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Showing content with the highest reputation on 05/30/2018 in all areas

  1. @adminSimple sound signals is all we need. Realistic way to notify Captains of their surroundings. New Day - 2 Bell rings Enemy player is attacking - Drums (Call to Arms) You are attacking - Men shouting and whistling, drums and swords clanking. Port Spotted - Long bosun's whistle Land Spotted - Land Ho! with a bosun's whistle sound. (Disabled at night) Enemy Player Spotted - Sail Ho! with a bosun's whistle sound. (Disabled at Night) Leaving Safe Zone - Trumpet sound + Arms clanking and stomping sound. Entering Safe Zone - Harp instrument sound.
    12 points
  2. Hi. We are many who think that Naval Action would be a better game if it were more realistic. These are some proposals to achieve it. (This is a 2º version (I have eliminated the suggestions that many people did not like. I think that now this suggestion can be successful.)) 1.PvP battles should close later. It is not realistic that for seconds or minutes you can not participate in a battle between players. 2.Realistic economy: supply and demand. Players must have more prominence, or trade becomes boring. 3.Repairs: instead of having a timer to be able to repair again, it coul
    8 points
  3. As Rax was sitting in our TS he was sinking US players on our coast. Do you not see a problem with this? Alls good though, you guys are gone and the US just got a nice influx of PVP marks. Enjoy life in france.
    5 points
  4. Every time this game does something to make the PVE players lives more difficult to satisfy the safe zone gankers, the overall game pop drops. Every. Single. Time. When will folks get it through their heads that games of this type, OW MMO variety, need PVE/Casual/Part Time players for the hardcore guys to hunt. No sheep. No wolves. It seems that even when the pop drops the wolves would rather quit than fight other wolves. If you make it harder and harder for the sheep to enjoy the game, they'll just move on to greener pastures. Limiting missions, nerfing safe zone AI, restricting
    4 points
  5. Cool videos! ...not sure how the CGI of million dollar TV- and movie-productions should work as a "guide" to those hobbyists and amateurs making Naval Action videos though. Or how these details should be copied into NA unless all the players were to get free supercomputers to run them.
    4 points
  6. Community Suggestions cycle
    3 points
  7. .... Česky :-p Suggestions are interesting and it would not be bad to try them out. There is nothing to lose at this time. This great game will soon die if something does not change
    3 points
  8. PvE players are the shoulders that carry PvPers. People should stop finding ways to overfish and be a bit more sustainable with their ideas.
    3 points
  9. Short answer: 1/2 the people will complain and 1/2 the people will cheer. Like EVERYTHING else in this game. There are basically 2 very distinct camps after 3+ years of development.
    3 points
  10. Not that I'm complaining mind you. It's one of the things that drew me to the game. From the Steam Store: I thought this was great, and imagined that it would be representative of the philosophy of the game. So you can imagine my surprise to discover that it was literally the only concession made to the situational awareness limitations of the 18th century, in an otherwise entirely 21st century information-age arcade. Where am I going?: It is called a compass in the game, but that is actually a misnomer. It is actually a heading indicator. Not even one of the gyros of the 20th
    2 points
  11. Bueno, habría preferido un buen documental o una buena película, pero vaya, un cómic en 2 volumenes de 80 Páginas sobre Blas de lezo no está mal..... Menos da una piedra...... http://www.abc.es/cultura/cultural/abci-blas-lezo-protagonista-comic-toques-estetica-marvel-201805300321_noticia.html Tiene buena pinta al menos y parece currado..... https://www.youtube.com/watch?v=QFW89RMhfao&feature=youtu.be
    2 points
  12. Good suggestions , i hope admin will read them . @admin
    2 points
  13. It's high time we did it. does it mean we won't play with other US? no, we still will as seen here: but we will go where we want and shoot whoever we want. It just so happens that most of those we will fight are also what the rest of the US nation will fight.
    2 points
  14. That argument just doesnt work On steam release we didnt have any kind of safe zone, no fleet missions either. It also took way more XP to lvl up. Yet we had a full server. After 100s or 1000s of hours you just get bored and leave (for a while or forever). I think a big part as to why we had a full servee at first is because Naval Action was on the "bestsellers" list on steam for a day or two (I think even place 1 for a short time), because people who owned sea trials (old NA) got their copy of NA. Personally I wouldnt have seen the game if i had not checked best sellers on that
    2 points
  15. Yeah, these would be great to have. +1
    2 points
  16. it's funny how the forums are more active than the actual game
    2 points
  17. Nothing to do with pvp vs pve do your pve against ai fleets in the open world..also if you just want an easy game play on the pve server you can even capture 1st rate on there
    2 points
  18. There’s a strange truth in the world that says in order for one person to actually “win”, another person has to actually “lose”.... In my opinion, the goal here should not be to keep people from “losing”. It should be the ability to mitigate loss. I can guarantee that most people that hang around in the safe zone have probably 50mil in their warehouse, but are still afraid to sail further than 15 mins. No amount of “safe zone” is ever going to give them what they really need.
    2 points
  19. Ко мне многие подходят и спрашивают: "Мамба, я хочу сидеть дома на диване, а дублоны чтобы сами валились с потолка. Как мне быть?". Некоторые легендарные сообщества крабят ботов днями напролет, другие торгуют, третьи крафтят... но вот что делаю я: Я думаю, что после просмотра, уже все поняли о чем это видео и все плюсы такого фарма. Минус, наверное, только один - вы не получаете опыта. Еще тут важно понимать, что на видео не тупая инструкция к действию, а простой наглядный пример. Если вы правильно разовьете мысль, ответите на вопросы: где? как тагать? кого тагать? сколько челов
    2 points
  20. u asked us to defend carteghena, we did u asked for support in the council as they were stroppy on taxes. you asked for support in the gulf at apalachicola and so on. am i missing something? did i ask for support at bluefields, did i ask ahoy to help with anything? no. cabal was doing pvp in bluefields and canalete against BIG yes. they lost as much as we did and both clans learned in pvp as result. i wouldnt say we did more damage to them nor would i say they did more to us it was a good experience regardless. you dont learn by fighting newbies so cabal was a good opportunity for us. yes i hu
    2 points
  21. I like the changes to chain tbh. Also, the speed meta is nothing like it used to be. I never build fast ships (except for my LGVR) and have no troubles. Keep sending fir ships with elite spanish my way 😎 Otherwise, I can agree with the rest. Admin did say it best:
    2 points
  22. Determined defender, endy sail profile and speed meta has made the game boring as hell. Can't even slow down ships at distance with chain changes. Changes to rienforcements in capital area's was a big mistake i think also. Seeing Big ships flying around at 15knts is also a joke, max speed should be linked to ship rating; higher ship rating lower max speed attainable. Shallow PB's are a joke with super herc fleets, which means we don't even flip ports now - is pointless. But as Admin has said a few times they know what they want from game, leave them to it.
    2 points
  23. Which makes you wonder what they were smoking to change reinforcements from first rates to one useless 5th rate that spends most of it's time stuck in irons or sailing away.
    2 points
  24. During patrol missions, ships spawn in shops. As soon as they are spawned, they are all bought by players, to immediatly sell again with huge profits. There is nothing to prevent this, but it hurts th patrol missions. Like I can buy Snows from shop during Nassau Patrol, immediatly sell them on contract giving me a good profit. Bought for 53k, sold for 150k. For example below from the Tumbado Patrol Event. As you can see Renomees, Frigates and also Cerberus all bought from shop and currently being sold by the same players. I never blame the players, they can do this. But game should
    2 points
  25. Leave nation Leave TS I honestly don't understand why so many people get upset as though it's a personal slight.
    2 points
  26. Going to pre-order - What will come first NA patch with new UI or next opening of PS test server?
    2 points
  27. I'm not a fan of magical stuff like weather-changing ghost-ships or "the Kraken". The time of the extreme clipper was the 2nd half of the 19th century, so quite outside the timeframe. Although imagine being able to sail something like the "Great Republic", "Cutty Sark" or "Thermophylae"... I don't really get this calling for more content. Coming from flight-sims, main content there (for me) is to bring down the guys with the other country-code. Sure, there's stuff like escorting, patrolling, recon-flights, bombing-runs, but most of this is possible to do in NA too. Maybe for a b
    2 points
  28. Gamers, Thought I'd start a post to see if we can come together to come up with ways to bring more gameplay to a game that is slowly dying WITHOUT....Any name calling he did she did this BS. Firstly I believe that due to the numbers Alliances shouldn't currently be in the game, maybe trade agreements if anything due to certain nations not having capitals. Secondly, there are some great clans in this game that many have complained about the lack of RvR/PvP yet I have never seen you guys actually fight each other, I personally would love to see a live stream or YouTu
    1 point
  29. Correct way to report chat situations is via ingame function - Right Click player name - Select Report Option in the menu
    1 point
  30. I would include OW............. Storms that can damage or maybe sunk one o more ships............. it would add uncertainty and it would be the same for everyone. Also agree with the rest of your propositions.
    1 point
  31. In changelog, "- Cannon crew amount now varies by type. This has resulted in some bugs in the camp UI, make sure to top off crew for new artillery units." What do you mean by "to top off crew"?
    1 point
  32. These suggestions keep returning again and again. I would add a rapid bell sound when leaving the area.
    1 point
  33. Thing is Endy used to be good with wind and total garbage against wind, the changes to sail profiles have made it one of best ship sail profiles and now is fast upwind also. I guess though any changes to profiles will create a few Meta ships, the BP and it's amazing deflecting properties for instance. Whatever changes to profiles will result in one ship or the other being used almost exclusively, would just be nice to see more variety out there being used (when you actually find someone). Totally agree though about Bigger ships being able to attain crazy speeds.
    1 point
  34. Sir John's NA-Bellona: https://www.youtube.com/watch?v=PjN7yYquinw Would be awesome to have a replay-function like the Il2-series has it. Will watch some of Mysticpuma's vids again.
    1 point
  35. Any update on this yet? I feel the majority of NA player base are waiting for these updates to drop. (myself included)
    1 point
  36. I think that's a bad idea. You need more than the first few ranks to get acquainted with the game. Commodore perhaps? Plus sometimes it is just nice to carebear.
    1 point
  37. This game is good enough and big enough to handle both the single players and the groups. I want both. Roll out with the clan and do something epic. Then go out and trade by myself. No one wants to lose their ship in the carnage of the Patrol Zone? I'll buy something off the shelf and have a laugh. Solo hunt in a fast ship in enemy territory. Or just grind slots somewhere safe when there is no one around.
    1 point
  38. Dibbler is still in-game, he just keeps changing his damned character!
    1 point
  39. Where is my sextant? Instead I have this 'traders tool'.
    1 point
  40. There are literally thousands of rear admirals who stand no chance in a dysk with a decent player. It's not even about difference between low and high rank, but between two high ranked players. Many top rank players could use incentives to fight veterans.
    1 point
  41. agreed. I'm fine with not having a dot or something show your exact location, but the tools we have currently to try and navigate are laughable at best.
    1 point
  42. I can live with the chain changes, but it has become annoying as hell with all the super speed modded endy's about.
    1 point
  43. Yep they should of been removed the moment the picked to change nations. Memorial Weekend prob didn't help with the numbers. I was at my sisters all weekend so didn't even think about the game. YOu mean kinda like how Rax's had UISK and VCO all removed from Russian TS as soon as we started to change over. We still both had people in Russian clans helping them out (and showing up to screen for them with US main chars) and we weren't hunting any Russians other than the ROGUES on the US coast. Seems funny it's ok for them to do it but when we do it and they are actively hunti
    1 point
  44. The intelligence screen shows a very specific set of information that isn't especially helpful if you don't know what his happening behind the scenes. It can be very accurate or completely inaccurate depending on how the player changes their army. Training and Weapon percentages are accurate, as they go higher you will run into more experienced troops and better weapons. Certain battles can still be exceptions due to how they are defined. The size report just tells you what the current AISize value is. The ranges shown are for appearances only and don't actually mean anything beyond giving you
    1 point
  45. To me this sounds like the broken part Dont like the spawn options in reinforcment zones.
    1 point
  46. Should Drax do the same to VCO as u guys don't wish to be apart of the Senate, which is the only reason anyones allowd on the TS? while i agree rax and his new found frenchman shouldnt be on and applaud u with the tag removal pls give Drax a reason not to delete the VCO lobby
    1 point
  47. Delete pirate 'nation' altogether, as there never was one. Pirates are individuals fighting for profit and maybe grouping with others, that makes a clan. So Pirates can offer what some have been demanding for all nations in this forum: a clan based conflict and not RvR. All 'other' nations of course stay nations. And seeing Pirates move around in fleets the size of a national navy is just ridiculous. Impede them in crew command, so they can barely use a 4th rate. Other mechanics, like the proposed dens and secret hideouts, are given to them as unique feature in compensation of the lo
    1 point
  48. Nope Some explanation is needed We called it a partial wipe, because only intermediate materials will be affected. For example barrels or frame parts or rudder parts - those are just fake clicks. And we want to remove them by just using the raw materials in all blueprints. Because of significant reduction of prices and denomination rounding errors will give you more resources or less resources as a result. Thus we recommend to use all intermediate materials and make something of them. Example using lynx Lynx BP will have 1 load of oak logs 1 load of stone blocks
    1 point
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