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Showing content with the highest reputation on 06/05/2018 in all areas

  1. 7 points
    Most of use never see this cause we are maxed out level. Though it does help for grinding out ships, but how much was it to much? The other thing @Ink why does sail xp for OW not go to ship experience? This way trade ships that travel a lot can slowly open up there knowledge slots on LVG's and Indianmans along with any other ships.
  2. 4 points
    I realize that it isn't a sailing simulator. In fact, the lack of simulated sailing in the game (and the corresponding potential for there to be simulated sailing in the game) was rather the crux of my suggestion. Perhaps I was thinking of a different game. Maybe you know where I could find it? The game I was thinking of has all this realistic sailing stuff based on historical 18th century maps, hull models, sail plans, speeds, turning and heel performance: Naval Action Steam Store Page
  3. 3 points
    There is zero risk because most of the time there are zero enemies hunting in this bay. You can make zero money buying goods in La Habana and jumping with them to Batabano. You can make a few thousands buying goods in Batabano and sailing into the bay close to Mariel jumping over the island and selling them at La Habana. The risk buying Parisian Furniture at Santa Fe and selling them at La Habana is the same than buying them at any other port. Since the risk of getting attacked exists only near the port. In open sea you can sail millions afk without getting attacked. But why don't you sail in this bay and intercept risk free trade? Because you will have the chance to catch someone only every 2 or 3 days, since there is not more parisian furniture availible for more trade runs. It would turn into a terrible time sink to fight Spanish traders. How much easier is it to complain in forum to turn their trades into a time sink instead of sailing out by yourself and waist your own time. The fight about tow to port is no fight for a better game mechanic. It's a fight to defeat enemies without the need of sinking them.
  4. 3 points
    Pickle kit but looks like better with Connie style: My first model not finished, still working...
  5. 3 points
    It was hell, that's why it was so good. There was actual nation-wide effort to get things done. That first week where everyone was scrambling around trying to get their surprise and idef fitted, the US amassing a 100 something players to take a coal port just so we could make longs, bands of small ships swarming large AI traders for their loot. It was brilliant cohesion. Now its do trade runs for another few million to dump on a 5/5 l'ocean to capital gank for pvp marks for magic ships and OP upgrades. I would LOVE to go back to the punch you in the mouth gameplay of patch 10 with some minor tweaks and quality of life and of course, new player protections. But of course everyone wants to sail their damn 1st rates everywhere and for everything amassing more money than they can even spend playing the game with no loss. The goal use to be survive and thrive, now it's build a couple hundred million and play the game with utmost comfort with the only thing getting dented being people's pride. Can't wait to get some of this back with no magic wallet and real world currencies, a return to good ol' realistic, challenging NA.
  6. 2 points
    Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Screenshots will be updated eventually. Port data (items dropped, producible and consumed, updated daily soonish after maintenance) Search for specific ports (nation, clan, availability to all, capture time, conquest marks) (v1.5) Port battle zones (shown when zoomed in map: three capture circles, forts in indicated red, towers in blue) Search for goods (v1.3) Teleport area (indicates the area where you can teleport to this port; deep-water port and not a county capital) Plot a course (v1.2) Go to port Move to F11 coordinates Copy F11 x and z coordinates to clipboard Paste F11 x and z coordinates from clipboard Get F11 coordinates (double click on map) Changelog
  7. 2 points
    Bloody hell Nick, is looking great ūüėģ ūüėé
  8. 2 points
    Well, the French, Dutch and Spanish captains managed to screen us out of Carriacou, but still a chance to go have fun.
  9. 2 points
    Il a été demandé par de multiple joueurs dans toutes les langues: Plus de contenus dans le jeu!!! On log in: pas d'amis connecté, rien à faire; PB le soir à 23h (+2h = trop tard avec le boulot le lendemain); on s'emmerde 10 mn et on log out pour faire autre chose….; Il faut plus de contenu!!!!
  10. 2 points
    This tow possibility makes the ports on the south coast of Cuba more attractive for resource crafting. Lately it turned into an interesting PvP zone for Brits and Danes therefore. Closing this tow will not lead to more sailing for Spanish traders but to a removal of buildings to ports closer to La Habana in the north of the island. In the north there is the safe zone and Spain knows how to defend it. Closing will lead to less pvp and some more players leaving the game because of more boring sailing. The game suffers. And one day jealousy will kill this game.
  11. 2 points
    Thanks to @Bragan Benigaris for the name of the new ship!
  12. 2 points
    Tow to capital is a much greater exploit than tow to nearest non-capital. You can teleport with a huge load of White Oak across the whole map, without any risk (or in case of an empty load, have up to 4 ships towed to capital after a long trade run). Removing tow to port for hardcore nations is a bad idea - this feature was introduced to fix a problem of sailing out of the map and not being able to go back. If you remove it, from time to time player will be stuck outside the map and will have to reset his account to get back (it happened to me 4 times). That's not the type of "hardcore" which we aim for in hardcore nations. It would be simplier to allow tow to port only on an empty load - no repairs and no cargo - and to tow to any closest port in the same region, regardless if it's a regional capital or not.
  13. 2 points
    Best reply of the year .
  14. 2 points
    Le Superbe 1782 of 74 guns 1,2m
  15. 1 point
    The OW doesn't seem to let you use yard controls. You can sail directly into the wind without ever ending up in irons. With sails fully reefed, you can turn on a dime, regardless of where the wind is coming from. The speeds in the OW far surpass the speeds listed for the ships, and the speeds seen in combat. I have seen others mention the tedium of traversing the OW. I imagine much of it has to do with how it involves hardly any sailing skill. Here are just a few things that I think would make travel in the OW a game unto itself. Include the sailing mechanics already present in combat. Reefs and rocks that you can see if you look for them, but will tear your hull apart if you miss them. Planning supplies for your crew. Do you take extra in case you don't get to your destination by the time you had planned? Or do you go with the bare minimum that you can get away with so that you can pack more merchandise into your hull, and risk losing crew? Storms! Outrun them if you can, or reef your sails and heave to. Folks sailing broad reach in a storm under full sails will get torn sails, dismasted, or even sail straight down to the ocean floor. Replace the heading indicator and wind arrow with a simple compass. There are plenty of other ways to tell which way the wind blows already in the game. Ocean currents. Contend with the prevailing currents while navigating. Just because you know which way your ship is pointing, doesn't mean that is the direction your ship is going.
  16. 1 point
    http://en.wikipedia.org/wiki/Monta%C3%B1%C3%A9s-class_ship_of_the_line The Monta√Ī√©s were a class of four ships of the line designed and built between 1792 and 1798 by Juli√°n Mart√≠n de Retamosa for the Spanish Navy The four ships in the class, and their fates, were: Monta√Ī√©s (1794) - ran aground in 1810. Monarca (1794) - captured by Britain at the Battle of Trafalgar in 1805 and later lost in the storm. Argonauta (1798) - captured by Britain at the Battle of Trafalgar in 1805 and later sunk in the storm. Neptuno (1795) - lost in the storm after the Battle of Trafalgar. http://en.wikipedia.org/wiki/Spanish_ship_Neptuno_(1795) Neptuno was an 80-gun Monta√Īes-class ship of the line of the Spanish Navy. She was built in 1795 and took part in the French Revolutionary and Napoleonic Wars. She fought with the Franco-Spanish fleet in the battle of Trafalgar, and was wrecked in its aftermath. Neptuno was built at Ferrol and launched in 1795. She entered service in time to support an attempt to unite with a French force and land troops in England, but the Spanish fleet under Admiral Jos√© de C√≥rdoba y Ramos was intercepted and engaged by a British fleet under Sir John Jervis. Neptuno did not take part in the battle, having been sent into port beforehand. Several years later she was in a Spanish port when the combined Franco-Spanish fleet under Vice-Admiral Pierre-Charles Villeneuve arrived, having sailed to the West Indies and back, and been engaged by a British fleet in the Battle of Cape Finisterre. Neptuno joined the fleet in her attempt to reach Brest, but the plan to join with another French fleet failed and Neptuno ended up with the rest of the fleet, blockaded in Cadiz by a British fleet under Lord Nelson. Villeneuve came out of Cadiz in late 1805, and was engaged by Nelson in the decisive Battle of Trafalgar on 21 October. As the lead ship of the line, Neptuno was initially isolated from the main fighting, though she joined in an attempt later in the day to come to the aid of Villeneuve's flagship. Instead she became trapped and engaged by two British ships and, after fighting for over an hour, surrendered. She was taken in hand by a British prize crew, but two days after the battle a sortie by some of the survivors from the battle succeeded in retaking her. She was towed towards a friendly port but, already badly damaged in the battle, was caught up in the powerful storm that struck the area and ran aground. Her crew were evacuated, and Neptuno broke up in the heavy seas. Construction and commissioning Neptuno was built at the Royal Dockyard at Ferrol as one of the Monta√Īes-class of 74- and 80-gun ships of the line, a design developed by Romero Landa and based on his earlier San Ildefonso class of 1785. Among her sisters were the Argonauta and Monarca, both of which fought alongside Neptuno at Trafalgar. She carried twenty-eight 24-pounder guns on her lower gundeck, thirty 18-pounders on her upper deck, fourteen 8-pounders on her quarter deck and four 8-pounders on her forecastle. By 1805 she had been fitted with four 18 pounder carronades on her poop, while the 18 pounders on her upper deck had been replaced by 24 pounders. Overall work on the ships of the Monta√Īes class was overseen by Juli√©n de Retamosa, and Neptuno was launched at Ferrol in 1795. There then followed a period of fitting out and carrying out sea trials during 1796, after which she was assigned to the Spanish Mediterranean fleet at Cartagena under Admiral Jos√© de C√≥rdoba y Ramos. Shortly afterwards Spain allied with Republican France and entered the French Revolutionary Wars against Britain and her allies. The Spanish Navy was assigned to support the planned invasion of Britain. Alliance with France Neptuno put to sea on 1 February 1797 with the rest of C√≥rdoba's fleet, consisting of 27 ships of the line, twelve frigates, one brig and several smaller craft. They sailed from Cartagena and passed through the Strait of Gibraltar on 5 February. C√≥rdoba had orders to deliver a number of gunboats to Algeciras to support the bombardment of Gibraltar, safely escort a convoy of four urcas carrying mercury from Malaga to Cadiz, and then sail to Brest to link up with the French. The first part of the operation went smoothly, andNeptuno was detached with the 74-gun ships Bahama and Terrible, the 34-gun Nuestra Se√Īora de Guadalupe to take the gunboats into Algeciras. Neptuno and Bahamaremained at Algeciras, while Terrible sailed to rejoin C√≥rdoba. Strong easterly winds prevented C√≥rdoba from making port at Cadiz, and his ships were scattered to the west, before they could make sail back to the Spanish coast. As they approached Cadiz on 14 February his fleet was tracked down off Cape St Vincent by a British force under Sir John Jervis. Neptuno and her consorts took no part in the action that followed, during which the Spanish were defeated. Approach to Trafalgar Portrait of Cayetano Vald√©s y Flores, commander of Neptuno at Trafalgar, painted by Jos√© Rold√°n y Mart√≠nez, Sevilla, 1847 By 1805 Neptuno was based at Ferrol, under the command of Captain Don Cayetano Vald√©s y Flores. There she was joined in late July by ships of the combined Franco-Spanish fleet under Vice-Admiral Pierre-Charles Villeneuve. The combined fleet had recently arrived in European waters from the West Indies, where they had evaded a British fleet under Lord Nelson, but had failed to carry out any attacks on the British colonies in the Caribbean. The fleet, hotly pursued across the Atlantic by Nelson, had been intercepted by another fleet underRobert Calder that had been positioned off Cape Finisterre in expectation of their arrival. Calder captured two of Villeneuve's ships in a confused action, after which Villeneuve withdrew to Ferrol and Corunna. He sailed again on 9 August, taking the Spanish ships he had found in those ports, including Neptuno, with him, hoping to rendezvous with the French Rochefort squadron under Zacharie Allemand.The hoped-for rendezvous failed: the two French fleets supposedly mistook each other for the main British fleet and, instead of joining, attempted to escape from each other, with Villeneuve fleeing to C√°diz. After spending several months there, watched by the blockading British fleet under Nelson, Villeneuve decided to put to sea in mid-October. Vald√©s prepared Neptuno for sea, and the fleet sailed from Cadiz on 19 October. Neptuno was initially the rearmost ship of the combined fleet as it sailed southwards, but as the British approached on the morning of 21 October, Villeneuve formed the line of battle and ordered it to come about heading northwards, with Neptuno now the lead ship of the van. She was ahead of the 74-gun French Scipion, and formed part of the squadron under Rear-Admiral Pierre Dumanoir le Pelley, which had previously been intended as the rear of the fleet. Trafalgar Initially isolated by the British strike at the centre and rear of the combined fleet's line, Neptuno was ordered to hug the wind to allow the other ships to get to their stations. Neptuno was fired upon by the 64-gun HMS Africa, which had arrived late to the battle and sailed southwards parallel down the line, exchanging broadsides with the ships of the fleet. Africa's long range fire caused little damage. At 2 pm Dumanoir brought the van around and headed south to support the beleaguered centre, trying to fight his way through to Villeneuve's flagship, the 80-gun Bucentaure. With Dumanoir in the attempt were Neptuno and four French ships, the 80-gun Formidable, and the 74-gun ships Scipion, Duguay-Trouin and the Mont-Blanc. Neptuno fought her way through to Bucentaure, with Vald√©s hoping to use her boats to recapture the flagship. The plan came to nothing when he discovered the boats had been destroyed by gunfire. Neptuno herself was soon in trouble; at 4 pm she was cut off by the two rear-most ships of Nelson's weather column, the newly arrived 74-gun ships HMS Minotaur and HMS Spartiate. Neptuno fought both of them for the next hour, having her mizzen mast shot away, and her rigging badly damaged. Vald√©s, who had already been wounded twice during the battle, was hit in the head and neck by falling debris from the collapsing mizzenmast and lost consciousness. He was taken below to be treated, and command devolved to his second, Joaqu√≠n Somoza. After an hour of fighting Neptuno lost her fore topmast, the foretop, foreyard and foreshrouds, followed by her main topmast and the main stay. Vald√©s' successor, Somoza, was also wounded, and First Lieutenant Antonio Miranda took command. Neptuno struck her colours at 5.10 pm, becoming the last of the combined fleet to surrender. Accounts of her casualties vary but they appear to have been relatively light, with 38 to 42 dead and 42 to 47 wounded. She had by now been isolated from the rest of the fleet, and may have surrendered due to declining morale as a result. The British had been aiming high, in order to disable Neptuno and prevent her from escaping. A boarding party of 48 men from Minotaur, led by Marine Second Lieutenant Thomas Reeves arrived on board to take Neptuno's surrender. Vald√©s was undergoing treatment in thecockpit, so First Lieutenant Antonio Miranda went aboard Minotaur and submitted his sword to her captain, Charles Mansfield. Reeves took of a lieutenant and twenty-five men out of Neptuno and sent them to Minotaur, secured the prisoners aboard Neptuno, locked away the firearms, and placed a guard on the magazine. Storm, and wreck Minotaur took Neptuno in tow at 3.30 am the next day, and at daylight work began to clear away the wreckage of battle. As the storm rose, the towline snapped, putting Neptunoin danger of running onto a lee shore and being wrecked. The battered mainmast collapsed on 22 October, smashing through the captain's cabins below the poop, crushing to death Spanish paymaster Diego de Soto as he slept, and killing one of the British prize crew. Now completely dismasted the crew struggled to shore up the decks to prevent them from collapsing, and tried to jury rig sails. On 23 October French Captain Julien Cosmao made a sortie from Cadiz with some of the more seaworthy ships that had escaped the battle, in an attempt to retake some of the captured prizes. Cosmao's squadron consisted of two French 80-gun ships, Neptune and Indomptable, the 74-gun French Pluton, and two Spanish ships, the 100-gun Rayo and the 74-gun San Francisco de Asis. Also with the ships of the line were the smaller French ships that had been present at the battle but had not taken part, the frigates Corn√©lie,Th√©mis, Hortense, Rhin and Hermione, and the brigs Furet and Argus. In preparation for the counter-attack the British cast off several of the prizes and formed a defensive line. While Corn√©lie, Hortense, Th√©mis and Rhin harassed the British, Hermione took Neptuno in tow, while the Spanish crew rose up and took back their ship. The British prize crew were sent below to work the pumps, while Neptuno made anchor in Cadiz Bay. During the night the storm rose again, and Neptuno dragged her anchors and ran onshore. Lines were quickly passed between the ship and shore, and rafts were constructed to take men off the stricken ship. One raft made several trips to and from the shore, until it capsized, drowning several men.Over the next few days the remaining men, including the wounded Captain Vald√©s, were taken off by rafts and fishing boats. The abandonedNeptuno was soon pounded to pieces in the heavy seas, with the loss of around 20 men in her wreck. Neptuno was not the only ship to suffer this fate, a number of the captured British prizes were scuttled or left to be wrecked, while several of the ships that had accompanied Cosmao's sortie were lost. The Indomptable was lost after she grounded off Rota, as was the San Francisco de Asis, in Cadiz Bay. The Rayo attempted to anchor off San Lucar and ride out the storm, but rolled out her masts in the heavy seas. HMS Donegal came up, and being unable to resist, Rayo surrendered to her, but was driven on shore on 26 October and wrecked. Cosmao managed to retake only one other prize aside fromNeptuno, the 112-gun Santa Ana. Unlike Neptuno, the Santa Ana made it back to Cadiz. The remains of the French fleet were bottled up in Cadiz under Rear-Admiral Rosily, trapped there by the British blockade. The remaining ships were seized by the Spanish after they entered the war against France in 1808. One of the French ships taken was the 80-gun Neptune, which had fought at Trafalgar; the Spanish took her into their service, renaming her Neptuno, as a replacement for the ship lost in 1805. This new Neptuno served with the Spanish Navy until being broken up in 1820. http://www.todoababor.es/maquetas/mont.html Model construction , made following original plans by Romero Landa and Julian de Retamosa. When not there have been, have been replaced with Authorized and authenticated planes. For some details have been used elements Ildefonsinos series. The model is part of a technical study, as much as possible complete, the Monta√Īes ship of the line, including: Obtaining Hydrostatic Curves, Curves Pantocarenas, Stability, Dynamic Parameters, Behavior between waves Efforts (Loads, Chopping, Tyres). The counting system is based on the ideas of Jorge Juan, all those aspects where possible. Only when there are empty " historical " they are using modern methods.
  17. 1 point
    Hopefully the new MAP/UI will end this exploit of the current map.
  18. 1 point
    I rest my case. Job well done Juan. Gratias. Fair sailing all.
  19. 1 point
  20. 1 point
  21. 1 point
  22. 1 point
    Let tow to port go to the nation capital and removing the current use of the mechanic.. And for the cartoon nations just remove the tow to port.. Should be hardcore anyway..
  23. 1 point
    If it's so easy to figure out, why do you need an announcement saying "the patch is not ready yet"? People act like this is the first time this has happened....
  24. 1 point
  25. 1 point
    Si de verdad quieres probarlo espera a unas ofertas, suele estar por 15-20 euros
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