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Showing content with the highest reputation on 12/13/2017 in all areas

  1. 14 points
    Option 1 = RAID (24 Hr. Access to port and ability to loot any clan warehouses located there) Option 2 = CONQUEST (Town is taken.... Dot turns different color....)
  2. 12 points
    All assets will be transferred to the merged server. You do not need to delete the current character on PVP EU - you will be able to use stuff from Global PVP on your current character (including experience). If you do not have a character on PVP EU, after the merge just create a character and all stuff will be in your redeemables. If you wish to change the name, you can delete your PVP EU character, redeemables are safe until used. Clarification regarding books: If you learnt Book A and you also have another copy of Book A in your warehouse on PVP Global, you will receive 2x Book A in redeemables. Clarification regarding Ship slots: All learned slots from all ships will be transferred as a new type one experience redeemable including all ships (separate from general battle and craft experiences). E.g. If you have 1 open slot on Ship A on PVP EU and had 3 open slots on Ship A on PVP Global, experience from these 3 slots will be added to the current 1 open slot. Clarification regarding Clan Warehouse: Clan assets will be in an officer redeemables who logged in last. Clarification regarding installed upgrades and guns: Installed upgrades and guns will be in your redeemables
  3. 9 points
    1 st option is bad imho. Defender will be in much much worse position than attacker. Try to organize defence fleet in 3h , attacker will be ready to go. Na will become 2nd job again, 2-3h every day waiting if somebody attacks you. Please don't do it, we tested it before and it wasnt working well.
  4. 9 points
    you can read it on game login screen so everyone who plays the game knows it (unlike you).
  5. 8 points
    Of course we failed. Without you we are nafing, can't manual sail, don't know when to tarn, load charjed or chain instantly. We went ruffly 180 to the bottom line of our dignity. Please let us come back to your caring arms 😭.
  6. 8 points
    Ленин против 5 БФов
  7. 7 points
    I'd actually prefer to not even wake up once...
  8. 7 points
    Number 1 favours large nations too much. Do 5 missions simultaneously, exit at same time, activate pb, enter pb, done. Defense won't have a chance in this case. I don't think this will be the intention behind the mechanic.
  9. 6 points
    Sweden has the most successfull pb commander in history with a 100% winrate. Unbeaten. Its not me though, I suck. All hail lord capstan
  10. 5 points
    If we have to have option one... there needs to be a mechanic that pops up saying a hostility mission has been started at..... this is too heavily slanted towards the attacker. Excellent suggestion.
  11. 4 points
    Hello Captains Today we've deployed a small patch which disables the feature with assigning AI to the ships left by their captains in a battle. Hopefully it will be enabled later this week with hull repair fix. It's a server-only patch.
  12. 4 points
    You have to stay online all day during the attack window otherwise option one will fail. Is that the way to go? Why soften up crafting, money gain, xp gain and many more things when you go hardcore here? The game is currently a casual game. Pls decide for what kind of player grp you wanna go. Option 1 alone will make people/ the current players mad.
  13. 4 points
    I like this idea also but we would need to be able to have multiple clan warehouses. I mean we all like to lay a beat down but a clan losing everything is enough to ruin the game for people.
  14. 4 points
    we plan to send notification at 25%. Against large fleets of 50 ships it won't help (because if you have 20 ships and they have 50 you have low chances anyway) but against equal fleets it will give you time to react - especially knowing that port battle will have to happen TODAY. (so they can't just log off for example and come next day.
  15. 4 points
    But I command over a 5 min delayed stream. That's how good I am.
  16. 4 points
    These options shoud be town management options. Stick to both. immediate = less costs or more resources production of town, etc. 24h later protbattles more costs, less production, etc. Sidenote: By allowing both at the same time you can see what people will prefer and maybe one of them turns out as fake feature.
  17. 4 points
    Guys im not attacking your beloved PvP playstyle. This does not mean that PvP isnt important... But meaningful PvP and a lively OW are the result of meaningful trading and RvR. Both rely on a meaningful economy. This is the concept that has to work. You cant just fix PvP, its basically the result of everything else working. Trying to fix PvP in any other way is messing up the game by definition. As coaster said, pure rewards just lead to an artificial environment and promote dumb tactics like ganking and sealclubbing. Without objectives people also run from everything. And rewards are only going to motivate until people are saturated. All you see is "Oh it increased PvP over night its great" (We havent seen evidence yet btw). What you dont see is that its going to drop after a week again and that the population continues to shrink. Extreme PvPler still enjoying meaningless PvP might be happy with the current game, 80% of potential players are not. That youre still playing this game only proves that your expectations are pretty low. If you dont agree, tell us how NA is supposed to work in your opinion. @jodgi I asked you multiple times already and got no answer. Guys please stop the PvP vs PvE BS in every topic. Thank you...
  18. 4 points
    I find this ironic that so many of you is trying to force Sweden to disband. As soon as they do, half the server will stop playing as there wont be any challenge to overcome. It's just people not seeing the consequences of their deeds again. How about, you guys just play the game the best you can and try to get better instead of forcing someone to quit so you can actually get the "server best" award? Btw, I have seen plent of "best" players, clans, nations during my time in game and looks like Sweden is the one that is the least of them all trying to exploit game mechanic (sniping masts with low caliber guns, logging in front of PB, zerging opponent with huge numbers before he gets into PB, jumping with cerb alt into PB, you name it). If anything, I prefer them to kick my ass repeatedly than some no life who thinks that the rest of the server is only addition to his fun.
  19. 4 points
    (some) in-game nations will get Clans from all zones. Other in-game nations will keep as they are. Unified by language and timezone. Restricting themselves. There's some that understand that the clan is the community, not the nation. Others make the nation their club. Time to move on and develop nations as in: - common international english to attract as many round-earth earthlings as possible - the Nation belongs to no one, but to all communities playing under its flag.
  20. 4 points
    Look to the past, the old eu servers history tells the newcomers alot about the future. GB- mostly a pve nation but has slowly started taking part in pvp/rvr since attacked (tends to attack weak nations first) At war with the russian empire and Spain. Friendly with the French and Sverige nations. Main clans:...(need names) (HUGE population/war shy/pve nation/large internal Conflict) Spain- openly (at war) aggressive to gb. Friendly with the usa and russian empire. Main clans: VLTRA, (need names) (small population/war happy/pvp nation) Sverige- openly aggressive once attacked. The number one nation on the server. Aggressive (at war) towards the Russain empire, French and Dutch. Main clans HRE, CABAL (big rvr population/pvp nation/war happy) Dutch - pve nation, aggressive (at war) towards Sverige nation (low population/war shy) Danes- openly aggressive, will attack anyone, anywhere. Currently fighting wars with the Polish. Main clans: (need name) (medium population/war happy/pvp nation) French- defensive nation, aggressive towards the sweeds (memories of being one ported are still raw) half the nation is allied with GB, half the nation is aggressive (at war) to the Sverige nation.maon clans:..(need names) (small population/pvp nation/war happy nation/internal state of civil war) USA- pve nation (abandons ports instead of fighting- abandoned 6 ports the moment GB attacked) Friendly with Spain. not sure if gb and usa are at war?! Main clans: ARM, RAM (tiny population/very war shy/pve nation) Polish- small but fiesty. Currently fighting wars with both pirates and Danes. Main clans: PFK (small population/war happy/pvp nation) Pirates- pvp nation... Will attack anyone, anywhere. Main clans: WTF, RUBLI, SMOKE (medium population/pvp nation/war happy) Prussian- small but fiesty. (not much information on these guys. I need information) Main clans: , (small population/war shy/pvp nation) Russian empire- small but fiesty, keeps attacking nations that are triple it's size. Friendly towards Spanish. At war with Gb and Sverige nations. Main clans: RUS, REDS, USSR (small population/very war happy/pvp nation) All nation's speak all languages. All nation's already have players from all timezones across the world.. if iv missed anything please update me...!
  21. 4 points
    The more PvP the better the game.
  22. 4 points
  23. 3 points
    Hello Captains! Let me introduce bot Mishka. His mainly task is watch conquest information on PVP EU and make tweets about changes. This project still in development state. Probably several horrible horrible bugs introduced © admin I made special hashtags. #PBCaribbean - information about port battles. #PBCaribbeanHaulover -information about port battles for specified port (Haulover). #HOCaribbeanHaulover - information about hostility for specified port (Haulover). Hostility reported only if it changes more than 5%. I think often report is useless Hashtags can not work because twitter sometimes block Mishka update 05.01.2018 rename hashtags #PBpvpeu -> #PBCaribbean #PBpvpeuHaulover -> #PBCaribbeanHaulover #HOCaribbeanHaulover -> #HOCaribbeanHaulover update 01.02.2019 Experimental feature Information about scheduled port battles is publishing in Google Calendar.
  24. 3 points
    Instead of just dooming players to almost certain failure for the required amount of games to obtain decent cannon to stand a chance against anything other than the most incompetent of opponents why not just allow us access to all gun poundage from the get go and increase the grind proportionally in the amount of total xp required to advance to the next ship. The cannon grind does not scale well; it makes little sense why when you get the next ship in the line you should have comically smaller cannons than what previously came. Advancing and then not being able to do anything in terms of damage does not make for enthralling game play. It is especially a hellish situation when a stock poundage team gets matched against a team made up of almost exclusively fully upgraded ships.
  25. 3 points
    Regarding port battles on the new "Caribbean" server. Two options 1) Hostility is only gained during the defence timer - Port battle is immediate 2) Hostility is only gained during the defence timer - Port battle is in 24 hours We will start testing with the first one. Meaning hostility can only be gained during the defence timer and port battle starts immediately when hostility reaches 100%. Benefits of option 1 No more hiding in pve before the port battle If you have 2-3 hours to play today; you can get the port battle today! You don't have to set up 2 days for one action (winning/losing the port) especially at inconvenient timers More planning is required for hostility + PB as you might lose some ships and have to think on your feet Combined with 25% warning in combat news and main game screen this option is most appropriate for the new (unified) server Faking port battles is harder as you can only gain hostility during the defence timer (which means most optimal time for the defender) Benefits of option 2 You have the PB the next day and can prepare better You basically have the second chance if you failed at hostility stopping Discuss
  26. 3 points
    To my knowledge the spread of global/us players is going to considerably better than it was prior to the split and east vs western alliances days. GB and US already have multi time zone communities, albeit diminished from what they were. Both will receive players from global. Probably more to the US, which is needed there. France will receive a decent about of players that have already committed going there. Russia will also receive a decent amount. Pirates will see some as well. Dutch will most likely see their population increase, though not as much. Sweden (thanks partly to rediii) will most likely see very few. Same with Spain, Poland and Prussia. If the chinese and aussie cans can handle the connection, D-K will most likely get a decent boost as well. ---------- Of course everyone will now have a bunch of forged papers so the populations will become more fluid......but for the time being the spread will be better than some anticipate. I anticipate 4 decent sized blocks of US time zone players in said nations that will liven up the server a bit. However knowing King of Crowns he'll prolly try to ally 3 of them up against VCO again because we're just too damned handsome.
  27. 3 points
    Post updated with more clarifications.
  28. 3 points
  29. 3 points
    Option 1 will bleed players as they will get burned out on camping their ports to defend. They can't do anything else or they will lose ports. They will get bored and worn out at the same time and leave. This option will FAIL. It already provided a lot of player attrition with flags and defense timers. It will give attrition again. Wars will be waged against communities, where the bigger one can rotate players to extend their energy, while smaller communities will get wrecked. Bad idea.
  30. 3 points
    4 guys in Wasa head for a shallow port, everybody goes into a seperate hostility mission. Takes about 15 to 20 minutes to finish. Everybody leaves at the same time. 100% Hostility without being able to react as the defender @admin
  31. 3 points
    How Shallow pb hostillity will be fixed? You can bring Sols to a shallow hostility grind. So it will be 25 line ships vs 15 line ships and 10 mercs? What will be the fix? How it will be fixed in general that defender will only be possible to bring 15 vs 25 attacker?
  32. 3 points
    Too late when they do four missions at once.
  33. 3 points
    Number 1 increases open world hunting. The immediate port battle will lead to increased open world travel and you know where to expect enemys.
  34. 3 points
    It fundamentally conflicts with the ideology of the game. There are no ports that rightfully belong to any one faction. This idea is the key point that your idea goes against.
  35. 3 points
    EXILE never lost a full 25 v 25 PB, try to beat that noob!
  36. 3 points
    create a PB and show sweden and denmark how bad they are at 1:1 BR ratio
  37. 3 points
    There were these two Priests fighting and ... so much blood, it was ruthless! Buster (on Vicar watch)
  38. 3 points
    Battle chat disappears too quickly and cannot be traced. So often I do not read chat immediately, and cannot react to tactical orders. -> Chat should have a "log".
  39. 3 points
    I am Britains leader. Don't forget you also answer to me as my vassal state so I demand a little more respect or I will stop protecting you from reds.
  40. 3 points
    King of Crowns... your tone and attitude to other players that don't kiss your ass is not needed nor wanted in this game. You should really consider dealing with your problems instead of seeking vengeance over what happened in a VIDEO GAME. All you show is a will to attack others that have somehow "harmed" you in a digital world. It's amazing your captains tolerate your behavior just to get that win.
  41. 3 points
    dejavu???? Time to kill the game again??
  42. 3 points
    If you find @Ink rude then I can't help you. Other than say you must have given him really good reason. Remember it is a game in Alpha. Crashes and bugs are to be expected. It says so right there on the steam page when you buy the game. Maybe you should indeed play something else for a while and come back after release. The alpha game testing experience is not for everybody, and that's okay.
  43. 3 points
    The game is PvP. That is its main content... PvP with ships. Even trading involves PvP, because without the risk of losing your cargo to pirates there is no real point in trading... you could accumulate endless amounts of gold but it would mean nothing ( just like in the current ingame eco, coming to think about it ). People with above average IQ can enjoy blasting away some bots only for so long, before it starts to get boring. PvP is what ( should ) make OW alive and what provides endless content. Look at the PvE server, barely anyone wants to play there, not even most PvE players as they flock to the PvP server too, for whatever reason...
  44. 3 points
    the game belongs to the devs, but my time is mine and I spend it on what I want, and I suspect it will not be in NA.
  45. 3 points
    With the merge coming up, are there any other interesting European negotiating customs I should be aware of? =D
  46. 3 points
    The split solution hasn't been successful, and the single-server brainstorm hadn't brought a perfect solution. Now I can see 2 ways with the current conquest system (very quick sum up, not fully brainstormed): adjust the RvR system to decrease the drawbacks as much as possible small tunings only (IRL-language nation chat + English nation chat, allow PBs within a few hours from the window but with less players, and so on...) decrease the importance of conquest to run an economy force the spread of the off-hour population by limiting the % of ports which can be given off-hour windows eliminate nations or replace them by historical factions (French Empire, French Republic) and/or independencies (Haiti, Texas) inter-nation clan alliances, or mercenaries make a community effort to balance the server The main remaining problem is in my opinion the lack of a possibility to gather help from a foreign clan or nation. Currently, if one nation has an off-hour fleet, all the other nations have to have that fleet as well if they wish to compete (in the past, this was needed but for the whole alliance). Also the problem isn't off-hour flips, but ports being difficult to attack or re-take for nations which don't have the corresponding timezone population.
  47. 3 points
    I very strongly believe in rewards for PvP but I think that these rewards should be cosmetic (Ship paints, emblems etc..) and not high end upgrades.
  48. 2 points
    A much as I love using the shallow hostility missions to grind up slots on ships, they really should be restricted to what ship type swill be allowed in Port Battles. You want to flip a shallow port you have to use a Naigara or below (100 BR or lower) ships to do the mission. This actually encouraged OW PvP, it was one of the great things about the old flag system. Cause you where told they pulled the flag as soon as it was pulled. Than they had two hours to plant it. I remember a lot of great OW battles where the flag never made it. Hell I remember playing cat n mouse with two frigates trying to plant a shallow water flag. Got it planted at the last moment just as out fleet made it from another battle lol. As with the old flag system one of the biggest problems there was no big cool down for false flags. If you pull a flag and don't plant it or get sunk you should be punished and not be able to buy a flag logner than say you plant it or was killed with flag on you. Something like this can be done with now where if they do false attacks they can't do any other attacks for a set amount of time. Tie it to the clan not the players. You have to know they are doing the missions. By time they are done there is no notification cause it's instant 100% when they all pop out at the same time. We done this many a times on Global and I"m sure they have on EU.
  49. 2 points
    Devs said there were those 3 gaps to fill, not that they'd choose one ship per gap (too bad they didn't). Voters have chosen. Not very wisely... IMHO It was a vote about nations, not about ships. 3 ships, 3 nations. I guess voters are happy.
  50. 2 points
    Sad news. Incredible, the devs havent learnt anything. Well it looks it is time to look for another game.
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