now there is no real development in this game, only repetition of old recipes, with polished surface, and renaming( PVP Event is Patrol zone now), i mean you have been running a test ser
    1 point
  24. I could agree from one perspective. Still having the notes could lead that adding more (as a more than reasonable way to keep a cash flow for GameLabs... and so allowing us to keep playing) will completely destroy the game economy. Moreover a fair old and successful game like EVE... has been always PayToGetInGameCash and worked well. Matter is making DLC good (or particular) enough to keep selling them... but allowing all ingame content (so also these ships) available to DLC and not-DLC buyers. And I stated elsewhere I was thinking a redeemable permit with a longer CD (like
    1 point
  25. A DLC ship should be balanced against crafted ships but not worse DLC 12pd frigates should be balanced with crafted 12 pd frigates.DLC ships will always be popular becouse of reward system we have now
    1 point
  26. You will always have more success every time you start a new campaign, the second one especially, it's a learning experience. Glad you're enjoying the game by the way.
    1 point
  27. 90 minute battle today with no rewards. At least I didn’t lose my Wasa. Players deserve to be rewarded for their efforts in PvP.
    1 point
  28. I dunno. I’m having fun. We could lose Key West tomorrow and I’d still say we’ve been having a blast. Frankly if we trimmed back the number of nations and increased the size of the battles on half the ports the game would feel a bit more active. Take little cayman tonight. That’s what a 7-8-9 person battle? Hard to motivate a nation if only a handful of people get into the battle.
    1 point
  29. Please don't worry about that any more mate - you repaid that debt when you saved me from Le Raf Boom outside Morro Chico. That was a really nice thing to do given that I had just fought a pb against you!
    1 point
  30. I think that repairs at the moment are a(nother) mechanic in total favour of more experienced captains with better ships against casuals. As long as repairs stay as now we will get always kiting battles... that's a technique mostly used by experienced captains on very good (fast mainly) ships. Subpar ships cannot kite and less malicious players do not know how to do. OT proposal looks even too harsh. Personally I'd say: - Get back to repair kits (to make it simpler loadout) rebalancing production cost both LHs and material wise. - 1 Hull, 1 Rig, 1 Rum use per battle.
    1 point
  31. In documentary feature films, I saw that ships also had spare pylons on board. So a repair in OW would be possible. But maybe you could fix them to only 70% strength. After all, it is a "provisional". Even in combat I would allow this with "a lot of rig repair". As mentioned in another thread, the fight times are sometimes 1-2 days real time. This sometimes includes maneuvers in which perhaps no combat took place for 3-4 hours. (German texts are always translated with the help of Google.) In dokumentarischen Spielfilmen sah ich, dass Schiffe auch Ersatzmasten an Bord hat
    1 point
  32. So last night same thing. 3 long battles. Good fights. One side or the other escapes. Players grumble about virtually no rewards. We come across navy brig. Others feel they NEED to sink him. I don't blame them but PvP system of rewards seems screwed and geared toward forcing players to play one way. Solution would be pvp rewards for taking part in PvP ( win, lose or draw)and taking captured ships back to port for extra admiralty pvp marks would add content and help solve this relentless, fight, sink, (whoever/whatever) and repeat. The way the PVP reward sys
    1 point
  33. That's a good point, When I go out or I go out with Merewether we make it a principle not to join any PvP battle in which we would dramatically unbalance the sides. If it's a 1v1 of fairly equal BR then we will sail on past. If we join, we will join on whichever side has the lower BR to even the fight up (unless us joining wouldn't make a dent in the BR deficit, in which case we casually sail away pretending we see something interesting on the horizon) but we wouldn't join a "gank in progress", it's just not fun. And I think that's one of the biggest issues with the general mentality of t
    1 point
  34. Rude French? Mais c'est impossible!
    1 point
  35. Back when they where taking out the teleport after battle option (end battle results screen) I though it was great now folks have to sail there prize back to port, but the problem is no one really does this unless it's a gold/purple ship or something. Everyone just scuttles it for the marks. I would still think this would be a cool mission to bring back the captured ship for an even bigger reward from the Admiralty than just scuttling the ships. That there was the very thing I keep bring up when I was fighting for them to bring back XP for damage in battle so others folks that didn't get as
    1 point
  36. Drawings British building draughts were not altered. Modifications proposed for the ship in the draught were drawn in with red or green ink, on in pencil and a note written in the corresponding medium describing the alteration, which ship it applied to (if the plan was for a class), and when the modification was made. The plans we have of Endymion are the original building plans as they are titled "Draught for building a frigate..." This suggests that they were even drawn before Endymion was named as her name does not appear on the sheer draught. Looking at the inboard profile, we can see that
    1 point
  37. The way the game is at present is great for a small number of the "best" players (PVP allocation ). But not so good for the more causal and average player who serve as fodder for the elite. The current reward does not encourage PVP. Quite the opposite. If your PVP win average is less than 50/50 why would you make a fight of it. Better to avoid or run. For those not in the top tier of skills, not running multiple alts and struggling to get PVP marks for elite mods, the game in its current incarnation is not very rewarding. Some allocation of PVP marks for losing would at least give some co
    1 point
  38. @Crow dont feel bad for sinking people it was their choice to go on pvp server. No mercy given none ask.
    1 point
  39. With all the players on the Forums crying about not enough PvP opportunities I would think that they would be hiring Traders to lead them to gankers. If everyone is out looking for traders to sink for PvP then it would stand to reason that if you sail with traders you will find enemy to kill.😈
    1 point
  40. @admin My understanding of square sails vs lateen sails and their drawbacks is this: (limited research, mostly picked up from here-and-there reading and a very little bit of experience sailing small lug rigged [similar to a lateen in some ways] dinghy) Lateen Sails vs Square Sails the good: Lateens have good performance at most wind angles, especially upwind when compared to square rigged ships Lateens are comparatively easier to operate, since there are fewer lines needing adjusting when changing course or tacking. (compared to square rigged ships with 4+ sails per mast
    1 point
  41. Requin flaming keeps going. Some notes. Lateen rig, from only a performance perspective, was superior almost in any respect to square rigged. Not by chance it was the step before bermuda rig being this the modern rigging. What limited the use of lateen rig was "material technology": you end up having 1 big sail on a mast. So the load per line is very high. Moreover lateen rig (same material technology issue) had problems to be reduced in case of strong winds/gale. Square rig is far simpler to reduce. This allowed, with that time material technology, to get very big ships with a
    1 point
  42. Если я решил совершить вояж часа на 2 к столице, например, британцев, с целью обидеть кого-нибудь в одиночку, или присоединиться к ушедшим туда ранее корешам, то игровая механика предлагает мне реалии XIX века - в зависимости от ветра я медленно приплываю к вражеским водам минут через 30-40. Встретив первого же противника, я сталкиваюсь с методами коммуникации XXI века, как то: комбат чат, национальный чат, тимпик/дискорд, на худой конец звонок другу по изобретенному в XX веке телефону. В результате чего, даже если я утоплю корабль противника вне видимости берегов, жесточайшим образом вырезав
    1 point
  43. Same here, and i havent any Alts, the dev need more add a system anti-alts before delete any outpost. The point it's alts kill any game...
    1 point
  44. I think all Guys here needs a Reallife. Its only a fucking game
    1 point
  45. stop flaming! It won't work! ... We are not Spanish
    1 point
  46. Right. I would prefer to use more things that damage , but ok, @admin seems to not want this. Why bind this to this specific mission type, omly? I ask the same question. Implement the mission, why not, but give every player rewards for participating in battles.
    1 point
  47. The more i think about it ... The goal is to make players fight. The core of one of these missions is rewarding the player for fight, not for victory. So why bind this on a mission and bind it on a single place? You dont want these players fight if they are not on a pvp mission? Just give, like in the example, one pvp mark per 1000 damage done to enemy player and it will be the same result, even better!
    1 point
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