Jump to content
Game-Labs Forum

Leaderboard


Popular Content

Showing content with the highest reputation on 08/28/2017 in all areas

  1. 2 points
    And Superman comics are just the demonstration that Americans cannot live without wearing red underpants over their trousers ? Generalizing from comics. Oh my... Generalizing... Btw, saying French come from the only Gauls is wrong. They are are a mix of the Celts, the Greek (Massalia), the Romans, the Ligurian and all the tribes that lived on its territory at the same time + successive invasions. That's what is taught in school.
  2. 2 points
    I wouldn't go so far as to call it an abuse. The pirates who were being chased lured an over confident foe into a trap and sprung it. (Classic move) Instead of getting all twisted about it, it should be used as a learning experience. (Mature move) I just learned something about how the circles are generated and so now has everyone else. I tip my hat to the gamers, be they Rat or Nat, who took the time to observe this and figure it out.
  3. 2 points
    ... Ich hätte auch lieber ein OW Spiel als das "reine Matchmaking" ohne Segeln ... und ich sehe auch das Problem, dass NA Legends viele Spieler abziehen wird. Was bei Admin ankommt und was nicht ist echt schwer zu sagen, mir persönlich beziehen die Entwickler zu wenig Stellung, als dass man sich da von den Posts her ein Bild machen kann. Ob das an schlechten Englischkenntnissen liegt oder an Zeitmangel oder noch einen anderen Grund hat, weiß keiner. Ich habe bereits ganz am Anfang (vor nun fast 2 Jahren) bemängelt, dass zuwenig Transparenz bei der Spielentwicklung für die Tester an den Tag gelegt wird. Was sind eigentlich die konzeptionellen Ziele des Spiels? Da gibt es keinen einzigen Post zu, nur Posts zu Änderungen, und das auch nur in grober Stichpunktform. Ich fände es mehr als gerechtfertigt, wenn die Devs die Tester, die ja unzählige Spielstunden invenstieren, besser informieren würden. Keiner weiß, wie die Preise zustande kommen, beispielsweise. Wie funktioniert das Kaufen der NPC Händler? Keine Ahnung. Wie werden Rohstoffe von den Städten produziert außerhalb der Gebäude? Keine Ahnung. Dazu kommen dann noch Änderungen wie Zombie Crew Wiederauferstehung bei bestimmten Modules (welche, keine Ahnung und die 5-er Repair Funktion ist bei Boarding gar nicht angezeigt, funktioniert aber) und damit Schiffsverlust und Frustration, falls man das nicht hellseherisch per Telekinese vorher rausgefunden hat, vorprogrammiert. Entschuldigt, aber das ist totaler Unsinn. Die grundlegenden Spielprinzipien sind total verschleiert, der Tester wird dazu genötigt sich mit Versuch-und-Irrtum durchzukämpfen. Das ist bei wenigen Wochen Testzeit tolerierbar, aber doch nicht bei 2 Jahren. Dazu hat sich bisher niemand geäußert.
  4. 2 points
    LOL I was joking about that thinking...ya know, I've got the broadside of a basic cutter mounted to my bow! Hmmmm...six double-charged bow chasers on a penetration-upgraded-build Wasa to demast the ships I chase... ...that could be fun
  5. 2 points
    Bingo! Its all in how your ship is positioned relative to the enemy ship, as well as your heading. I had it explained to me by another PvPer one day, and I still didn't understand it completely... However, the best way I can think of to learn it is to make a tag (an AI trader works well, since it will escape on its own and you can repeat the tag a few more times pretty quickly) and have someone outside the battle screenshot it as you do the tag. There is usually about a 5-10 second delay where you can see the battle cross swords, the ships that were pulled in, and the join circles all at the same time. Have someone with the free camera flying about ready to capture a screenshot at that time. Do the process a few times, varying your tags, and you'll get a feel for the approximate location of the join circles. Also when I'm hunting in a group, I try to ask clan mates who are outside the battle when I tag something if the join circle was decent or not. I wish I could explain it in a way that makes more sense, but every way I can think of still sounds pretty confusing...sometimes the friendly join circle will be behind you if you tag a ship a certain way, sometimes it will be beside you, I think I've even seen them spawn ahead of you (although that takes some dancing by both parties inside the pull circle). Of course, the enemy join circle is always on the opposite side of the crossed swords as the friendly circle. That is probably all about as clear as mud...but maybe it helps you a little bit...or it might confuse you more. Honestly, after reading it, I'm not sure if it makes sense at all LOL. It doesn't need a fix IMO: it is a game mechanic that has distinct advantages and disadvantages for every player at some time or another. I don't think that it is a broken mechanic if I can trick someone into letting me tag them against a beach, thus ruining their join circles: they shouldn't have been hugging the coast like a landlubber. AAARRRGGGHHH! Historically, of course, any passing ship could stumble across that battle and begin fighting (assuming you are not in 7th rates fighting amidst the shoals), but that brings us back to the problems associated with instanced battles and compressed OW with increased speed. Any "solution" to those problems is going to have drawbacks. As it is, the join circle placement having the ability to spawn on land is a problem at times, and a help at times. I link again the topic that @Skully referenced earlier, specifically this post by @admin regarding using land as a tactic to engage the enemy. Make sure to note what admin suggest about engaging near land: basically, don't do it if you are not confident in your abilities to get a decent tag--to engage blindly near the beach is risky.
  6. 1 point
    Quiero exponer claramente en este foro,(para los novatos que se quieren informar sobre la faccion Española del server EU de Naval Action), la situacion lamentable donde se encuentra actualmente la faccion. Nunca se ha llegado a un nivel tan bajo de cooperacion entre los pocos clanes que quedan. Tenemos a 2 clanes (ARMS y TEARS) que son los mas toxicos que jamas la faccion ha conocido desde los primeros tiempos de NA. Esta gente no tiene ninguna educacion y insulta su oponante de manera vergonzosa. Cual sean las razones de desacuerdo, los jugadores de este tipo de juego tienen que tener un minimo de respeto con otros jugadores, es una condicion basica. Si las cosas siguen asi la faccion se vazillara inevitablemente. Tenemos tambien a un jugador antiguo, (un tal Lobo Gris) que ha pasado mucho tiempo en la faccion y conoce su historia, que atiza y aumenta el odio entre jugadores Españoles sin parar de contar mentiras divulgando propaganda "patriota" totalmente absurda falcificando las realidades. Un grupo de jugadores "veteranos" Españoles que se pasaron a otras facciones para evitar este ambiente tan toxico, se les tratan de "traidores" (cuando es la libertad de cada jugador de meterse en la faccion que se le da la gana). Jamas ellos hubieran cambiado de faccion sin este tipo de ambiente. Otros clanes como los SH, CORS, BSG y PLVS tendran que vivir con estos 2 clanes toxicos que aruinan la imagen de la faccion. Los que se fueron de la faccion no pueden evitar de meterse por las aguas Españolas para cazar y castigar los ARMS y los TEARS, son gente arogantes y vulgares que solo merecen ser perseguidos igualmente por Ingleses, Piratas y Americanos ! Se les propone duelos y se niegan de acceptarles, solo insultan y cuando escapan de batallas no tienen la menor solidaridad para sus propios colegas dejandoles solos para perder su barco. Una autentica VERGUENZA !! sin hablar del tal Lobo Gris que se pasa horas navegando con buques ligeros en aguas abiertas con la mayor abilidad de escapar y nunca de luchar... La faccion Española necesita una toma de conciensia y librarse de esta gente. Para terminar, un actor importante de esta banda de ratas, PelusaNinja, era un miembro del clan CELTIS que siempre a sido un clan honorable. No se como a podido llegar a mostrarse tan odioso y toxico despues de su vuelta al NA hace poco... Un saludo CeltiberoFrog
  7. 1 point
    I have seen a lot of statements coming past in which we put PvP over PvE to show hostility. Even going so far as to remove PvE completely. Yet we when facing PvP to show hostility, we do not engage aka act out our hostility. That in itself is not a real problem, we can just count command of the sea to show hostility. you can't do that - due to no-shows or lower online in that nation And no shows or lower online are a reality and they lead to my earlier statement "no fun" on which we can all agree I think. So here we stand. At an impasse and out of ideas. So how would we want to show our hostility? (Yeah, yeah, I know the obvious "fun" way, but it must involve ships and cannons. )
  8. 1 point
    One or two more 4th rate options would be super. Nerf it some, and keep it Class 4.
  9. 1 point
    I have proposed to make one server like EU as PVP (same rules, sides etc) and make Global as Hardcore PVP where there are no sides. Battles open. All FFA. Join circle gets larger in size every second otherwise battles open for eternity. No invisibility, no speed buffs. Clans of one nation can go war no clans of the same nation. Total freedom. Do whatever you like. Wanna grief. Ok do it, but there are no mechanics that would protect the griefer. Players will sort everything out and those who dont like that will play on normal PVP
  10. 1 point
    Lol I have no problem with nationals getting green on green. I'm sure none of the pirates do. In that case I will make Koltes US Privateer and Koltes GB Privateer and hunt them left and right using teleports to their own town (being of the same nation), aka rogue US or GB captain On a serious note if thats what they want they should have it. It will really help them to sort their internal issues out. And if they cant, pirates will help
  11. 1 point
    Es normal que no lo entiendas, como muy bien dices acabas de llegar, y pretendes entender 2 años de malos rollos, odio, boicots insultos y zancadillas varias......... dan igual los bandos...... dan igual las personas...........te ha tocado vivir la época del odio al Vltra, como podías haber vivido la época del odio a la RAE........... El final ha sido el mismo..... Esto es España, y si alguien intenta organizarse y hacer las cosas de forma seria, aparecen los que se preocupan de que no funcione, a ver si hay suerte y mandan algo en el caos...... Entonces, y ahora........... Si quieres echar unas risas, da igual el lugar en el que estés................ Si quieres jugar a este juego de forma seria, cámbiate de nación............. Yo perdí la esperanza en el genero humano español, y me quito el mono en el PVE esperando tiempos mejores..........
  12. 1 point
    It isn't necessary to take Marye's Heights in order to win as the Union, if you take Telegraph Road and Prospect Hill. The CSA on Marye's Heights will stand pat if you move your entire corps to the map edge, tucked up by the river, on the edge that abuts the Telegraph Road map. Gather them there, and just wait for the timer to run down. When the Telegraph Road portion of the battle opens up, that entire corps will be available to move on Telegraph Road.
  13. 1 point
    Si lo pones todo seguido, le quitas todas las comas y pones dos o tres faltas de ortografía quedará más creíble XDD
  14. 1 point
    The problem I see is that of the 2 mechanic we currently have for RVR, only one decides the fate of the port: the PB itself. Hostility is felt for what it is, a grind, because it barely means anything. 1 of the 2 had to go, but I think it is unfortunate that it is the hostility that is thrown in the bin. So many things have been tried to make the PB's work, without success, even going at such length as splitting a huge part of the community on their own server, that I think it is time to send the PB's to where they belong : NA Arena. I'd just remove the PB and flip the port once hostility reach 100%. That way, any battle happening in the are would have the value of a PB, as it would have a direct impact on the control of the port. The no show strategy would only happen when a nation doesn't not wish to defend a port, since the defender would lose the port automatically. We could also use the flags to open an area to conquest, so both the attacker and defender know where the fight is happening. With the removal of invisible PVE mission, correct tweaking of AI fleets and flags, and great rewards for PVP kills in a constested area (paints for exemple), we could have an interesting and working system all around the clock. Regarding the balance issue between small and large nation doesn't change much as OW battles are also limited to 25 vs 25 and I d on't see how it could be worst that with the current situation or with the flags, that both allow the large nation to completely screen out smaller ones.
  15. 1 point
    Las islas canarias son bonitas la verdad, cuando vengas a tenerife te invito a un plato de carne y un vaso de vino. Y porque me pregunta siempre eso jajajja a no lo entiendo la verdad
  16. 1 point
    Sinceramente el pobre chaval no tiene la culpa xD, como bien dice, busca un grupo para jugar y pasar el rato. Son los mas indicados? desde mi punto de vista no, pero bueno, mientras no se ponga a decir burradas y mierdas por el chat que se meta en el clan que quiera. Anima a tus compis a que te cuenten su punto de vista de lo que paso con nosotros para tener contraste con lo que lees aquí y animaros a calentar remedios para pasar el rato pegando unos tiros!
  17. 1 point
    ¿Has visto los videos de Lobogris?, ¿entrenas con él?. ¡Qué bonitas las Islas afortunadas!. A ver si pillo un viaje del Inserso y puedo conocerlas. ¿Te gustan las películas de gladiadores?
  18. 1 point
    Este muchacho no aprende. Son esa clase de comentarios los que rompen la magia.
  19. 1 point
    Bueno Bueno, jajajjaja si lleva una bandera enemiga se hundirá jajajjajajajjaj, como ellos me hundirán a mi jaajajjajajja
  20. 1 point
    Y Eso es lo que quiero oír, lo de ARRIBA ESPAÑA!!!
  21. 1 point
    Pues este mismo espiritu de respeto vas a tener que trasladarlo a tus compañeros actuales de juego porque no hay dia que no haya palabras fuera de tono por el chat nacional, y siempre son los mismos.
  22. 1 point
    So this makes me wonder. As a swedish player, how will this be around gustavia since the gustavia area of protection is quite small or atleast appear so due to 3/4 of it is on land? I know all the jibberjabber about sweden being awfully hard but we might also want new players to thrive. As people who lives in Sweden (IRL) sometimes only want to play as Sweden and therefore won't start out in an easier nation just to switch nation once their level is high enough.
  23. 1 point
    PVE server was a mistake, I've said this on steam discussion. Making a whole server just for PVE instead of making it a zone on PVP, you're trapping new players in a boring area of the game. They aren't able to switch over without restarting, and we don't see those numbers to contribute to the PVP servers where the population has the biggest affect on the game.
  24. 1 point
    Cada vez que me entran ganas de volver, entro aquí, leo un par de post, y recuerdo por que lo dejé........... Que tristes personajes.......... A lo más que pueden aspirar es a joderle el juego a los demás............. Si alguien piensa que todos estos post les pueden hacer cambiar, está muy equivocado........ Todo esto solamente les hace venirse arriba, pues les demuestra que lo han conseguido...... Ahí tenéis al borrego disfrazado de lobo sacando pecho..... Resumen: Nunca tan poco soñó con llegar a tanto.........
  25. 1 point
    Yeah that's my point. When you say "Pirates should get their exclusive content, but nation infighting between clans shouldn't be one of them" I'm thinking you mean pirates shouldn't be able to in fight. But you're saying it just shouldn't be exclusive to pirates. Like I said. Good topic to see a poll on to see how many nationals think it's a safe bet.
  26. 1 point
    I do not understand why clans will capture ports, except for one case The port is going to buy Iron Ingots and Iron Fittings. For example. There are 105462 Iron Ingots in Hat Island. If tax set 30% then income from Iron Ingots equal 105462*260*0.3=8226036. 260 is price in sell column in port shop. And port will not buy Iron Ingots about 4-5 months. If clan is going to keep port then maintenance will equal 4*30*500000=60000000. 60000000>8226036
  27. 1 point
    Nope, for SRSLY I was leading battles for quite a while. But I still remember Rainbowdash etc .
  28. 1 point
    It's not a feature, since the reinforcement circle has - in the game - a precise purpose (enabling players to enter in the battle for one or the othere side for a certain time) that is negated by that "feature". therefore it's a glitch that Devs are not willing/able to fix. As it happens for the ships still sailing across land and as it happens for that famous upgrade that caused crashes in the game.
  29. 1 point
    This should have been sarcasm, but it's actually a sad excuse. $40 steam store = release.
  30. 1 point
    Coming to a shipyard near you soon! The Wasa, by Fredrik Henrik af Chapman. Look no further. Here is the leaked crafting receipt for the new Wasa. A ship that is coming to the game with Unity 5 and which can already be taken for a spin on the testbed server: (click and expand to fullscreen to see full size image) This announcement is sponsored by: To learn about how you can already test out this beautiful new ship devs are giving us - if you haven't already -, follow this link:
  31. 1 point
    Ah you know what, you don't read my posts at all. I'm one of the main lobbyists for this very thing, and you say that? You don't read my posts, your posts are barely legible due to your complete disregard for spelling and grammar, and you now accuse me of this? Hell no. Here I was about to sift through my testing screenshots (because you clearly do not test this game, you just consume) to find the data you asked, but apparently it would be even more wasted effort on you. You claim to know what people are asking for? How? By reading this thread? Don't make me laugh. You know what you want, and you're projecting it on everyone else. Ignore from here. If you don't read my posts, I am not gonna even see yours.
  32. 1 point
    Lobo, por favor. Sabes que yo soy un jugador tranquilo que haces sus cosas sin pedir ayuda a nadie (y sin quejarse de nadie) y que pues nunca se dejò envolver en vuestras peleas de gatos. Pero que ahora en la faccion hay mas toxicidad que antes es un hecho. Pues - segun logica - no puede ser culpa de VLTRA sino de los que aun estan en la faccion. Tambien es un hecho que ahora mismo hay jugadores espanoles (y no me refiero a ti personalmente) que toman cada ocasion por acusar en chat de faccion a los otros que no "ayudan" a la faccion. Pero ese es un juego y cada jugador juga para divertirse como el quiere (y a muchos no le interesa nada el RvR). Pues que sentido tiene atacarlos? A mi ningun jugador de VLTRA nunca me atacò porqué no iba a sus batallas de puertos, solo me agradeceron cuando he estado con ellos por hacer screening y para calientar puertos. Y tambien nada malo me pasò con BSG, SH y CORS, cuando - por falta de otros jugadores - me entrè en una de sus battallas de puerto de cuartas con una menuda renomee. Y, te repito, estos son hechos no opiniones. Pues seria mejor que todos nosotros en la faccion (pero unos en particular) vamos a calmarnos y seguimos jugando al Naval Action cada cual come nos gusta (y sobre todo sin quejarse de como le gusta jugar a los ostros). Saludotes a todos
  33. 1 point
    lol, don't get offended at this joke but.. TyPiCaL pIrAtE dOeSn'T KnOw ThE pVp AwArDs
  34. 1 point
    Pirates are an intriguing group of people, both Sir Walter Raleigh and Sir Francis Drake were subject to allegations of Piracy by His Most Catholic Majesty King Phillip II of Spain even when operating under letters of Marque on behalf of Her Majesty Queen Elizabeth I, Ironically both Drake and Raleigh were High Admirals in the fledgling Royal Navy which His Majesty King Henry VIII had founded during his reign. The argument as whether they were actually Privateers or Pirates was never resolved. Should Pirates do RVR? Technically they did, they held Kingston Port Royal, and all of Jamaica for a while, they were certainly active around Montego Bay, they never actually fought to take them, they sort of drifted in and did not leave until they forced out by increasing numbers of naval ships from the big European navies, after that they worked from any number of small out of the way ports and bays around the Caribbean. Kidds Island is I think an acknowledgement of that practice. The Pirates were never strong enough to take territory from the nations once the military had been established, the lack of Pirate RVR would reflect that, further I would submit that the pirates we have in game are more than proficient at fighting a pirate style war they really do not need RVR. Why would they, they made a good living at commerce raiding and privateering, and now and again threw a big spanner in the works of the European Navies just by their existence, even the Royal Navy found it difficult to find ships to police the Caribbean and fight major wars in the Mediterranean Sea and Atlantic Ocean against France and Spain, that was before the War of Independence and the war of 1812 against the United States of America. There is also no record of any Pirate using any ship larger than a Frigate, perhaps not even that big, stories are legion of them using sloops, merchantmen and slave ships (which the Queen Anne's Revenge was originally) always over gunned and over crewed but never well looked after. Yet despite these apparent disadvantages they tied down a significant number of warships needed elsewhere from all European nations, Despite their reputations they proved to be outstanding seamen, their Captains often were highly intelligent and as well trained as their naval counterparts, the few women that were involved were as brave and as good seamen as most of the male seamen of their day (and considerably better than Jack Rackhams crew on the day they were captured). In game as I stated earlier the Pirates are proficient enough to fight a pirate style war, in the type of ships their namesakes used, yet Ironically, on Global anyway, it is the French who are fighting more like pirates than the pirates are.
  35. 1 point
    I did not mean your proposal, I was referring to the current system. sorry for the confusion
  36. 1 point
    Please get us flags back with a instant portbattle after the flag is placed. The system was so much better and people not only got informed that there is a portbattle the next day so they came online. Right now with not much action going on and more or less boring hunting I spot myself how I dont log in anymore. This 1 day ahead planning sucks tbh.
  37. 1 point
    With the new clan war (ala EVE) direction, the flags will matter less and less. I doubt pirates will ever be unique. I do not think pirates should be a selectable option, you become a pirate in game. I personally would like the old Black flag (pirate republic)/Red flag (outlaw pirates) proposal with ability to earn forged papers by doing "good" deeds and becoming and outlaw by doing "bad" things to "good" people. Pirate republic would be a nation, and outlaws would be able to TP in out of free towns but could not own ports. Privateer system for Pirates would be nice, with earning reputation for tha nation who hired them, that could lead to letter of marque. Devs seem to be preoccupied with constant RVR and PVP changes. My big disappointment right now is simple lack of content. I have never played a MMO where players are expected to create the content. MOBA types games do that. MMO needs solid game content, storyline, career progression, guilds, missions, raids, etc etc. Then RVR and PVP gets incorporated into that. Pirate lore would be a part of the storyline. How did your character became a pirate? Everyone would have a story to tell.
  38. 1 point
    Parmi les idées développées aucune ne résoud les problèmes profond du jeu: - Le manque d'action Le manque d'action amène un nombre toujours plus nombreux de joueurs à se connecter, voir ce qui se passe (rien) et log out. - L'hostilité Monter l'hostilité comme on le fait est une corvée. On passe des soirées entières à tapper des NPC cons comme des ballons devant un port pour de temps en temps voir un bus ennemi arriver et tuer tout le monde sans coup férir pour parfois réussit à avoir une PB qui aura lieu non pas quand tout le monde est la pour flipper le port mais 24h apres où les joueurs peuvent avoir un IRL pris. - Le nombre de joueur par nation L'introduciton des marques de combats pour faire des navires de lignes privilégie les nations ayant la capacité à farmer des marques de combat. Plus nombreux sont les joueurs, ples les maques rentrent, plus les joueurs sortent de gros bateaux, plus ils sont forts, plus ils sont nombreux etc etc. Cet aspect du déséquilibre qui est bien plus important que la situation de départ qui elle est "wippée" en 2 semaines est le coeur du problème qui n'est même pas survolé par les développeurs dans cette nouvelle mouture du jeu. j'avoue que plus les patchs arrivent et plus je suis désabusé par le manque de clairvoyance dont l'équipe fait preuve. Leur système de clan war.... Des clans vont etre ennemis au sein d'une nation amenant des clans a etre austarcisés par les autres poru des raions de ressenti ou feeling. Des blocs de joueurs vont etre mis de coté pour le rvr ou autre les amenant de nouveau à quitter le jeu. le manque d'alliances entre nations ou clans amenera comme d'hab les plus nombreux a etre les plus forts.
  39. 1 point
    Jackson has been uploaded, just went home from holidays and I was eager to bring this one ASAP to make up for my absence. A few typos and grammar mistakes here and there so apologies in advance for that.
  40. 1 point
    Уважаемые разработчики, пара вопросов: 1. Будет ли возможность улучшать города, строить форты, склады и пр.? т.е. элементы улучшающие экономику и защиту города? 2. "уменьшено время на перевозки" Это как? Скорость торгашам или расположение ресурсов? 3. Почему вы к этим разумным нововведениям так долго шли? Года 2-3 назад еще многое из этого проскакивало. 4. " Редкие корабли будут убраны из миссий и переведены в открытый мир для поощрения охоты за ними". Это какие такие корабли? Нормальную же непись выше 5 лвл захватывать нельзя? Что-то изменится?
  41. 1 point
    an "important" port battle shouldn't be decided by a single 25v25 in an hour time window. Much better to have multiple 25v25 battles over days time that the entire nation can be involved in rather than a single clan of 25 people controlling the entirety of their nations PBs on a 2000 people server, when Nation v Nation is suppose to be the biggest, baddest, most exciting content in the game
  42. 1 point
    Guess this is why 80% of game population is always in port:
  43. 1 point
    There is an easy fix. Increase BR and change it to a 3rd rate. That is what it was in real life anyway.
  44. 1 point
    Здрасте. Ситуация : нубас Витя фармит около города с подкрепом на санте. Витя нуб , но он может потянуть время до подкрепа. Витя неуязвимый в такой ситуации ? Скажем так. Если на него нападает 5 фрегатов , смогут ли они потопить или захватить Витю ? все совпадения с реально существующими нубасами случайны
  45. 1 point
    That may be but he is mostly a tabletop miniatures guy and rules author. Known in those circles for taking adapting a popular ACW rule set to the Napoleonic period among other things. From that perspective it is a fairly in depth and positive review. Note one of the criticisms was the lack of flags but again that can be traced to miniatures when you generally paint command groups with officers and flags for each unit.
  46. 1 point
    Hello, I have degrees in naval architecture and marine engineering and have always been extremely fascinated with the steel warship era, particularly the dreadnought era. I'd certainly like to help contribute. I also have a significant library with not only general volumes but technical treatises on interwar ships (I know you said until 1939 but most of my information/knowledge goes through 1945). As an example, here is part of my library. How can I assist?
  47. 1 point
    When your indefatigable gets a few shots to the rear.
  48. 1 point
  49. 1 point
    When someone asks "what does the pray button do?" in nat'l chat on the PvE server.
  50. 1 point
×
×
  • Create New...