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Showing content with the highest reputation on 08/28/2017 in all areas

  1. 4 points
    Si conocieras el historial de Frog sabrías que es uno de los tíos más íntegros y de mejor corazón de todos los que juegan al NavalAction. No sabes nada Alonso, nada.
  2. 3 points
    Diversity in PB will not work. At least not with 3 or 2 circles which need to be taken and hold. Some nations tried this out when new PB system was implemented..It went wrong.
  3. 3 points
    Нужно уже быстрее вводить зеленые зоны на всю карту и политику. А то игра вымерает, даже форум стал унылым.
  4. 2 points
    Mate, I would be for all merges of dead servers to bring players together, but unfortunately I have so huge lag spites its not not playable for New Zealand and some parts of Aussie. My lag is not great on Global, but playable. On EU I often fire on stern rake and my first fire breaks off when half of my ship have already passed his stern. My ping is 350 at best with up to 600 spikes which renders the game unplayable. They can go ahead and merge, but a very good portion of Aussie / NZ wont be able to play. Also if the lag is huge I can't play competitively. If I can't play competitively I wont play. Also in my timezone EU have what 100 people at most right now? That's jumping from one dead horse onto another. The game needs to be fixed and then we will get players. Simple as that
  5. 2 points
    Honestly all these sides in battle are just grounds for endless exploits. Let all battles of OW be FFA. Players will learn who to shoot. Its should be up to players to sort sides, not the game
  6. 2 points
    Hola amigos. Solo quería poner en vuestro conocimiento que he terminado el "Curso de Photoshop para jubilados" (45horas) de mi centro social. Lo daba una chica muy guapa, que se le nota que siempre lleva tanga. Aprovecho para hacer un homenaje a dos incomprendidos. Mi apreciado Lobogris y el hijo de la Tomasa.
  7. 2 points
    I've played naval action for quiet a bit (251h) and I think its a great game or step towards a game. I understand the small developer team is doing the most they can but this game just needs either more time or content. This Legend game is like the alpha all over again which in my opinion isn't bad if that is how you will increase the popularity of the game. I would like to join the beta of this legend game to see how good it will go with the community. Anyway I think it will definitly appeal to certain people because of the lower time investment needed to play.
  8. 2 points
  9. 2 points
    A shitty idea. Sorry but it is.
  10. 2 points
    And Superman comics are just the demonstration that Americans cannot live without wearing red underpants over their trousers ? Generalizing from comics. Oh my... Generalizing... Btw, saying French come from the only Gauls is wrong. They are are a mix of the Celts, the Greek (Massalia), the Romans, the Ligurian and all the tribes that lived on its territory at the same time + successive invasions. That's what is taught in school.
  11. 2 points
    I wouldn't go so far as to call it an abuse. The pirates who were being chased lured an over confident foe into a trap and sprung it. (Classic move) Instead of getting all twisted about it, it should be used as a learning experience. (Mature move) I just learned something about how the circles are generated and so now has everyone else. I tip my hat to the gamers, be they Rat or Nat, who took the time to observe this and figure it out.
  12. 2 points
    Madre mía lo que hay que leer. Frog es, con diferencia, la mejor persona que juega al NA. No tienes ni puta idea de lo que rebuznas.
  13. 2 points
    Still here, got some more rain coming over the next few days though.
  14. 2 points
    ... Ich hätte auch lieber ein OW Spiel als das "reine Matchmaking" ohne Segeln ... und ich sehe auch das Problem, dass NA Legends viele Spieler abziehen wird. Was bei Admin ankommt und was nicht ist echt schwer zu sagen, mir persönlich beziehen die Entwickler zu wenig Stellung, als dass man sich da von den Posts her ein Bild machen kann. Ob das an schlechten Englischkenntnissen liegt oder an Zeitmangel oder noch einen anderen Grund hat, weiß keiner. Ich habe bereits ganz am Anfang (vor nun fast 2 Jahren) bemängelt, dass zuwenig Transparenz bei der Spielentwicklung für die Tester an den Tag gelegt wird. Was sind eigentlich die konzeptionellen Ziele des Spiels? Da gibt es keinen einzigen Post zu, nur Posts zu Änderungen, und das auch nur in grober Stichpunktform. Ich fände es mehr als gerechtfertigt, wenn die Devs die Tester, die ja unzählige Spielstunden invenstieren, besser informieren würden. Keiner weiß, wie die Preise zustande kommen, beispielsweise. Wie funktioniert das Kaufen der NPC Händler? Keine Ahnung. Wie werden Rohstoffe von den Städten produziert außerhalb der Gebäude? Keine Ahnung. Dazu kommen dann noch Änderungen wie Zombie Crew Wiederauferstehung bei bestimmten Modules (welche, keine Ahnung und die 5-er Repair Funktion ist bei Boarding gar nicht angezeigt, funktioniert aber) und damit Schiffsverlust und Frustration, falls man das nicht hellseherisch per Telekinese vorher rausgefunden hat, vorprogrammiert. Entschuldigt, aber das ist totaler Unsinn. Die grundlegenden Spielprinzipien sind total verschleiert, der Tester wird dazu genötigt sich mit Versuch-und-Irrtum durchzukämpfen. Das ist bei wenigen Wochen Testzeit tolerierbar, aber doch nicht bei 2 Jahren. Dazu hat sich bisher niemand geäußert.
  15. 2 points
    LOL I was joking about that thinking...ya know, I've got the broadside of a basic cutter mounted to my bow! Hmmmm...six double-charged bow chasers on a penetration-upgraded-build Wasa to demast the ships I chase... ...that could be fun
  16. 2 points
    Bingo! Its all in how your ship is positioned relative to the enemy ship, as well as your heading. I had it explained to me by another PvPer one day, and I still didn't understand it completely... However, the best way I can think of to learn it is to make a tag (an AI trader works well, since it will escape on its own and you can repeat the tag a few more times pretty quickly) and have someone outside the battle screenshot it as you do the tag. There is usually about a 5-10 second delay where you can see the battle cross swords, the ships that were pulled in, and the join circles all at the same time. Have someone with the free camera flying about ready to capture a screenshot at that time. Do the process a few times, varying your tags, and you'll get a feel for the approximate location of the join circles. Also when I'm hunting in a group, I try to ask clan mates who are outside the battle when I tag something if the join circle was decent or not. I wish I could explain it in a way that makes more sense, but every way I can think of still sounds pretty confusing...sometimes the friendly join circle will be behind you if you tag a ship a certain way, sometimes it will be beside you, I think I've even seen them spawn ahead of you (although that takes some dancing by both parties inside the pull circle). Of course, the enemy join circle is always on the opposite side of the crossed swords as the friendly circle. That is probably all about as clear as mud...but maybe it helps you a little bit...or it might confuse you more. Honestly, after reading it, I'm not sure if it makes sense at all LOL. It doesn't need a fix IMO: it is a game mechanic that has distinct advantages and disadvantages for every player at some time or another. I don't think that it is a broken mechanic if I can trick someone into letting me tag them against a beach, thus ruining their join circles: they shouldn't have been hugging the coast like a landlubber. AAARRRGGGHHH! Historically, of course, any passing ship could stumble across that battle and begin fighting (assuming you are not in 7th rates fighting amidst the shoals), but that brings us back to the problems associated with instanced battles and compressed OW with increased speed. Any "solution" to those problems is going to have drawbacks. As it is, the join circle placement having the ability to spawn on land is a problem at times, and a help at times. I link again the topic that @Skully referenced earlier, specifically this post by @admin regarding using land as a tactic to engage the enemy. Make sure to note what admin suggest about engaging near land: basically, don't do it if you are not confident in your abilities to get a decent tag--to engage blindly near the beach is risky.
  17. 2 points
    I know players who play pirate that feel pirates should not have the ability to craft ships or have structures and should only live off captured ships. I'd just like to see no RvR for pirates, let them live out of free towns, and have the hidden islands, Kidds etc, as their pirate coves that cannot be captured. Personally, I am for pirate on pirate battles. Before the wipe, I played pirate on EU all the way back to pre release (after ow but before Steam release). One clan I was in was on the pirate KOS list by other clans because some in our clan attacked pirate traders. It was exciting having to watch your back wherever you go. Unfortunately this mech gets exploited. Some play pirate for role play purposes. I just like pirates for the freedom.
  18. 1 point
    Honest constructive criticism: Posting a survey here is not a fair assessment. Needs to be surveyed in-game, where all active players will have a say. Against, however, and I have decent ping on all servers. Voted as such.
  19. 1 point
    I have proposed to make one server like EU as PVP (same rules, sides etc) and make Global as Hardcore PVP where there are no sides. Battles open. All FFA. Join circle gets larger in size every second otherwise battles open for eternity. No invisibility, no speed buffs. Clans of one nation can go war no clans of the same nation. Total freedom. Do whatever you like. Wanna grief. Ok do it, but there are no mechanics that would protect the griefer. Players will sort everything out and those who dont like that will play on normal PVP
  20. 1 point
    It isn't necessary to take Marye's Heights in order to win as the Union, if you take Telegraph Road and Prospect Hill. The CSA on Marye's Heights will stand pat if you move your entire corps to the map edge, tucked up by the river, on the edge that abuts the Telegraph Road map. Gather them there, and just wait for the timer to run down. When the Telegraph Road portion of the battle opens up, that entire corps will be available to move on Telegraph Road.
  21. 1 point
    The clan-controlled towns may be realistic, but I feel that the whole system will go down in flames. Clans in the same nation may start to have rivalries, and jack up tariffs so high that trade in that region is completely unprofitable. Additionally, allowing clans to set defense levels for regions (I know it's a possibility and not concrete) could mean that many regions have barely any defense, and the critical regions have unbeatable massive fleets barring access to other nations. I feel that people will abuse the system of defense, and trading might become even harder than it already is...
  22. 1 point
    Would like to know this aswell. I understand the mechanics and stuff needs work but the map should be easy.
  23. 1 point
    Las islas canarias son bonitas la verdad, cuando vengas a tenerife te invito a un plato de carne y un vaso de vino. Y porque me pregunta siempre eso jajajja a no lo entiendo la verdad
  24. 1 point
    That's not possible anymore sadly. Shortly after this US and GB at Savannah, the biggest screening fleet ever seen on global post wipe, was completely bypassed by the new battle exploit. Now screening as a part of the game has been phased out in favor of pure 25v25, which has caused most people to disregard it.
  25. 1 point
    Ya se recuperan algún día, hay mas días que judías.
  26. 1 point
    Bueno Bueno, jajajjaja si lleva una bandera enemiga se hundirá jajajjajajajjaj, como ellos me hundirán a mi jaajajjajajja
  27. 1 point
    PVE server was a mistake, I've said this on steam discussion. Making a whole server just for PVE instead of making it a zone on PVP, you're trapping new players in a boring area of the game. They aren't able to switch over without restarting, and we don't see those numbers to contribute to the PVP servers where the population has the biggest affect on the game.
  28. 1 point
    And it has already been done - nothing new under the sun and the criticism will be the same. Boring PvE rather than excillerating PvP. I like the idea of basically controlling an area - IF they removed many of the forts as well. The forts need to be removed from most of the islands anyway - at no time in the carribean were there such a huge amount of fortifications around every single unimportant island.
  29. 1 point
    I demand an explanation!
  30. 1 point
    Yeah that's my point. When you say "Pirates should get their exclusive content, but nation infighting between clans shouldn't be one of them" I'm thinking you mean pirates shouldn't be able to in fight. But you're saying it just shouldn't be exclusive to pirates. Like I said. Good topic to see a poll on to see how many nationals think it's a safe bet.
  31. 1 point
    Nope, for SRSLY I was leading battles for quite a while. But I still remember Rainbowdash etc .
  32. 1 point
    Todo eso lo dice el tipo que solo lo ves en Trader Lynx y que huye de todo barco que flote, ya que estamos... ¿Por que no informas bien y dices cuantos se enfrentaron a esos 5 americanos? Que ya conocemos como se suele actuar, y solo se sale de la habana si se duplica o triplica el número al atacante o si superas ampliamente por clase de barco, algo me dice que en este caso es lo primero.
  33. 1 point
    I nearly posted this aswell but then I realized this is naval action legends discussion
  34. 1 point
    Yes, and my very first reaction to this would be: who cares? If there are people who want to enjoy a game in which they have solely fun by setting up fake PvP fights with their friends then let them. What is it with this collective punishment where an entire player base has to be punished because of the behavior of the 1%? Ramp up the rewards for PvP and make the players feel like they are welcome, not like they are just some problem one has to constantly solve.
  35. 1 point
    Coming to a shipyard near you soon! The Wasa, by Fredrik Henrik af Chapman. Look no further. Here is the leaked crafting receipt for the new Wasa. A ship that is coming to the game with Unity 5 and which can already be taken for a spin on the testbed server: (click and expand to fullscreen to see full size image) This announcement is sponsored by: To learn about how you can already test out this beautiful new ship devs are giving us - if you haven't already -, follow this link:
  36. 1 point
    Lobo, por favor. Sabes que yo soy un jugador tranquilo que haces sus cosas sin pedir ayuda a nadie (y sin quejarse de nadie) y que pues nunca se dejò envolver en vuestras peleas de gatos. Pero que ahora en la faccion hay mas toxicidad que antes es un hecho. Pues - segun logica - no puede ser culpa de VLTRA sino de los que aun estan en la faccion. Tambien es un hecho que ahora mismo hay jugadores espanoles (y no me refiero a ti personalmente) que toman cada ocasion por acusar en chat de faccion a los otros que no "ayudan" a la faccion. Pero ese es un juego y cada jugador juga para divertirse como el quiere (y a muchos no le interesa nada el RvR). Pues que sentido tiene atacarlos? A mi ningun jugador de VLTRA nunca me atacò porqué no iba a sus batallas de puertos, solo me agradeceron cuando he estado con ellos por hacer screening y para calientar puertos. Y tambien nada malo me pasò con BSG, SH y CORS, cuando - por falta de otros jugadores - me entrè en una de sus battallas de puerto de cuartas con una menuda renomee. Y, te repito, estos son hechos no opiniones. Pues seria mejor que todos nosotros en la faccion (pero unos en particular) vamos a calmarnos y seguimos jugando al Naval Action cada cual come nos gusta (y sobre todo sin quejarse de como le gusta jugar a los ostros). Saludotes a todos
  37. 1 point
    Or "salvaged" might be better than "received" or "recovered"
  38. 1 point
    With the new clan war (ala EVE) direction, the flags will matter less and less. I doubt pirates will ever be unique. I do not think pirates should be a selectable option, you become a pirate in game. I personally would like the old Black flag (pirate republic)/Red flag (outlaw pirates) proposal with ability to earn forged papers by doing "good" deeds and becoming and outlaw by doing "bad" things to "good" people. Pirate republic would be a nation, and outlaws would be able to TP in out of free towns but could not own ports. Privateer system for Pirates would be nice, with earning reputation for tha nation who hired them, that could lead to letter of marque. Devs seem to be preoccupied with constant RVR and PVP changes. My big disappointment right now is simple lack of content. I have never played a MMO where players are expected to create the content. MOBA types games do that. MMO needs solid game content, storyline, career progression, guilds, missions, raids, etc etc. Then RVR and PVP gets incorporated into that. Pirate lore would be a part of the storyline. How did your character became a pirate? Everyone would have a story to tell.
  39. 1 point
    Parmi les idées développées aucune ne résoud les problèmes profond du jeu: - Le manque d'action Le manque d'action amène un nombre toujours plus nombreux de joueurs à se connecter, voir ce qui se passe (rien) et log out. - L'hostilité Monter l'hostilité comme on le fait est une corvée. On passe des soirées entières à tapper des NPC cons comme des ballons devant un port pour de temps en temps voir un bus ennemi arriver et tuer tout le monde sans coup férir pour parfois réussit à avoir une PB qui aura lieu non pas quand tout le monde est la pour flipper le port mais 24h apres où les joueurs peuvent avoir un IRL pris. - Le nombre de joueur par nation L'introduciton des marques de combats pour faire des navires de lignes privilégie les nations ayant la capacité à farmer des marques de combat. Plus nombreux sont les joueurs, ples les maques rentrent, plus les joueurs sortent de gros bateaux, plus ils sont forts, plus ils sont nombreux etc etc. Cet aspect du déséquilibre qui est bien plus important que la situation de départ qui elle est "wippée" en 2 semaines est le coeur du problème qui n'est même pas survolé par les développeurs dans cette nouvelle mouture du jeu. j'avoue que plus les patchs arrivent et plus je suis désabusé par le manque de clairvoyance dont l'équipe fait preuve. Leur système de clan war.... Des clans vont etre ennemis au sein d'une nation amenant des clans a etre austarcisés par les autres poru des raions de ressenti ou feeling. Des blocs de joueurs vont etre mis de coté pour le rvr ou autre les amenant de nouveau à quitter le jeu. le manque d'alliances entre nations ou clans amenera comme d'hab les plus nombreux a etre les plus forts.
  40. 1 point
    Уважаемые разработчики, пара вопросов: 1. Будет ли возможность улучшать города, строить форты, склады и пр.? т.е. элементы улучшающие экономику и защиту города? 2. "уменьшено время на перевозки" Это как? Скорость торгашам или расположение ресурсов? 3. Почему вы к этим разумным нововведениям так долго шли? Года 2-3 назад еще многое из этого проскакивало. 4. " Редкие корабли будут убраны из миссий и переведены в открытый мир для поощрения охоты за ними". Это какие такие корабли? Нормальную же непись выше 5 лвл захватывать нельзя? Что-то изменится?
  41. 1 point
    an "important" port battle shouldn't be decided by a single 25v25 in an hour time window. Much better to have multiple 25v25 battles over days time that the entire nation can be involved in rather than a single clan of 25 people controlling the entirety of their nations PBs on a 2000 people server, when Nation v Nation is suppose to be the biggest, baddest, most exciting content in the game
  42. 1 point
    Guess this is why 80% of game population is always in port:
  43. 1 point
    That may be but he is mostly a tabletop miniatures guy and rules author. Known in those circles for taking adapting a popular ACW rule set to the Napoleonic period among other things. From that perspective it is a fairly in depth and positive review. Note one of the criticisms was the lack of flags but again that can be traced to miniatures when you generally paint command groups with officers and flags for each unit.
  44. 1 point
    Captains sounthernrebel78 and redneckfj were warned. Further violation of green on green rule will result in demoting,
  45. 1 point
    Hello, I have degrees in naval architecture and marine engineering and have always been extremely fascinated with the steel warship era, particularly the dreadnought era. I'd certainly like to help contribute. I also have a significant library with not only general volumes but technical treatises on interwar ships (I know you said until 1939 but most of my information/knowledge goes through 1945). As an example, here is part of my library. How can I assist?
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
    Current happenings on PvP2, heh
  50. 1 point
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