Jump to content
Game-Labs Forum

Leaderboard

Popular Content

Showing content with the highest reputation on 12/03/2017 in all areas

  1. Nassau - 2500 BR Pirates Successfully Defend vs USA Good day all, It was my pleasure and duty to command the Nassau port battle on Dec 2, 2017 00:00 server time. This was a relatively short action (~42min), wherein the Pirates won on circle capture points and enemies sunk. Screening actions outside tied up large numbers of the American fleet; 2-3 USA were sunk, and many more were greatly delayed in their entrance to the port battle. The wind was blowing towards the South. USA joined their main fleet near circle B north of the fort, with a few ships to the east of Nassa
    5 points
  2. Unless the game is pretty much an arena based game and even some of them have PvE content to do when your not attacking other players, but you look at most REAL MMO"s not arena games they have pretty much 99% PVE content. The PvP content is the players them selves attacking each other. Most of the good gear you have to do elite content to get against Elite Bosses with the help of other players. Other wise they have missions that you do in the PvP content (Kill so many players, get so many head shots, etc etc) that you have to do to get like wise PvP only gear. Most of them lock that gear t
    3 points
  3. I've also been playing MMOs since the late 90s and used my dial up connection to first log into Ultima Online way back when. Sounds like you haven't been playing very successful MMOs. All the good ones have decent PVE systems that keep players in the game for the PVP people to hunt. UO, EVE, Everquest, WoW.....all had/have good PVE systems, whether it be crafting/raiding/farming...whatever, that keeps folks coming back to the game. More importantly, they had variety. The very best ones combine PVE with mundane tasks and make folks forget you're not out killing people. The problem wi
    3 points
  4. The real problem is that other than grinding missions there really isn't any enjoyable or enthralling PVE content. This is an MMO, PVE content keeps the fans in the seats. No raids, no exploration missions, no delivery missions....just the same old boring sinking of AI. They kinda are getting the idea with increased loot and difficulty in epic events, but too little too late. Stale content = a stale game. People stop showing up. New ships is not content and that mindset is exactly why this game is not doing well. Happy PVE players make happy PVP players. It's all about that c
    3 points
  5. Game needs more curated PVP. Preferably of course initiated by players.
    2 points
  6. Hear ye! Hear ye! Call to Arms This is a call to arms to enfold anyone we can reach. Your King and Country need you! Enlist in Polish-Lithuanian Commonwealth Navy and sail for a glory! Both clans PFK and GIB are looking for new captains who want to join their ranks! Fancy a challenge? Join Polish-Lithuanian Commonwealth today! You can find us on TS: deadecho.pl:9988 United we stand!
    2 points
  7. There's great interest in PvE content, that is good. How does that translate into the wargame pvp in the OW ? If you look to the string of changes done neither is to the satisfaction of crafters or mission runners. For one the economy is semi player run, so prices are our own doing. Exception being the production ports. Special woods and resources remain special and due to contracts with rampant values - as everyone puts more and more cash into making sure they get their contract filled first. It is odd to say so but it is our doing. Second, PvE zones. There's absolutely nothing a pl
    2 points
  8. Уберите зависимость скилла . Что бы кораблики по прямой ходили и у кого фиты круче , тот и победил.
    2 points
  9. Нерфите фрегаты!! а стоп.. не то. Апните рейты!!! так... опять не в тему. Дайте спокойно крабить!!! тьфу блин, снова не подходит... Мда, ни одна отмазка не прокатит. чувствую реально забанят.
    2 points
  10. очередной эпик, но уже против испов клана вультра и после часа боя пошло поехало, это шутка, этого не может быть, короче братан ты юзаешь читы и аим бот и бла бла бла
    2 points
  11. It's not much of a battle if all you got is 16 hits to sails
    1 point
  12. It doesn't have a big player pop any longer, it's true. It made me real sad when the euro pop almost disappeared and I couldn't realistically keep on playing with the still healthy US pop. Keep in mind those numbers are steam only. It's only been on steam a month or two (?) and most players still download client directly and launch the old way. I could dig around if you're really interested in true numbers? Right now there are 125 guys in "open melee" room and US primetime hasn't started yet. So the steamspy (?) numbers only show an unverifiable portion of the actual server pop. I re
    1 point
  13. Yah never liked it when they where able to pre-wipe. When we held Castries (french closes silver) to keep it out of the GB hands. I would fill any none GB/US/DUTCH contract or tell them to just let me know and I would sale silver to them directly cause I had so much stockpiled at that port. That and I wish we can pick and choose which contracts we can fill. If we know it's a known alt of another nation (IE SPY/TRAITOR/SMUGGLER) we should have the option to not sale to that player and to some one else even if it means less profits. his is why a reputation system is really honestly nee
    1 point
  14. Death to the French! Three cheers for King George! Huzzah! Huzzah! Huzzah!
    1 point
  15. So basically you're waiting for us to grow tired fo the local scenery and leave of our own volition?
    1 point
  16. The problem with the current matchmaking system is that it will always require bots to make up the numbers. At the moment the players who have raced ahead are struggling to find human opponents at their level, and eventually as more people level up through the ships it is the starter players who will struggle to find human opponents as not many players will want to drop down to cutters and brigs to play with them. There may be a sweet spot in the frigates where you will find enough people to compete against, but the reality is that they need to allow players set up their own battles, so y
    1 point
  17. The only real issue I see is that frigates have too much thickness currently. A six or nine pounder should be better at penetrating at least medium sized frigates.
    1 point
  18. I think ships outside a BR range of 200 do not get matched with each other (Except when in a group), that's why I am kind of bored at the moment - Want to play frigates, but there are not many other frigate players, so it's PvE for the most part. I think it would be worth testing to get ALL ships in queue together in a battle, and let the BR balancer try to, you know.. balance it. Result might be terrible but worth a try
    1 point
  19. Good Fight to WTF and Koder. Koder is really nasty in that Buc. Best part is we sent Koder a message to gather a fleet and come fight us, all he said was "Ok" And cane back 5 minutes later with the rest. That was awesome. We engaged in a battle outside MT, DPL was in a Fir Renomeee, Fir Bellona, Fir Victory and Teak/Teak Agamemnon. Battle lasted almost the whole two hours, however we were able to prevail, though not without losses. Tigertex was able to hop off his sinking renomee onto a prince, which was sank by a L'Ocean, and Draconis was able to do the same with the santisma, when his Aga
    1 point
  20. https://drive.google.com/file/d/0B0mo_aCPriQJZE0zM3VkY2pRd3c/view?usp=sharing
    1 point
  21. Well, if I were told to think of three ways to encourage players to return, I would do the following... First: Introduce PvP 'hotzones'. Regardless of how they emerge (placed by server every couple of hours, or built off of where battles are taking place), what I would do with them is have them increase in size as more battles take place, and rewards begin to increase. The more battles that are going on the bigger the zone, which in turn means higher rewards, so more and more people can get in on it and feel rewarded for fighting. Also some minor rewards for input, not just for winning.
    1 point
  22. @admin Я думаю надо немного поправить ситуацию: Выигран ПБ, корабль Вика (санта, океан). В бою захватил ещё одну Вику. Если я зашёл в захваченный город починиться - я не смогу оттуда выйти. Минимальный экипаж на каждом корабле 595 человек - в море не выпустит. Поставить аутпост нельзя. Сделать ТП нельзя. Передать корабль нельзя. Так что надо ждать обновления, чтобы иметь шанс выйти из города.
    1 point
  23. We need a reputation system in game so that you can have good and bad reputation with each nation. If you have good trade reputation with another nation you don't need a smuggler flag to get into port with a trader (still can't use a war ship though) and do trade. If you have a medium rang trade rep than you have to use the smuggler flag that should make you able to be attacked by all and the battle should be treated just as if your a pirate. These battles should have no Green on Green rules too. It's simple just make all battle positional join and have the rule that only green on green ag
    1 point
  24. My last suggestion and the best looking one imo : a snaubrigg / snow-brig by af Chapman. Dimensions: 93' x 24' x 9 1/2 ' (95 imperial feet on the gundeck). Armament: 14 18-pound carronades, 2 6-pounders Crew: 76 Don´t be fooled by the rather plump looking body plan, this babe has a pretty sharp entry and a very fine run which would make for a very elegant overall hull shape. Plan Quality: Resolution and dpi are enormous (14000 / 400) and there very few distorted spots on the plan. There are only 3 sheets, but they provide all
    1 point
  25. Aquí no lo van a leer, mejor lo pones en la parte de suggestion...
    1 point
  26. The sentence "save the game" says it all. If a game isnt good, players leave. I have stated this 117 times and what to do and when the game was fun but to no avail at all. Some of the users wanted realism before gameplay. Hence players leave as realism isnt always fun if out of balance. The whole idea of an OW was good, but it just doesnt work, as very few have the time or pleasure to see a ship sail around in waters for hours on end. Some has, however, and those guys took control over forums and game development. Naval Action Legends was the recykle bin, players that liked pvp-battles was thr
    1 point
  27. Islamorada Port Battle: 1 December, 2017 3:01 Server Time United States attacking Pirates. Starting wind: S I had the honor of leading the Pirate side of the PB along with help from Doug Maoz and our other officers. Our defending fleet consisted mainly of first rates, with two Wasa's as support. The Wasas were in charge of capturing the circles, and the main Port Battle fleet was positioned centrally to have the best chance of favorably engaging the US fleet before they could reach our circles. The US fleet consisted of a mix of clans, bringing a number of Wasas, with 3 Buc
    1 point
  28. No offense, but as more topics u open as more i think u should only playing NA Legends.
    1 point
  29. Judging by the whispers in the Dutch taverns I believe they are already asking for a ceasefire, maybe the voice of Mr Scipio would like to enlighten? It seems declaring war and fighting in one are poles apart,kudos the recent Dutch captains Cabal has fought recently bravery of the common captain should be appluaded.
    1 point
  30. poland always liberated the dutch i cant see why it isn't obvious ...to do it again and make history, by doing it again ..and make it back to the old past days ..once more making credits isn't so bad after all ,and always pays out later on
    1 point
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...